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Cleptrophese — What I've Been Up To

Published: 2022-12-16 01:45:57 +0000 UTC; Views: 284; Favourites: 0; Downloads: 0
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Description Alright, seeing as it's been over two months since I last posted here, and since the KSP stuff went pretty well, I figured I'd post what I've been up to.

This is a screenshot from a game called Stormworks: Build and Rescue, and the ship in the image was built by me, over the last several weeks. It's not the only thing I've been doing, but certainly the main thing on the computer.

The idea behind it was originally simply to build as decent an ocean liner as possible within the space provided by the game (it's not much, as you can probably tell), but she quickly became much more. After getting the basic shape outlined, I looked at interiors, which aren't yet complete, lighting scenarios, and engines. As you can see from the black smoke out the top of the funnels, I did eventually figure out the steam engines, though I haven't been able to stop the boilers from exploding.

I also decided to add a button to sink the ship (not a scuttle, more of a sinking simulation), and working lifeboats to the top deck.

The most challenging thing by far as of yet has been detailing the interiors. Interior design has never been a strong suit of mine, so it was a decently large ask, despite the small scale. I'm happy with what I have done, but I won't share anything here until I see how this does. Otherwise, I am pretty much happy with the exterior.

On top of that, I also began writing a story for the thing, linked here docs.google.com/document/d/1SV… .

Yeah. Anyway...

Let me know what you think! I hope you don't mind the lack of renders lately (though this is hardly my longest hiatus from this). 

I have opened Blender recently, but I find myself lacking much motivation to really get much done. I'm hoping to have a Titanic render before the year is out, but we'll see what happens.
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