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Published: 2020-02-10 19:13:47 +0000 UTC; Views: 83572; Favourites: 394; Downloads: 2910
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Description
DOWNLOAD IS ON THE SMALL ARROW BELOW THE PICTUREUpdates:
10.02.2020 - First upload (bugs are listed below)
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Justin2157 made a pack of SFM ports! (note: has unknown controllgroups)
ModSomeFun did a port for L4D2!
...and for Gmod!
bIG-O666 did a port for SFM!
Desperative did a port for MMD!
I figured there's no reason for me to sit on this model any longer - it has some bugs but disregarding those it works and looks fine. Will keep updating it of request.
So here's Moxxie from Helluva Boss. Scratch-made in Blender, meant for VRChat usage. Most viseme names are MMD based as per usual.
I don't know how to successfully convert this into pmx format yet. If you can and want to, go for it.
I recommend scaling him down in Unity slightly as well as using very flat-lit shader settings.
Remember to add chest bone to the Chest slot in the rig as well as remove the hair bone from the Jaw slot.
This model does not automatically blink - if you want blinking you can add that to your custom idle animation.
Rules:
Use, edit, upload however you like. Just don't straight up sell the model or claim ownership or whatever. Common sense you know. Credit me when possible.
Credit to:
- scribbletoad on Sketchfab for the hands
- all the people who made Helluva Boss etc etc
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CURRENTLY KNOWN BUGS
- crouching looks utterly broken ingame
(not sure how to fix)
- hair becomes visible in 1st person when looking upwards while moving
(adjusting your viewpoint to be more inside the head in unity usually helps)
(I don't know how bad this looks in VR yet)
- fingers and other joints can behave a bit weird and be janky looking
(I have a potential finger fix in mind)
- shoulder-movement is janky
(the bow currently hides it well so fixing this is not a priority)
- some viseme-combos cause teeth to clip through the face
(will not be fixed unless specifically requested)
NOTE ON UPDATING MODEL VERSION:
I will not be changing bone names or file names so replacing your model version with a newer one should be easy.
In case something does goof up it can usually be fixed by assigning your rig as generic and then back to humanoid.
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Comments: 73
SalvageTrap2003 In reply to ??? [2020-10-17 21:25:20 +0000 UTC]
👍: 0 ⏩: 1
SalvageTrap2003 In reply to SalvageTrap2003 [2020-10-17 21:51:01 +0000 UTC]
👍: 0 ⏩: 1
SalvageTrap2003 In reply to SalvageTrap2003 [2020-10-17 21:57:35 +0000 UTC]
👍: 0 ⏩: 0
DigitizedGoldenToby [2020-10-10 23:53:16 +0000 UTC]
👍: 0 ⏩: 1
cmankarTheCat In reply to DigitizedGoldenToby [2020-10-11 10:46:05 +0000 UTC]
👍: 0 ⏩: 0
bIG-O666 [2020-09-30 07:19:22 +0000 UTC]
👍: 1 ⏩: 0
Justin2157 In reply to ??? [2020-08-03 10:33:27 +0000 UTC]
👍: 1 ⏩: 0
Trainboythedeer [2020-05-12 21:14:40 +0000 UTC]
👍: 0 ⏩: 0
Wolyafa In reply to ??? [2020-02-20 17:34:32 +0000 UTC]
Seriously, these look amazing!
Will you be making Blitzo and Loona next?
👍: 0 ⏩: 1
cmankarTheCat In reply to Wolyafa [2020-02-20 19:45:35 +0000 UTC]
👍: 0 ⏩: 1
Wolyafa In reply to cmankarTheCat [2020-02-20 21:24:33 +0000 UTC]
I'm looking forward to it!
👍: 0 ⏩: 0
PerSpelmann [2020-02-12 13:48:05 +0000 UTC]
👍: 1 ⏩: 2
cmankarTheCat In reply to PerSpelmann [2020-02-12 16:37:42 +0000 UTC]
👍: 0 ⏩: 0
PerSpelmann In reply to PerSpelmann [2020-02-12 13:50:15 +0000 UTC]
👍: 0 ⏩: 1
cmankarTheCat In reply to PerSpelmann [2020-02-12 16:39:03 +0000 UTC]
👍: 0 ⏩: 0
MargopoloGX [2020-02-11 15:14:40 +0000 UTC]
👍: 1 ⏩: 0
cmankarTheCat In reply to spretten [2020-02-11 09:40:08 +0000 UTC]
👍: 0 ⏩: 1
spretten In reply to cmankarTheCat [2020-02-11 15:58:08 +0000 UTC]
👍: 0 ⏩: 1
cmankarTheCat In reply to spretten [2020-02-11 16:41:45 +0000 UTC]
👍: 0 ⏩: 1
spretten In reply to cmankarTheCat [2020-02-11 19:09:16 +0000 UTC]
👍: 1 ⏩: 0
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