HOME | DD
Published: 2013-10-25 18:44:57 +0000 UTC; Views: 267757; Favourites: 603; Downloads: 0
Redirect to original
Description
body div#devskin0 hr { }
The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.
Here is that (lengthy) thread: www.daz3d.com/forums/viewthrea…
First of all, however: there are two ways to recreate a character. There is the easy way, which is not redistributable, and the hard way, which is. We'll discuss the easy way first. I'm sorry, but I can't do anything for those of you who absolutely can't learn from text. This is what I have time for right now.
---
PART 1: CREATE A SINGLE DIAL
Load Genesis 1. Dial in your character morph. There cannot be anything in the scene except the single figure while we do this. No hair, no clothes, no props. Or if they are there, you must hide them by clicking the eye next to them in the Scene tab.
Go to Parameters-General-Mesh Resolution. You should always have a Parameters tab. If you don't, you aren't ready for this tutorial because you are still stuck in the mental mode of only using clicky presets. I still like you, because you're going to be giving me and my fellow PA's a lot of your money at some point, but you sure don't have to. You can create the tab in Windows--Panes (tabs)--Parameters.
Set Mesh Resolution to Base and Subdivision Level to 0.
Set the scale of Genesis to 100% for this first try.
File--export--wavefront obj. Export to a folder you will use for your transferred morphs. Mine is in my Blender files G2 directory and is called Transferred Morphs.
Delete Genesis and reload from the library to get an unmorphed figure.
Now start the Morph Loader Pro. Its icon looks like a flexing arm with a P on it. Click on the button that says "Choose Morph Files." Navigate to your obj and select it. It should appear as NameYouChose.obj with options under it that you can click to expand.
Next, create a NEW property group. You must do this by right-clicking on the words "Morphs/Morph Loader" and choosing "create" AFTER you load the obj file into Morph Loader Pro. I suggest Actor/Female (or Universal or, at a future point, Male)/G1/MyCharacters or the like. This will save you a lot of trouble later.
Click Accept.
Navigate to the property group you put your morph in and dial it to 100% to check that it works. This probably cannot be redistributed because it probably contains other people's commercial morphs incorporated into one, but you can definitely use it as a shortcut for your own rendering.
File--Support Assets--Morph Asset. The Vendor Name and Product Name tell DS where to save the morph under data/DAZ 3D/Genesis/Base/Morphs. For e.g., if the Vendor name is Bob and the Product is BobsMorph, it will be saved to data/DAZ 3D/Genesis/Base/Morphs/Bob/Bobsmorph. Expand the properties under Genesis below that and check just your morph. Having put it in its own properties group makes it much easier to find here.
Now delete Genesis 1 and reload from library.
PART 2: TRANSFER TO G2 AND ADJUST (WITH NOTES FOR G3 and G8)
Now it's time to load Genesis 2 as well.
Go to Genesis 1 and find your new morph, or the morphs you want to transfer, in the Parameters tab. Right-click and choose "Favorites" and "Add Selected Properties to Favorites." This will tell Transfer Utility which morphs to transfer so you don't have to wait while it processes all 500 or whatever of the G1 morphs.
Start Transfer Utility. Use G1 as the SOURCE and G2 as the TARGET.
If converting from Genesis 2 to Genesis 3, under the Target dropdown choose "Clone" and "Genesis 2" either Male or Female depending which you are converting from. Leave the left dropdown blank. If converting from Genesis 3 to Genesis 8, pose Genesis 3's arms at 45 degrees down and legs at 6 degrees out, and use "Current" rather than a clone. This helps prevent wrist distortion.
Now when you start Transfer Utility, uncheck everything but the "Morph Targets" option. You need to have the "Show Options" button checked to expand that part of TU. Make sure you also uncheck "Fit To Source Figure!"
When you click on Morph Targets to highlight it, on the Extended Options panel to the right, you have new options. Uncheck "From Projection Template" and "Override Existing" and then click on the dropdown.
2019 UPDATE:
You can remove eye and fingertip distortion on most morphs by raising the distance tolerance under Projection Options to 0.06. The bigger the eye of the morph, the bigger the distance tolerance needs to be; if you get a weird wrinkle distortion in the cheek area you have made it too big. It can be a good idea to do a separate pass with the larger head morph to fine-tune the needed tolerance. This is so effective that it basically negates the need for the "transfer eyeballs sideways" fix, so I've deleted that section of the tutorial.
Now you have these options:
None
Favorites
Favorites and Sub-Components
Shaping And Pose
All
If you choose "Favorites," then TU will only transfer those morphs that you marked as Favorites in the previous step. This gives you an easy way to transfer only one or two morphs in a figure with many. No more waiting fifteen minutes for all of Genesis' morphs to go over when you only need a few!
Accept. This will take a moment to run as morphs are transferred. When that is done you can delete G1 from the scene.
Now go to the property group you created on G2F and dial in your morph to 100%. Most morphs work pretty well, but you will have to adjust the bones to fit the morph properly with bigger or more stylized morphs. Here's how.
Start the bone tool. Its icon looks like a bone with a bandaid across it, and it causes all of the figure's bones to appear. Depending on how much your morph changes the figure's shape, the bones may not line up with the mesh, which means they won't be posed properly.
Right-click in the viewport and choose edit--adjust rigging to shape. Check all three boxes including Orientation at the bottom, and click Accept. Now the bones are adjusted to fit the new shape. We need to freeze the ERC so that the adjustment "sticks" to this morph.
Go to the Property Hierarchy. In the new version of DS this is instantaneous. In the top search box, type the name of the new morph to find it easily. Expand the "Parameters" entry to see it. Now you can right-click on just that morph and choose "ERC Freeze." When the box pops up, just click Accept. Again, very fast.
Now go back to the Parameters tab and dial your morph to 0 and back a few times to see the skeleton adjusting with it. Good. Now set it to 0.
Now file--save as--support assets--morph asset again. Check just your new morph and click Accept after you have entered a Vendor name and product name to choose where DS will save the morph under data/daz 3d/genesis 2/female/morphs/base.
Delete G2F and reload from the library. Only the one you saved to library before you deleted her is retained, and you now have a nice neat dial for your character.
You can save several characters by checking multiple morphs while saving, provided you don't mind they all get put in the same Vendor Name/Product Name folder in data/daz 3d/genesis 2/base/morphs. I don't recommend just checking everything because some morphs won't transfer as well (male ones to the female and vice versa, especially).
PART 3: THE HARD WAY (REDISTRIBUTABLE)
In order to do this, you need to:
1. Apply your dialed character to G1. Write down each and every morph you used and its dial value.
2. Delete and reload to get an unmorphed G1.
3. Load the G2 figure.
4. Use Transfer Utility to transfer all morphs again.
5. Delete G1.
6. Adjust the bones and freeze the ERC on each component dial morph separately. This is why you wrote it down.
7. Will all the morph dials zeroed, file--save as--support assets--morph assets. Now check just the component morphs of your full dial after you put in the Vendor Name and Product Name. Click Accept.
8. Delete and reload.
9. Redial your character onto G2F from component morphs.
10. Navigate to the People--Genesis 2 Female--Characters folder in your Content Library. Right-click and choose Create Subfolder. Name it after your character.
11. In this folder, click the little plus sign at the bottom of the Content Library screen. Choose Shaping Preset. Click Accept.
Now you've created a dialed preset from transferred morphs. This can be redistributed, but it will only work for people who have also transferred those same morphs, of course.
Related content
Comments: 385
SickleYield In reply to ??? [2013-11-19 18:07:12 +0000 UTC]
When you export it you have to make sure the figure is set at Base resolution and no subdivisions in Parameters. I should add that to the tutorial if it's not there.
👍: 0 ⏩: 1
Mavrosh In reply to SickleYield [2013-11-19 18:40:12 +0000 UTC]
It is there and I did. Your tutorial is wonderful, maybe it is just me being to stupid with english or whatever. I am not giving up yet. It might be that tomorrow I try it again and all the sudden it is all clear for me.
Thank you for your effort!
👍: 0 ⏩: 1
SickleYield In reply to Mavrosh [2013-11-19 20:54:47 +0000 UTC]
But you're still getting the "geometry does not match" error message?
👍: 0 ⏩: 1
Mavrosh In reply to SickleYield [2013-11-19 21:02:36 +0000 UTC]
Yes, unfortunately I am. I assume that my morph is too "heavy" maybe?
👍: 0 ⏩: 1
SickleYield In reply to Mavrosh [2013-11-19 21:05:21 +0000 UTC]
I'm not sure what you mean, but the shape of the morph itself does not matter at all. All that matters is the face/vert order. Did you make sure there are no other hairs or clothes in the scene with the body? If there are it will export them too and mess things up.
I expanded the section to try to make it make more sense. Does this help?
Now start the Morph Loader Pro. Its icon looks like a flexing arm with a P on it. Click on the button that says "Choose Morph Files." Navigate to your obj and select it. It should appear as NameYouChose.obj with options under it that you can click to expand.
Next, create a NEW property group. You must do this by right-clicking on the words "Morphs/Morph Loader" and choosing "create" AFTER you load the obj file into Morph Loader Pro. I suggest Actor/Female (or Universal or, at a future point, Male)/G1/MyCharacters or the like. This will save you a lot of trouble later. Now click Accept.
👍: 0 ⏩: 1
Mavrosh In reply to SickleYield [2013-11-19 21:07:16 +0000 UTC]
Yes, this makes a lot more sense for people like me who are total noobs with those kind of things! Thank you so much!
Also.... yes, there has been other stuff in the scene, yes. It was not visible but it was still there. I shall give it another try then. Thank you so much!
👍: 0 ⏩: 0
Cypherfox In reply to ??? [2013-11-14 03:08:00 +0000 UTC]
Ah; unfortunately I left it there when doing the conversion. It ended up in Morphs/Morph Loader. I did the transfer (I missed the part about deleting and reloading Genesis, so that might have been bad), and it looked terrible on G2F. It was GenX'ed in the first place, so I didn't figure it'd work out, although another figure (also GenX'ed) which apparently also landed on 'Morphs' in Genesis also got transferred, Atlas (a very male character). Interestingly, dialing Atlas on G2F actually made the head look like the Atlas character. Dialing my morph, however, did...not look right. The breasts went all wonky, and the face didn't work at all.
I suppose I shall patiently await a Gen2X or whatever...
👍: 0 ⏩: 1
Cypherfox In reply to Cypherfox [2013-11-14 03:14:19 +0000 UTC]
Oh crud! That transferred over a TON of morphs to G2F from Genesis... Like...all of them. O_O! I think...I may need to figure out how to clean that up.
👍: 0 ⏩: 0
Lyoness1 In reply to ??? [2013-11-13 05:03:04 +0000 UTC]
how did I miss out on this?? yeesh. I need to just pull up your page and not whine in the chatroom!!
👍: 0 ⏩: 1
SickleYield In reply to Lyoness1 [2013-11-13 05:42:44 +0000 UTC]
Slosh has done some detailed videos on this specific process, too, if you drop him a PM he'll give you links.
👍: 0 ⏩: 1
Lyoness1 In reply to SickleYield [2013-11-13 06:37:38 +0000 UTC]
wonderful. thanks for letting me know
👍: 0 ⏩: 0
Telperion-Studio In reply to ??? [2013-11-08 03:28:23 +0000 UTC]
Hi sickle!
It's me again.
Sorry to ask more questions, but I'm not very brave. I only want to transfer certain morphs, specifically these:Genesis Head Morph Resource Kit 1, 2,3, genesis (Female) body morph kit and i13 Amazing Lips..It's all what i need. (I already have the DieTrying's 182 Morphs thanks to you
)
I'm experiencing right now gen2 and would love to have the options of these morphs. (My characters will not be 100% the same, but no problem).
Sorry if it's a stupid question, but can i just use the Transfer Utility to transfer the morphs, similar to what is done with genx? Or I'll have to do all these steps you explained in the tutorial?
And my daz version is 4.6.0.18. I didn't know that there is a new version.
👍: 0 ⏩: 1
SickleYield In reply to Telperion-Studio [2013-11-08 03:41:30 +0000 UTC]
The new version is an open beta. If you go to your Product Library and search for "daz studio" there should be an option to download it, and it should be okay to install it parallel to your main one (just don't overwrite it so you can have both).
If you want to transfer mostly head morphs, you can just do transfer utility and then re-save just those morphs in G2F to the library afterward, yes. You still need to make sure just those are checked and use file--save as--morph asset so as not to save all the Genesis morphs that you don't want.
I can't tell you about the body morph kit because I don't have it - it depends on how much it changes the proportions. You can copy/save it same as the head morphs, I'm just not 100% on whether it will need bone adjustment afterwards.
👍: 0 ⏩: 1
Telperion-Studio In reply to SickleYield [2013-11-08 05:34:53 +0000 UTC]
Ok.
I'll try that.
The head morphs and lips are more important to me.
Thank you once again for the help and patience, my friend!
👍: 0 ⏩: 1
l-face In reply to ??? [2013-11-06 19:38:50 +0000 UTC]
I have a question about the ERC portion of this. So I found out through trial and error that if the body isn't radically changed, that ERC Freeze isn't necessary. Found that out the hard way after transferring morphs and wondering why after the save process was complete and loading a new scene, my figure was rotating when poses were applied. But about my question, when transferring a morph like Aiko 5, I couldn't help but notice that after completing it and starting a new scene, her fingers would elongate and crinkle after pose applying. So I was wonder, should I do an ERC freeze with the radical morphs applied along with the genesis clone or what?
I can't, for the life of me, figure out how to not have that issue with the hands.
👍: 0 ⏩: 1
SickleYield In reply to l-face [2013-11-06 21:01:01 +0000 UTC]
What you need to do there is bone adjustment followed by ErC freeze, yes.
👍: 0 ⏩: 0
launok In reply to ??? [2013-10-30 09:21:55 +0000 UTC]
Sickle, thank you for this great tutorial! However I like G2F too it's mainly female orientated and not as versatile as Genesis 1. Your tutorial will help a great deal to use G1 morphs on G2F. For instance, I would love to try a 'male' morph as Ghastly has done with G2F some time ago or even children and teen morphs. But for that I need some tutorials and yours will came in very handy indeed!
I hope the version I got is the correct one for your tut. I think it is the latest public version, hopefully - DS 4.6.1.17 Standard Edition (32-bit). In fact, this is the version that is still up in my account at Daz Studio which is also now installed.
👍: 0 ⏩: 1
SickleYield In reply to launok [2013-10-30 17:00:43 +0000 UTC]
4.6.2.23 Public Beta is the correct version. If you search your product library in your My Account screen for the word "beta" you should find it. Because it's a beta it allows parallel installation with the main one.
👍: 0 ⏩: 1
Iggybutz In reply to SickleYield [2013-11-04 01:06:06 +0000 UTC]
Hi SickleYield. So appreciate you doing this.
It took some work, but I managed to get up through the end of Part 1 perfectly.
I'm working on a Mac, and I wonder if you're working on a PC, and something is different. When I get to the point where I have both figures loaded, and I start Transfer Utility, I can get to G1 as the SOURCE and G2 as the TARGET.
Then nothing matches, and nothing works.
There are no "morphs" or "source morphs" or "projection morphs." There is nothing under "extended options."
I hit "accept" and it chunks away, and I get nothing.
Any advice would be much appreciated.
Thanks!
👍: 0 ⏩: 2
SickleYield In reply to Iggybutz [2013-11-04 01:39:33 +0000 UTC]
I'm on a PC, but I'm unaware of Macs lacking the extended options for transfer utility. Did you click on the WORD "morphs" by the checked box? You have to for the extended morph options to be come visible.
👍: 0 ⏩: 1
Iggybutz In reply to SickleYield [2013-11-17 05:33:33 +0000 UTC]
I did, thanks, and finally got it to work perfectly. Thanks for an excellent tutorial. It was really just operator ignorance and incompetence.
👍: 0 ⏩: 1
Iggybutz In reply to Iggybutz [2013-11-04 01:18:18 +0000 UTC]
Hmm. No sooner did I post this than I figured out if you click on the actual text of "Morph Targets" you get the extended options.
Duh.
Still not getting anything with the "accept" though. More updates as they occur!
👍: 0 ⏩: 0
Kerya-Alexis In reply to ??? [2013-10-28 08:03:35 +0000 UTC]
Thank you!
I've saved it for the time when the current beta is a general release.
👍: 0 ⏩: 0
Telperion-Studio In reply to ??? [2013-10-26 04:56:33 +0000 UTC]
I love you!
Thank you very much, Sickle!
I gave a quick read and it did not seem scary to the when I read in the forum. I'm going to bookmark and read it again later. And I want to thank you for the other tutorial too!
Just to confirm: First I have to transfer all morphs used in my characters to be able to recreate them, correct? eg, Genesis Head Morph Resource Kit 1,2 , 3, genesis Body moprh kit, bla, bla bla.... Only then I'll transfer my characters. I got it right?
👍: 0 ⏩: 1
SickleYield In reply to Telperion-Studio [2013-10-26 17:14:15 +0000 UTC]
There are two ways, the first "easy way" and the second "hard way." You can dial in all your morphs, export as an obj, and reload as just one Genesis morph for the easy way, or you can transfer all of them to do it the hard way (but give yourself many more options).
👍: 0 ⏩: 1
Telperion-Studio In reply to SickleYield [2013-10-27 02:06:59 +0000 UTC]
Thank you, my friend!
I'll try this as soon as all that stress with the moving process finally finish.
(I'm moving to another apartment tomorrow)
👍: 0 ⏩: 1
SickleYield In reply to Telperion-Studio [2013-10-27 02:56:03 +0000 UTC]
I hope everything goes well!
👍: 0 ⏩: 0
DaWaterRat In reply to ??? [2013-10-26 01:31:00 +0000 UTC]
I'm going to have to come back to these post-NaNo, as I don't want to get frustrated by an upgrade going wrong (like last time) in the middle of trying to write my NaNo Novel. (such things tend to put me off creative stuff for a few days.)
👍: 0 ⏩: 0
fuseling In reply to ??? [2013-10-25 19:37:27 +0000 UTC]
The little spider in your avatar is telling me to add a comment, and I always do what it tells me, which is why I wore that funny hat last week. This is great information, thanks for sharing it!
👍: 0 ⏩: 1
SickleYield In reply to fuseling [2013-10-25 19:45:07 +0000 UTC]
Phiddipus audax is known among arachnologists for its fondness for little hats. They just can't help themselves.
No problem. I'm doing a mini-tut on categorizing morphs next. I've been tidying up my Genesis morph list, too.
👍: 0 ⏩: 0
<= Prev |