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#oc #scholar #scholar_oc #anthropomorphic #crocodile #originalcharacter #originalcharacteroc #original_character #anthrocharacter #crocodileanthro
Published: 2023-10-22 13:23:12 +0000 UTC; Views: 1480; Favourites: 6; Downloads: 0
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Description
Basics
Age: 100 (900 human years)
Gender: Male
Species/Racial Origin: Crocaur
Family/Friends/Pets/Etc: Marxos McMouse , Suu-Naek Jesssa , R Series 04-4AD35 , Jaenmas Turt , Agnun Rynho , Gyorg Seabjorn , Nuro Taurus , Ptero , Newton Salaxar , Koba Kong , Krom Shnapp, Xyz (Friends)
Physical Description
Height: 6’8
Weight: 40 stone
Hair: Dark Blue
Eyes: Gold
Personality/Attributes
Personality/Attitude: Easygoing, respectful, dignified, tough, aggressive, kind, optimistic, decisive, determined, charismatic, caring, short-tempered, snappy, honest, intelligent, introverted, cultured, stoic, goal-oriented.
Skills/Talents: Magic, brawling, geography, linguistics, prep time, psychology, maths, literacy, preternatural.
Likes: Knowledge, good food, helping others, music, games, research, riddles, traps, solving mysteries.
Dislikes: Insults, poverty, Similings, Old Hunters, bad food, ignorance, being hungry, confrontation.
A wealthy recluse and one of the greatest minds on Noh Aah, Krom Shnapp is a Crocaur scholar known for his knowledge and his introverted nature, to the point that few have actually seen him outside of his home. When the Darkness tainted his essence, it granted him access to the Dark Matter Magic.
Before his chosen lifestyle, Krom Shnapp was born into poverty and oppression after the war, to loving and easygoing parents Kavin and Kiburi Shnapp and raised with his three younger brothers Kaedan, Kai and Kaleb Shnapp. Growing up in the slums with the constant threat of Old Hunter attacks, systematic oppression and rampant crime, Krom decided to dedicate himself to expanding his knowledge and learn a variety of topics, all in the hopes of becoming a brilliant enough Scholar so he can lift his family out of poverty. This led him to leave his family in the pursuit of knowledge, but he vowed that he would not forget his family and when it came from. Krom travelled the land, studying with the greatest minds of the country and even managed to master his own form of magic. With each form of knowledge he learned, he had to travel further and further away his family, all while suffering prejudices and downright discrimination from numerous races, most notably Similings. During an expedition in his adulthood to an ancient ruin, Krom suffered a traumatic event that involved being trapped in a hidden chamber for a week with his colleagues. During that week, Krom’s hunger gradually took over, until he blacked out and regained consciousness, only to discover that he devoured them all. After he left the ruins, he bought a mansion and locked himself away and buried himself in his studies, mastering several subjects and sending money to his family in the process.
When Marxos and his friends first encountered Krom, he could only be interacted with from behind a closed door. But Marxos continued to visit and talk to him, until Krom decided to join the team.
Krom Tock is a Crocaur (crocodilians ).
Clouded Mind: The user possesses a clouded mind fueled by their passions and emotions, enhancing their power and making them stronger than ever by drawing upon it.
Combat Merging: Users who have supernatural powers/abilities can learn to infuse their combat styles with them.
They can developed a vagabond form of combat, picking up moves if traveled around the world and adapt those techniques to their own personal style. They can chain together a series of strikes and attacks in rapid succession on opponents, giving them little time to recover.
Decelerated Aging: The user either ages slower than normal for their species or is of a species that has extended life-span.
Encyclopedic Knowledge: The user possesses a vast amount of information and knowledge on all things, they have innated encyclopedic knowledge of science, the universe, magic, psionics, mechanics/technology, literature, history, etc. All information and knowledge whether natural or supernatural can be fully understood with this ability. As the knowledge is innate, no study or experience is necessary. The user can acquire more knowledge by supernatural means (magic, psionics, etc.) to add to their already vast knowledge. The amount and the limit of knowledge possessed varies by user: a low-level user may only have mastery of a single field whereas a high-level user may achieve Cosmic Awareness , Hyper-Cosmic Awareness or even Nigh Omniscience .
- Answer Intuition
- Cosmic Knowledge
- Extrasensory Perception
- Instilled Knowledge
- Panmnesia
- Science-Magic Mastery
Enhanced Condition: User's physical and mental abilities are above the peak human levels of other beings in their universe. This entails that they are faster, stronger, more intelligent and overall superior to beings at peak human level (in that verse), but not to supernatural levels .
- Type I: An extremely great mind, strong enough to lift small cars and bend metal, fast enough to move at/beyond the high-way speed limit, durable enough to withstand being thrown off tall buildings.
Environmental Adaptation: User is able to survive and adapt to any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.
Flowmotion: The user can fluidly move around on both land and air. This allows them to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. The user is basically using the environment to their advantage.
The user is can also implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow-ups.
- Belly Bouncing
- Crouch Running
- Direction Dashing
- Destructive Jumping /Enhanced Leap
- Enhanced Running
- Hyper Climbing /Hyper Rappelling
- Rail Grinding /Rail Walking
- Rolling
- Perfect Sliding
- Speed Swimming
Limit Break: The user is capable of using powerful attacks and/or techniques after they fulfill certain requirements, such as channeling enough power or being near-death.
- Critical Impact - Deal crippling attacks to opponents.
- Forbidden Technique
- Personal Domain
- Personal Magic
- Ultimate Technique - Using the most powerful special attack.
Natural Weaponry: The user possesses some form of natural weaponry, including claws , fangs , horns , beaks , clubbed tails, etc., and knows how to use them.
- Accelerated Rotation
- Camouflage
- Claw Retraction
- Elemental Breath
- Flexible Organs
- Oxygen Independence
- Scale Manifestation
- Strong Tail
- Supernatural Bite
- Vibration Emission
Personal Darkness: The user can manipulate their own darkness and dark energy. Using this ability, one can effectively manipulate one’s own visibility by absorbing light, create a personalized field of shade or wield it for specialized techniques like attacks and defense.
- Dark Matter Magic
Predator Instinct: The user possesses predatory instincts, allowing them to become masters of assassinating, hunting, manipulating, planning and tracking. One with this ability instantly discern all factors of any situation and manipulate them so its the most optimal and favorable for them. Making them a master of manipulation, pursuit, and capture. This includes sensing what will happen and how adapt to it, what move a target will make, where they are headed, and effectively manipulate the target, thus causing the target to inevitably play right into the user's hands.
- Apex Predator
- Atavism
- Combat Pragmatist
- Hunting Mastery
- Hyper Chasing
- Intuitive Aptitude
- o Action /Reaction Mastery
- o Efficacy Mastery
- o Stealth Mastery
- o Survival Mastery
- Intuitive Precognition
- Killing Instinct
- Sexual Instinct
- o Seduction Mastery
- o Sexual Mastery
- Weakness Detection
Setup Fighter: The character is a setup fighter, a type of a fighter that incorporates traps, objects, and etc. into their style of combat or setup events to befall their opponent as they fight.
- Scholar
- Battlefield /Combat Adaptation
- Combat Perception
- Delayed Effect /Domino Effect
- Dowsing
- Elucidation
- Enhanced Caution
- Enhanced Perception
- Enhanced Response
- Feign Damage /Feign Death
- Grimoire Manipulation
- Hidden Attacks
- Illusion Generation
- Indexing
- Infinite Resourcefulness
- Inscription Casting
- Intuitive Aptitude
- Brawling Mastery
- Game Mastery
- Geography Mastery
- Linguistics Mastery
- Literary Mastery
- Mathematics Mastery
- Preparation Time Mastery
- Preternatural Studies Mastery
- Psychological Mastery
- Researching Mastery
- Riddle Mastery
- Rube Goldberg Mastery
- Trapping Mastery
- Zoological Mastery
- Knowledge Augmentation
- Literary Weapon Proficiency
- Living Database
- Magic Empowerment
- Magic Manipulation /Scholar Magic
- Mystery Solving
- Opportunity Sense
- Path to Victory
- Rune Manipulation
- Status Reading
- Substitution Creation
- Tactical Genius
- Time Synchronicity
- Trap Creation
Supernatural Preparedness: Users are glaringly, obviously and super/unnaturally more prepared than other beings in their universe because their capabilities and contingency applications are beyond the natural level, making them immensely more prepared than regular beings (in that verse).
Supernatural Senses: Users' sense of sight, taste, hearing, touch, and smell are glaringly, obviously and super/unnaturally more acute than other beings in their universe. They can see thousands of miles away with immense resolution and see/track things too fast for the natural eye, hear through dense walls perfectly and listen to the smallest vibrations/noises from extremely far away places even in deep space, smell anything over vast distances up to and including individual molecules/atoms, taste the smallest details to the extent of distinguishing at a molecular level, and feel the slightest vibration in the air, ground and water. In some cases, the user can develop a sixth sense and various ESP abilities, allowing them to perceive/sense things no ordinary senses can detect.
Supernatural Stealth: Users are glaringly, obviously and super/unnaturally stealthier than their race because their capabilities are pushed beyond the natural level; making them immensely stealthier and making them harder to spot than even those with enhanced levels of stealth. They can hide behind things that are smaller than them and they can go unnoticed in a crowd full of people, for example.
Supernatural Weapon Proficiency: User can wield different types of weapons with supernatural proficiency in speed, power, and skill, allowing them to perform seemingly impossible feats with ease. Their skill with a weapon is so great that they can wield weapons they shouldn't be able to such as empathic and bound weapons.
Team Synergy: The users can combine their strengths to form powerful attacks against common adversaries. For example, if someone with Electric Manipulation combines an attack with someone that used an attack with Water Manipulation . Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes. Super-powered teams are not just for battle, some power combinations can save someone or some people for certain doom. An example would be when someone with Magnetism Manipulation and someone with Telekinesis lifts a heavy metal object that neither could do alone to give people time to escape from harm's way.
Some team combinations are usually done by teams or crew, but they are more effective if the users practice enough. Unfortunately, some combinations are ineffective against a certain being or fail to take out the whole army if the wrong power(s) are used.