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Published: 2014-07-11 19:10:43 +0000 UTC; Views: 8668; Favourites: 146; Downloads: 0
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Description
This personal project of a space station interior model I did in my free time to improve my skills in hard surface modelling, lighting and shading. The model consits of a fully equipped room of a space vessel. I wanted to create a sci-fi interiror design, not too futuristic, but in a retro style of science-ficiton movies of the 70's and early 80's. All the objects in the scene are modelled, unwrapped, textured and shaded in 3ds Max by myself. For the cloth parts I used Marvelous Designer to simulate the fabric parts realistic.The light setup is based on Vray lights and photometric IES lights. The final shots were rendered with Vray. The postproduction is done in Photoshop.Software used
3ds Max, Marvelous Designer, VRay for 3ds Max & Photoshop
Field of work
Modelling, Cloth, Texturing, Lighting, Shading & Rendering
Complete Project
witpraechtiger.de/work-3d-spac…
Check out the other renders of this project
b4lth4s4r.deviantart.com/art/S…
b4lth4s4r.deviantart.com/art/S…
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Comments: 10
Polyrender [2019-10-17 23:45:46 +0000 UTC]
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Vampire737 [2014-07-16 19:58:37 +0000 UTC]
awesome work...!!!
really nice modeling and nice materials and render
but i have a question...
how did you achieve the effect of a dirty(dust particles) camera and the lens flare of the light ?
👍: 0 ⏩: 1
B4lth4s4R In reply to Vampire737 [2014-07-18 12:38:12 +0000 UTC]
Thanks The lens flare effects of the light and the dirty camera lens effect I did in the compositing in photoshop.
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