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AdamHughes โ€” Imagine FX 67 How To

Published: 2011-02-06 02:45:31 +0000 UTC; Views: 252892; Favourites: 4560; Downloads: 6194
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Description Year: 2011
Client: Imagine FX magazine
Media: Media: Pencil, PITT Pen, COPIC marker, Dr. PH Martin's Hi-Carb India Ink, and Winsor-Newton's process white on Strathmore Drawing paper, then colored with Adobe Photoshop CS2.

On sale in the United Kingdom on February 8th! It will be available in North America a few weeks afterwards...

Here's the link for the digital version! [link]

Here's the final art:

[link]

In the issue, I only had about 1100 words to cover how I did the piece. I elected to focus on the digital coloring aspect, since IMAGINEFX is about digital graphic arts.

But! Here you can see what I didn't have room for in the actual issue: the step-by-step of the actual physical art. In case you don't now, I drew this piece with paper and pencil, and then scanned it & colorized it in Photoshop. If you read above, you can see the tools I used.

Let's begin!

1. Hand in a sketch for the editor/art director/head monkey. If you're lucky, you won't have to deal with an editor. The sketch you like the least will invariably get picked, so - have fun! That's life in the Bigs, punk.

I doodled several, and this was what was picked. You won't see the others here. I don't like running unused sketches, because, well, you might get to use them for something different someday. If you run them publicly, some bottom-feeder will steal your ideas.

2. Gather reference! At this stage in my career, I love working from life as much as I can. I'm a big fan of classic American illustration, and if using reference was good enough for Norman Rockwell, J.C. Leyendecker, and Dean Cornwell, it's good enough for the likes of us.

While I've used Audrey Hepburn as inspiration for my Catwoman in the past, it's dangerous to rely only on the reference you can find in books or online. Your resources are limited. Find your own, if can. The lovely lady in this pic is the fabulous Ashley Taffar (you can see her on page 205 of my book COVER RUN). She shares a few facial features with my take on Catwoman, so I like to use her as a face model! While not matching the final drawing exactly, this angle was close enough! I eyeballed the mouth and eyes. If you're inclined to ask "How do you eyeball something, Adam?" the answer is "Learn how to draw!" Reference is an aid, not a substitute.

3. Some nice body reference will help as well. Seen here providing more than just nice body reference is the wonderful Riki LeCotey (she's so pretty, she's on page 204, twice!). I'm not running all the pics I took, because that's too much space-wasting here. Suffice to say, I never use ONE IMAGE as a source for reference. I use an arm here, a leg from another, a face from somewhere else. It's all about the final art! In this shot, I like the basic pose, but ended up using arms from a different shot.

4. This is my tight sketch, made using my reference, and a lot of pencil lead and erasers. You'll notice I didn't show my latex reference. Well, there's a couple reasons. One is space; as I said before, I use bits & pieces and showing all the reference would take up tons of space. Too many to show. The other reason is because I find a lot of reference online. When you use an elbow for reference from a picture you find online, you don't the elbow owner running around going "I posed for ADAM HUGHES!" Trust me - people do this. Can you imagine someone running around boasting "NORMAN ROCKWELL used a tree from my back yard in a Saturday Evening Post cover!!" It's that level of insanity. That being said - thank you, Bianca Beauchamp, for not modeling parkas.

In my sketch, I try to work out proportions, expressions, anatomy, and all the crap that you'll end up drawing and erasing 20 times. In this version, you'll see I contemplated giving Selina high-heels, even though she doesn't wear them in this current era.

5. Once I'm happy (enough), I transfer the art to a fresh, virgin piece of Strathmore Drawing paper, using a light-box. That's not how I do EVERY piece, but it IS how I work much of the time. By transferring it, I now have the pencils on a fresh piece of paper with no canal-lines gouged in with my pencil & then erased. I decide it's best to go with Selina's regular shoes, even though the high-heels provide a sexier silhouette. Continuity is best.

6. I start by lightly inking the piece with a Faber-Castell PITT pen, size XS. I do this so that I can erase the pencils, yet I still have some guide to where the shapes and forms are, when I head in with the COPIC markers.

I do the face first. Why? Because every piece is a roll of the dice. The face could end up not sexy AT ALL. I hate finishing a piece and realizing the face is ugly, so.... I do the face first. If it sucks, you can just transfer your sketch to a new piece of paper and start over with a minimum of lost work.

7. I work light-to-dark with the COPICs, and usually water-color style (wet-on-wet). That helps with the blending. Sometimes you can get some nice effects if you allow the area to dry and then go back with the same value. Play around & experiment!

8. Once the face is done and doesn't suck, I feel confident in attacking the rest of the piece. The latex is fun to do because you can really sell shiny latex with a minimum of values. It's all about where you put the highlights and reflections. On this piece, I learned at this stage that the client wanted a red background, like the cover to CATWOMAN 70 [link] so I drew in the reflection of a lighter background behind Selina, all around the edges of her body.

9. Once finished, I beefed up the shadows and highlights. Why? Because the contrast wasn't strong enough for me, and I didn't want to do it in Photoshop. I added India ink to the blackest blacks, and white ink to the highlights. At this stage, I go over the piece with bold ink lines, beefing up the thin XS ink lines I did earlier. I do it this way to minimalize smudging. Basically, I'm inking it AFTER the markers are all done.

That's pretty much it! I then scan it into Photoshop, and.... of you want to know the rest, please pick up IMAGINEFX #67, available on UK newsstands February 8th, and in North America a few weeks later! It's also available as a digital download (you'll have to Google it; I don't have the link handy).

~AH!~
Related content
Comments: 503

dr-robot In reply to ??? [2011-02-06 03:34:00 +0000 UTC]

A pipe? I don't see any smoke, do you light up while you work or is it a case of having something to 'stick in your mouth' (as C.S. Lewis would say).

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AdamHughes In reply to dr-robot [2011-02-06 03:35:00 +0000 UTC]

I spark it when I sit back and ponder what to do next. I find that when I smoke WHILE I'm drawing, smoke gets in my eyes. And not in the romantic love-song way.

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cxw2513 In reply to ??? [2011-02-06 03:29:08 +0000 UTC]

Thanks sooooo much for sharing your experience with us, Adam. It is really valuable to see how others work

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Raius1 In reply to ??? [2011-02-06 03:28:32 +0000 UTC]

"While I've used Audrey Hepburn as inspiration for my Catwoman in the past, it's dangerous to rely only on the reference you can find in books or online. Your resources are limited. Find your own, if can. The lovely lady in this pic is the fabulous Ashley Taffar (you can see her on page 205 of my book COVER RUN). She shares a few facial features with my take on Catwoman, so I like to use her as a face model! While not matching the final drawing exactly, this angle was close enough! I eyeballed the mouth and eyes. If you're inclined to ask "How do you eyeball something, Adam?" the answer is "Learn how to draw!" Reference is an aid, not a substitute."

I lack the eloquence to express how awesome I find all that.

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AdamHughes In reply to Raius1 [2011-02-06 03:35:39 +0000 UTC]

Thanks! I'm glad it helps a little.

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fatguy88 [2011-02-06 03:27:06 +0000 UTC]

who is that lady shes gorgeous

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MatiasSoto In reply to ??? [2011-02-06 03:24:41 +0000 UTC]

Thanks for taking the time and effort to share this process, I'm sure lots of people appreciate the teaching, I know I do

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MattMan-Loftus In reply to ??? [2011-02-06 03:22:24 +0000 UTC]

This is terrific.
It shows your creative and skill with, some style.

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Jenspaztic [2011-02-06 03:21:11 +0000 UTC]

"Reference is an aid, not a substitute." AMEN

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TornStitches [2011-02-06 03:20:29 +0000 UTC]

awesome to see the process of how you complete your ridiculously talented work!

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Hanasu In reply to ??? [2011-02-06 03:17:40 +0000 UTC]

Thanks for sharing this, I can't wait to get the mag!

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SteveWeigl In reply to ??? [2011-02-06 03:16:28 +0000 UTC]

Awesome, thanks for sharing!

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SeeHangArt In reply to ??? [2011-02-06 03:14:48 +0000 UTC]

Thanks Adam! This is awesome!

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Kenyu05KR In reply to ??? [2011-02-06 03:14:14 +0000 UTC]

By the way, cool pipe man. Enhances the moment.

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AdamHughes In reply to Kenyu05KR [2011-02-06 03:37:37 +0000 UTC]

Now that I'm a geezer, I think it makes me look all refined and shit.

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Kenyu05KR In reply to AdamHughes [2011-02-06 03:43:32 +0000 UTC]

Well, Adam you're not that old bro,lol. Looks sophisticated, and shows the maximum professionalism you express. That shit is nice man. So thanks again for this tutorial, hope you keep the work coming n flowing.

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lhblackbeard In reply to ??? [2011-02-06 03:13:53 +0000 UTC]

honestly I think keeping her regular shoes came out sexier than the high heel. Her face is always so enchanting when you draw her

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AdamHughes In reply to lhblackbeard [2011-02-06 03:37:48 +0000 UTC]

Thanks!

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Kenyu05KR In reply to ??? [2011-02-06 03:12:33 +0000 UTC]

Maestro Adam Hughes, thank you for sharing this, not many artists as yourself share your technques with the world so thanks a lot if you see this message. Huge fan always. Huge influence to me and many people.

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LadyCat17 In reply to ??? [2011-02-06 03:10:46 +0000 UTC]

Wow, thanks for sharing. It's really interesting how do you work.

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bluessaurus In reply to ??? [2011-02-06 03:10:27 +0000 UTC]

Thanks for the lecture.

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Jacksworld82 In reply to ??? [2011-02-06 03:08:38 +0000 UTC]

Thanks for sharing this! I really enjoyed it.

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thousandfoldart In reply to ??? [2011-02-06 03:08:18 +0000 UTC]

Wow, Thanks for being so open about your process!
Love it

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deletionofthesoul In reply to ??? [2011-02-06 03:06:03 +0000 UTC]

supernice

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DidiLuneStudio In reply to ??? [2011-02-06 03:04:47 +0000 UTC]

Waa el proceso es muy bueno para aprender tantas cosas

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AdamHughes In reply to DidiLuneStudio [2011-02-06 03:42:04 +0000 UTC]

Muchas gracias!

(That, unfortunately, is the extent of my Spanish, beyond "Tres enchiladas, por favor!")

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rurouni-jedi In reply to AdamHughes [2011-03-09 06:28:12 +0000 UTC]

Man, I am too hung up in the digital world. I was looking for the like button to this comment.

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DidiLuneStudio In reply to AdamHughes [2011-02-07 15:18:34 +0000 UTC]

oh sorry for that comment in Spanish!
His works are amazing
but it was pretty funny what he said
and I'm glad your comment

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CanalesComics In reply to AdamHughes [2011-02-06 15:34:02 +0000 UTC]

ยกยกMuy bien!!
Oh, you just have to come to some spanish comic convention and weยดll be pleased to help you to expand your spanish! (And very very pleased to have you here one or two days!! )

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ledibug In reply to ??? [2011-02-06 02:57:48 +0000 UTC]

I thought I spotted Riki! This is very nice to see your process. I'll most definitely have to try it out myself.

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scotty309 In reply to ??? [2011-02-06 02:57:20 +0000 UTC]

Awesome Tutorial, I is so cool to have an idea ad method behind the brillance

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Pompster In reply to ??? [2011-02-06 02:57:10 +0000 UTC]

thanks for the insight on your work. It's always good to see other artist's approaches to the creative process. I like your take on using photo/life refs and "eyeballing". i don't understand why people don't understand that if a photo is or real life model is used, the final product does not have to be a prefect mirror of the ref. I pick my refs and use them as closely or loosely as the picture requires. Of course, my stuff is in no way the professional quality as yours. I only do my stuff for my own collection. So i don't get the practice or time to improve as fast as others. You do great work and thanks for posting your stuff. They are very inspiring.

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elsevilla In reply to ??? [2011-02-06 02:55:47 +0000 UTC]

sexy cat woman you got there.

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AJthe90skid In reply to ??? [2011-02-06 02:55:11 +0000 UTC]

Wow, I didn't think someone like you actually needed references - because you're so awesome....

But....

"The sketch you like the least will invariably get picked, so - have fun! That's life in the Bigs, punk."

Yeah, that's the truth.

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AdamHughes In reply to AJthe90skid [2011-02-06 03:44:07 +0000 UTC]

You only improve as an artist if you keep your eyes open.

If I'm in any way 'awesome' it's because I've never closed my eyes to the real world.

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sidneymt In reply to AdamHughes [2011-02-11 12:13:06 +0000 UTC]

That would be the difference between illustrator and comic artist perhaps?

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AdamHughes In reply to sidneymt [2011-02-11 16:52:08 +0000 UTC]

No. A comic artist is an illustrator, and many brilliant comic artists have worked from life.

The only difference is that all illustrators aren't comic artists - if you don't do interior stories, you're not REALLY a comic artist. That's why I consider myself just an illustrator who works in comics.

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sidneymt In reply to AdamHughes [2011-02-11 20:42:38 +0000 UTC]

I thought that photo reference was a new(unless for drawing cars or known places etc) among the comic artists.

Comic artist in the past didn't seem to use it.

Thanks for the reply.

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AdamHughes In reply to sidneymt [2011-02-12 16:19:25 +0000 UTC]

Nope. Artists have been working from life since the dawn of art, and that includes comic artists. Comic artists in the past who've used models include Alex Raymond (creator of FLASH GORDON), Neal Adams, Bill Seinkeiwicz, Steve Rude, Alex Ross. Not all artists work from life, it all depends on the style they are trying to accomplish.

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Redmasker In reply to AdamHughes [2011-02-20 20:34:13 +0000 UTC]

People sometimes confuse cartoonist with comic artist. It's so odd that people get so "up in arms" when the use of reference is involved. Anyone who has an illustrative style (i.e. doesn't purely cartoon but bases their drawings in the way things actually look in reality) has to use reference in some capacity or they will end up falling back on old tricks and shortcuts. That will result in the art being repetitive and uninspired. My guess is that the anti-reference sentiment among inspiring comic artists was born from being accused by fellow classmates in grade school that their drawings were "traced".

Having said that, there are, unfortunately, some artists that do use reference as a substitute instead of an aid, as you say.

In any case, you're tops. Love the pipe.

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AJthe90skid In reply to AdamHughes [2011-02-06 05:31:52 +0000 UTC]

Dammit Adam, I'm gonna quote that!

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mummy-boy In reply to ??? [2011-02-06 02:54:52 +0000 UTC]

hawt.

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U1trawoman In reply to ??? [2011-02-06 02:54:27 +0000 UTC]

Thank you so much for sharing this. I found it entertaining as well as quite interesting.

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jennymstead In reply to ??? [2011-02-06 02:53:48 +0000 UTC]

I do see the Rockwell inspiration in your work

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angelac In reply to ??? [2011-02-06 02:52:46 +0000 UTC]

I like that you decided to give her functional shoes! ;D Thanks for posting this, it was really interesting.

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bpezz In reply to ??? [2011-02-06 02:52:14 +0000 UTC]

I can't wait to get my subscription now, Adam. An inspiration as always. Thanks for your insight into your process, it helps me with my own.

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Jesse-the-art-maker [2011-02-06 02:51:57 +0000 UTC]

I wish I had live models!

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bairdduvessa In reply to ??? [2011-02-06 02:51:20 +0000 UTC]

again thank you for showing off this demonstration of your process to me/us

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AdamLimbert In reply to ??? [2011-02-06 02:50:45 +0000 UTC]

LOVE seeing the process! Amazing work!

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sapienstoonz In reply to ??? [2011-02-06 02:48:48 +0000 UTC]

You are the master,Adam.

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