HOME | DD

spaceshipmars — Mario Kart- GCN Rainbow Road

#ideas #mariokart #mrio #rainbow #rainbowroad #mariokart9
Published: 2021-06-02 19:59:47 +0000 UTC; Views: 1534; Favourites: 5; Downloads: 0
Redirect to original
Description Hi! It's been a while! With it now being pride month, I've decided to introduce you to our first Rainbow Road!! It's the last course of the game, but you knew it was coming. This is a reiteration of the entry from the Gamecube edition of Mario Kart, and will be 3 laps.

Major Changes:

1. Visuals- of course, the first thing that you'll notice when you go to play the revamped version of this course is the shinier visuals, although that's to be expected. The city below the course will be more fleshed out like in Mario Kart 8's N64 rendition, although it's not in the map I've drawn. You'll even be able to make out locales in other courses if you squint hard enough. The sky will glow with brighter stars and constellations, and make the course feel much more polished than the original. And with a strengthened score, this course will feel like a true finale.

2. Anti-gravity- The ability to use antigravity sections following the release of Mario Kart 8 allows for a much more interesting spin on the classic rainbow road. The antigravity here starts at the bottom of the first of two corkscrew-spiral turn things, and ends at the end of the second, right before the finish line, so a good 1/2 to 2/3 of the course takes advantage of antigravity mechanics. This includes alterations to turns mostly, making some more easy to take and some more difficult. The falling star segment before the cannon in the original will have anti-gravity-spin-dots (I don't know what they're called) with cute little star designs in the classic style much like the massive floating stars in the gamecube original. The verticality of the course is also much more pronounced now.

3. The Home Stretch- You might recall the original version of the track having a very long straight road with boost panels on it right before the final corkscrew turn. This section is very enjoyable and emphasizes the course's focus on boost panels and speed in general. In this version, this part of the track is moved to right before the antigravity section starts in place of the similar, yet less exciting, straightaway which was there. In its place is a new gliding section to end the course, where racers fly high over the rest of the course looking into the stunning sky. There will be star-shaped boost rings in the air to replace the road-based boost pads of the original, as well as landing stops to account for any racers who are knocked off this section of the race. There will be a few places they can respawn, which can also allow for racers to get trick boosts on more glider ramps.
Related content
Comments: 0