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Published: 2012-11-21 22:11:39 +0000 UTC; Views: 134107; Favourites: 8441; Downloads: 2353
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Simple comp test.
Added comment, 10/29/2013 - Well maybe not so simple, actually took awhile to create. It was done in Maya software with Michael Comet' muscle system (AKA mayaMuscle.) I modeled the Skeleton, then the outer skin. I tried several muscle plugins - and mostly failed - I had to simplify the original version because I made to many muscles and my computer couldn't handle it. So I ended up using cMuscle with just these general massive shapes that work under the skin to jiggle and slide under the skin. I did the rigging, cause that's just another thing I do. I created a bunch of walk/run cycles to learn and test out how to improve the rig/skin.
Well there ya go - A T.rex! I'm glad I did it.
Added comment 10/30/13 I thought I could read/reply to all the comments people made, very very nice! Thanks, I will keep trying...Now it's gone up to 31 pages though.
Please don't be mad if I missed you
It was made with Maya software you can have a free version of the rig here >>> joel3d.com/TrexSkeletonRig.htm⦠<<< skeleton only
11/01/13 THANK YOU for all the comments! I can't keep up, I hope you understand.
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Comments: 1279
TheDarkRayne In reply to ??? [2013-10-29 15:33:57 +0000 UTC]
This is bad ass. Congrats on the well deserved DD.
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joel3d In reply to TheDarkRayne [2013-10-29 18:14:56 +0000 UTC]
thank you very much, it was a surprise.
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joshjepson123 In reply to ??? [2013-10-29 15:31:04 +0000 UTC]
mother of god thats amazing
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V1EWT1FUL In reply to joel3d [2013-10-29 18:17:01 +0000 UTC]
you should see the Notsalgia Critic review of Jurassic Park to get the joke
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RogueAtSketches In reply to ??? [2013-10-29 15:28:54 +0000 UTC]
This is awesome! How did you make is this? Just too amazing.
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joel3d In reply to RogueAtSketches [2013-10-29 18:13:58 +0000 UTC]
thanks, I used Maya software
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TioTheBeetle In reply to ??? [2013-10-29 15:24:53 +0000 UTC]
I'm assuming this was with some kind of collide detection? or was it a key frame style thing done by hand? Thats what I'd like to know
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joel3d In reply to TioTheBeetle [2013-10-29 18:13:36 +0000 UTC]
that's right, Maya muscle system. It's a deformer that is dynamic. the red muscle objects react to the animation/movement. they are pinned to the insertion/origin points on the skeleton - well kind of.
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BronyMike In reply to ??? [2013-10-29 15:22:09 +0000 UTC]
welcome to....Jurassic parkΒ
Que Jurassic park music
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atlantart In reply to ??? [2013-10-29 15:20:42 +0000 UTC]
Great fluidity, thanks for not hiding the controllers. If you add movement on the claws, it would be even better.
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joel3d In reply to atlantart [2013-10-29 18:09:58 +0000 UTC]
haha! good - I actually rebuilt the toes recently
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Frostlines In reply to ??? [2013-10-29 15:19:43 +0000 UTC]
well aint this freaking awesome o_O
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grafikimon In reply to ??? [2013-10-29 15:19:11 +0000 UTC]
wow that is really good. I wonder if the neck would be that loose though.
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joel3d In reply to grafikimon [2013-10-29 18:08:55 +0000 UTC]
yes your right, I don't know. I tend to be a bit too jiggly
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Lilmimi1 In reply to ??? [2013-10-29 15:12:03 +0000 UTC]
AMAZING!Β Β
Congrats on your DD!
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Odango-Usagi-Chan In reply to ??? [2013-10-29 15:10:42 +0000 UTC]
That is one handsome fellow
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joel3d In reply to joel3d [2013-10-29 18:08:05 +0000 UTC]
based on dinosaur 'sue's' fossil bones
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Candycrasher In reply to ??? [2013-10-29 15:09:02 +0000 UTC]
Thats very imperessiv
I love dinosaurs
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outofthasewers In reply to ??? [2013-10-29 15:08:48 +0000 UTC]
Holy cow how long did this take you!
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joel3d In reply to outofthasewers [2013-10-29 18:06:29 +0000 UTC]
a really long time - learning process
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Blusaga In reply to ??? [2013-10-29 15:06:10 +0000 UTC]
This is what called a real DD !!
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ChaosInStillness In reply to ??? [2013-10-29 15:02:36 +0000 UTC]
Now that is an impressive view.
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DarkmaneTheWerewolf In reply to ??? [2013-10-29 15:02:04 +0000 UTC]
This is super cool, i especially love the neck muscles.
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ivocm94 In reply to ??? [2013-10-29 15:01:15 +0000 UTC]
what the fuck dude this is fucking fucking awesome
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