HOME | DD

MinisterScrewtape — Vermankmpfer- Oberstrike Doctrine 1st edition

#character #characterart #characterconcept #characterdesign #characteroriginal #characterreference #characters #charactersheet #digitalillustration #monsters #rat #rats #scififantasy #traditionaldrawing #vermin #worldwar #worldwar1 #worldwar2 #worldwarone #worldwartwo
Published: 2021-04-07 20:38:51 +0000 UTC; Views: 3835; Favourites: 32; Downloads: 11
Redirect to original
Description Born stronger and more physically fit then there brood brothers, the Oberkampfers are the elite shock infantry of the Unter Reich, they are comparable in ability to the renowned Reichknecht Strumtroopers. These Vermensch make up the tip of the Lance of the western front under Hellsregal. One must not underestimate them, they must always take priority when in a hot zone, given how more often then not they serve as key junction points in the verman command chain.

[Doctrine] -Traits generic
We are endless: each 4 turns a Vermensch joins the fight, if any have been slain during the fight.
Valorous Vermensch: gain a +1 to strength and defense per the number of allies on the field.
Deteriorating Resolve: gain 1 horror and negative Cognition tokens upon an ally being eliminated.
Mass Rout/ last stand: if all allies are defeated, or have fled die to horror, gain a +5 to haste and gives 3 counter dice, all dice are boosted by the number of allies defeated.

-traits Oberkampfers exclusive-
Obercommandos: for each ally slayed gain 1 Reslove and positive Cognition tokens.
Bolstering presence: all Vermensch gain a +2 to attack and defense whenever a Oberkampfers is present and gain Resolve instead of Horror (does not stack with multiple Oberkampfers)
Vermensch Might: gain 2 Resolve whenever an enemy is Crippled or Staggerd, gain 1 Resolve from successful clashes.
The Oberstrike: boost all offensive only cards by 5-10, in turn all defensive rolls and cards lose 5 points.

[Rules]
Horror: whenever a target gains 5 horror, stagger them and inflict 5 shatter status.
Reslove: whenever a target gains 5 Resolve, restore the stagger bar and gain a boost of 5 to attack and defense
Related content
Comments: 3

Skaven-drawing [2021-04-08 07:59:23 +0000 UTC]

👍: 0 ⏩: 0

hunterriker [2021-04-08 00:02:13 +0000 UTC]

It seems like the strategy against the Vermin is too kill as many of their allies per turn as possible so that eventually they just fall apart due to horror. And I wonder if being extremely offensive against these guys is viable because their final ability really lowers their defense.

👍: 0 ⏩: 0

LusitanianFox [2021-04-07 22:43:15 +0000 UTC]

👍: 0 ⏩: 0