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Published: 2011-02-06 02:45:31 +0000 UTC; Views: 252869; Favourites: 4560; Downloads: 6194
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Description
Year: 2011Client: Imagine FX magazine
Media: Media: Pencil, PITT Pen, COPIC marker, Dr. PH Martin's Hi-Carb India Ink, and Winsor-Newton's process white on Strathmore Drawing paper, then colored with Adobe Photoshop CS2.
On sale in the United Kingdom on February 8th! It will be available in North America a few weeks afterwards...
Here's the link for the digital version! [link]
Here's the final art:
[link]
In the issue, I only had about 1100 words to cover how I did the piece. I elected to focus on the digital coloring aspect, since IMAGINEFX is about digital graphic arts.
But! Here you can see what I didn't have room for in the actual issue: the step-by-step of the actual physical art. In case you don't now, I drew this piece with paper and pencil, and then scanned it & colorized it in Photoshop. If you read above, you can see the tools I used.
Let's begin!
1. Hand in a sketch for the editor/art director/head monkey. If you're lucky, you won't have to deal with an editor. The sketch you like the least will invariably get picked, so - have fun! That's life in the Bigs, punk.
I doodled several, and this was what was picked. You won't see the others here. I don't like running unused sketches, because, well, you might get to use them for something different someday. If you run them publicly, some bottom-feeder will steal your ideas.
2. Gather reference! At this stage in my career, I love working from life as much as I can. I'm a big fan of classic American illustration, and if using reference was good enough for Norman Rockwell, J.C. Leyendecker, and Dean Cornwell, it's good enough for the likes of us.
While I've used Audrey Hepburn as inspiration for my Catwoman in the past, it's dangerous to rely only on the reference you can find in books or online. Your resources are limited. Find your own, if can. The lovely lady in this pic is the fabulous Ashley Taffar (you can see her on page 205 of my book COVER RUN). She shares a few facial features with my take on Catwoman, so I like to use her as a face model! While not matching the final drawing exactly, this angle was close enough! I eyeballed the mouth and eyes. If you're inclined to ask "How do you eyeball something, Adam?" the answer is "Learn how to draw!" Reference is an aid, not a substitute.
3. Some nice body reference will help as well. Seen here providing more than just nice body reference is the wonderful Riki LeCotey (she's so pretty, she's on page 204, twice!). I'm not running all the pics I took, because that's too much space-wasting here. Suffice to say, I never use ONE IMAGE as a source for reference. I use an arm here, a leg from another, a face from somewhere else. It's all about the final art! In this shot, I like the basic pose, but ended up using arms from a different shot.
4. This is my tight sketch, made using my reference, and a lot of pencil lead and erasers. You'll notice I didn't show my latex reference. Well, there's a couple reasons. One is space; as I said before, I use bits & pieces and showing all the reference would take up tons of space. Too many to show. The other reason is because I find a lot of reference online. When you use an elbow for reference from a picture you find online, you don't the elbow owner running around going "I posed for ADAM HUGHES!" Trust me - people do this. Can you imagine someone running around boasting "NORMAN ROCKWELL used a tree from my back yard in a Saturday Evening Post cover!!" It's that level of insanity. That being said - thank you, Bianca Beauchamp, for not modeling parkas.
In my sketch, I try to work out proportions, expressions, anatomy, and all the crap that you'll end up drawing and erasing 20 times. In this version, you'll see I contemplated giving Selina high-heels, even though she doesn't wear them in this current era.
5. Once I'm happy (enough), I transfer the art to a fresh, virgin piece of Strathmore Drawing paper, using a light-box. That's not how I do EVERY piece, but it IS how I work much of the time. By transferring it, I now have the pencils on a fresh piece of paper with no canal-lines gouged in with my pencil & then erased. I decide it's best to go with Selina's regular shoes, even though the high-heels provide a sexier silhouette. Continuity is best.
6. I start by lightly inking the piece with a Faber-Castell PITT pen, size XS. I do this so that I can erase the pencils, yet I still have some guide to where the shapes and forms are, when I head in with the COPIC markers.
I do the face first. Why? Because every piece is a roll of the dice. The face could end up not sexy AT ALL. I hate finishing a piece and realizing the face is ugly, so.... I do the face first. If it sucks, you can just transfer your sketch to a new piece of paper and start over with a minimum of lost work.
7. I work light-to-dark with the COPICs, and usually water-color style (wet-on-wet). That helps with the blending. Sometimes you can get some nice effects if you allow the area to dry and then go back with the same value. Play around & experiment!
8. Once the face is done and doesn't suck, I feel confident in attacking the rest of the piece. The latex is fun to do because you can really sell shiny latex with a minimum of values. It's all about where you put the highlights and reflections. On this piece, I learned at this stage that the client wanted a red background, like the cover to CATWOMAN 70 [link] so I drew in the reflection of a lighter background behind Selina, all around the edges of her body.
9. Once finished, I beefed up the shadows and highlights. Why? Because the contrast wasn't strong enough for me, and I didn't want to do it in Photoshop. I added India ink to the blackest blacks, and white ink to the highlights. At this stage, I go over the piece with bold ink lines, beefing up the thin XS ink lines I did earlier. I do it this way to minimalize smudging. Basically, I'm inking it AFTER the markers are all done.
That's pretty much it! I then scan it into Photoshop, and.... of you want to know the rest, please pick up IMAGINEFX #67, available on UK newsstands February 8th, and in North America a few weeks later! It's also available as a digital download (you'll have to Google it; I don't have the link handy).
~AH!~
Related content
Comments: 503
strawbos [2012-02-19 11:07:48 +0000 UTC]
I love how you smoke a pipe while working! so classy! Your traditional line work is very inspiring, considering so many are flying to digital so quickly. Traditional is the foundation for everything and you have sure pushed the boundaries. Very cool!
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MichaelNigro [2012-02-13 23:50:42 +0000 UTC]
Wow, it's fantastic to see the progress of one of my all-time favorite artists! Thanks for sharing!
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MaroBee [2012-01-25 08:01:39 +0000 UTC]
Very well done work as well as how you explained your process but one thing has me thinking a bit more than I should lol.During your wet-on-wet process do you wet a particular spot or the whole piece when using copics?
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AdamHughes In reply to MaroBee [2012-01-31 04:36:11 +0000 UTC]
A particular spot, whichever one I'm working on.
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le-joce [2012-01-13 23:02:57 +0000 UTC]
i wish i had a teacher like you ilove the way you work its the way i would have loved to work if i would have gone in the arts whene i was younger you are the man!
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DBlundo [2011-12-22 08:55:19 +0000 UTC]
Congratulation for all of your works... i'm really impressed by your style that be inspired by Art nuveau..
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cbgorby [2011-12-21 11:48:32 +0000 UTC]
That was an enjoyable read . Having worshipped your work from afar for nigh on 22 years its neat to see the manner in which you approach a piece . I'm guessing we have very similar artistic enthusiasms considering reading your " how to " was practically a mirror to the manner in which I tend to approach pieces . I picked up a lot of " method " from following Hajime Sorayama's work and paying attention to artists whom I've worked with - you really can't beat a studio environment and being surrounded by other artists ; even if the type of art they do is completely different than the type of art you do .
Thanks a lot for this treat , Adam !
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marieartcorner [2011-11-22 04:09:33 +0000 UTC]
It's great to read about your processes. Comics have always been a fascination of mine and I've always wondered what it took to create such cool work! Keep it up!
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RyanMcMurry In reply to mrgreyblake [2011-11-23 09:07:22 +0000 UTC]
he says "Riki LeCotey" in the description
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tomazcdn [2011-11-02 02:52:54 +0000 UTC]
Its great,cause i and my brother we`re amateur in draw,but we draw without see others guides,but only the art that we`re based....
Well if we cant we go to the book of how to draw (manga)
But i wonder one day make class XD
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tomazcdn [2011-11-02 02:50:31 +0000 UTC]
i Wonder be like you,well it dont need to be much,only draw a little bat or batman,a bealtifull womam >D
Visit my pag great man >D
its > darvious.deviantart.com
(its in english and pt)
and my old page> sitedotomaz.blogspot.com
(its in pt-brasil)
Thank you sir
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tomazcdn [2011-11-02 02:48:27 +0000 UTC]
Man you`re incridible,i wonder be like you,well dont need to be much... but only drawing a batman,a bealtifbul woman was good >D
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WillPhantom [2011-10-26 02:41:21 +0000 UTC]
A facinating insight into how you make the magic work! Love it!!!
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Marzzel [2011-09-28 17:16:49 +0000 UTC]
To draw faces can be very painful specially if you are very nit-picky with it.
It's really nice how you work on your pieces and finish them, this is the result of years of work, dedication and knowledges.
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AngelusNoir [2011-09-25 00:38:48 +0000 UTC]
I loved your IFX cover--and it's a great help to we aspiring devotees to see how you do it,thanks for sharing your secrets!!
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BauerPower24777 [2011-09-11 22:55:08 +0000 UTC]
Thanks for this... You're right, I did want more from the actual real-world, pencils-and-markers aspect of the image.
The whole issue was awesome, but this was my first real contact with your art, and I've got to say, it's awesome. The issue has never left my work backpack.
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DragonWraith13 [2011-08-26 06:05:40 +0000 UTC]
lol its the pipe that gives genius, you watched Norman Rockwell and found out his secret Thanks for showing your process, I love that you actually showed some of your reference photos. You give clear example to the rule of not being a slave to your ref. If you don't mind me asking, how do you go about lighting/shading your figures? do you just think of your light source(s) and draw it based on your knowledge of the planes of the body? Or is it a combination of both ref. and knowledge of planes?
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mez1602 [2011-08-21 19:57:52 +0000 UTC]
WOW!! Thanks for posting all of this! My daughter and I have admired your work for a long time! She still has your Power Girl head sketch from C2E2! You are awesome!
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Minilee25 [2011-08-11 21:51:11 +0000 UTC]
Hi, Mr Hughes, Do Promarkers work the same as Copic or are they thicker? Love the walkthrough coz i was looking at it in pretty much awe and wondered how you did it.
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Lady-Jellyfish [2011-07-20 23:19:35 +0000 UTC]
you must have a huge scanner then, because I know I sure don't, those suckers must cost!
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SpitbiteArt [2011-06-19 00:52:11 +0000 UTC]
Hi Adam, I have a question:
You say you like to keep your History States low to force yourself to be decisive but also to not slow your computer down. I see in your Wonder Woman Encyclopedia work-in-progress that you're using extra Channels.
How heavy do you go with Channels and Layers?
Lots of channels bulk up the file size and slow down performance quickly for me and using lots of layers - which helps a lot for dealing withclient changes - gets confusing and unwieldy very quickly so I keep to as few as possible, but I backpedal on my History States a lot.
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AdamHughes In reply to SpitbiteArt [2011-06-28 14:11:54 +0000 UTC]
Each Channel is just a single grayscale channel. They take up less memory than an entire Layer, which is comprised of all four color Channels.
I need the extra Channels (they are saved selections) and the need the extra Layers (they are working Layers) but I don't need extra History states. If I find myself at a point where I want to keep everything I've done up til that stage, I "save as" under a new name. That way I have the info in a file that is closed, and not eating up active memory.
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SpitbiteArt In reply to AdamHughes [2011-07-04 12:46:01 +0000 UTC]
Excellent! Thanks for the reply!
I had always got the logic back to front, that channels were heavier and somehow every extra channel multiplied the weight of each new layer.
I've just done a quick test - not, ahem, that I didn't believe you… - of taking a flat file, then adding five identical layers to one copy and then the same five identical channels to another copy and the extra layers are way heavier! I really had it back to front.
I do the same for saving copies of 'Nice Stages' which would otherwise be drawn over and forgotten about but just save them as Jpeg copies a, b, c etc so they're easy to search through (it's just storyboards rather than stuff for print so jpegs do fine) and they make good process notes as well as points to start changes from.
Thanks again!
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SpitbiteArt [2011-06-19 00:37:16 +0000 UTC]
Actually, I'd be thrilled if I had a tree in my back yard that had been genuine N Rockwell tree ref. But then I'm geeky like that.
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TheLadyNerd [2011-06-07 20:29:28 +0000 UTC]
Oh dear Adam, you have sincerely made my day. I'm struggling to get into the comic world and I was beginning to grow a bit discouraged as from what art I was seeing it seemed like most artists just popped their drawings out of their head (sans reference). Not that I rely wholly on a light table, but I prefer the Norman Rockwell approach to art and using models for reference. In my naivety, I figured comic artists didn't use models due to the volume of output. I am so overjoyed that you proved me wrong! This picture gives me so much hope! (Not to mention your step-by-step details.)
Thank you so much Adam, you are an inspiration!
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LordBishop08 [2011-05-10 17:28:50 +0000 UTC]
Yessir! Adam, very inspiring to see how stuff is done! Amazing.
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thundergoat [2011-05-05 14:24:53 +0000 UTC]
Thank you for sharing your process Adam and giving such a thorough write-up about the whole affair! Keep up the great work!
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Deadbatter [2011-05-03 10:00:05 +0000 UTC]
Loved being able to see your process. Your work is so inspiring, and I hope you know all those years paid off!
ps-Cover Run is an excellent book!
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smbhax [2011-05-01 09:28:00 +0000 UTC]
Thanks for all the info, it's always great to see how you work.
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eHillustrations [2011-04-24 08:27:46 +0000 UTC]
Excellent work on the cover. I wish I had a lightbox so transfers can be easy, rather than holding it up against the window
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maiwand85 [2011-04-13 03:50:12 +0000 UTC]
Wow you use live models!!! I thought that the whole live drawing thing ended when one finishes art college!
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cmcfarlane [2011-04-10 23:46:18 +0000 UTC]
I just bought this issue yesterday. I am looking forward to what you have to say about your creative process.
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rhorii [2011-03-29 06:12:31 +0000 UTC]
Thanks for sharing, Adam. Great stuff. BTW, I'm part way through Cover Run. I laughed out loud reading your reasons why you don't like Robin the Boy Wonder!
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clwnface [2011-03-29 02:54:45 +0000 UTC]
AAAwesome! And...I must add my gratitude to yours for Miss Beauchamp's modeling choices. (Did you do the 1-month or the 6-month membership?)
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