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Description
Here is a tutorial on how to create a well balanced original character for the Naruto series. In this tutorial, I will talk about various abilities, powers and flaws you can use to better flesh out your characters. This system is borrowed heavily in traditional d20 RPG rules, so if you’ve played games like Dungeons and Dragons before, then some of this will seem familiar.Please note that this tutorial contains some spoilers in Naruto (if you don't read the manga).
The Abilities: Strength, Constitution, Stamina, Agility, Dexterity, Intelligence, Wisdom, Charisma, Comeliness
To each of the above abilities, you will assign a number value between 1 and 18; however, you can’t have a combined total of more than:
100 Points for Genin Ranks
110 Points for Chuunin Ranks
115 Points for Special Jounin Ranks
120 Points for Jounin Ranks & ANBU Ranks
140 Points for Hokage Ranks
150 Points for Boss Villain Characters
Don’t understand what the abilities or values mean? I’ve explained everything in detail below …
Strength: This ability is a measure of a one’s muscle. Strength affects the ability of your character to lift and carry weights, jumping, climbing and overall physical power. A good rule of thumb would be 1 point for every 10lbs they can pick up over their head (a.k.a. military press) and it’s 1 point for every 20lbs they could bench press.
An average for a grown man would be a score of 10-12; average for a woman would be 8-10. When it comes to Ninja’s and strength, they seem to be average, unless there is an exception (e.g. Tsunade – score: 18, Sakura – score: 16, Guy – score: 16, opened gates score: 18+).
Real Human Terms of Strength:
1 – 5 would mean the individual is debilitated in this ability
6 – 8 would be below average for men, average for women
9 – 10 would be average for men, above average for women
11 – 13 would be above average (mild to moderate athlete)
14 – 16 would be considered “talented” (e.g. Olympic athlete)
17 – 18 would be considered “gifted” (e.g. Hercules)
Ninja Terms of Strength:
1 – 5 would mean the individual is debilitated in this ability
6 – 8 would be below average for men, average for women
9 – 10 would be average for men, above average for women
11 – 13 would be above average (e.g. Asuma Sarutobi)
14 – 16 would be considered “talented” (e.g. Shippuden Sakura Haruno)
17 – 18 would be considered “gifted” (e.g. Tsunade)
A score above 18 would be considered “Godlike”.
Constitution: This ability measures how well your character can take a hit and overall, how healthy they are and even how much alcohol they can handle. Do they get sick easily? Do they have a preexisting illness or an allergy? Ninja have a much higher constitution than normal humans. For example, even young ninja can get thrown into a wall leaving an impact and still get up to fight.
Note that this score is the same for both men and women.
Real Human Terms of Constitution:
1 – 5 would mean the individual is debilitated in this ability (e.g. Cancer, paralysis, serious disease)
6 – 8 would be below average for both men and women (e.g. Has an allergy or can’t take a hit – “Glass Jaw”)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. Doesn’t get sick very often and can take a decent beating)
14 – 16 would be considered “talented” (e.g. Has high immunity and can get knocked around pretty hard, e.g. Professional Heavyweight Fighter)
17 – 18 would be considered “gifted” (e.g. Near immunity and invulnerability)
Ninja Terms of Constitution:
1 – 5 would mean the individual is debilitated in this ability (e.g. Cancer, paralysis, serious disease)
6 – 11 would be below average for both men and women (e.g. Has an allergy or can’t take a hit – “Glass Jaw”)
12 – 14 would be average for both men and women (e.g. Healthy Ninja, e.g. Genin, Chunin Ranks)
15 – 16 would be above average for both men and women (e.g. Jonin, ANBU Ranks)
17 – 18 would be considered above average (e.g. Tsunade with Creation Rebirth technique)
A score above 18 would be considered “Godlike”. Think Superman without kryptonite.
Stamina: How long your character can run or how much chakra your character has is covered by this ability. Stamina is basically how long your character can last when it comes to putting forth physical exertion. Most ninja can move at a top-speed-run for over 8 hours, which is miraculous by human terms. Take this into consideration when choosing your score.
Note that this score is the same for both men and women.
Real Human Terms of Stamina:
1 – 5 would mean the individual is debilitated in this ability (e.g. Individual lives on life support)
6 – 8 would be below average for both men and women (e.g. Winded after walking a flight of stairs, has severe asthma)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. Individual can walk or jog a few miles)
14 – 16 would be considered “talented” (e.g. Individual can do a triathlon)
17 – 18 would be considered “gifted” (e.g. Individual can run a marathon)
Ninja Terms of Stamina:
1 – 5 would mean the individual is debilitated in this ability (e.g. Individual lives on life support, e.g. Kimimaro when hospitalized)
6 – 8 would be below average for both men and women (e.g. Kakashi when using Sharingan)
9 – 16 would be average for both men and women (e.g. Healthy Ninja)
17 – 18 would be considered “gifted” (e.g. Naruto Uzumaki with his and Kyubi’s combined chakra)
Agility: How well your character can move as a whole is determined by your Agility score. This includes movement speed, aerobatics, dodging, parrying and saving themselves when falling. A cat, for instance would have an Agility score of at least 14 due to their ease of movements and natural ability to right themselves in mid fall.
Note that this score is the same for both men and women.
Real Human Terms of Agility:
1 – 5 would mean the individual is debilitated in this ability (e.g. Paralyzed)
6 – 8 would be below average for both men and women (e.g. Missing a limb, injury or other issue that would cause movement impairment)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. Naturally agile)
14 – 16 would be considered “talented” (e.g. Exceptional balance and speed, track and field sprinter)
17 – 18 would be considered “gifted” (e.g. Kung Fu Master, Olympic gold winner in sprinting event)
Ninja Terms of Agility:
1 – 5 would mean the individual is debilitated in this ability (e.g. Paralyzed)
6 – 8 would be below average for both men and women (e.g. Missing a limb, injury or other issue that would cause movement impairment)
9 – 16 would be average for both men and women (e.g. Healthy Ninja)
17 – 18 would be considered “gifted” (e.g. Shippuden Sakura when controlled by Chiyo through chakra strings)
Most birds of prey have a score above 18.
Dexterity: How well your character is with his/her hands is covered by Dexterity. This ability also includes a character’s aim with weapons; thrown or otherwise. For a ninja, this would also mean how effectively they can form seals.
Note that this score is the same for both men and women.
Real Human Terms of Dexterity:
1 – 5 would mean the individual is severely inhibited in this ability (e.g. Paralyzed, missing a hand)
6 – 8 would be below average for both men and women (e.g. Missing a finger(s), weakened hand from stroke or injury)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. Sign language interpreter)
14 – 16 would be considered “talented” (e.g. Professional Pianist)
17 – 18 would be considered “gifted” (e.g. Card Magician)
Ninja Terms of Dexterity:
1 – 5 would mean the individual is severely inhibited in this ability (e.g. Paralyzed, missing a hand, Orochimaru after fighting Sarutobi and losing the use of his hands)
6 – 8 would be below average for both men and women (e.g. Missing a finger(s), weakened hand from stroke or injury)
9 – 10 would be average for both men and women (e.g. Healthy Ninja)
11 – 13 would be above average (e.g. Hokage Sarutobi)
14 – 16 would be considered “talented” (e.g. Tenten)
17 – 18 would be considered “gifted” (e.g. Kakashi when using the Sharingan to copy handsigns)
Intelligence: This is a measure of one’s problem-solving ability, recall (memory) and deductive reasoning. Basically, Intelligence measures how well your character calculates and how much information they can store.
Note that this score is the same for both men and women.
Real Human Terms of Intelligence:
1 – 5 would mean the individual is severely inhibited in this ability (e.g. Comatose or mentally handicapped)
6 – 8 would be below average for both men and women (e.g. “Slow” or impaired)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. “Straight A Student”)
14 – 16 would be considered “talented” (e.g. Individual with a photographic memory)
17 – 18 would be considered “gifted” (e.g. Einstein, Steven Hawking, Savants)
Ninja Terms of Intelligence:
1 – 5 would mean the individual is severely inhibited in this ability (e.g. Comatose or mentally handicapped)
6 – 8 would be below average for both men and women (e.g. “Slow” or impaired)
9 – 10 would be average for both men and women (e.g. Healthy Ninja)
11 – 13 would be above average (e.g. Temari)
14 – 16 would be considered “talented” (e.g. Kakashi)
17 – 18 would be considered “gifted” (e.g. Shikamaru Nara)
Wisdom: How much common sense your character has is measured by this ability. This is usually an ability that is low in younger characters and rises as they grow older. Some characters are natural “old souls”, meaning they may learn common sense faster than their counterparts. This score isn’t usually very high unless the character has had a “life changing event” or is elderly and near the end of their life.
Note that this score is the same for both men and women.
Real Human Terms of Wisdom:
1 – 5 would mean the individual is debilitated in this ability or is very young (e.g. Infant)
6 – 8 would be below average for both men and women, but average for children (e.g. Preteens)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. Older person – 40+ years old)
14 – 16 would be considered “talented” (e.g. Monk or philosophical student)
17 – 18 would be considered “gifted” (e.g. Buddha)
Ninja Terms of Wisdom:
1 – 5 would mean the individual is debilitated in this ability or is very young (e.g. Infant)
6 – 8 would be below average for both men and women, but average for children (e.g. Preteens)
9 – 10 would be average for both men and women (e.g. Healthy Ninja)
11 – 13 would be above average (e.g. Jiraiya)
14 – 16 would be considered “talented” (e.g. Konoha Elders)
17 – 18 would be considered “gifted” (e.g. Hokage Sarutobi, Jiraiya before his death)
Charisma: Is a measure of how social your character is – otherwise known as being extroverted or introverted. This also measures how well you can interact in a social interaction. Diplomats, for instance are usually naturally charismatic.
Note that this score is the same for both men and women.
Real Human Terms of Charisma:
1 – 5 would mean the individual is severely inhibited in this ability (e.g. Agoraphobic)
6 – 8 would be below average for both men and women (e.g. Introvert)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. Extroverted)
14 – 16 would be considered “talented” (e.g. “Life of the Party”, Politician, Geisha)
17 – 18 would be considered “gifted” (e.g. “Ladies man”)
Ninja Terms of Charisma:
1 – 5 would mean the individual is severely inhibited in this ability (e.g. Agoraphobic)
6 – 8 would be below average for both men and women (e.g. Introvert)
9 – 10 would be average for both men and women (e.g. Healthy Ninja)
11 – 13 would be above average (e.g. Iruka Umino, Ino Yamanaka)
14 – 16 would be considered “talented” (e.g. Naruto, Jiraiya)
17 – 18 would be considered “gifted” (e.g. Hokage Sarutobi)
Comeliness: This ability is scored off how attractive your character is. Though this is often subjective, things can be boiled down to common attributes – if someone is missing half of their face from a horrible fire, they are not usually considered that “pretty”. Be sure not to factor Charisma in this score.
Note that this score is the same for both men and women.
Real Human Terms of Comeliness:
1 – 5 would mean the individual is severely inhibited in this ability (e.g. Severely scarred or maimed, Michael Jackson)
6 – 8 would be below average for both men and women (e.g. Mildly scarred)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. Attractive Individual)
14 – 16 would be considered “talented” (e.g. Model)
17 – 18 would be considered “gifted” (e.g. Helen of Troy)
Ninja Terms of Comeliness:
1 – 5 would mean the individual is severely inhibited in this ability (e.g. Severely scarred or maimed, Ibiki Morino)
6 – 8 would be below average for both men and women (e.g. Mildly scarred)
9 – 10 would be average for both men and women (e.g. Healthy Ninja)
11 – 13 would be above average (e.g. Sasuke Uchiha)
14 – 16 would be considered “talented” (e.g. Tsunade)
17 – 18 would be considered “gifted” (e.g. Might Guy!
It’s very important that you take the powers of your character into serious consideration. A character with too many powers can be overwhelming and in some cases, hard to keep track of. Here is a good rule of thumb when it comes to extras: choose two major ones and then two minor ones.
For instance, let’s take Tsunade. Her extras are Super Strength, Medical Abilities, Continual Transformation Jutsu and a legendary title/reputation. Her super strength and medical abilities are her two major extras, and her transformation jutsu and title are her two minors.
Here are a few examples of major extras:
Bloodline Ability, Massive Chakra Amount, Artifact (weapon, armor, etc.), Super Strength, Super Speed, Extra Chakra Nature Type (usually ninjas have only two), Multiple Gifted Abilities (Strength, Stamina, Constitution), Summon Large Creature, Rare Jutsu, Exceptional in a Skill (medical, tracker, etc.)
Here are a few examples of minor extras:
ANBU Rank, Decoder, Companion (dog, cat, etc.), Photographic Memory without Advanced Intelligence, Natural Direction Sense, Requires Little Sleep or Food, Can Speak Multiple Languages, Medic, Family (e.g. Hyuga, Hokage’s son)
Also, it wouldn’t hurt to take three major extras and no minors, or four minors and no majors. That’s really up to you, just be sure not to go overboard.
Flaws
Ah, the aspects that make us fall in love with your character; the qualities of them that remind us of ourselves. It’s very important that your character has flaws, just as important as how powerful they are. If your character has no weakness, no signs of imperfection, then people will be turned off from your character from the start. This can be seen with the comic book character Superman. Kryptonite was brought first into the radio show to help develop the plot and was later added to the comic book to create a weakness in superman – fearing the invulnerable man would lose fans if he had no flaw for the readers to relate to. And since then, Kryptonite has made its way into American’s language as a term for flaws, hardships, or Achille’s heel.
We’ll steal Tsuande again for this explanation. Her flaws are/were fear of blood; she’s insecure in her appearances because of aging (why else would she use a transformation jutsu to cover it up?); she is filled with regret for the death of her brother and her lover; she has a gambling problem; she likes to drink, but can’t handle it; and she has terrible luck.
So a lot more flaws for the Princess than powers. But we know that Tsunade is a great character as we’ve seen in the manga and anime.
Now that you know what all of the abilities mean, how extras can be balanced and the importance of flaws are, I’ll share with you a character of mine for an example:
Hachi Hani
Special Jounin - 115 points
Strength: 6
Her strength is weak, regardless of being a ninja
Constitution: 6
Though she has high resistances to poison, she unfortunately has a “Glass Jaw”
Stamina: 15
She can run for great distances; but has an average chakra amount
Agility: 12
Average for ninjas
Dexterity: 14
She is musically trained, thus her dexterity is that of a professional musician
Intelligence: 11
Average for ninjas
Wisdom: 10
Average for ninjas
Charisma: 18
Naturally extroverted, with years of education that has taught her multiple forms of etiquette
Comeliness: 18
She was bred to be beautiful
Total: 110
Powers
Zeru-roiyaru – Royal Jelly Technique: The ability to seduce men through excreting a pheromone. This ability is chemically natural and not chakra based; however, she uses chakra to “funnel” it towards her target. This ability does not work on women (even homosexual women) and can be countered if the man does not breathe the air around them (e.g. breathing apparatus, underwater, etc.). This ability can also make men aggressive or animalistic, thus making them uncontrollable. This is considered a major power.
Poison Resistance: Through years of exposure, Hani has developed immunity to most common poisons; does not include venoms. This is considered a major power.
Exceptionally Beautiful: Where most ninja train to strengthen their muscles, Hani was trained in taking care of her body and appearances. She is also the product of “selective breeding”. This is considered a minor power.
Etiquette Training: Hani has been schooled by courtesans, geisha and noble families in the proper etiquette of multiple interactions. She knows how to behave in places like a tea house, all the way up to the Emperor’s castle. This etiquette allows her to blend into most social situations. This is considered a minor power.
Flaws
Exceptionally Weak: Hani has less strength than most normal women, let alone a kunoichi. She will never be able to physically overpower a man.
Also, Hani is unable to take a hit very well. If she were to take a punch to the face from an ordinary man, her head would be spinning. If she were to take a hit from someone of Asuma Sarutobi’s strength, she would be instantly knocked unconscious, if not comatose. If she was punched by Sakura or Tsunade, it would probably kill her out-right.
Hani was not built for combat.
Extreme Phobia: Though it may seem cliché to give a character a phobia, I did give one to her and for good reasons (if I was to explain, then it would give away spoilers). Hani has a paralyzing fear of deep water. Normally she will be frozen and unable to move at first, hyperventilate after a few seconds and then eventually faint from stress. If she is out in the open, she is usually able to help herself; however, when she is in an enclosed environment (say a pool), she will need assistance.
Limited Jutsu Abilities: Though Hani can perform basics like a transformation jutsu and can mold her chakra, she doesn’t know many advanced jutsus.
As you can see, Hani has a lot of strengths and a lot of weaknesses (sometimes I wonder if she is too weak). Even her most powerful ability has conditions that must be met and even then, it could be potentially dangerous.
I’ll add another example, incase you have any more questions:
Jiraiya “Jiri” Uzumaki
Jounin & ANBU - 120 points
Strength: 10
Average for ninjas
Constitution: 18
This is due to his chakra type
Stamina: 18
This is due to his chakra type
Agility: 14
Average for ninjas
Dexterity: 12
Average for ninjas
Intelligence: 11
Average for ninjas
Wisdom: 12
Average for ninjas
Charisma: 14
He has a good “bedside manner”
Comeliness: 12
He’s got purdy hair!
Total: 120
Powers
Light Chakra: Jiri’s chakra type is the rare “Light Chakra” (also called “life” or “heaven”; the opposite is “dark”, “death”, “hell” chakra). It’s extremely rare and usually only one ninja is born every few generations that can use it. He has light chakra due to an extreme experience that occurred when he was in his mother’s womb. If his mother had been anyone else, he wouldn’t have survived the event.
The light chakra purifies and regenerates his body constantly. He doesn’t tan, scar or become ill. He is also able to use his chakra to heal others via medical jutsu. Doing so does not drain him, but it will, for a short period of time, exhaust whomever he performs the healing on.
Though this ability may seem overwhelmingly powerful, it does have a VERY serious drawback. I will not go into details as I don’t want to give away spoilers, but it does involve Jiri’s mental health. This is considered a major power.
Advance Byakugan: This is also due to the event when he was in his mother’s womb. Jiri’s Byakugan is twice as potent as a normal Hyuga’s (main branch or otherwise) and is always activated. Unfortunately, this advanced Byakugan actually “hurts” and overwhelms Jiri and makes it very difficult for him to actually see. He is, in a sense, blinded by sight. He often suffers from headaches and eye strain. This is considered a major power; even though it has a very expensive cost.
Family: Jiri is the son of a Hokage and is a descendant of the Hyuga family. This would be considered two minor extras; however, since both of his major powers come at a large cost, I gave him an extra minor.
Medic: Trained under Sakura, Jiri has learned a great deal in the art of being a medical ninja. He is 2nd in line at the hospital, but since he is still young, Sakura often gives him a lot of the “intern” duties.
Flaws
Light Chakra & Byakugan: See Above
Overly Empathetic: Jiri becomes very upset if he is unable to help those in need and will often become depressed or upset if he is unable to help them. Unlike most medical professionals, Jiri isn’t able to “withdraw” emotionally from his patients.
Socially Awkward: Though Jiri has a fair Charisma score, it applies only to the “bedside manner” he shares with his patients. Outside of the hospital and his friends, he usually struggles to find his words and may even stutter.
Unable to Use Chakra Offensively: Unfortunately for Jiri, his chakra doesn’t discriminate against friend or foe. If he was to use his chakra in an offensive attack (like the Rasengan) he would actually heal his target than hurt them. The same could be said for using the Hyuga fighting style of Gentle Fist.
Light Chakra Only: Jiri’s light chakra doesn’t allow room for any other chakra usage.
Lack of Teachings: Since light chakra is so rare, Jiri has had little teaching in how to best utilize his abilities.
In the end, it’s all about checks and balances. If you give a character something very powerful, you should give them something equally weakening or flawed. If you follow the rules in this tutorial even a little bit, it will help prevent you from creating the “Mary Sues” and “Gary Stues” people often complain about.
Related content
Comments: 391
mongrelmarie In reply to ??? [2009-01-11 22:36:36 +0000 UTC]
OK ... so what does he do when he's out of eyes, limbs and is just a torso? How does he summon these spirits?
Here is another question -- In a fight, what would be Shiro's crux? What could someone do that would completely overpower him?
👍: 0 ⏩: 1
melee-of-mine In reply to mongrelmarie [2009-01-11 23:07:01 +0000 UTC]
Chakra regeneration; he has a lot of chakra, he'll use it to grow back a limb. The drawback is it takes about half a day, and even then, it's useless for about two more hours.
People who are brainless powerhouses; no strategy, but an immense amount of strength and speed (which he lacks). He's used to fighting smart opponents and thus relies on backfiring strategies back onto them, but people who don't use one, or have an incredibly subtle one, then he doesn't really know how to overpower them.
👍: 0 ⏩: 1
mongrelmarie In reply to melee-of-mine [2009-01-11 23:16:34 +0000 UTC]
So, how powerful are these spirits that he summons?
Also, if he can regrow a limb after sacrificing it, does that mean he will grow back anything that is injured -- or only when he loses it for summoning?
👍: 0 ⏩: 1
melee-of-mine In reply to mongrelmarie [2009-01-11 23:26:57 +0000 UTC]
Depends on what he sacrifices. Chakra along with eye would be weakest, leg being strongest and so on. Also once he sacrifices everything, he is normally strapped to his teammates back, and is affectionately (not really) referred to as "dead weight".
Only after summoning---he won't waste chakra for injuries, unless somebody chopped off a limb. He's weird like that.
👍: 0 ⏩: 1
mongrelmarie In reply to melee-of-mine [2009-01-12 00:17:44 +0000 UTC]
OK, what would be the most powerful thing he could summon, the weakest and the middle? It's important to know how strong these spirits are. What are their powers?
Honestly, I think him having the ability to regrow limbs and heal injuries is a bit overpowered. However, I think limiting him to only being able to regenerate those limbs, eyes, etc. if he sacrifices them, is balanced. That's just my my opinion though.
This kind of reminds me of a villain character I'm currently developing named Reibai. He summons kami spirits and instead of using blood to summon them, they take a year off the end of his life. However, he figured out a way to avoid this cost, and instead stores the life force of his victims and uses that as payment.
👍: 0 ⏩: 1
melee-of-mine In reply to mongrelmarie [2009-01-12 02:32:49 +0000 UTC]
Most of them are based off of yokai and, when summoned, have a 'body' of the amount of chakra given to summon them. They have abilities related to the yokai, as one of his favorite summons, the 'Futakuchi-onna'-esque spirit, forcibly takes a varying amount of chakra from Shiro's opponent and devours it. Unfortunately, the amount of chakra from the opponent taken requires roughly x 2.5 given.
D: You are right. But I never ever had him grow back a limb, eye... unless he cut it off himself. And it doesn't affect injuries. In fact, later in the story, when his sensei defects, he is nearly killed by her because she left an open wound that he nearly bled to death from. It only applies when he does it to himself for battle reasons.
BTW Thank you for continuing to help me develop my character!
👍: 0 ⏩: 1
mongrelmarie In reply to melee-of-mine [2009-01-12 02:52:48 +0000 UTC]
OK, here is a big question ... how old is your character and what rank is he?
Also, it takes a real special person to cut off a limb or cut out an eye -- and not to mention bleed to death. That's something to think about, if you haven't already.
I hope you know I'm not trying to burn down your ideas, but sometimes hashing things out like this is the best idea and in the end, may also help you come up with even better ideas.
No problem. I love OC's, so talking about them is a lot of fun for me and I'm happy to help others develop well balanced and unique characters. And don't worry about Shiro being similar to Jiri. I think he is still fairly unique.
👍: 0 ⏩: 1
melee-of-mine In reply to mongrelmarie [2009-01-12 03:20:05 +0000 UTC]
I'm pretty sure he's 1 or 2 years older than the main characters at any given time, and is (currently) a Chuunin.
Yeah, I thought about that. Well, he's not a special snowflake when it comes to power--- his teammates are equal in power to him. Sometimes I just sit back and think "How does he not bleed to death?" I NEED TO THINK OF A GOOD REASON!
I'm 100% fine with it! I worship anyone giving decent constructive crit!
👍: 0 ⏩: 1
mongrelmarie In reply to melee-of-mine [2009-01-12 20:20:53 +0000 UTC]
How about these for ideas ... when he sacrifices a limb, he doesn't have to cut it off, instead it "dies" or becomes useless -- like Orochimaru when his arms were sealed by Sarutobi. Or, you could develop his outfit to accommodate belt "tournakits". That way, when he has to cut off a limb, he can cinch the belt to keep from bleeding to death.
So far, he doesn't seem too overpowered -- unless you give him the ability to heal all wounds, then that's a bit much when coupled with the ability to summon powerful spirits. Jiri, for instance, can heal/regenerate his body and the wounds of his friends, but he is unable to use chakra offensively -- which is a huge thing (and there are other negative side effects).
Plus, tying his bloodline ability into him being able to summon spirits AND regenerate his limbs when sacrificing, sounds like a good combo. Otherwise, it sounds like he has the ability to regenerate and the spirit summoning was just a secondary thing he picked up.
Let me know if you have any other questions.
👍: 0 ⏩: 0
Ellistriel In reply to ??? [2009-01-04 00:22:10 +0000 UTC]
Wow, I normaly try to use the form from the databooks, but this little guide... I love it ^^ D&D language (L)
I really get it and I think is really well done (I was waiting for something like star wars that get its D&D version, but this is exactly what I was waiting xD)
Good work ^^
👍: 0 ⏩: 1
mongrelmarie In reply to Ellistriel [2009-01-04 01:54:40 +0000 UTC]
Thank you very much!
I hope it comes in handy for you.
👍: 0 ⏩: 1
Ellistriel In reply to mongrelmarie [2009-01-07 22:15:00 +0000 UTC]
Helps a lot ^^
Now I can control my OC even better (More power exams to pass before they see the light xD)
I kind of like that you divide the dexterity and agility and the constitution and stamina (Some people can be very agile by they never hit annything thats 1 meter of their faces xD)
Your character seems pretty interesting, not a combat type ^^ (More like I think Ino would be)
Have you make Hani stats with the databooks format?
Ninjutsu-Taijutsu-Genjutsu-Inteligence-Power-Speed-Stamina-seal knowledge.
The fact that is a non combat typy doesn't have to make her a "Weal" Character, Shikamaru's stats were high compare to the rest (Excepto for neji and Sasuke) and mostly because of his inteligence xD
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mongrelmarie In reply to Ellistriel [2009-01-07 22:44:10 +0000 UTC]
Thank you. Glad you like it.
I use to play old school D&D and they split up dexterity/agility and stamina/constitution. It always made sense to me to separate those abilities.
Hani is definitely not a combat type, but that doesn't seem too far from the norm in Naruto for girls (e.g. Ino and Karin). But I don't let that stop her form doing other things really well. I think measuring a ninja character solely on how strong their fists are really limits you on character creativity options. A quote from my fanfiction that is the motto of Hani's clan is: "A clenched fist brings fear; but a soft touch brings devotion." One of the most dangerous enemies of men are femme fatales -- like sleeping with a viper under your pillow.
I'm actually working on a datasheet for Hani right now. It will have her stat charts and other character info.
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ume-cha In reply to ??? [2008-12-27 18:54:02 +0000 UTC]
I might use this. I usually don't create fan characters, but it'd be useful for other things too. Thanks for making this, though. I skim-read through the whole thing and thought it was nifty.
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mongrelmarie In reply to ume-cha [2008-12-27 22:40:30 +0000 UTC]
Thanks! The d20 system is pretty helpful when coming up with original characters. This can be modified for pretty much any manga/game theme. Feel free to use it!
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matskiuchiha In reply to ??? [2008-12-13 00:05:23 +0000 UTC]
being a very left-brained person having things laid out in numbers really helped me this helped me improve on one of my characters currently in development. Speaking of which, if a character had like a really sad past (mine's an uchiha,and its a long story about how she survived ^_^; ) however she has quite a few flaws i.e. being shy, childish, and other things like that, and rarely usess the sharingan. well ANYWHO XD if an OC had a tragic past, would it be better to lower their score below normal, or not really??
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mongrelmarie In reply to matskiuchiha [2008-12-13 02:05:15 +0000 UTC]
I'm glad it's helped you.
If the character has a tragic past that has caused repercussions later on, then that can be considered a flaw for your character. But not necessarily lower their overall ability scores.
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Kit-chii In reply to ??? [2008-12-04 21:28:07 +0000 UTC]
Wonderful guide!
If Naruto was ever made into d20, I would hope it would be like this. ;D
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mongrelmarie In reply to Kit-chii [2008-12-04 22:36:37 +0000 UTC]
Thank you!
I played a lot of D&D in my time. The d20 system makes character creation soooo much easier.
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aisha-sama In reply to ??? [2008-12-03 02:21:21 +0000 UTC]
This is awesome! This'll definatly help me develope my OCs! ^w^
By the way... What do you think Neji's stats would be? And is it OK to have three major and two minor?
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mongrelmarie In reply to aisha-sama [2008-12-04 10:30:49 +0000 UTC]
Hmmm, Neji's Stats ....
Strength: 10
Constitution: 15
Stamina: 15
Agility: 16
Dexterity: 15
Intelligence: 9
Wisdom: 9
Charisma: 8
Comeliness: 13
That's my best guess.
As for 3 major powers and 2 minors ... how old is your character and what are their flaws?
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aisha-sama In reply to mongrelmarie [2008-12-04 21:36:42 +0000 UTC]
She's 16...
Her flaws are:
Prosthetic Limbs: Her arm and leg are prosthetic limbs, so if they were to be destroyed, then she wouldn't be able to fight.
Phobia: She has a fear of being alone (Autophobia, Monophobia) and has a slight fear of confined spaces (Claustraphobia).
Sweets and Junlfood Problem: She refuses to give the last of any kind of sweets (Kinda like Chouji acts about the last potatoe chip). Whenever she is upset, she will eat an enormous amount of sweets and junkfood.
Lack of Confidence in Appearance: Because her most of her face was burnt (as well as her arm) and she has prosthetic limbs, she has lack of confidence in her appearance. She uses a Transformation Jutsu similar to Tsunade's and it covers up her burns and prosthetic limbs and makes her look normal.
Thats it... If you want me to go into more detail, tell me...
Do you think its weird that my character has prosthetic limbs...? My friends do... Hehe...
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mongrelmarie In reply to aisha-sama [2008-12-04 22:35:27 +0000 UTC]
OK, before I comment on her flaws ... what are her powers?
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aisha-sama In reply to mongrelmarie [2008-12-05 00:18:02 +0000 UTC]
Her powers are:
Byakugan (no explaination needed)
Prosthetic Limbs: Her prosthetic limbs were made especially for her. They have special features, like secret compartments (for poisons, paper bombs, etc.). Her arm can transform into different weapons (sword, gun, cannon, etc.). It is also a flaw because if it is destroyed, she is completely vulnerable and immobilized.
Lightning Chakra: She has both water and lightning chakra.
Family: She is a decendent of the Hyuuga family.
Art Skills: She's a talented artist... Does that even count?
Thats what they are...
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mongrelmarie In reply to aisha-sama [2008-12-05 00:24:25 +0000 UTC]
OK, I'm moving our conversation to my forums: [link]
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ScarletNaruto In reply to ??? [2008-11-25 16:32:47 +0000 UTC]
Overall, what would you say is a normal score for an OC?
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mongrelmarie In reply to ScarletNaruto [2008-11-25 18:22:15 +0000 UTC]
Well, that really depends. The average is between 10-12 for most abilities. So as long as you don't have a total score of more than 110 points.
The older your OC is -- as in, from when you first developed them and their story, then you can raise that score total. For instance, the score for Naruto in Chapter 1 may have been 75 points, but he's up to 110+ now from all of the development.
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ScarletNaruto In reply to mongrelmarie [2008-11-25 18:40:59 +0000 UTC]
So an overall score of 89 would be pretty good for a 26/27 year old jonin.
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mongrelmarie In reply to ScarletNaruto [2008-11-25 21:36:07 +0000 UTC]
That seems a little low -- does your OC have an illness or weakness?
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ScarletNaruto In reply to mongrelmarie [2008-11-25 23:26:37 +0000 UTC]
No, but here is her scores
Strength: 6
Constitution: 9
Stamina: 14
Agility: 16
Dexterity: 9
Intelligence: 9
Wisdom: 8
Charisma: 9
Comeliness: 9
Do you think I should raise any of them?
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mongrelmarie In reply to ScarletNaruto [2008-11-25 23:37:21 +0000 UTC]
You could try putting Constitution, Dexterity, Intelligence, Charisma and Comeliness up to 10.
But you don't have to have a total of 110 -- that's more to keep people from making their characters too powerful.
What are her powers and flaws?
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ScarletNaruto In reply to mongrelmarie [2008-11-26 02:34:06 +0000 UTC]
Powers
Jutsu: She can use a jutsu very similar too the Inuzaka Beast Mimicry (since her clan had broken away from the Inuzaka’s) which increases her strength, stamina, agility, and speed.
Summoning: She can summon a wolf that can speak in human tongue that’s large enough for her to ‘ride’ on.
Skill: She’s very good at torturing mentally, emotionally, and physically; though she tends to like torturing physically then any other.
Training: Her mother was a sand ninja that was a puppet master so she tried to teach Rika (my OC’s name) the art of puppetry. Although she needs wire or string attached to the kunai and her hands, Rika can use a technique to control the kunai to go anywhere she wants with a flick of her wrist in that direction. She also picked up her agility from the training because her mother, in a desperate attempt to get Rika to learn, would control her using Chakra strings saying it was a way to ‘become one with the puppet’. But in the end Rika was never meant to be a puppet master and gave it up to learn her father’s techniques.
Flaws
Sadistic Nature: (I’m not entirely sure it would be a fault.) She tends to ward off potential friends because of it.
Stupidity and Insecurity: Rika was teased about being dumb and was usually called a “dumb blonde” (which led to her dying her hair) when she was a kid. So she usually feels very out of place around her fellow ninjas and gets nervous of saying something stupid; mostly because it’s true and she really is stupid at most times.
Jealousy: She gets jealous when someone ‘beats her at her own game’ Ex. Ibiki becoming head of torture and interrogation corps unit, someone being more flexible then her, etc.
Healing Problems: Her body takes longer to heal then most and her bones are weaker, especially her rib bones. (I haven’t come up with a reason yet, maybe I will give her some sort of disease.)
I'm not sure if you wanted all of that
I didn't put all of her flaws because she is still in development but those are the main ones.
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mongrelmarie In reply to ScarletNaruto [2008-11-26 02:48:31 +0000 UTC]
OK, think about trying this:
Strength: 10
Since she uses an attack similar to Beast Mimicry, then it would be good for her to have more strength.
Dexterity: 15-16
Since she was trained by a puppet user, her dexterity would have to be pretty high, even if she has to use wires (Tenten uses wires too and she would have a very high dexterity score).
You might want to think of giving her more intelligence too -- especially if she is an interrogation specialist. Remember: This is a measure of one’s problem-solving ability, recall (memory) and deductive reasoning. Basically, Intelligence measures how well your character calculates and how much information they can store. If you character just makes bad decisions, that doesn't necessarily make her unintelligent, but more lacking in wisdom. So a 26 year old Jounin with a Wisdom score of 8 would definitely categorize her as a "dumb blonde".
I would also suggest you move your 9s up to 10s since you have the room. It wouldn't make that much of a difference on the overall scale of things, and it still leaves room for your character to grow.
Maybe your OC doesn't have a full 110 point profile, but after a few fanfics and fanart, she'll develop more.
Let me know if you have any other questions.
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ScarletNaruto In reply to mongrelmarie [2008-11-26 02:56:16 +0000 UTC]
Thanks, ^^ this helped a bunch.
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darkmangachick In reply to ??? [2008-11-12 04:34:45 +0000 UTC]
oooOOOooo...
thank you for the ideas ^^
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dragonchickaya In reply to ??? [2008-11-06 22:16:45 +0000 UTC]
Wow this is great! May I use the format you used for my OCs as well?
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mongrelmarie In reply to dragonchickaya [2008-11-06 23:05:48 +0000 UTC]
You are more than welcome to.
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mongrelmarie In reply to Renea [2008-10-26 19:30:04 +0000 UTC]
Thank you!
I hope it's helpful.
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Renea In reply to mongrelmarie [2008-10-26 20:45:05 +0000 UTC]
I'll be sure to keep it in mind when making character profiles <3 and I adore your Icon! Much love for Gaiiiiii~ <333
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Inner-Kunoichi In reply to ??? [2008-10-21 19:51:46 +0000 UTC]
It will help all OC's creators so much!...Thanks
But if isn't to much trouble, can you re-upload a version without spoilers?
Because of some of us who only watch the anime....
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Rika24 In reply to ??? [2008-10-19 22:28:22 +0000 UTC]
thanks for this, it'll help me out with my naruto oc's. btw, how would you rate kakashi and maybe toshi (i know she's jen's but just curious what you'd say about her)
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mongrelmarie In reply to Rika24 [2008-10-20 00:54:39 +0000 UTC]
Kakashi's stats ...
Strength: 12
Constitution: 16
Stamina: 16, 12 when using the Sharingan
Agility: 14
Dexterity: 12, 17-18 when using the Sharingan
Intelligence: 15-16
Wisdom: 12
Charisma: 12-13
Comeliness: 10 (Hard to say, since he wears a mask)
You'll have to ask Jen to do Toshi's stat scores. ^^
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Harusameiro In reply to ??? [2008-09-02 02:59:37 +0000 UTC]
This helps so much! Especially since it's Naruto Oc-specific.
I've been too scared to create many Naruto OC's, because of my fear of creating an unblanced character, but this looks like a really good system. Your OC's, anyway, sound REALLY cool.
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mongrelmarie In reply to Harusameiro [2008-09-02 14:52:28 +0000 UTC]
Thank you! I hope it becomes a helpful tool for you in creating your OCs.
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PinkPower2 In reply to ??? [2008-08-24 02:45:30 +0000 UTC]
Awesome! This will definitely help me to create any future Naruto OC's. Thanks mongrels, this is helpful!
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