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Inkfish7 — Writing Better Character Descriptions
Published: 2012-06-05 20:16:34 +0000 UTC; Views: 46279; Favourites: 2846; Downloads: 0
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Writing Better Character Descriptions

We writers have a particularly tough job: bringing nonexistent people (our characters) to life in our readers’ imaginations. While it’s never easy, we usually accomplish this magic by writing each character with two qualities in mind:

1) Their personality

2) Their physical appearance

Personality is usually expressed through characterization, and appearance through physical description. Admittedly, that doesn't sound so complicated.

But there are two things I’ll suggest today: first, that description needs to do more than just craft appearance, and second, it’s good characterization, more than anything, that’s the key to conjuring vivid characters.


Character Description:

Let’s take a look at the following example.

1) When I entered Mr. Smith's office, he stood from his desk and smiled. He had a big nose, brown eyes, and short, blond hair. He wore a dark suit. I shook his hand.

What can you tell me about Mr. Smith from this brief scene? The physical details tell us he has a big nose, brown eyes, and short, blond hair. He’s wearing a dark suit. You can visualize him—but I wonder, can you tell me anything about his personality? His life or past? I suppose you could gather he’s a businessman, considering the suit and office, but what does his big nose say? His brown eyes? His short, blond hair?

Although these details provide an image, what they don’t really do is tell a story. Effective details do, giving readers a glimpse of the grit and eccentricity of the character.

With that in mind, let’s take another crack at this scene, but this time using storytelling details.


2) When I entered Mr. Smith's office, he stood from his desk and smiled. He wore a dark suit, with the shirt collar unbuttoned to reveal the red plume of an ascot. I shook his hand. The knuckles were rough, callused, his grip strong.

Now what can you tell me about Mr. Smith? Well, looking at the suit and ascot, we can tell he has a flamboyant sense of style. There’s confidence there, too, because really, nobody’s pulled off an ascot this well since Fred Jones. As for his rough, callused knuckles and strong grip, maybe he used to work with his hands. Or maybe he isn’t unfamiliar with knocking a few heads together now and again.

This should conjure a far more compelling image of Mr. Smith in your imagination. The key, again, is storytelling details. You need purpose with your descriptions, an aim or goal. As for those "checklist" details, the details you include to satisfy an imaginary quota (like his big nose, brown eyes, and short, blond hair), they're more often than not worth cutting.

Surprise the reader! Avoid the expected in your descriptions, and your character's nuances and personality will come to life.

As for how to do this, the simplest tip I can give is to be specific.


Specificity:

Not just a dark suit, but a suit with the shirt unbuttoned to reveal a red ascot. Not just a handshake, but the feeling of callused knuckles. When you get specific, the details will start to say something about your characters, whether you want them to or not.

For example, if Lucas tells you he wears cologne, you don’t learn much about him. But how does your image of him change when you hear he spritzes his neck every morning with Acqua di Gio? Or gasses his chest with Axe Body Spray? Heck, I once knew a kid who'd spray himself with Fabreze after gym class.

We’re all human and love to make assumptions. All we need are the tiniest details to get started, and hey, if the fish are biting…


Deciding on Details:

To figure out the details appropriate for your character, you could sit down and fill out a character sheet if you'd like: DeviantArt has a bunch of them. But really, I think you just need to start writing, build on your characters as you go, and think about how their personalities might be expressed through description.

But here's a quick word of advice: don't feel the need to spend paragraphs describing your characters. Some writers do, and some writers don't. I used to write heavy descriptions because I thought that was good writing, but it didn't feel natural, and when I finally eased up, it was like a breath of fresh air. You can't write like someone else. You need to write like you.

However, I will say one last thing on the topic.


Characterization over Description:

Character descriptions aren’t actually necessary. Characterization is necessary, but stories can flourish even with very little character description.

My favorite example of an author who understands this is Orson Scott Card. If you read any of his books, you'll quickly realize how little time he spends describing his characters. You're often given only age, gender, and ethnicity to go off of, cold imageless facts, but his characters still come to life. Why? Because of his excellent characterization. We already picture the characters on the intimate level of the soul, so we don't need visual details to carry us along.

There's an argument that goes: the more you describe a character, the more you tear down the image already formed in the reader's mind, an image the reader quite liked; and I believe that's true. At least, it's true for me when I read a story, so I incorporate that into how I write.

Some people think otherwise. They like to be fully immersed in an author's vision, to see as the author sees, and so they revel in heavy description. That's fine, too. We need both types writers for both types of readers.

The choice is yours. What's important, whether you go heavy or light, is that your details shouldn't be of the checklist variety. They need to have purpose, direction. You shouldn't have to tell us that Lisa is a brunette with hazel eyes and high cheekbones. You don’t need to give us her hair color, eye color, height, weight, bust, yada yada. Just guide us to what's important, and we'll do the rest.

In parting, here’s a phrase worth keeping in mind: it's not how much you describe, but what you choose to describe that matters.

After all, you could describe every hair on your character's head, every pimple, if you wanted to. But who’d want to read that?


Enjoy my work? Follow me on Tumblr!
I don't know if you looked at the publish date of this guide, but I wrote it 7 years ago in college. Since then, I've earned an MFA in Fiction, spent a year teaching writing, and now work as a copywriter in New England. I also no longer post on DeviantArt.

But if you'd like more writing advice like you read above, just with an extra 7 years of experience, stop on by my Tumblr, MichaelBjorkWrites , where I post weekly writing advice.

Visit MichaelBjorkWrites.tumblr.com



Related content
Comments: 595

Kulcheck In reply to ??? [2012-06-07 12:51:10 +0000 UTC]

I never really gave this much consideration, but it does make a good deal of sense to me. I have read Ender's Game and thouroughly enjoyed it. So much that I bought a copy for personal reading.

My own style of writing maybe a bit similar, but I wouldn't be sure of that unless told so.

Perhaps, as a fellow writer, you'd like to glance over my work?

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Inkfish7 In reply to Kulcheck [2012-06-08 07:26:20 +0000 UTC]

Sure, I'll take a look at your work. Just send me a note as a reminder.

However, I don't know what I'll be able to tell you that you don't already know. Style is a personal thing, so it's iffy. I guess we'll see what happens.

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Kulcheck In reply to Inkfish7 [2012-06-09 01:08:54 +0000 UTC]

to be completely honest, I could use some negative feedback more than anything else...

everyone i've shown my work to fell in love with it and sees it as a television series, which is not my goal. I've allways wanted a developer to approach me about my work, not a producer.

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sumgie1 [2012-06-07 11:25:23 +0000 UTC]

I liked this text and how it was so easy to read it. Although, personally, I think that no one can tell me how to write what I write and so I don't go to these kind of articles for tips, I like them for giving me something to consider.

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Inkfish7 In reply to sumgie1 [2012-06-08 06:50:30 +0000 UTC]

And you know what? That's a very wise stance to take in relation to writing. Nothing is absolute. Good luck!

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sumgie1 In reply to Inkfish7 [2012-06-08 07:18:39 +0000 UTC]

Thank you. I've always written just for fun so I'm glad to have come to the conclusion that there aren't any rules I should worry about - I feel liberated. And good luck to you, too.

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Loza-Muse In reply to ??? [2012-06-07 08:03:16 +0000 UTC]

Gwad I love you for making this!

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Inkfish7 In reply to Loza-Muse [2012-06-08 06:50:39 +0000 UTC]

Haha, thanks

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Loza-Muse In reply to Inkfish7 [2012-06-08 08:53:58 +0000 UTC]

Made my day you did!

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Malurxia In reply to ??? [2012-06-07 07:38:23 +0000 UTC]

I really like this, because this is one of the things I worry about a lot...

I dislike heavy discriptions; it just doesn't fit me - but sometimes I feel like I don't have enough, and then if I try to create some it's forced... should I just leave it out?

Also... what if you have characters, you have a good picture of them, however as you said the only purpose your description has is to make sure people see the same thing, or to make sure to differentiate between characters - should that just be left out too?

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Inkfish7 In reply to Malurxia [2012-06-08 06:54:55 +0000 UTC]

In regards of your first question, I'd say you should experiment with your first drafts, let them sit untouched for a couple weeks, then go back and see how you feel about the lack of detail. You may like it, you may hate it; really, it's up to your tastes. As much as I adore Orson Scott Card, I can't bring myself to write that in that limiting of a fashion. It's just not my writing style.

As for your second question, in general I don't think those details are often worth having. But if you don't spend much time on them, it's not much skin of your back (if any at all). Just don't get overzealous, I'd say.

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Malurxia In reply to Inkfish7 [2012-06-08 17:00:43 +0000 UTC]

Hmm, that's probably true... I think I'll look at it later and see if I like it or not

And yeah, I don't think much time is spend on it, just a quick "Oh hey they look like this, now on to more important stuff" so in any case it shouldn't be that bad I suppose... ah, well once again, another thing to look up later

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sumgie1 In reply to Malurxia [2012-06-07 11:22:01 +0000 UTC]

I'm not sure about your goals. But I could tell you what I think and what I would do. But I emphasize that this only my personal views and preferences and not necessarily something you must agree to. But I hope they help.

I think that, for anything that is in a text, if it is there, it has to give something to the piece, even if I only think that those details are pretty to mention, it seems like a worthwhile purpose. So if I felt that a text has too little, I would think of something to add. But if I felt that something I added doesn't feel right, I'd try to think of something else to add or just leave it as it is - it may just be the best it can be now.

Personally, I don't see an intrinsic problem with making a character as clear as possible. If I like my text, means it is all good.

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Malurxia In reply to sumgie1 [2012-06-07 15:03:16 +0000 UTC]

Thank you, this actually helped a lot!

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sumgie1 In reply to Malurxia [2012-06-07 15:17:23 +0000 UTC]

You're very welcome, I'm glad to have helped.

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Wakagi-chan In reply to ??? [2012-06-07 07:30:47 +0000 UTC]

I have this phobia of being over-descriptive about my characters. Often I try to cut the unnecessary details out, but then my readers say that they would like to get more description... I'm really confused with all of this. :S

Thank you for touching upon this theme. It was helpful.

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Inkfish7 In reply to Wakagi-chan [2012-06-08 07:06:33 +0000 UTC]

No problem! Glad you liked it.

I think the problem you're running into is that people who start paying attention to writing and start demanding certain levels of quality in that writing tend to come up with their own definitions of good and bad. The problem with this is that they can train themselves to believe something is necessary when it actually isn't. They'll notice, for example, that your character lacks details, and they'll think, "But you need to tell me how she looks, that's one of the rules!" It's not unless they separate themselves from that conviction that they became capable of realizing just how good something can be, even if it defies the conviction.

It's something I had trouble with when I first read Card's book Ender's Game. It wasn't until I released myself of my past conviction that I realized how powerful the writing was, and it was even partially because of the lack of detail. It's funny, the tricks we play on ourselves.

Another explanation, of course, is that they simply love character details to death, useful or not. They could simply like imagery, which can be fun to an extent as well.

Another explanation is one I don't know, and I'm just rambling for fun. Well, either way, you should know that both paths work, and you should just work your way towards what feels best.

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sumgie1 In reply to Wakagi-chan [2012-06-07 11:05:38 +0000 UTC]

Well, I'd like to say that you cannot please all and you just have to choose. And maybe the best idea is just to see how it best works for you personally, just be yourself and have fun with it. And, you know, if your readers are asking about the details, maybe that means they're intrigued and that's a good thing - you can just trickle the details at your own pace and make this part one your readers would come back to for more.

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ThePlagueRaven In reply to ??? [2012-06-07 07:15:53 +0000 UTC]

Orson Scott Card's little brother used to throw rocks at my mom when they were kids! They lived right down the street from eachother. Haha, just a funny little fact! ^_^

I love this entry. It has a lot of good information in it! Thanks for writing it!

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Inkfish7 In reply to ThePlagueRaven [2012-06-08 07:07:05 +0000 UTC]

Haha, that's hilarious! And thanks, I'm glad you liked it

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Wakagi-chan In reply to ThePlagueRaven [2012-06-07 07:24:52 +0000 UTC]

Hahaha, last thing I expected to see in the first comment

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ThePlagueRaven In reply to Wakagi-chan [2012-06-08 06:34:19 +0000 UTC]

Expect the unexpected with me!

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PensAndBlanks In reply to ??? [2012-06-07 06:16:36 +0000 UTC]

I haven't posted my work because i felt that something was wrong, but could never pinpoint it. This speaks greatly to me and even though this wasn't posted for me, I must thank you for it. This is a great help and it clears up a lot. Again, Thank you.

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Inkfish7 In reply to PensAndBlanks [2012-06-08 07:07:28 +0000 UTC]

Yeah, no problem! I'm glad it's been of help to you.

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Wakagi-chan In reply to PensAndBlanks [2012-06-07 07:27:50 +0000 UTC]

I, too, often had that feeling about my certain pieces. I recommend you to go ahead and actually POST it. People on dA can be extremely helpful in such cases. Again and again people helped me find out the aspects of my work that disturbed me so much, (and yet I could've never detected it by myself.)

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JECBrush In reply to ??? [2012-06-07 05:54:08 +0000 UTC]

This makes a great refresher for those who are writing their own stories with their own characters whether it is an original idea or fan fiction. Getting a feel for your character and develop them as a person makes them interesting. I like the inclusion of adding dimension though dialogue which does play a big role.

Great work and is worth a fav!

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Inkfish7 In reply to JECBrush [2012-06-08 07:07:56 +0000 UTC]

Haha, thanks! Glad you enjoyed it

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JECBrush In reply to Inkfish7 [2012-06-08 16:06:51 +0000 UTC]

You bet my man! ^^

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Dragynn275 [2012-06-07 05:52:24 +0000 UTC]

Very well done. This will definitely help me with my writing, thank you! Faved!

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Inkfish7 In reply to Dragynn275 [2012-06-08 07:08:10 +0000 UTC]

No problem! And thanks!

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Darth-Sparrowhawk [2012-06-07 05:46:14 +0000 UTC]

This is brilliant. It's good to read about how other writers do things, broadens my view on how I could do differently. As a side note, do participate in NaNoWriMo? (National Novel Writting Month) If you don't then I suggest you go for it. It's really fun.

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Inkfish7 In reply to Darth-Sparrowhawk [2012-06-08 07:08:51 +0000 UTC]

Haha, no I don't. I've been avoiding it... but we'll see.

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xFlySkyHighx In reply to ??? [2012-06-07 05:41:45 +0000 UTC]

This is absolutely wonderful! Thank you.

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bowlingballhead In reply to ??? [2012-06-07 05:18:14 +0000 UTC]

Excellent advice. The system I use to decide what physical details to mention is based on the PoV character. Even in third person there's almost always a PoV character. What traits are they likely to notice? Those, as you mentioned above, will fit into the character's overall impression of whoever's being described.

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Inkfish7 In reply to bowlingballhead [2012-06-08 07:09:44 +0000 UTC]

Yes, definitely! POV is tricky business, but it's those very tricks that can make it so effective.

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sabishiita In reply to ??? [2012-06-07 04:55:54 +0000 UTC]

Hm, this is very interesting. I'm sure it will help me, not only with my written characters but also when I draw to create them. So thank you.

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Inkfish7 In reply to sabishiita [2012-06-08 07:09:53 +0000 UTC]

Yeah, no problem!

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Liketheisland In reply to ??? [2012-06-07 02:40:31 +0000 UTC]

Oh man that little section about smell really made me smile. I once wrote down what my characters smell like; one smells like AXE, one like Armani Code, one like chocolate chip cookies, and so on. Thanks for sharing!

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Inkfish7 In reply to Liketheisland [2012-06-08 07:10:12 +0000 UTC]

Haha, no problem! Glad you liked it

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mcp100 In reply to ??? [2012-06-07 01:10:21 +0000 UTC]

Something that i'm totally keeping in mind while writing the first chapter of my original story. This is very elegant info, & something that we all should keep in mind when introducing a character along a story or anything else.

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Inkfish7 In reply to mcp100 [2012-06-08 07:10:47 +0000 UTC]

Thanks! I'm happy you liked it

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mcp100 In reply to Inkfish7 [2012-06-09 00:41:25 +0000 UTC]

No prob, this is really good advice!^ ^

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OddDreams101 In reply to ??? [2012-06-07 00:57:51 +0000 UTC]

Also, props for using Orson Scott Card. I still have a perfect image of Old Ender from Children of the Mind burned into my brain with near zero ever being said about him XD

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Inkfish7 In reply to OddDreams101 [2012-06-08 07:13:26 +0000 UTC]

I know, right!? Card blows my mind that way.

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OddDreams101 In reply to ??? [2012-06-07 00:55:54 +0000 UTC]

Usually when I first introduce a character, I try to do it when there is an action scene or plot point that can not only give the reader an idea of their personality, but their morals, thought processes, and overall appearance.

Not only is it more dynamic to the reader to first see the character in a glorious battle or with their brow furrowed while making a very hard decision, but it also makes it easier for me.

As a side note, my gallery does not reflect my current skill level

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Inkfish7 In reply to OddDreams101 [2012-06-08 07:12:56 +0000 UTC]

That's actually a very good technique to use. My writing teacher talked to us about how first impressions are incredibly important, and it's always most effective to have those impressions reflect the character. Likewise, it's terrible to have the first impression conflict with the character (unless that's the point).

Haha, none of our galleries do, friend

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Sachi-pon In reply to ??? [2012-06-07 00:11:25 +0000 UTC]

well said, a lot of good advice here!

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AcerbusEquinomin [2012-06-07 00:03:18 +0000 UTC]

This is lovely. And fun to read.

The second thing being more important in some ways.

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Inkfish7 In reply to AcerbusEquinomin [2012-06-08 07:13:44 +0000 UTC]

Haha, I'd agree

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GrabYourShovelAndDig In reply to ??? [2012-06-07 00:03:04 +0000 UTC]

I am definitely on the side of not using much in the way of character description. Generally I only mention physical traits of they are plot relevant or particularly interesting so that other characters would readily notice it. I've always found it kind of jarring whenever the narrative stops to tell me what someone looks like because it's not something I care about.

But after reading some of the comments, a lot of people seem to like descriptions so they can imagine the character better. To each their own I guess.

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