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Published: 2012-04-13 19:40:44 +0000 UTC; Views: 18020; Favourites: 510; Downloads: 5522
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(I'd just like to say thank you all for the feedback and appreciationTwo days of boredom, and I come up with this.
First time using Photoshop (for the background and effects) and SAI (for everything else). Given more time, I could make this look a little better. Example: It was hard to work with just pictures for the models. I wish I still had a working copy of Halo 3, that way i could have made a different pose for Master Chief. And Shepard... well that omni-tool kicked my ass for a bit because all the pics that I could use for reference weren't the angle I was going for at first :/ Ah well, I had to make do with what I already knew.
I'm actually surprised at all the warm reception
If I ever get the free time, I might return back to this picture and make a more grittier, darker picture. Maybe change the background to a battleground with Elites vs the Alliance. I MIGHT, of course. I'm still in High School, and moving in for college will take away all of my time :I
Ans as for who would win, well I believe that is up to you guys, especially since this comes down to an unstoppable force meeting an immovable object.
(What I will say is this: Do NOT underestimate Shepard!)
This was drawn with a Wacom Bamboo Capture. I wanted to get a Create, better yet, a Cintiq, but I'm strapped for cash, and the Capture was all I could afford (and I sure could never afford a Cintiq. $3,000? Ha, I can't even afford an iPod.)
LAST UPDATE: I got used to doing some stuff in Photoshop CS6 and changed the background a bit. Also, I gave MC some lighting on him. I'd say this pic is pretty much "officially" done
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Comments: 331
MrB1ank [2013-09-15 13:47:05 +0000 UTC]
Ultimately, Shepard would win this fight. Both of them are technically super soldiers, but all of Shepard's classes do more than just shoot things. If he was an Adept or Vanguard, he'd pull Chief apart with his biotics before the latter could pull off a shot.
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Stealer-L1F3 In reply to MrB1ank [2014-01-28 17:16:09 +0000 UTC]
*Sigh* And yet another person underestimates the super-soldiers...
How many people are on the internet that fail to do research on the Chief's full abilities and compare them with someone else?
FYI, Master Chief Petty Officer John-117 has been a soldier since the age of 6 when he was recruited into the SPARTAN-II Program. At the break out of the war, he was already clad in MJOLNIR MARK IV (That had no shields) and has been fighting with it for twenty seven years until he swapped for the MARK V and later for the MARK VI. Tanking plasma explosions and burns is not a small feat for a soldier with no shields, and that puts him far above Shepard's level already. Endurance and pure physical strength. At the age of 14, the Chief could already lift slightly more than Batman (Who lifts 400 kilos, if I remember correctly) and that was when he wasn't even adjusted to the augmentations (With time, his abilities grew even stronger). Speed is also on his side, and not just physical speed, but also the speed of his reflexes. John's maximum speed has been noted to exceed 100 kilometers per hour... he was running as fast as a car on a freeway. And the Chief saved the entire Galaxy from yet another extinction event. More than one time and saving Humanity dozens of times, as well.
Shepard is no slack either, but he's below peak Human. He's a special ops soldier, equivalent to a UNSC ODST, however, Shepard can easily be beaten by a small explosion next to him. Shepard has also had a few years of experience, compared to Chief's 41 years (as of 2558). The Chief has faced an enemy that truly could've wiped him out with a simple snap of his fingers, yet he overcame this enemy and beat him, just like he wiped out vast hordes of Covenant footsoldiers during the Great War. I'm not saying Shepard hasn't done something like that. Shepard's beaten an enemy that was threatening the galaxy once every 50k years, but the Reapers are inferior when compared to the Covenant. Plus, the Chief and a very small force of joint UNSC/Sangheili soldiers and ships wiped out a massive new threat that was lurking on the Ark - the Flood. That's even more dangerous than the Covenant which is already far more powerful than the Reapers because the Flood severely weakened the Forerunner Ecumene and forced the Forerunners to use the Halo Arrays which kill anything that has neural energy.
Overall, my conclusion, using evidence, experience and observation is that MCPO John-117 is the victor in all cases, even if Shepard was a biotic. Shepard is a very strong soldier with a sense of teamwork, however, when put up against the Chief, he gets grinded into dust. The Chief is vastly superior in terms of strength, endurance, speed, reaction and even intelligence and he has a rather wide range of weapons at his disposal.
Thank you for your attention if you read this and have a good day.
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MrB1ank In reply to Stealer-L1F3 [2014-01-28 18:54:16 +0000 UTC]
Sounds like someone's never played ME. You say the reapers are inferior to the covenant? The same covenant that was defeated by humans (who are still using bullets?) is more threatening than a hyper advanced machine race that contains thousands upon thousands of years worth of knowledge on the galaxy that not even an entire United galaxy could defeat? A United galaxy of various races with biotic powers, dreadnoughts with cannons capable of leveling entire cities? Might I add that the reapers have been doing this same thing for several fifty thousand years, whereas the covenant has only been doing it in less than a fifth of that time, and Shepard was the first to stop them? Yeah, no offense buddy, but I don't think I'm the non informed one here lol
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Stealer-L1F3 In reply to MrB1ank [2014-01-28 19:36:04 +0000 UTC]
And here it goes...
As I was saying, the Covenant Armada can easily wipe the floor with the Reapers whose numbers barely reach into... 5 thousand, I guess (No accurate number given, but most suggest below 5000)? The UNSC had larger ship numbers... The Covenant effectively outnumbers the Reapers many times and outguns them by far. Those piss-poor kilotons of firepower that the Reapers deliver is nothing compared to a well-placed plasma torpedo. You see, UNSC ships could tank several plasma torpedoes, because their armor had perfect balance between heat resistance and protection against kinetic energy weapons. Normal Titanium melts at 3200C, however, it is unknown at what temperate Titanium-A or Titanium-A3 melts, but based on the fact that it's enhanced molecularly, its melting point should be higher. Ti-A3 has a higher melting point than Ti-A.
Back to the original. The kinetic barriers of the Reapers barely hold back 20 kilotons worth of firepower (ME3's space battle)... if you call that protection, I'll call that bullshit. A single UNSC frigate delivers more punch per shot than the most powerful Council dreadnought... heck, a UNSC frigate's total output reaches out into the megatons thanks to its nuclear arsenal and, based on the UNSC Majestic in Halo: Reach's audio recordings, a MAC can fire a 600-ton DU or Tungsten slug once every 5 to 10 seconds. Again, I strayed off-topic, however, the Covenant was beaten not because of what you call ''primitive'', but because the Great Schism divided them and the Sangheili found out the truth of the Halo arrays. If not for that, Humanity would've been forced to resort to the uncompleted UNSC Infinity (Which had the most powerful shipborne MACs ever developed, capable of deliver hundreds of megatons per shot, according to scientific calculations) and go on a voyage for a new home far away from Earth.
FYI, Mass Effect uses bullets more than Halo does, but UNSC's kinetic arsenal is more advanced, ranging from super-powered Magnums to cannons capable of turning large cities into craters. Seriously, a 64 kT MARK II ''Light Coil'' can level a city far larger than Hiroshima, while Mass Effect's most powerful, 30 kT weapon, can barely compare. And the UNSC is capable of destroying entire planets using the NOVA bombs. That weapon is something that Mass Effect cannot dream of. Actually, 30 kT is the highest level of firepower any organic/synthetic in Mass Effect can squeeze out of their Mass Accelerator Cannons... and the Reapers are nothing better. They have a slightly better armament and a weapon that truly gives them an edge... in CLOSE COMBAT - the molten beam weapon which pierces right through those weak barriers and utterly annihilates a ship. I assure you, if a Covenant warship can endure a fleet of UNSC's MACs firing at it with its shields holding steady, then a Reaper isn't even as big a problem as a UNSC Frigate.
The Covenant, however, are masters at turning habitable planets into wastelands of nothing more than ash and magma thanks to their energy projectors that, FYI, can also be turned into sniping weapons (Covenant Supercruisers were the only ships that could snipe and effectively destroy even the heaviest UNSC warships from a distance far behind the Covenant lines. Covenant FTL is significantly faster than those 50 or so Ly that the Reapers can squeeze out of their Eezo-powered drives. 912 light-years per 24 hours is definitely a key to victory, allowing the Covenant to evade heavily protected areas (Mass relays) and strike right from behind.
And those ''cannons capable of leveling cities''... I'd like to see them compare with the entire thermonuclear fusion weapon arsenal of the UNSC and the said faction's arsenal's warheads may go as high as a few hundred thousand to a million warheads. Even more, if accurate numbers would be given. And there's not just fusion warheads, but also nuclear mines and portable devices like the MFDD from the Halo: Reach ''Deliver Hope'' trailer, which is, basically, a nuclear grenade with the yield of approximately 15 kilotons... packed in a small backpack-like device.
And, for your information, dear sir, I am basing my information on ME off the said game's Codex from all three parts, while Halo's stats are based off of the games and novels/books/comics.
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MrB1ank In reply to Stealer-L1F3 [2014-01-28 21:39:03 +0000 UTC]
Lol you say the Reapers numbers are barely into 5000. All three games have stated that there are far more than that. Only a hand full of weapons in ME use bullets, the rest are highly compressed energy bolts. And everything that you said about how a covenant fleet desolates it's enemies is exactly how the Reapers do it. Play Mass Effect a little and then you can have a debate over which character is better.
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Stealer-L1F3 In reply to MrB1ank [2014-01-29 16:52:29 +0000 UTC]
Do you have proof that other weapons are energy bolts? The Codex clearly says that everyone besides the Geth relies on mass accelerator weapons.
The Reapers barely go into 5000s, because they have suffered casualties during their 30+ million years of conquest. You can't say that they've successfully created Reapers out of every species they've encountered. There needs to be a perfect species like the Leviathans or the Humans to create a true Reaper (From Destroyer to Capital ship).
Wrong. The Reapers do not bombard their enemies from orbit with highly sophisticated planetary glassing weapons and they always leave subtle clues of their conquest, while the Covenant smite everything in their path leaving nothing behind.
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MrB1ank In reply to Stealer-L1F3 [2014-01-29 17:33:35 +0000 UTC]
You lost credit with me when you said that the Covenant, of all things, is a much greater threat than the Reapers. Whereas the Covenant can't even defeat a single race, the Reapers extinguish all life every fifty thousand years. Not even a united galaxy, a fleet that would dwarf the Covenant's fleet by nearly 20x, were able to stop them. The reapers annihilate entire planets in massive swoops; no one planet takes their focus, as they can hit dozens of them at a time.Β
And it's even more ridiculous that you believe there are little more than 5000 Reapers, and only further evidence to me that you don't play the ME games. The Leviathan of Dis was a Reaper whose age was dated back to being nearly a billion years old, a time which is believed to be when Reapers first started appearing. Using that, dividing it by the 50'000 year cycle, makes their total number around 18-20'000. And that's just the sovereign ships; I can't even begin to count how many Reaper Destroyers there are.
Explain to me, then, how none of the guns in Mass Effect need to be reloaded with actual bullet casings? In the first game, guns didn't even have to reload, just cool down. Don't see that in Halo. In the other two games, ammunition was regulated by a thermal clip system, which basically cooled the weapon down much quicker. There are no metal bullets being fired from a gun in Mass Effect. Besides, energy bolts or not, they're still more advanced than the Halo timeline. Super Soldiers are nice and all, but in a timeline that takes place in the 3000's, humanity hasn't evolved enough to advance their weaponry past bullets?
Might I also mention how, while Chief has impressive super soldier buildups as is, he has no special abilities, whereas Shepard could have dozens based on the class he has? Soldier Shepard is capable of heightening his reflexes and perception to where everything around him moves in slow motion, which gives him the ability to line up perfect shots and take out several enemies at a time. Running and jumping real fast? Means nothing, so long as I can slow you down in my mind. And if Chief's shields are down, one concussive blast, basically a homing grenade that knocks you off of your feet, is all Shep needs to ground him and finish him off.
Infiltrator Shepard has a cloaking system that removes him from the enemy's sight and radar, which gives him a better chance to line up a perfect shot on an unsuspecting target. And before you say that Chief's shields will protect him, think again. Infiltrator Shepard, with just a button press, can modify his shots to fire powerful disruptor bolts which can take down shields in a single shot with his sniper rifle. Will his armor help him? Nope. Infiltrators can also fire off an incinerate drone that burns through armor like it were tissue paper.
Vanguard Shepard, in close quarters, is a death wish for chief. Not only can he easily close the distance with his biotic charge, but his close-quarters knowledge will let him pound Chief into the ground while enhanced with his biotics. Super soldier or no, Chief can't withstand a kinetic energy beating. And before you say that his armor that weighs a ton makes that irrelevant, again, means nothing. Biotics in game are easily capable of lifting and throwing large enemies and objects that weigh nearly twice as much as Chief, so long as they aren't shielded.
Adept Shepard doesn't even need to use a gun. With the widest arrange of different and unique biotic powers (force powers, I call them in essence), he can handle just about anything Chief tries to throw at him. Add to that, Adept Shepard has the fastest recharge time out of all other classes when it comes to powers. Warp will tear Chief's armor apart. Pull and throw will toss him around the battlefield like a ragdoll. And Singularity? Has Chief ever survived a miniature black hole being thrown at him? I don't think so.
Sentinel Shepard will laugh as Chief tries to penetrate his specialized tech armor, which soaks a ridiculous amount of damage and lets Shepard take fire while also giving it back. And if Chief thinks getting close to destroy the armor will help him, he's dead wrong. Destroying the shield at any range triggers a large burst of energy that both damages enemies, destroys their shields, and pushes them back and leaves them entirely open for Shepard to attack once more.
I haven't played as Engineer Shepard, so I can't vouch for that.
Having played Halo 2-Reach, I can safely say I've never seen Chief do any of those things. Gameplay wise, he runs, jumps, chucks grenades, and shoots. Sure, Halo 4 imported the augment abilities introduced in Reach, but it's ridiculous how he needs these augments to do basic things like sprint and roll, two things Shepard can do easily in ME3. Chief's best melee weapon, an energy sword, comes few and far between in gameplay, while Shepard's omni-blade/biotic punches/tech punches are on his person 24/7, even outside of combat.
And we ARE going by gameplay here; you start quoting things from books or outside material, and this debate will be ended early.Β
Veteran mode is the default ME experience, Heroic is the default Halo experience. In Veteran, Shepard's shields don't last long under fire, but his overall health is capable of taking a few more shots before finally dying. From what I've played in Halo, Chief, as big of a super soldier as he is with amazing armor, can barely take a few shots both with shields and health when playing on Heroic.Β
Again, play the Mass Effect games before you make such ridiculous claims. Shepard and his universe is more advanced, more varied, more experienced, and simply more battle-ready than the Halo universe is.
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Reznov117 In reply to MrB1ank [2014-01-30 13:46:10 +0000 UTC]
The Forerunners could pretty much ROFLsTOMP the Reapers.
The Trilogy era Covenant had supercarriers has long as 29 Kms and each one of them had heavy shields.
Almost all Covenant Ships possessed 'glassing plasma ports' or ventral beams. Apart from the huge amada ofΒ Ship killing Plasma cannons and torpedoes.
UNSC Infinity can itself engage against 3 to 4 Soveriegn Class Reapers due to its insane Shields and OP ventral beam and MACs.
People also forget that due to a 30 year long war where Humanity was losing, it seemed more affordable and cheaper and less time consuming to build Frigates rather than long ass Cruisers.
The Post-War navy (altough recovering) is arguably very strong to due Each ship having powerful shields, more advanced arnaments and durable armor and is pumped with Forerunner tech to have acute Splispace capabilities.
Same applies to guns, after a 30 year long war you start resort to cheaper ammo and guns, due to a depleting budget and colony resources, hence the resurgence of bulletile weapons .
Humanity has started researching Plasma grade weapons and even produced them for it's soldiers after the end of the war Not to forget Gauss Weapons and Hardlight weapons as well, even the Spartan Laser.
And whoever is dickish enough to bring in gameplay aspects?!! The Chief was nerfed on purpose to include more skilled players and difficulty in campagn.
Where Shepard has a time limited ability of adrenaline rush, in-lore Chief experiences a similar ability non-stop in combat. Speical passive and continuously regenerative Abilities such as these would result in a 'BROKEN' multiplayer and competitive gameplay.
Thats why GAMEPLAY =/= LORE.
Even a default Soldier Shep in N7 marine armor has no problem taking out Heavy Biotic enemies, so why should Chief clad in Mjolnir armor have problems in taking him/her out?
Shep shouldn't take the stupid decision of engaging against Chief in H2H combat. Mjolnir lets the muscles work and react almost near instantenously just at a mere thought of the Spartan's mind, unlike conventional power armors. So while Shep may take a second to strike Chief with his left hand, CHIEF might've fractured Shep's armored right hand in three different parts.
Besides taking on an augmented Spartan who killed 3 out of 4 elite Human soldiers at the age of 14 while barehanded is pretty much the most stupidest decision after choosing the Synthetic Ending Option.
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Kyero In reply to Reznov117 [2014-03-06 06:30:52 +0000 UTC]
Not to mention, out side of the armor he can still bench 100 times more than Shepard can.Β
One of the gameplay mechanics in Halo that deals with Chief's power, is that he can flip the tanks with his bare hands.
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Stealer-L1F3 In reply to MrB1ank [2014-01-30 12:15:30 +0000 UTC]
You simply want the Reapers to outnumber the Covenant, but, truly, even numbers count for nothing. You're forgetting that the Reapers have sustained casualties during all those years of existence and I am suspecting that you don't want to believe that, because you're blinded by fanboyism. It's a very sticky disease, you know? The Reapers number in the 5000s. They are far superior to the ME races, yet inferior to anything Halo has.
Low kilotons have nothing against high kilotons, megatons, gigatons and energy projectors.
The guns in Mass Effect fire tiny pellets. Here's a direct quote from the Codex. Read it well, because it WILL kick your ass:
''All modern infantry weapons from pistols to assault rifles use micro-scaled mass accelerator technology. Projectiles consist of tiny metal slugs suspended within a mass-reducing field , accelerated by magnetic force to speeds that inflict kinetic damage.
The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriately sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement.''
Their magazine is a thermal clip. Technically, the weapons have infinite ammunition, but they have a massive heat buildup, so thermal clips are ejected once they are spent and new ones are placed inside.
Are you saying that the Chief will move slowly under Shepard's adrenaline rush? Bullshit. He's too fast and even some SPARTANs could barely follow their own even with their ultra-short reaction times. You're overpowering Shepard there. Besides, all it takes for the Chief to finish Shepard off is two bullets right in the head. Kinetic barriers barely even hold up... and Halo is balanced for gameplay reasons. If you'd look on all the SPARTAN abilities and compare them to gameplay, you will see the massive difference. Biotics, tech... The Chief has bested all that (The Didact is an example of telekinetic abilities plus advanced technology and the Chief has beaten him).
In the novels, the Chief could tank massive plasma explosions while wearing the MJOLNIR MARK IV (No shield Powered Assault Armor). He could tank even more while inside the MJOLNIR MARK V and extra in the MARK VI. With every new MJOLNIR armor, a SPARTAN's skills are enhanced slightly more.
I suggest you look outside of the gaming world and pick up a book. Games don't depict everything as they truly are, however, in Mass Effect's case, the games are the highest level of canon. They claim that every soldier is outfitted with kinetic barriers, yet, in the ending of ME3 where the Hammer forces land, Alliance Marines get one-shotted in areas that are seemingly less important.
If you end this debate, you are automatically saying that you are incapable of arguing and have no wish to actually feel like you've been beaten AKA You will be branded a ''Sorry Ass Loser'' if you decline FACTS from BOOKS.
Do you have evidence that I haven't played the games? Please, provide me some evidence before you make such childish games. I have all three ME games installed on my computer, however, I have a feeling that you'll dismiss it as you are incapable of enduring a decent comeback. Tell me then, why did you begin to argue in the first place if you dismiss facts?
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dinodb In reply to Stealer-L1F3 [2017-04-02 01:25:13 +0000 UTC]
hint Reapers lasers explained in the codex is a laser made of coliding blackholes that erase each others existance constantly so something that theoretically could rip planets in half .....Β
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Stealer-L1F3 In reply to dinodb [2017-04-02 19:46:46 +0000 UTC]
Not sure if trolling or not, but I'm going to take the bait, so this is going to hurt your case a lot:
"The main gun on a Reaper capital ship dwarfs that of the Alliance's Everest-class dreadnoughts. No dreadnought has yet survived a direct hit from the weapon. Estimates put its destructive power anywhere from 132 to 454 kilotons of TNT. Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal. Precise targeting computers and correctors also give the Reaper weapons a longer effective range than organics' dreadnoughts or cruisers." - Codex/The Reapers - Technology.
"The Thanix's core is a liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor." - Thanix/Design, Mass Effect Wikia.
The Reaper gun, as mentioned in the Codex entry, 'buries its targets under molten metal'. The Thanix, which just so happens to be a reverse-engineered version of the main gun of a Reaper capital ship, fires 'beams' of molten metal solidified by an eezo field. I don't know which non-Mass Effect game's Codex you were reading, but not even the Reapers can manipulate black holes with their space magic.
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MrB1ank In reply to Stealer-L1F3 [2014-01-30 14:17:55 +0000 UTC]
Lol calm down bro. No need to start throwing temper tantrums because you're losing a debate about video game characters xD
Books don't count for anything when it comes to gaming face offs. You're simply wanting to use them because in terms of gameplay, Chief doesn't stand a chance against any of Shepard's classes, so you need some form of leg up in the matter. And again with the numbering in the 5000s? I don't think I'm the blinded one here lol. I'm actually using math and facts stated in game that there are far more than just a few thousand, but if you're so desperate to let the Halo-verse have some advantage on ME I'll let you believe what you want.Β
But just to ensure that you're wrong on that matter, I'll give you two quotes from people who actually do the math to their own game:
"Actually I did the math. The Milky way is around 13.2 billion years. Assuming only one reaper is gained per cycle, and the first 50,000 years of existence the Leviathans were in charge, there would be around 264,000 reapers. It might be less around shepards time though, because the reapers would have taken some losses over the billlions of years. There could also be more if there were several major races spread throughout the galaxy instead of one homogenized society like the Protheans during several cycles, leading to more reaper babies."
And if you don't believe that one:
"That star, by the way, is exceptional; it's in the galactic halo, not the disk, and it forms elements in a way suitable for a star made almost exclusively of hydrogen (and helium). So it has low metallicity - there aren't many of the trace heavy elements vital to advanced life. It might have been around with the original cloud which collapsed and formed the disk, but last I looked the disk was only around 9 billion years old. I wouldn't look for life capable of space travel until (a) the chaos of disk formation was over, and (b) there was an abundance of heavy elements. But the calculation made by Vorchaoffspring can't be far wrong. It does give us an order of magnitude for the greatest possible number of Reapers - say, about 100,000."
Chief? Move fast? No, sorry, but this dude couldn't outrun a fat guy in a two mile marathon. An adrenaline rush from Shepard will have him down in no time. And if you think two bullets through the head is all he needs to finish Shepard off, then one shot is all Shepard needs to finish Chief off. In the Halo games, one headshot is all you need. Seriously, shields that are depleted in a couple of shots? That's kinda lame lmao.
Alright, so you've gotten me on the gun ordeal, I'll admit defeat on that one, but I still maintain that the Mass Effect universe's tech is still far superior to that of Halo's.Β
If you're wanting to turn to books to have some form of advantage here, that only shows me that, gameplay wise, Chief really doesn't stand a chance, and since these two are video game characters, the games are what need to be focused on. They're the primary source material, not some piece of Β literature made by someone who didn't make the game.
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Stealer-L1F3 In reply to MrB1ank [2014-01-31 11:13:44 +0000 UTC]
I'm going to cut this short.
I've argued with people like you before. You'd like to think that your favorite character wins just because his full set of abilities is displayed in a game... however, battles between characters are decided with EVERYTHING the lore has to offer. For example, it would be stupid to stick with movie/game versions only... because, let's say we have a different argument (This is an example) Nolan's Batman vs. Halo 4 FUD's Master Chief. Sure, the Chief would win by a simple pat on the back, but games or movies don't show the full capabilities of said characters. Batman is a peak Human who has beaten augments and even enemies that Superman fights. John-117 is a genetically enhanced Human cyborg super-soldier that is far above the Human level in terms of strength, endurance, intelligence, speed, reflexes and survivability. His biggest feats are shown in the books and the books share the same level of importance as the games do, because, under 343i, the books have actually introduced many of the characters that were seen in Halo 4, like Commander Palmer, Jul 'Mdama, The Covenant Remnant, the UNSC Infinity, the scarred former Spartan, Serin Osman, head of ONI etc.
It is an undeniable fact that books share the same value that the games do. If you're refusing to acknowledge this then you are well aware that Shepard will lose and you are automatically prohibiting the use of anything that describes the Chief who he really is.
That, and in the games the Chief is tanking weapons that are far more powerful than anything Mass Effect can offer. And he survived a nuke to the face, crashing into the ground, dropping right onto the bridge of a Stalwart-class Frigate, surviving a violent explosion from the Lesser Ark that literally shook apart the slipspace wormhole and... survived yet another fall from orbit. The Chief loves to fall from orbit.
However, Shepard burned up in high orbit... and reviving someone who was dead for two years is impossible, not even with space magic. Revival after 24 hours is a miracle, but two years is far too long. The brain would be entirely deprived of oxygen and would not function in any way, shape or form.
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MrB1ank In reply to Stealer-L1F3 [2014-01-31 13:18:18 +0000 UTC]
The games are what made the characters and their capabilities, not book authors and certainly not animated movie makers. If you aren't capable of giving me good gameplay evidence that Chief can beat any of Shepard's classes, and instead have to resort to other forms of media, then Chief really doesn't have a leg to stand on here.
"More powerful than anything Mass Effect and offer."? I don't see Chief wielding rockets that can curve around corners. I don't see him using cryo blasters that freeze entire groups of enemies into solid ice. Nor do I see him using black hole projectors, EMP energy bolts that burn through one enemy's shields and then travel through other enemies. Let's not forget the mini-nuke launcher either. Just because the spartan laser is able to destroy vehicles in one hit does not make it more powerful than all of the other Mass Effect weapons. Chief can't do anything when he's being thrown in the air by a black hole, or electrified through his spine, or being burned alife.
The weapons in Halo, with a few outliers from the Covenant (freaking needle rifle), are far from being more advanced than Mass Effect's. Where ME has numerous variations of one weapon (assault rifle, sniper rifle, pistol, etc) which grants him far more combat ability. Might I also mention that while Chief can only carry two weapons at once along with four grenades, Shepard can carry up to five weapons at once with four grenades as well?
... yeah I'm not going to lie, the whole "Shepard coming back to life" was really stupid (I swear Bioware is awful at making stories sometimes) and nonsensical in the grand scheme of things.
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Stealer-L1F3 In reply to MrB1ank [2014-01-31 19:36:00 +0000 UTC]
The UNSC Infinity's full capabilities are explained in the books. Captain Keyes' true achievements are explained in the books, the Chief's true self, friends, capabilities are thoroughly explored in the books. Batman's true capabilities are shown in the comics. Adam Jensen's true capabilities are shown in the comics. Heck, in Warframe, we're not as overpowered as in the trailers even.
Do you know why? GAMEPLAY BALANCE. Without it, in Halo the Chief would mow through vast Legions of Covenant footsoldiers with little more than a dent on his armor. The gameplay in Halo is balanced for a reason, it revolutionized FPS gaming etc, but the Chief, without balance, would be far too overpowered for the game to even be fair. It would be like playing with cheats that have even more cheats to them... so saying that the Chief's best abilities are shown in the games is a childish excuse for not wanting to lose.
Sure, in Mass Effect there are loads of exotic weapons, but they're nothing compared to the UNSC's arsenal. Sure, they're more focused on dealing impact damage, thus they have a harder time dealing with shields, but the UNSC focuses especially on blasting a hole in anything mobile or not. That, and don't forget that the Chief can carry around a nuclear warhead strong enough to wipe out a 300 kilometer high Forerunner flagship and the warhead was small enough to be fitted on the Chief's back and carried with ease. The ground version of the HAVOK Tactical Nuclear Warhead has a 30 Megaton yield, while the spaceborne version has a much higher yield, because... it just is meant to work in the vast emptiness of space.
There's also the fact that the UNSC isn't afraid to fire undercharged MAC slugs in atmosphere to level a building or ten, or fire... something from orbit (Most likely 50mm PDGs in Halo: Reach). The UNSC would mop the floor with the ME universe in space and on the ground. First off, superior spaceborne fighting capabilities and technology. Secondly, superior numbers in space and on the ground. Thousands of warships armed with spinal cannons, nuclear weapons, PDGs and standard ship-to-ship missiles (Since 2553 - Mark 2551 MACs installed on the sides of heavier warships). Thirdly, better defenses. Seriously, UNSC Marines are lead-spewin', plasma swallowing men of steel. They've been fighting to their last spill of blood to protect each and every planet, every ship, every piece of dirt in UNSC space. Even when the situation is hopeless, they fight to inflict maximum casualties upon the enemy and to allow the ordinary civilians to escape. That and the Humans in Halo are the only ones who can interact with Forerunner technology (Clearly shown in Halo 4's Spartan Ops where the Covenant Remnant ''receive'' a UNSC scientist and use him to awake the Librarian).
The Covenant, however, can grind the Reapers into dust with relative ease. It would be far easier than the UNSC, because the UNSC has an actual fighting spirit and free thinking, thus, advanced tactics. When morale is in the shit, the Human resistance is even higher (As evidenced in 2552). The Covenant can make pinpoint FTL jumps, that, mind you, are much faster than the Reaper FTL, they can jump directly from the atmosphere of a planet, and the Covenant can perform in-system slips. Slipping around and doing hit-and-runs, especially with weapons far more advanced than what the Reapers can field, is an extremely big bonus to the Covenant. In the event that it's considered ''blasphemy'' or ''heresy'' by the Prophets, the Covenant can slug it out with the Reapers. Their weapons are far stronger and the Reapers cannot evade a plasma torpedo that can instantly gut their ships from fore to aft... or a Covenant Energy Projector that was able to wipe out the most heavily armored UNSC ships from a larger distance (Except the Pillar of Autumn, due to its unique interior design).
Sorry, but it's impossible for a weaker race to defeat a far more powerful one. And if you're going to use the ''but the technologically inferior UNSC won against the superior Covenant'', then excuse me for your ignorance. It was the SANGHEILI who turned towards Humanity to look for allies in hopes to defeat the lying Prophets and their Brutes.
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MrB1ank In reply to Stealer-L1F3 [2014-01-31 21:19:52 +0000 UTC]
Saying that you need to read the Halo/ME books to know more about a video game is like saying you need to read the star wars books to explain the plot of star wars episode 1 the movie, making it rather pointless. If you can't give me good gameplay evidence of Chief's superiority and you have to rely almost exclusively on book knowledge, then my point of Shepard's superiority simply comes out on top.
"The Covenant, however, can grind the Reapers into dust with relative ease..."
I think you got those two switched bro lol. The covenant doesn't have a chance against tens of thousands of Reapers. As Harbinger would put it, it's simply dust struggling against cosmic winds. One Reaper was able to hold it's own against the entire human fleet, and several dozen of them were able to cripple an entire galactic armada composed of thousands of ships. These things have taken entire nuke level blasts on their broadsides and come out unscathed. You still think the Covenant can claim this in a landslide, which only further proves to me that you haven't actually played the ME games, despite claiming otherwise.
The covenant require resources and planetary/orbital bases to maintain a foothold. Reapers do not. Reapers are also capable of traveling up to 30 light years within a 24 hour period. Not a single ME dreadnought has survived a single blast from a Reaper cannon, which immediately tears through shields like paper. It took an entire combined fleet's firepower to subdue a Reaper Destroyer, a DESTROYER, which is one of the "small" Reapers.
The Covenant stands no chance against the Reapers, that much is beyond certain.
"Sure, in Mass Effect there are loads of exotic weapons, but they're nothing compared to the UNSC's arsenal..."
... I'm not even really sure how to reply to that. Are you trolling? It sounds like you're trolling, if so, good job, you actually had me going there. But nah, I think a single black hole projector could wipe out an entire UNSC platoon fairly quickly, "advanced" weaponry or no lol.
And again, no need to start throwing insults brah. We can be civilized adults here if you want, or you could go use your time for something else. The fact that you completely disregard the capabilities of the ME universe and sweep both them and their lore under the rug while holding Halo up as some science fiction masterpiece only shows me that you really don't play ME, only Halo. I'll debate someone who actually plays both games and then have a debate.
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Reznov117 In reply to MrB1ank [2014-04-10 18:34:52 +0000 UTC]
I don't want to Necro an old topic.
But just like to state some facts.
The Covenant during its peak and shit loads of Ships themselves and each ship was Shield Equipped. Not to forget most of the common size warships were all mostly the size of your average Sovereign Class Ship.
The UNSC ships lost in almost all engagements barring a few 'once in a blue moon' victories against the Covenant battlefleets mostly due to having no shields and their Titanium armor melting off when faced against Ship tp ship Plasma cannons. Even the UNSC Destroyers who had 2 Metres of thick Titanium armor could not hold of a barrage of Plasma strikes from the basic armament of the Covie Ships. Not to say the Ventral Beam can literally tear through and melt everything it passes through.
It even had a reach of around a 150 meters or so underground from an orbital glassing beam.
Also some specliazed Covie Ships can 'snipe at targets' with thier Plasma Beams at around lightspeed as is mentioned in the novels although they were a rarity in number they were never the less efficient and very deadly in a space battle.
Reaper Ships have Kinetic Barriers which can stop projectiles travelling at near sublight speed and may have a vulnerability if their Barriers are comprised for their armor is damn weak,Β Covie Ships on the other hand have Energy Shielding which literally stops about everything thrown at it (with 29km CSO Superior Carriers essentially shrugging off multiple MAC rounds - mind you the UNSC MACs are superior to what we see of Alliance MACs; the Shields often shrugged off a barrage of Missiles spamed by UNSC ships, also the ships armor had the same durability of the UNSC ship armor when faced off against each other in an unshielded scenario)
Coming to FTL speeds -Β It is a well established fact that Slipspace FTL is superior to Mass Effect based FTL.
On top of that the Covies literally could bypass whole UNSC battlegroups and super-MAC platforms with their accurate used of Slipspace technology.
The UNSC was able to hold for so long because the Covenant wanted to exterminate everything that read 'Humanity' on it.
The Hierarch actually knew of Earth's location too, but kept it a secret for he had other plans with the Covenant and their ascension into the great journey.
Also Master Chief and his remaining Spartan brethren managed to blow up a large chunk of the main invading force we see in Halo 3 and yet Human defences at Earth itself failed to stop.
Now the most important thing of all, Cortana noticed the Covie ships were not all firing at their full capacity and even their FTL speed could be improved in vast magnitudes.
Basically in her opinion they were operating MAC-Killers and literal Forerunner tech but nerfed it small scale default level stuff to appease their Gods and to not tamper and experiment with the Tech and yet they ploughed through Humanity.
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Stealer-L1F3 In reply to MrB1ank [2014-02-01 19:07:05 +0000 UTC]
What you said about the Sovereign really makes sense in the Mass Effect universe, where ships struggle to fire 30 kiloton slugs (Which is their peak yield, 30 or slightly more kilotons). However, the Covenant's weaponry is by far stronger. Have you even done your research? Their weapons easily pass into the megaton range as they are able to bombard UNSC ships with brutal force. Heck, the Energy projector should have more power than several dozen Reapers combined. That thing can snipe multiple UNSC ships standing in a line, much like the gigaton yield Super MAC does, only with a beam of pure energy that travels at the speed of light and it doesn't matter how many meters of Titanium-A battleplating those ships had, the only exception being the Pillar of Autumn that tanked two shots in a row and utterly annihilated the ship firing on it and the remains of the UNSC fleet. Your ''nuke level blasts'' are comparable to the Hiroshima bomb, however in Halo there are ships frequently tanking double digit megaton blasts that are comparable or more powerful than the Tsar Bomb. I have played the ME games, and low-level double digit kilotons is the most they can squeeze out of their primary kinetic weapons.
The Covenant annihilated every UEG colony they found. They didn't install bases there, they simply wiped them out, turned them into wastelands of molten rock. Their only home was the High Charity which is as fast as any Covenant warship. Their ships can travel at 912 light years per day. That's enough to outrun any Reaper heading to a star cluster that isn't connected via Mass relays 30.4 times. And the Destroyer you used, if that was the one from ME, the Quarian fleet isn't known for using good weaponry. In fact, I remember them firing their weakest weapons - GARDIAN infrared batteries that tend to overheat after a few shots, because those weapons did not, in any way, shape or form look like a damn mass accelerator. It isn't listed on the ship's armament. Besides, no species in the ME universe would dare unleash their mass accelerator fire upon a planet.
The Covenant grinds the Reapers into dust. Fact.
You're forgetting about HAVOK Tactical Nuclear Warheads and MFDDs that outmatch any ground weapon that the ME universe can introduce. Your pretty little ''Cain'' or your valuable black hole gun pales in comparison to even the Medium Fusion Destructive Device.
I can reverse this paragraph against you as well. The fact that you haven't done any research on Halo really insults this argument and the reason we're arguing. I bet that if you had spent even the slightest amount of time on researching the true capabilities of either universes, you'd refrain from even arguing. That, and you haven't even played Halo, or paid much attention to the Mass Effect lore. I love Mass Effect, I really do, but Halo is too high for Mass Effect to compare. ME does well on its own level and can beat weaker sci-fi universes, but Halo is just too high up in the levels, man.
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Reznov117 In reply to Stealer-L1F3 [2014-04-10 18:35:29 +0000 UTC]
I see you already wrote what I was trying to say that too in much better detail. Well shiittt....
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Stealer-L1F3 In reply to Reznov117 [2014-04-23 17:06:30 +0000 UTC]
Well, doing my usual thing.
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bullshark45 In reply to Stealer-L1F3 [2014-08-20 12:28:35 +0000 UTC]
how can you compare things without taking all the available info into account?
Β talking to MrB1ank here
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CoastalSet In reply to MrB1ank [2014-01-03 13:47:25 +0000 UTC]
Ok let me argue with that the MC was trained at 6, augmented at 14, and proved the impossible for over 30 years and that's just all Spartans in general. The special thing Chief has is luck that has kept him alive through all those years.
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TestingTheSeaShells In reply to ??? [2013-08-17 00:37:24 +0000 UTC]
Obvious comparison. Outcome not clear. Both have genetic tailoring, both have cybernetic enhancements to give superior strength/reflexes/durability (Both qualify as super-soldiers). Both have extensive experience in the field of combat training. Although I will admit that I think Chief is slightly stronger, has had more experience, probably a better soldier in terms of physical capability, Chief is ultimately doomed in a fight with Shepard. Because in this case it comes down to personality.Β
Chief is a lone wolf (Fine, a lone wolf that has a side kick Cortana, who is a pretty good sidekick). He may have the rest of his military's might to back him up, but they do so because it is their job, and Chief still operates best alone and does not work as well with others.Β
Shepard though is a leader. He does not just have the backing of the military, people are dedicated to following him and indeed many even love him and would do anything for him and he will NEVER be alone. So if Chief picks a fight with Shepard, he may be confident that he has an edge over Shepard, and he will keep that confidence right up until the moment that Tali shotguns him in the back or Garrus snipes him from afar. Plus Chief's great strength and speed matter little when Shepard starts flinging out those biotics.Β
Final argument to hammer the last nail into the coffin: Femshep. Enough said.Β
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Reznov117 In reply to TestingTheSeaShells [2014-01-30 13:11:04 +0000 UTC]
Wrong on multiple levels
Like Shepard, Chief is a born leader too. Infact the the trainers observed his paragon leadership traits when he was as young as 8.
He is the 'de-facto' leader of all Spartan IIs. To the extent that other Spartans would readily listen to his orders even if they have happened to become Commissioned Officers.
Master Chief is not a 'lone-wolf', even he is just given the term of 'Hyper Lethal Vector' similar to Noble Six due to his astronomical kill counts. He can work exceedingly well with any military unit depending from civilian militias, to Army troopers, to UNSC Marines, ODSTs and even the Shanghelie Spec Ops Elites. Most of the times the Spartans were chosen to be involved in missions where the probability of success was 1%. Master Chief's raid of a Flood Infected Hivemind High Charity to rescue Cortana can be used as a good example here.
Where Shepard has faced multiple enemies and come out on top, Chief has done the same in a career exceeding 25 years with a resume comparable to the combined total of a battalion of the most elite Lifelong ODSTs soldiers.
Chief's personality is similar to Sheps. Although not an exceptional smooth talker like Shep, his unrestrained will to win every fight or wargames he gets into, and come out on top of every combat operation with minimal ally casualties and survive even the most impossible of missions due to his mental willpower and stubborness, has lead to his legendary reputation among allies and enemies alike.
Unlike Shep, Chief has the genetic traits which could only be found in one person among 10 million. His impressive genetics made him and his other Spartans, stand out a foot taller among the other normal kids. Each had IQ's which exceeded the 150 minimum barrier mark and all of them were said to be geniuses in their own right. It is stated that if not for their excellent combat abilities and augmentations, everyone of them could be eligible to lead whole battlefleets as leaders before they could even turned 18!
Chief won't let Tali or Garrus get the better of him cause he is not even remotely stupid to the mercenaries in Mass Effect.
His Mjolnir armor has tanked Plasma bolts and is near invincible against normal human weapons (lorewise) and he has his own strategy to outflank the flanks of his enemies. The armor is made to withstand extreme punishment and still function properly. (two falls from Orbit and the the Mjolnir Mark 6 still worked awesomely.)Β
His energy shields can withstand Plasma, particle weapons, Armor piercing bullets and even Hardlight and Radioactive Ionizing weapons.
Alongside making the Spartan near invincible in Combat, they enhance an already augmented and evolving Spartan's reflexes, abilities, strength, stamina and combat capabilities by a factor of 5 or 10 depending on the newer iterations. Tali shouldn't even think of venturing within 10 feet of a Spartan let alone Chief, to not have her head ripped off within 2 seconds.
Β
And Chief is monstrously strong with and without armor.
They were known to wreak armored components of their trainer's Mark 1 exoskeleton armor, and some of them even tore upon reinforced steel cage-bars without the use of Mjolnir gauntlets.
Take his armor off and give him an N7 marine armor, he will still defeat Shep almost single handedly.
(Since a soldier Shep can defeat Biotics and Vanguards, why cant a supersoldier like Chief?)
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mike1045 In reply to TestingTheSeaShells [2014-01-25 00:43:41 +0000 UTC]
what about femshep? beside being a sexy N7 trained, strong Battlemaster(too Grunt and other few Krogan), brought back to life from mainly "tissue and tubes", Β and being the first Human Spectre...should i stop, because there a big list of alias for her.
anyways, depending on what kind of Shepard that be fighting Chief, and done like the Deadliest Warrior, it a VERY 50/50 of either one besting the other.
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Reznov117 In reply to mike1045 [2014-01-30 13:57:44 +0000 UTC]
Femshep will just swoon over Chief's height, physique and his mere presence, not to forget his combat resume.
Grunt will either engage Chief head on and get killed within a minute or instantly discard FEMSHEP as his Battlemaster for MC.
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CoastalSet In reply to TestingTheSeaShells [2014-01-03 13:52:55 +0000 UTC]
Actually the Master Chief has been leader of all Spartan-II's before the fall of reach which he sent most of them down to the surface to defend it while he and a hand picked blue team handled a space opΒ
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NOAHREX23 In reply to ??? [2013-07-16 23:03:38 +0000 UTC]
Master Chief, no questions asked.......
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Gagomk In reply to ??? [2013-07-01 13:39:19 +0000 UTC]
Whohoo go Shepard!!
Shepard wins according to me.
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ChocolateRa In reply to ??? [2013-06-25 11:35:25 +0000 UTC]
Shepard isn't a super-soldier who got training from hell as a child like Chief did, so it's pretty obvious that Chief would win.
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FuyuStorm In reply to ChocolateRa [2013-09-26 04:37:33 +0000 UTC]
I don't have Xbox but I agree with your opinion.
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Gentlespy549 In reply to ??? [2013-05-11 15:04:18 +0000 UTC]
Chief has 5x the reaction speed that Shepard does, So, Even if biotics were in play, Dodged, Moved out the way, End of, And chief just needs to hit him once, Grab his neck, crac.
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Sliverdrey In reply to ??? [2013-05-02 02:24:40 +0000 UTC]
Ugh.... As much as I like chief, biotics would crush him.. C'mon guys
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zan67 In reply to ??? [2013-04-19 02:57:33 +0000 UTC]
Wow, VERY nicely drawn! haha Master Chief was always my favorite video game character as a kid, but when I discovered Mass Effect early last year in time to complete Mass Effect 1 and 2 to be ready for 3 Shepard started to compete. And when Mass Effect 3's story made me tear up, that sealed the deal. lol I'm rooting for Shepard all the way. But I'd still be sad to see Chief lose.
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dgj212 In reply to ??? [2013-03-29 22:36:49 +0000 UTC]
I have always read fanfics where it's chief fighting with Shepard but never against...chief would win.
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Keysupersam In reply to ??? [2013-03-12 17:38:39 +0000 UTC]
Why would they fight when they can team up.
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LoneRebelX87 In reply to ??? [2013-03-09 02:22:19 +0000 UTC]
awesome art, i can also see a FemShep vs Samus Aran
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Powershade117 In reply to ??? [2013-01-24 17:32:40 +0000 UTC]
Tough fight to call. And of course I would never underestimate Commander Shepard. Personally...I wonder why they would be fighting. If anything, when the safety of the galaxy is at stake, these two unstoppable forces would combine their skills together to form fighting force that would even give the Reapers AND the Flood pause. XD
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OORH3ZA In reply to ??? [2013-01-22 02:22:47 +0000 UTC]
Shepard is my favorite but one on one with Master Chief, he would loose. When the developers made Master Chief they made him like Superman, they were made with no limits. Chief can flip cars, able to think 5x faster then a normal human. In the books he forgot an equation and he recreated the process in his head in the matter of seconds. So in simple terms hes cheap and is badly written. Commander Shepard had barriers to break to get stronger and develop in strength but he develops more in affecting his surrounding. Unlike like Chief Commander Shepard can talk his way though situations, convince enemies to surrender peacefully, and unite a whole galaxy to fight an inevitable end.
so overall Shepard is better overall but not the best in combat against a Spartan.
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Write4ALiving In reply to ??? [2013-01-10 10:33:01 +0000 UTC]
Shepard would win: big time. Shepard can just tear off MasterChief's helmet after pelting him with a few biotics and when he tears off the helmet, Shepard can shoot Johnny in the face.
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inertjohnjunk In reply to Write4ALiving [2013-01-23 18:30:11 +0000 UTC]
well no, the energy blade is instakill, considering you're not playing with modified gamemode settings, so no, the chief would just swordport to shepard and done... end of story
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Write4ALiving In reply to inertjohnjunk [2013-08-11 21:20:52 +0000 UTC]
What about the Crucible? Shepard can just call in the Crucible and wipe the Chief from the face of existence. Remember. Chief is technically a synthetic.
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Andy1979 [2012-12-26 16:00:17 +0000 UTC]
Nice work.
Okay Shepard v's Master Chief. Who wins depends really on which combat class Shepard belongs to.
Soldier Shepard v's Master Chief - the Chief would win though he might loose his shields in the process.
Infiltraton Shepard v's Master Chief - again the Chief would win though he'd have to work at it given Shepard would be disappearing at the drop of a hat and outside of game mechanics someone using a tactical cloak can't be detected (see Kasumi in cutscenes and so on no giveaway shimmer of the field).
Engineer Shepard v's Master Chief - once again the Chief would win though he'd definately loose his shields to overload pulses and he'd have these annoying combat drones and turrets to shoot at. Which would give Shepard a reasonable fighting chance though in the end he'd loose though the Chief might get a bit battered in the process.
Adept Shepard v's Master Chief - Chief goes down. As Halo 4 shows the Chief is helpless when suspended in the air by the Diadacts telekinesis. Biotics would have the same effect especially pull or singularity. Once suspended a simple biotic combo would seriously wound the Chief and breach his armour from the dark energy detonation. A follow up warp would simply finish him off - sorry Halo fans the Chief is no real match for powers that play merry hell with the laws of physics.
Vanguard Shepard v's Master Chief - closer but the Chief would still loose as he'd have a devil of a time tagging Shepard long enough to bring down his shields what with Shepard charging all over the battlefield. Add in the use of pull, throw and shockwave for biotic combos and as with adept the Chief has no defence against such biotic attacks.
Sentinel Shepard v's Master Chief - this is really the only biotic class the Chief could win against. Even then the Chief would have a hard fight and would certainly loose his shields and may suffer serious damage to his armour from warp or reeve attacks.
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SpartanDog1 In reply to Andy1979 [2013-04-09 04:13:58 +0000 UTC]
Shepard is not the best biotic, some of the beat biotics have trouble lifting a 500 pound object, the stuff in the game are just in game mechanics none cannon, even if Shepard could lift the chief up it will heavily tax Shepard to the point were he can't fight any more. If you take in game mechanics then yea Shepard wins this one because of biotics.
But also remember Shepard will have to have thrown the chief harder than what he would experience when falling from orbit.
The chief survived multiple orbital falls and just got back up with only a dent on is armor.
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inertjohnjunk In reply to Andy1979 [2013-01-23 18:31:38 +0000 UTC]
energy sword, chief wins in any of the scenarios
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Mandulis [2012-11-22 07:58:09 +0000 UTC]
The winner? Depends...If Shepard's a woman, she win by bedding the Masterchief. Eh, who am I kidding? Male!Shepard would bed him too.
The Shepard is that awesome.
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