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Lioless — Pel Tracker | SA

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Published: 2019-05-12 15:43:30 +0000 UTC; Views: 497; Favourites: 2; Downloads: 0
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AP Tracking: total 700Pel | Primary | SA  +11 (app + fb + anatomy + hs + sc)
New Winds | SA  +12 
Please Marry Me  +10 
Light and Shadows | SA  +8
God of Yeet  +12
The Lightbringer Bale | SA  +11
Bloom's University  (fb + full bg) +6 AP
God depictions of Opulence  (3x fbs + 2x anatomy) +11 AP
Who lives, who dies | SA  +9 AP
School Years | SA  +108 AP
Fire in her veins | SA  +22 AP
Shine On | SA  +5 AP
A Lion Doesn't Concern Himself  +7 AP
Love in a hopeless place | Collab  +10 AP
Happy Fourth Anniversary Starborns!  +30 AP
Amias Tracker | SA  +229 AP
Chapter 9: Aodh 801: To Kill an Empire +21 AP
Chapter VIII - The point of no return  +9 AP
Blast from the Past | RP  +14 AP
Thought we drew the line | SA  +18 AP
What's Updog? +6 AP
Advent Calendar - December 2nd +5 AP
Advent Calendar - December 3rd +2 AP
Advent Calendar - December 4th +3 AP
Advent Calendar - December 5th +1 AP
Advent Calendar - December 7th +4 AP
Advent Calendar - December 10th +3 AP
Advent Calendar - December 12th + 1 AP
Advent Calendar - December 13th +4 AP
Advent Calendar - December 15th +5 AP
Advent Calendar - December 17th +5 AP
Advent Calendar - Devember 18th +1 AP
Advent Calendar - December 19th +3 AP
Advent Calendar - December 22nd +10 AP
Advent Calendar - December 23rd +2 AP
Advent Calendar - December 24th +7 AP
Advent Calendar - December 25th +20 AP
Admin reward February +55 AP


Skill point tracking = total 425+ 300 (start)
+ 100 (lvl 10)
+15 cunning (rank reward)
+10 strength (talent reward)

BLESSINGSBlessing: Sonic Voice
Level One: The user is now able to navigate via echolocation
Level Two: User’s voice is now capable of deafening others for no less than 5 min, though depending on the ‘victim’s’ hearing, it could also leave lasting effects.
Level Three: The user now has the ability to push objects (and equines) with their voice
Level Four:  User is capable of destroying objects with powerful sound waves.

Blessing: Intangibility
 Level One: User is able to pass through small objects (ie: plants, cloth tent walls, etc.) without disturbing them if focused.
 Level Two: User is now able to pass through more dense objects such as wooden doors and thatch walls with little trouble.
 Level Three: User is now capable of passing through dense objects such as thick walls with little  trouble as long as the user is concentrating. There is still the possibility of becoming “stuck” in said object, so users must be careful when using this ability.
 Level Four: User is now capable of staying intangible for as long as desired, being able to sink into the ground, mountainsides, or other incredibly dense objects without fear of becoming tangible while passing through. Those touching the user may also pass through objects at the user's discretion. They must maintain contact with the user until they have entirely passed through the object, as the moment they lose physical contact with the user, they become tangible. Good luck to anyone who tries to keep you captive.


RANKRank: Primary (100)
0 AP | Receive your first Blessing and a Mythical Familiar from the Vagabond shop.
25 AP | Nothing is going to keep you from the justice you seek. Receive your Talent early.
50 AP | You are the image of resistance in Aquore. Receive one free Accessory from the shop.
75 AP |  You knew this path would be difficult, yet you remain steadfast. Gain an additional +15 SP to either cunning or wisdom.
100 AP | A strange stone has appeared among your possessions. The deep teal color calls to you…

TALENTSTalent: Empath (100)
25 | You’ve become an excellent listener. Other equines feel comfortable in your presence, and are willing to divulge what keeps their hearts aching.
50 | Not only are you a good listener, but you're also now more skilled at gently directing a conversation to the crux of the matter- or avoiding a touchy subject altogether. +10 SP to Wisdom.
75 | You've frequently provided a shoulder for someone to cry on, and talked others through difficult descions. It's only natural that some individuals have sent you a token of their appreciation. Claim any item(s) from the accessory shop for free (20 CS limit).
100 | You're so adept at "reading a room" and picking up on emotions that even complete strangers are hard-pressed to hide their feelings from you. Receive an additional +2 AP for every submission that includes your character interacting with another (does not apply to collabs or roleplays). 75 words minimum of the action being applied for all literature submissions are required to earn the bonus.

Talent: Co-operative (100)
25 | Sometimes you find it hard to pick out just who needs help, especially those that don't ask. However, you've begun to pick up the tell-tale hints of someone who's struggling with their tasks and would be willing to have someone lend a helping hand.
50 | Helping others can require physical skills just as much as they require anything else. Receive +10 SP to Speed, Strength, or Vitality.
75 | You recently helped someone out! They've sent you a little bit of money for your troubles and to show that they are grateful for your help! Receive any combination of items from the accessory shop or weapons shop with a total-max price of 20CS!
100 | You certainly get along well with others! Since you're always so willing to lend a helping hand, receive full points for any collaborations/role-plays (for two participants only) that you participate in!

SKILLSStrenght (75 SP)
75 | You can push/ things up to your own body weight, and can lift things up to 1/2 of your body weight using Telekinesis

Wisdom (75 SP)
25 | You are quite the book worm. You find it very easy to remember things you read as well as comprehending it.
50 | You’ve quickly figured out how to put all that knowledge to good use, and find it somewhat easier to do tasks unrelated to your rank or talent.
75 | You have made quite a name for yourself, and many horses seek you out for advice.

Vitality (100 SP)
25 | You are able to run full speed up to 1/4th mile without getting tired, and can maintain moderate speeds for up to a mile without getting winded. You are also more resistant to infections.
50 | You’re now able to carry/drag another equine for up to a 1/4th mile without your muscles giving out on you. You also begin to  find yourself more resistant to common illnesses.
75 | You can run full speed for a mile without getting winded, and are capable of maintaining moderate speeds as long as needed without tiring. You are now immune to common diseases.
100 | You’re now capable of carrying/dragging another creature your size for up to a mile before your muscles begin to tire. You are immune to most diseases and infections.

Speed (50 SP)
50 | Maximum speed is 30 mph.

Cunning (75)
25 | You are more clever than most.
50 | You can think quickly on your hooves, and formulate plans on the fly.
75 | You’re able to identify dangerous situations from a distance, and can quickly assess the best course of action to make it out safely.

Agility (50 SP)
25 | You now maneuver more quickly and gracefully, and find yourself tripping over your feet less.
50 | You are capable of moving easily on uneven ground without any missteps.
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