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Published: 2010-08-12 14:45:44 +0000 UTC; Views: 16651; Favourites: 341; Downloads: 236
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Description
Finally I stop being lazy and actually get around to finalising his design.This isn't actually the final sprite though. I've still got to add some things. Namely shine and polish. I'll upate that when I do. Colours aren't final either and may be subject to change (clean palletes are so, so useful.)
As you can see, he's got a more armored, firm design compared to Ginnigan. Pyre is a 'warrior-type (W-type) android, meaning that unlike the peaceful 'new types (N-type)' who are built for upholding the established utopian society, he is naturally drawn to conflict and has difficulty keeping his fighting impulses supressed. Pyre is still young and inexperienced, but after having grown up with some difficulty in a society geared more increasingly towards peace, he eagerly joins the rebellion in hope of seeing a new world where his kind are given a purpose and freed from the current system that keeps W-type models under severe lock and key.
Like most of his kind, he is bitter towards the N-types and considers W-types to be superior in all regards. His manner of thinking is very straightforward and simple and he views the world in black and white, completely the opposite of Ginnigan. Pyre has convinced himself that the rebellion is fighting for the greater good, giving him a purpose and allowing him to use his talents as a warrior to free Utopia from the opressive big brother society. Like the fire he weilds, he is strong-willed, destructive and a danger to friend, foe or neutral when his mind is set on a single goal.
Despite this, Pyre isn't a dark hearted person. He believes that everyone will be happier in a world freed from restriction of authority, and refuses to see any bad in the rebellion's intentions. Beneath the selfish desire to be a hero, he fights for what he feels is right. He idolises the rebel leader and fights using a similar, if somewhat less refined style. He tries to compensate for his lack of finesse with brute strength, something he has in spades. He isn't too good at solving problems and his morals are kind of flexible...but his heart's in the right place.
Pyre is a loud and obnoxious combatant who treats battle as though it were a game. As a typcal W-type he gets a rush from fighting and cares little for his own safety or that of those around him when he gets into the flow of things. He is a skilled fire twirler who weilds a double-ended flame stick like a spear. His stance makes it hard for him to attack quickly, but his wild swings pack a real punch. The real secret to his strength is the flammable oils he can spray from various weapon compartments built into his body. Once he covers the opponent with this, his firey strikes will cause violent combustion, allowing him to deal additional damage and lock the opponent into defense. This makes him a momentum based attacker who punishes the opponent hard for not avoiding his strikes. Even blocking can be a bad idea, as his flames allow him to trap guarding opponents in stun and deal a lot of guard bar damage with his crushing strings.
After his initial battle with Ginnigan, Pyre felt something strange when fighting him, a sensation that kept him coming back for more. Compared to many other combatants, Pyre feels alive when facing off against Ginnigan, and admits that he's the only N-type he's ever seen who is worthy of admiration (but is Ginnigan truly an N-type?)
Other rivals for Pyre include Yawn - who he frequently bullies - and anyone from the Holy Forces. He is one of the main characters in Exetype's storyline.
--notes--
When creating Pyre, I not only wanted a character who could play the opposite to Ginnigan, but also one who might represent the opposing argument in Exetype's represented theme. As an authoritarian myself, I notice a lot of argument between conservative people and those who prefer to live for the moment, and it's fascinating to try to view this argument from both sides. While Ginnigan is supposed to be a character who can stand in the middle and present and unbiassed view, Pyre is the more extreme end of the scale, towards the view of ultimate freedom as happiness. (And I'm sure you can all guess what Yawn is meant to represent then.) So technically he's not Ginnigan's opposite, he's Yawn's opposite. However, his method of thinking is more opposite to Ginnigan, while his values mirror those of Yawn. Even though I don't agree with people like Pyre personally, I want to try to represent a character like him. I'll try not to be biassed when it comes to the writing.
Pyre is a red panda, and his power source is heat/burning fuel. His legend counterpart is the Red Boy from Journey to the West.
edit: fixed some minor anatomy stuff. Made his arms a bit thicker and adjusted his knees.
Related content
Comments: 67
Ryanide In reply to ??? [2010-08-12 16:53:23 +0000 UTC]
Nono, that's the kind of thinking I want to encourage with the storyline in this game. Heck, Ginnigan is a deep thinking sort who views everything from the eyes of others before making a decision, which is my idea of an ideal protagonist.
One thing I wanted to push here is that while you can have a utopian society either through ultimate freedom/anarchy or strict policing and law, regardless of how perfect the system is, it will still be unpleasant for different kinds of people. Those who like authority will feel uncomfortable with too much freedom. Those who like liberty don't like being told what to do. What I'm trying to explore here is the concept of a balanced middle ground. A 'bridge' between opposites. I have always been fascinated by the concept of looking at something from the perspective of others, trying to think of all the different posibilities that come from a conflict, not just in the overall scheme of things, but for each individual person. Everybody has a story, and everyone has something they believe in, whether they're right or wrong.
Personally I'm not going to try to make any one of the two factions 'right' in a perfect sense. If the rebels win, the New-Types suffer. If the Holy Force wins, the Warrior-Types suffer. So what can be done about it? This is the theme of the story and each character has their own side of the story to tell.
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LazarCotoron In reply to Ryanide [2010-08-12 18:27:59 +0000 UTC]
You're good, no worries. I was just hoping you didn't think I went too far there.
Actually, that's what I like about this. And you're entirely correct, even to the point of crossing into the territory covered by Don Henley's song "Garden of Allah" to some extent. That idea that there's not really any winners or losers-just exploits and the exploited. In a very real sense, this shows our generations post-modern sensibilities. We no longer believe in a "right" side, but simply different possibilities as people struggle to bring about their versions of the same thing.
I like your Two Heroes because it's an old style of story in which good is good and bad is evil. I like this because it's the newer sort of story, where everyone has a valid point and technically, no one is right or wrong. They simply are, and as they are points of views and beliefs, it becomes a choice about if they are worth fighting for.
Lately I've been interested in exploring the concept of "worth fighting for." It's lead to a lot of interesting places, and I'm happy to see the artist I met so long ago is thinking about similar things.
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Coyote-Squadron [2010-08-12 16:07:35 +0000 UTC]
I cant wait to play this game! I will have it, even if I have to walk to Australia to get it. Lol
👍: 0 ⏩: 1
Ryanide In reply to Coyote-Squadron [2010-08-12 16:08:18 +0000 UTC]
Actually as a doujin it'll most likely get a japanese translation if possible, but I'll be sure to allow for an international download when it's done.
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Saburo [2010-08-12 15:57:41 +0000 UTC]
Dude he looks awesome! even without the finishing touches like the shine! Great job!
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En-Viious [2010-08-12 15:19:57 +0000 UTC]
This looks really good! ^___^
Nice badass expression
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TheLupineOne [2010-08-12 15:12:55 +0000 UTC]
Consider myself interested! Given your Flash and Pixel SKILLS, this is going to be a battle to remember.
So, what features will this Fighting Game have? It looks likes we've got a Guard Gauge... what about Hyper Combo Gague? Tag-team? Combo Counter? (All together now... 86-HIT 55.145 BILLION DAMAGE TATSUNICAL! ) Complicated Plot? Knowing you, there'll be awesome music. Can it beat this Character Select ? Or, of course, this ?
And will there be an over-the-top announcer? How will he/she introduce the start of the round?
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Ryanide In reply to TheLupineOne [2010-08-12 15:50:37 +0000 UTC]
There's no guard guage per se. This game has a strong focus on blocking and guard crush. Hitting the opponent with an airtight blockstring will actually bring up a separate combo counter that will show you the number of chained hits along with your opponent's guard HP remaining. Reduce their guard HP to 0 and they'll be crushed. But of course, the opponent has various ways they can interrupt your offense. But it's always at a cost.
There is your standard meter bar and also a 'stamina' guage at the bottom of the screen. Stamina is used to perform various defensive and offensive manuevers. Things like push block, Core attacks (more on them later) and recovery tequniques all use up stamina. In addition, the opponent can reduce stamina by landing hits. It recovers over time, but if your stamina reaches 0, you're put into a very vulnerable state while it recharges. During this time you can't use any stamina-draining moves at all. That means no pushblock. No ground tech or roll, and no breaking throws. Lasts for about 7 seconds, but this is time to punish your opponent for being careless with their stamina.
Core attacks are universal special moves done with the D button. Each character has 4 and they are all invincible vs certain properties. For example Forward + D is a move that dashes through projectiles. Standing + D will usually evade high attacks and counter. These use up stamina to perform, and are necessary for getting out of tight strings and punishing predictable opponents. They can also be cancelled after the invincible portion of the move, making them good for fakeouts and mobility. The attacks are all different but they generally serve the same purpose for each character.
There's no tag team - 1 vs 1 only. There is no Hyper combo (like SF4) but you can do level 1 and 3 super moves (like TvC). There is a combo counter and a guard string counter but it won't be silly over the top like TvC, lol. As for an announcer I'm not yet sure. Probably something fun without being annoying is what I should aim for.
Basically I'm taking cues from games like Melty Blood and BlazBlue. There's no parry system but Core attacks are to be used defensively for a similar purpose. My design philosophy is to make sure that players will have defensive options as long as they manage their stamina. if the stamina bar breaks? Well then you are free to set up for many nasty strategies on your opponent. As long a certain conditions are fulfilled, every character is capable of some real mean tricks. It's all about getting your opponent into that disadvantageous state first.
There are other key systems, but I won't talk about them yet. That's a secret for when the game goes alpha.
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TheLupineOne In reply to Ryanide [2010-08-12 16:32:22 +0000 UTC]
Can't wait. I don't play much Fighting Games. I have a few rounds of TvC at University's Mario Kart Society every Wednesday, but there's always one student who always works up a 10-WIN streak. Once someone brought in an XBOX360 with MvC2 (I wanna take you for a ride!), and I think I started a Servbot craze. As for Street Fighter IV, I was confused about having two gagues, but I've just checked up about them. With Street Fighter, my main was Dhalsim... until the University Tournament, when I discovered that Stretchy Arms do not make for a good character. But still, YOGA FLAME!
Super Smash Bros. on the other hand... Masahiro Sakurai's way of livening things up makes for my favourite fighter. I main King DeDeDe, Bowser, and Wolf!
You've got some very interesting concepts here. I don't think I've ever known a Fighter with so much focus on Guard Crush, and the Core concept strikes me as a cross between SSB's Specials and BlazBlue's Drives. This is definitely one to watch. I'm just crossing my fingers for mindblowing over-the-top finishers!
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Ryanide In reply to TheLupineOne [2010-08-12 16:37:42 +0000 UTC]
I'm not so fond of SSBB anymore. Competitively it's lacking (though that's not to say it isn't incredibly fun, because it is). It's not exactly what I'd classify as a traditional fighter though. I mained Lucario when I played though. Such a balanced character and one of the only characters in the game who has 'true' combos. (if you can even call it that)
And yeah, you can consider the Core skills to be similar to drives, except they serve definite functions in evasion and mobility. None of them are full-body invincible like a Ryu uppercut though. So knowing when and where to use them or whether to cancel them or go through with the attack is vital. They're also important linking moves, so many characters will use them to extend natural combos.
I'm also looking into ways to make blocking and defense more fun for the defending player.
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megafighterx In reply to ??? [2010-08-12 15:10:03 +0000 UTC]
awesome design, and I love the character background.
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Lynxclaw In reply to ??? [2010-08-12 14:47:55 +0000 UTC]
Oooh cool! Another one, and this time it's a red panda! Can't wait to see more of this, great job.
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