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BlitzProg — My Little Miner: Disturbance is Magic V4.0

Published: 2013-11-24 09:25:37 +0000 UTC; Views: 139489; Favourites: 395; Downloads: 2095
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UPDATE:
Because of unexplicable reasons, people have started cheating in the game. to ensure everyone not playing by the rules of the game are caught, everyone is now banned. Thanks for your understanding.
April fools server update have been removed and game data and player status have returned back to normal.

AURORE IO BOT - SERVER APPROVAL SYSTEM

The server has been updated to let Aurore replay and review your scores. Expect your miner icon to become chromatic rather than grayscaled in the coming days/weeks (the older your highscore the longer)


- If your replay icon becomes chromatic, then approval was successful.

- If your replay icon becomes a question mark, it means that Aurore can't tell if your score is synced or not because the approval module have crashed during the verification. I'll investigate and eventually fix the code, and try again.

- If your replay icon turn yellow it means that some kind of desync issue has occured, i'll investigate eventually and will have a look quickly if that's your best score. If I cannot get your score to be validated through Aurore, I will review it myself.

- If your replay icon turn red, it means Aurore approval module reported your game couldn't have possibly been played without flagrant use of hacks or/and cheats. Depending on the situation, your account may be restricted and your achievements removed.


current approval glitches:

- Using Pinkie Pie cause Aurore IO to crash. Fixed
- Successfully rescuing a pony in a replay cause Aurore to crash Fixed
- Oversight causing a crash during approval when finding items from corpses Fixed

- English message for Aurore approval is missing. Z will say the message in french.

- Aurore IO may run out of memory if replay lasts for about 30 minutes. If this happen you'll also get another (?) as replay icon.


SERVER QUERY IN COMMUNITY ROOM

Update is now allowing the server to send names with the replay much more efficiently, without lag. depth column was also replaced with death type.


SERVER BACK UP.

Possibly as a result of an explosive popularity, the server connection was shut down for a while. The only solution was a forced cooldown, and I do not exclude the chance of it for happening again.

I'll begin making backups, just in case!

SERVER QUERY PROBLEM

fletching the name of users from any quantity of replay is extremely slow, therefore I temporary disabled it. The name and status of the user who have submitted a replay will therefore appear to be missing for now.


Update (november 29):

- Fix for Hyper ventilation ability bubble showing at start
- Possible award for finding the final key inside the room of doom may now be more useful*
- Several countdowns are stopped upon death
- Density and High density abilities no longer increase the score requirements
- Music now plays properly after pausing
- Fix for normal mode unavailable in offline mode
- Surefooted ability now still works if you mount the pony.*
- Fix for Octavia Melody sprites
- Chat messages are now much more reliable.
- The rock ladder at the bottom of hard mode now generates all the way to the previous sector.*
- You'll now find a lot more diamonds inside the boulders of the last sector.*
- Something else will (or rather, may) kill you if you accept a particular offer in the game.

Fixes indicated with a * may desync existing replays.


Server update (november 27)

- Added account restriction system

°Players who cheat will now see their account restricted to a non-competitive use.

°Restricted accounts can't save replays and therefore lose all progress each time the account is loaded

°If you want to cheat "safely" so I don't remove your progress and that amazing 2147483647 score you just made: Click on the bottom left square to browse account option and click OFFLINE MODE. This way, the app will not warn me when you're doing nasty things. This option is also there for that.


Update (november 25):

- Surefooted now works correctly and is an ability of Applejack rather than Pinkie Pie
- Physic break now works as intended and is an ability of Pinkie Pie rather than Applejack
- Fixed sonic rainboom that could cause undefined score under certain circumstances
- Hyper ventilation now works correctly
- Air bubbles correctly display
- Air bubbles of pony no longer flash red since its only purpose is to refill your own
- Hyperventilation now works correctly and air transfer works correctly
- Super radar no longer freeze if the combo is disabled
- Pinkie pie no longer use her unique fall animation under water (she will swim like everypony else)


Known bugs - bugs in bold mean i'll be updating the game soon because of it

- In online mode, unlocking one of the secret characters will not allow you to access the relevant selection button in the partner choosing page. (Any of the relevant data regarding unlocking this partner will still save.)

- It takes two hits from punches (Hydrolic fist) of hooves (Bucking) to dislodge snow, while one hit only is supposed to be enough.

- Some french translation texts are missing (cursed offer) or not behaving correctly (achievement icons)

- The game have problems listing treasures obtained in a replay preview.

- Starting credit of replays is always zero (may cause desyncs)

- Sonic Rainboom is a passive ability of Moin rather than a mounted ability from Rainbow Dash

- Any achievements obtained from any game, including replays (and including replays you didn't make!!!) will carry over to the next game. As a results, browsing replays you didn't make have been disabled for now.

- If the game fails one try to send a message in the chat, the counter of tries won't reset (undefined behavior, such as wrong update message, will occur afterward)

- Sweetie Drop's Extra Life ability search for a Fluttershy Icon to display the recharge timer.

- Drowning in oil will incorrectly be counted as a water death.

- If you're slippery and mounting a pony who isn't, your pony can still slide.

- Excessive nuke damage can freeze the game (possibly the same bug that caused you to freeze after excessive gas explosion - I will investigate) - most likely caused by a stack overflow that isn't traced. I will test this.

- The staff of stasis has no effect. The effect it should have is given by another item in the game. [This bug has been here since Miner Disturbance: Hyper volcano V0.8, congratulation to Kyle2Death for this find]


The time has come.
Finally, finally, it's done. The most advanced miner disturbance remake&ponification I have ever made, the largest and most complex Flash game I have ever created, the most sophisticated server I've developed.
Can it be worthy of a MLP Ponification game? You decide.

CPU&MEMORY WARNING
Be careful, this flash app can be pretty CPU intensive. May require a fast computer to run properly without too much FPS drop.
Be careful, this flash app may use a lot of memory for caching data.
Note: On some browsers, you may experience command lag. Post if you have problems that is really annoying and i'll see what I can do.


Now I'm pretty proud on how far I pushed the development of this thing. But the time and the money I've spent in this makes me want to cry.

Version 4 update:

Update list:

- Added community room, allowing you to chat with anyone and get your replay keys.
- It is now mandatory to complete the tutorial before proceeding.
- HUD can show more info with F2, be disabled with F3 (and returned to normal with F1)
- Dramatically extended the statistic system. Most of you will certainly never figure how many achievements they are on their own.
- Statistic icons representing an achievement you've got are now painted in blue rather than green so it is less "aggressive".
- Added player tiering. Your miner tier is relative to how many achievement you have completed.
- Custom volcano engine through option code, thought I don't plan on using it at the moment...
- Added pre-level sale. Much like in the original game and in MDHV hard mode, you can now purchase items on entry. You can also save your credits for later (Z would generally advise you not to)
- The pony-less mode was extended so players who has a pony haters should theorically be able to play a pony-less version in the future. "Theorically".
- Replay system through option code. In comparison to V2, your replays are automatically sent and you can share your replay key with anyone you want.
- Account settings: Server based save and custom name.
- Highscore table and player ranking.
- Added option for offline play. This disable most features of the game but allows you to play with no internet connection required.
- Added arrows from the official miner disturbance game, when pressing space key, to tell you where you can mine.
- Added tutorial instructions for players who enjoy skiping Z messages but then don't know what to do.
- Added background blue/purple sky starfield.
- Fix for "EXTRA LIFE" ability misbehaving in certain situations (Thanks razorsharpfang)
- Fix for giving up still counting Twilight Sparkle as unlocked in tutorial
- Fix for super radar combo ability interruption, which caused the arrows to "freeze" instead of smoothly disappearing.
- Fix for tutorial game message from Z that could still be cast several minutes after a game over.
- Bucking / Punching the shop walls will no longer collapse it and create strange behavior
- Fixes for the shield of Miss Phorj
- Cells containing lava are now very bright
- Fluttershy was given the "MIND READER" ability (If tips are enabled, Z will explain what's up with that if you pick her as partner.)
- Rainbow Dash was given the "FAST PACE" ability
- "PARTY CANNONING" ability and Rock blaster powerup now state you need to press SHIFT to fire.
- Z now give extra comments about various things.
- The 35k offer for collecting 10 diamonds have been removed.
- Ice plasma container resistance over disturbance stuff has been increased in about 60%
- A (not so well) hidden square container will now appear in the volcano for curious players.
- The full normal volcano has been released. As a result:
° You may now reach the bottom of the volcano and gain access to a new sectors with a lot of diamonds.
° It is now possible to gain all items in the game
° It is now possible to purchase all offers in the game
° The condemned zone has been removed and has been replaced by the cursed zone.
° Expect highscores of 600k+
- Loads and loads of fixes and stuff and implementations.

Updates relative to the complete beta:
- Four extra-6 characters had their name changed. (Berry Punch is now Berryshine, Lyra was extended to Lyra Heartstrings, Derpy Hooves was shortened to Derpy, and Octavia was extended to Octavia Melody)
- Additionnal planed characters are now unlockable
- 6M-CMEC is now unlockable if you're a platinum player or a beta tester.
- DJ PON-3 and Octavia requirements are more realistics in this version.
- Berryshine has been added the "UNSTEADY" ability
- Density abilities no longer affect score related conditions. (it also means that "minimum score" conditions now require you to get the score you would need without Density abilities.) Bonus points obtained through trading now also get affected by the multipliers.

Updates relative to the replay system from V2.0 onward:
- Replay information data has been extended to include more details, including a few you can freely see (treasures collected)
- The replay system now properly end the game when it should, when the player purposely give up during the recording.
- Fixed a desync problem relative to what ponies you have unlocked from the beginning of the replay (It wasn't possible to see the replays anyway, but I'm glad I fixed it)
- The desync relative to the rock blaster should not occur, it was caused by the replay doing a check on your actual keyboard (Basically you could resync a replay by pressing SHIFT when you were re-firing and desync any other replay by holding down shift after they started using the rock blaster)

Updates relative to Miner Disturbance: Hyper Volcano lite
- Gas explosion check logic was changed slightly, it now checks the gas presence in only one of the central 8x8 dots rather than how many 8x8 dots was here in the 32x32 cell. Overall it now looks very accurate
- It is no longer possible for gas to explode in water
- lava will no longer make gas explode. That is, unless something else was added to the mix.
- Explosion kill myths as they should
- A pick up animation was added for the remote controled bomb
- The logic behind water pressure was added and it should now work like the original version did (basically, water levels over a single lake tends to adjust themselves)
- Snow now use the graphics from the original miner disturbance game
- Blowing up snow now properly generate water
- More sounds were imported
- Big rework for the myth AI. There should still be a few difference, but expect them to be really dangerous now.
- Two of the new powerups are exclusive to this version and might be used for custom volcanoes, one of which should become pretty handy if you are trying to deal with lava.

Info relative to miner disturbance (about mechanisms ported to this game)
- No eruption lava (sorry!)
- Oil that unstick do not overide existing cells in this version.
- There are a few outlining differences (very late addition). It is also imperfect and can contain "holes" because of the procedure I used to cache these. (Outlining is used to render the characters where it would be otherwise hard or impossible to see)
- Oil does not affect the jetpack reload time.


Server info:
I've spent way too much time on it as well. All of this network upgrade was supposed to go into my future Strawberry Milk project, but since the concept was pretty similar, I decided to start out by actually upgrading this one.
Fused from V2.0 and V3.3, with added features and options, along with new more flexible communication protocol.
Yup, the php and mysql server are also my own work.


Donating info

A link is available here. Contributors to any projects are remembered across all games I make and will get special advantages in the future. 

Right here. Don't forget to tell me your player ID (in private!) if you wish to receive a special rank, when applicable.

Related content
Comments: 663

mrmooshe In reply to ??? [2016-09-09 23:31:58 +0000 UTC]

.----------------------------------------------------------------------------------------------------------------------------.

👍: 0 ⏩: 0

BlitzProg [2016-08-14 19:48:34 +0000 UTC]

The server is being updated for maintenance.

Edit: One actual new feature got in: the server now sends you a name that contains information about how many people are in the chat (as well as if I am currently in the chat).
For now this will glitch a bit and also display in places where your name is locally displayed to you.

👍: 0 ⏩: 1

BlitzProg In reply to BlitzProg [2016-08-14 21:48:06 +0000 UTC]

So far:
- Rewrote server connection routines to replace obscenely deprecated functions
- Server language was updated as a result of this. Should help it live longer.
- Added back encoding client routines to the server for messaging (Used to be there already for april fools 2015). This will allow me to type in basic commands and (publicly) receive server response directly inside the chat.

Edit1:
- Database has migrated. 4-5 (uninteresting) replays were lost to a rollback since someone was playing while I was doing that (edit: anon is still playing like nothing happened, seems like everything is okay )
- Database was 96% full, it is now ~8% full (dedicated server + storage increase) Should be safe for a while.

👍: 0 ⏩: 0

deskjethp In reply to ??? [2016-07-28 06:25:12 +0000 UTC]

1.1m has been now been achieved at least 10 times!

Top 10 (known) normal mode games:

1.155m
1.152m
1.146m
1.145m
1.132m
1.125m
1.122m
1.118m
1.117m
1.114m

👍: 0 ⏩: 0

TummyRubs In reply to ??? [2016-07-07 16:37:22 +0000 UTC]

Here's an error report
oi68.tinypic.com/25tx6q0.jpg
It crashed at this screen

👍: 0 ⏩: 2

BlitzProg In reply to TummyRubs [2016-08-12 20:30:27 +0000 UTC]

Thanks you for the report,

I've often had this error in the past. but I don't recall having it before forgetting it in a chrome tab for a while and putting my computer to sleep at least once - basically, going back to the game long after i stopped playing and realizing it has crashed.

I have not traced the origin of this error yet given how rare and boring it is and have no idea what could be causing it at all. In fact, I'm not even sure if code is at fault or not (could be an issue with Monkey X)

👍: 0 ⏩: 0

deskjethp In reply to TummyRubs [2016-07-28 06:06:28 +0000 UTC]

I've had that happen before. I can't intentionally reproduce it though.

👍: 0 ⏩: 0

TummyRubs In reply to ??? [2016-07-06 16:50:27 +0000 UTC]

Hey, BlitzProg, I found something interesting... Check the chatroom.

👍: 0 ⏩: 0

TummyRubs In reply to ??? [2016-07-03 20:49:10 +0000 UTC]

Question. Can rainbow dash burst out of the side of the volcano only at the top?

👍: 0 ⏩: 0

TummyRubs In reply to ??? [2016-07-02 19:19:56 +0000 UTC]

Can you do me a huge favor and make a pokemon textue pack?


Also, First run, I rescued 3 ponies.

👍: 0 ⏩: 0

MrMeows1 [2016-05-27 22:42:53 +0000 UTC]

Let me get this straight... You made an DeviantArt online game in Flash and got over 9000 people to play it? Dang, I feel so outdone.

👍: 0 ⏩: 1

BlitzProg In reply to MrMeows1 [2016-06-01 15:51:58 +0000 UTC]

It's more or less that. The actual number shows how many accounts have completed the tutorial. It's possible that players own more than one account, and it's possible that a lot of players didn't make it past the tutorial as well.

This said this project is very heavy, it took years and ten of thousands of line of codes for this to be done.

👍: 0 ⏩: 1

MrMeows1 In reply to BlitzProg [2016-06-06 20:43:42 +0000 UTC]

Years? Oh, I suppose something of this scale would take that long.

👍: 0 ⏩: 0

GearTheArbok In reply to ??? [2016-04-04 16:29:22 +0000 UTC]

So. I finally got RD. How do I pull of a rainboom?

👍: 0 ⏩: 1

BlitzProg In reply to GearTheArbok [2016-04-11 00:47:48 +0000 UTC]

Reach the hard speed limit of the game. (50 blocks per second)

- Find a way to fly extremely fast.
- If Rainbow Dash deems it suitable (that is, you won't die if she tries), she will accelerates further and try to perform a sonic rainboom.

If you destroy the volcano this way, you will be awarded a 50 000 points bonus, times the ending bonus multiplier. The sonic rainboom bypasses one of the requirement needed for the jackpot powerup, so it is possible to triple that bonus.

Have fun!

👍: 0 ⏩: 0

GearTheArbok In reply to ??? [2016-04-03 19:56:10 +0000 UTC]

Please add a 'lag reduction' mode where the sky, water, and lava aren't animated, and the pacmen have less animation.

👍: 0 ⏩: 1

BlitzProg In reply to GearTheArbok [2016-04-11 00:27:37 +0000 UTC]

Sadly Monkey X is quite limited when it comes to rendering things efficiently. Everything you see HAS to be redrawn every single frame. This means every single square of the water and the lava has to be rendered individually, and that's already me circumventing others limitations!

👍: 0 ⏩: 0

GearTheArbok In reply to ??? [2016-03-31 23:34:24 +0000 UTC]

Wow. I just heard a screechy sound and my guy looked all panicked. Fluttershy did you stick something in my butt?

👍: 0 ⏩: 0

deskjethp [2016-02-23 22:15:04 +0000 UTC]

1.2m is possible in normal. (375900 + 22500) I had (69 diamonds!), mined into lava in the base...

👍: 0 ⏩: 0

kersida [2016-02-13 14:34:49 +0000 UTC]

I wish someone else could code for this game when BlitzProg is unavailable.... 

👍: 0 ⏩: 1

Trentori In reply to kersida [2016-06-08 00:57:25 +0000 UTC]

Right click the download link and hit 'save link as'. I think that works.

👍: 0 ⏩: 1

kersida In reply to Trentori [2016-07-03 11:10:59 +0000 UTC]

I said about recoding it, not local play

👍: 0 ⏩: 0

Twippledash In reply to ??? [2016-01-27 15:54:53 +0000 UTC]

Yay!   That last achievement had been taunting me for way too long already, but not anymore; I finally managed to get over 1 million points!

👍: 0 ⏩: 0

deskjethp [2016-01-27 08:02:25 +0000 UTC]

Based on climbing speeds (3.0666 height/sec vertical hooks, 3.7 height/sec with ideal ladder), an ideal escape with a perfect ladder with the key would take about 61 seconds from the upper corner (landing area) of the room of doom to the rope. This leaves 36 (or 48) seconds left to escape the room of doom to its upper corner.

If you climbed straight up the side from the corner to the rope at 3.066 height/sec that would take an additional 10.88 = ~11 seconds (~72 total vs ~61) to escape versus a perfect ladder starting 23 height above the landing area, which would leave only 25 (or 37) seconds to escape the room of doom.

Possible? Yes, especially if allowed a full 109 seconds. With 97 seconds, it would probably be close.

👍: 0 ⏩: 0

Nyan-Mining In reply to ??? [2016-01-25 05:38:44 +0000 UTC]

2.15M! I did it That took quite a while to do, but 2M is absolutely possible!

👍: 0 ⏩: 2

BlitzProg In reply to Nyan-Mining [2016-01-26 19:17:00 +0000 UTC]

Congratulations!

👍: 0 ⏩: 0

Got1123 In reply to Nyan-Mining [2016-01-25 21:27:29 +0000 UTC]

This is to extreme but what if no jetpack? Congratulations on this epic score. This is going to be hard to contest. Also the second 100k shop offer I think only sells if you pick up the key. Maybe just maybe there's still more to explore? High Score URL for hardmode if anyone knows?

👍: 0 ⏩: 1

BlitzProg In reply to Got1123 [2016-01-26 19:16:20 +0000 UTC]

Right here : mlm.blitzspace.com/v4/stat.php

Yes. After seeing his replay, it crossed my mind - Getting the two 100K bonuses may even be possible. with the key, that would have been a 2.5M run.

Getting the key without a pegasus would be a chore though. Even with a jetpack, you still need to dig down and the pony can't fly when doing that, so you would need perfect timing...

Unless your non-pegasus partner is called Rarity, that is.

👍: 0 ⏩: 0

Got1123 [2016-01-22 15:15:00 +0000 UTC]

Well 846,150 with Rainbow Dash. 57 Diamonds! Certainly didn't beat BlitzDashi's score but its a new personal best (Prev. 806,700. 51 Diamonds!). Also Time Control, there has to be a much more clearer hint.

👍: 0 ⏩: 2

deskjethp In reply to Got1123 [2016-01-23 07:49:05 +0000 UTC]

Nice! I've yet  to break 800k with RD. I've gotten only in the lower 700k range I think. I don't know about that timing thing either. It's something to do with Applejack... ? Which means it's either something to do with either the bucking thing or the hardhat thing. I've tried bucking with and without the fist, bucking damaged dirt into damaged dirt, bucking falling dirt, bucking dirt into damaged dirt, bucking damaged dirt into a pacman, and stuff like that. No results. Maybe it has something to do with the hard hat and falling through lava..? I'm not sure. Thoughts?

👍: 0 ⏩: 1

kersida In reply to deskjethp [2017-06-04 11:22:13 +0000 UTC]

I forgot how to do time control, but it had to do with precise *mining*

👍: 0 ⏩: 0

Nyan-Mining In reply to Got1123 [2016-01-22 19:38:50 +0000 UTC]

Nice Job

👍: 0 ⏩: 0

Nyan-Mining [2016-01-19 06:35:24 +0000 UTC]

I just made a personal best of 1,878,975 in the Hard Mode Volcano. It was a lot of fun.

👍: 0 ⏩: 1

deskjethp In reply to Nyan-Mining [2016-01-19 09:05:56 +0000 UTC]

Wow! That's awesome! you're making it look easy, doing 1.8m twice now. That's really good! Do you think 2m is possible? How many diamonds did you have? How do you avoid oil so well? It's pretty much everywhere in that pre-sand layer.

👍: 0 ⏩: 2

Nyan-Mining In reply to deskjethp [2016-01-20 23:40:29 +0000 UTC]

Also, my starting is Dynamite and Grease-Proof suit. (It was Dynamite and Crampons, but I don't need the crampons, so I thought using the Grease-Proof Suit would get myself through the Pre-Sand layer without having to cause explosions and digging alternative paths because oil got in the way).

👍: 0 ⏩: 0

Nyan-Mining In reply to deskjethp [2016-01-19 09:18:34 +0000 UTC]

2M is probably possible, but I'm not too sure, you'd need 516,667 or more then grab the warm charm (I had 473,000 when I got it) after that go to the shop to buy the 100,000*1.5=150,000 points to make 666,667 then escape to get the x3 and therefore have a total of 2,000,001 points. 105 diamonds on escape. On avoiding the oil I got around it by either blowing it up, making room for it to collect in an area I won't be mining in, or hoping it wouldn't get in the way too much (I got covered in oil while escaping one time and died with 400K ). I might try for 2M tomarrow after school.

👍: 0 ⏩: 0

Nyan-Mining [2016-01-16 02:24:10 +0000 UTC]

Congrats on 150K total plays!

👍: 0 ⏩: 0

Got1123 [2016-01-13 20:08:48 +0000 UTC]

Like in Hyper Volcano Lite will we see custom volcanos, mount Magros, and/or the super volcano?

👍: 0 ⏩: 1

BlitzProg In reply to Got1123 [2016-01-13 22:59:50 +0000 UTC]

I'm still considering my options. Having to put an end to my projects was pretty unfortunate, and this game has so much potential.
I don't know when I'll be able to create more contents.

For now, what I can say is that your help is really comforting. Thanks you, I've upgraded your rank to Platinum player.

(The previous platinum player rank has been removed, so the total amount of platinum stays at 1)

👍: 0 ⏩: 0

wilnet1tractor In reply to ??? [2016-01-04 13:17:59 +0000 UTC]

Interesting

👍: 0 ⏩: 0

sarahsrisuppak [2015-12-21 13:02:37 +0000 UTC]

Um, sorry, i haven't played this for a long time and i forgot how to get rainbow dash... lol..
I've remember that i always ask this question when i was 9, but i'm 11 xD

👍: 0 ⏩: 1

Live4Chaos In reply to sarahsrisuppak [2015-12-23 19:33:46 +0000 UTC]

If you dig down fast enough, a timer will appear, continue digging down to a sufficiant depth and if the timer disappears before it runs out, you've unlocked Rainbow Dash.  Return to the store and buy her for 205 credits. taking a short cut through the cave with the shop seems to help out alot. Easiest to get with Fluttershy and a jetpack

👍: 0 ⏩: 1

Live4Chaos In reply to Live4Chaos [2015-12-23 19:33:54 +0000 UTC]

mlmdim.wikia.com/wiki/Ponies

👍: 0 ⏩: 0

Flikaline In reply to ??? [2015-12-12 20:30:09 +0000 UTC]

I choked right after I got the gas mask, how does that work?

👍: 0 ⏩: 1

BlitzProg In reply to Flikaline [2015-12-18 18:13:15 +0000 UTC]

it works like the aqua-lung in this version. You survive in gas for longer.

You have to get out of gas and let your air refill for it to be really effective.

👍: 0 ⏩: 0

Live4Chaos In reply to ??? [2015-11-12 02:14:07 +0000 UTC]

BlitsProg I have a problem ... I played with rainbow , and reach the bottom of the hard volcano , and (FINALY!!) unlock Colgate's shop offert, but Im lose Because my pony was dead ...

the code= 1I6N81AE
PD: sorry for my bad english

👍: 0 ⏩: 1

BlitzProg In reply to Live4Chaos [2015-11-12 04:10:33 +0000 UTC]

Welcome to the deepest parts of the game where I didn't have time to fully program and test everything... only one player out of 400 get that far.

This happen because I forgot to tell the game to explicitly teleport your partner. I'm sorry about this.
I tested this feature exclusively by having the pony mounted, which resets the pony coordinates to match yours every frame, that's why I missed it. It should work when you mount your pony!
Also note that unlocking in online mode will save the achievement but the game will forget to allow you to play with her. Same thing here: only tested in offline mode before I set up the server. Playing with Colgate is only possible in offline mode.

👍: 0 ⏩: 1

Live4Chaos In reply to BlitzProg [2015-11-13 23:12:12 +0000 UTC]

thanks ^.^
and please fix that

👍: 0 ⏩: 0

GearTheArbok In reply to ??? [2015-10-31 20:25:13 +0000 UTC]

Thanks for clearing that path in the tutorial for us, BlitzProg. The game would be impossible without you!

👍: 0 ⏩: 1

BlitzProg In reply to GearTheArbok [2015-11-01 20:51:59 +0000 UTC]

No problem!

👍: 0 ⏩: 1


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