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# Statistics
Favourites: 1077; Deviations: 99; Watchers: 1145
Watching: 80; Pageviews: 85349; Comments Made: 1031; Friends: 80
# Comments
Comments: 680
Apluu In reply to ??? [2013-10-19 22:44:41 +0000 UTC]
appleponyartist.deviantart.comβ¦
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kittykat568 In reply to ??? [2013-10-18 19:21:23 +0000 UTC]
More ideas kittykat568.deviantart.com/artβ¦
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kittykat568 In reply to ??? [2013-10-11 05:55:52 +0000 UTC]
No fonts this time kittykat568.deviantart.com/artβ¦
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kittykat568 In reply to ??? [2013-10-09 03:21:30 +0000 UTC]
So I got this idea and....kittykat568.deviantart.com/artβ¦
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DimidiumMorsUmbra In reply to ??? [2013-09-28 00:06:07 +0000 UTC]
I`d like to thank You for Watch I`ll submit something new ASAP.
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flutterguy317 In reply to DimidiumMorsUmbra [2013-09-28 00:07:53 +0000 UTC]
D'aww, your art is absolutely fantastic! Β I can't believe I wasn't watching you beforehand!
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DimidiumMorsUmbra In reply to flutterguy317 [2013-09-28 00:17:35 +0000 UTC]
I`m just like vine - i need time to earn respect haha no its joke
But I`m glad that did You say that
I really appreciate when people like my arts, my arts make people smile - every smile is my success (not as artist because I`m not an artist) as human. Have niece day/night (my time is 2:16 A.M. now - the best time to draw another Fluttershy)
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CupcakeCrazy43 In reply to ??? [2013-09-22 03:41:13 +0000 UTC]
Why does your OC look so much like me?
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flutterguy317 In reply to ScarletMarine [2013-08-31 20:32:13 +0000 UTC]
Sorry, I'm really busy and unfortunately can't take requests. Β There are a lot of vector artists in the community that might though, hope you can find someone!
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flutterguy317 In reply to ScarletMarine [2013-09-01 14:58:09 +0000 UTC]
I'd suggest taking a look at some of the artists who submit to the #MLP-VectorClub , they do high-quality vectors and some of them may do requests
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kittykat568 In reply to ??? [2013-08-23 00:42:53 +0000 UTC]
Your OC has been put in this picture kittykat568.deviantart.com/artβ¦
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Rayhiros In reply to ??? [2013-08-20 20:23:55 +0000 UTC]
Thank you FG for the watch, it means a lot for me. ^^
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flutterguy317 In reply to Rayhiros [2013-08-20 23:34:14 +0000 UTC]
No problem! Β I really like your art style
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Rayhiros In reply to flutterguy317 [2013-08-21 18:36:07 +0000 UTC]
Good to know ^^ I do my best.
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SourSpot In reply to ??? [2013-08-10 01:35:11 +0000 UTC]
heatwavemakesart.deviantart.co⦠Hope you like it ^^"....
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flutterguy317 In reply to SourSpot [2013-08-19 03:41:32 +0000 UTC]
OMG that's fantastic!! Β I love it!! Β Sorry I didn't see this earlier, it's absolutely amazing!
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SourSpot In reply to flutterguy317 [2013-08-19 03:46:09 +0000 UTC]
Im glad to see you like it!
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Grennadder In reply to ??? [2013-08-05 02:26:53 +0000 UTC]
Hey, thanks for stopping by my table at Bronycon. It was awesome talking with you.Β
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flutterguy317 In reply to Grennadder [2013-08-05 23:34:33 +0000 UTC]
No problem!! Β It was great talking with you too! Β Your art is absolutely fantastic! Β I hope you had tons of fun at the con!
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Grennadder In reply to flutterguy317 [2013-08-06 03:51:26 +0000 UTC]
Thank you! I had a blast there, hope you did to. Also thanks for grabbing a keychain! Glad I didn't have to drag those home hehe.Β
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Auroramelody14 In reply to ??? [2013-08-03 04:21:36 +0000 UTC]
FLUTTERGUY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! HI!!!!!!!!!!!*glomps you*
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playfulllioncub In reply to ??? [2013-07-21 03:29:21 +0000 UTC]
some cutie arts for you guys playfulllioncub.deviantart.com...
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Auroramelody14 In reply to Auroramelody14 [2013-07-23 02:27:46 +0000 UTC]
flutterguy im livestreaming if you want to stop by?
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Auroramelody14 In reply to Auroramelody14 [2013-07-19 00:38:18 +0000 UTC]
hello? oh made bernd something
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Auroramelody14 In reply to Auroramelody14 [2013-07-19 00:39:46 +0000 UTC]
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KanashiiBara In reply to ??? [2013-06-21 00:53:38 +0000 UTC]
Thanx 4 da fave!! Please come again!!
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Savestate In reply to ??? [2013-06-18 18:17:42 +0000 UTC]
Hi there! I noticed that there isn't a ponyscape website up yet. Do you have something in development already? If not, I'd love to help with creating it!
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Auroramelody14 In reply to ??? [2013-06-10 21:06:02 +0000 UTC]
hiiiiiiii flutterguy!!!!!!!
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ScarletMarine In reply to ??? [2013-06-07 04:06:42 +0000 UTC]
Oh God, your OC was cute.
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doctormo In reply to ??? [2013-06-02 01:59:23 +0000 UTC]
How goes Pony-scape MarkII? It's been a few weeks since we last talked about your new project.
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flutterguy317 In reply to doctormo [2013-06-04 22:07:30 +0000 UTC]
Hey Martin! Sorry it's taken a couple of days to get back to you, I've been pretty busy and haven't had a chance to get on DA recently...
The new project is going well! At the moment I'm working on a basic SVG handling library which sits atop the underlying xml - similar to how Inkscape works, but with the SVG objects being the basis for all data and operations (including undo/redo functionality) instead of the corresponding xml element (which isn't currently accessible from outside of the SVG object). This makes it a bit easier to read and forces operations to be done to the object instead of directly on the xml attributes, but it could make other things a bit more difficult down the road. I modeled a lot of the library structure on the SVG DOM and tried to make things as modular as possible so it could be easily expanded in the future. I'm currently working on styling, and will be working on paths afterward (may check out lib2geom for that). Hopefully, once I get the back-end library closer to completion and work in some documentation I'll feel confident enough to open it up to the masses (still haven't decided on a license yet, I'm leaning towards LGPL or GPL v3 but I haven't really done enough research on it yet).
Hope all is going well with you and the rest of the Inkscape team! I'll try to keep you more up to date with how things are going
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doctormo In reply to flutterguy317 [2013-06-04 23:05:22 +0000 UTC]
Interesting, I would certainly hide xml from the svg api, it's just the right thing to do. Although a pure DOM with all the DOM features slows execution of many processes. One of the reasons some features are organised differently is because of the need to not encode/decode through a DOM layer, the closer you can bring the xml to a data structure and further away from the written xml the better.
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flutterguy317 In reply to doctormo [2013-06-05 03:32:23 +0000 UTC]
Hmm, I haven't done too much in the way of profiling or optimization yet, so I'm sure I will definitely find places where improvements can be made. Currently I have the xml separated enough from the SVG that it would be easy to change when it gets written to (immediately after a value has been changed, after a series of values have been changed, or possibly only when a major change or save occurs), so that may be helpful. All of the relevant xml data is converted to the appropriate data type and stored in the svg object when the xml is first read, so parsing only needs to occur once. There are two main drawbacks with this approach, first that allowing the raw xml to be edited is not as easy as it is in Inkscape (due to the undo stack being related to the SVG and not the xml), and second that if a value in the xml is invalid for the data type it may cause that data to be changed without user interaction (although this might not necessarily be that much of an issue). I'm currently trying to brainstorm some solutions for these while working through CSS element styling.
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doctormo In reply to flutterguy317 [2013-06-05 03:41:36 +0000 UTC]
Hmm, I'd make sure by having some iron-made vice tests with a good coverage of unit testing you should be able to guarantee a certain amount of correctness vs speed vs API.
In python, I'd organise the changing of variables with a 'with' statement, like:
with document.api as doc:
--->blah
That way committing whole chunks of data doesn't need to be hook, signal or manually handled. Not sure if C++ has the equivalent, but I'm sure that the GObject way of handling such things isn't very good
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flutterguy317 In reply to doctormo [2013-06-05 04:51:47 +0000 UTC]
Haha, yep, I plan on creating a lot of unit-tests to stress-test the whole system, iron out performance issues and bugs, and guarantee accuracy. I like the whole idea behind python's "with" statement C#, which I occasionally use at work, has the "using" statement with similar functionality. In C++ you can use scoping of objects to provide similar functionality. Since the destructor of objects are called when they go out of scope, you can create an object who's destructor calls a "commit" function:
class cmt {
~cmt() {
commit();
}
};
------------ (somewhere within a function)
{cmt c;
--blah--
}
It's not quite as easy to read as python or C#, but it does pretty much the same thing I haven't really looked too much into GObjects, but from what I've seen things can get pretty messy
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GhostWriterNext In reply to ??? [2013-06-01 01:40:06 +0000 UTC]
Using Ubuntu Studio 12.04 64 bit
john@john-Aspire-5742:~$ ponyscape
ponyscape: error while loading shared libraries: libMagick++.so.5: cannot open shared object file: No such file or directory
Where/How do I install libMagick++.so.5
Also where do you get get inkscape 4.9 from?
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TheLittleDixie In reply to ??? [2013-05-29 13:15:23 +0000 UTC]
Thankya for the fave Flutterguy
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