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sycle — RPG squad a go-go

Published: 2004-07-31 08:29:06 +0000 UTC; Views: 4473; Favourites: 34; Downloads: 716
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Description Okay! Please note that this was speed modelled - he was for an SRPG style combat engine (think Shining Force or Advance Wars) that a friend has been coding, and I ended up with a really tight deadline. These are not characters, this is not part of a game idea, but art for a tech demo.

I sketched the concept and then modelled, unwrapped and rigged the model with biped in one afternoon, so I'm not saying this is my best work, just that it's some of my fastest The texture took another evening to finish as did the animation set (an idle, a run, an attack and a 'ain' react) and I made some minor adaptation to the model to make the archer (it might be hard to tell but the archer does have a slimmer build and is wearing gloves, as well as his pointy ears) and changed the animations to suit. (obviously the archer got a new attack anim) I then quickly adapted another two versions of each texture to get the six characters because my friend wanted to demonstrate the concept of three independent forces. (I was thinking the guys in the middle could be town guards caught up in a battle between Team Generic Good and Team Generic Evil)

If I had time I would have really liked to have made a female spellcaster model, but I didn't. It all came down to the wire and the most frustrating part about the whole process ended up being exporting the animation to something my friends engine could use. But it got done, and they worked great, they ran around the board happily and killed each other, so hurrah. I may or may not revisit these meshes, and if I do there's plenty of things I'd tweak.

Note that I've shown them close to fullbright because his engine didn't use shading so my textures took that into account. I went through and gave them poses from their animations that I thought showed some variety. My favourite is the blond archer, although the evil swordsman is a close second

Media used : 3DS MAX 6 for modelling and animating, Photoshop 5.5 for the textures
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Comments: 54

Maeth In reply to ??? [2004-07-31 18:01:03 +0000 UTC]

That would work too actually, but its to design characters FOR games.

👍: 0 ⏩: 1

sycle In reply to Maeth [2004-08-01 03:28:06 +0000 UTC]

Ahh Because I was going to say... testing really doesn't pay that well and can have terrible hours But like I said in the desc, I wouldn't call them characters, just a generic 'warrior guy' model so my friend's little project would look a bit nicer when he demonstrated it

👍: 0 ⏩: 1

Maeth In reply to sycle [2004-08-01 06:54:15 +0000 UTC]

Its still looks good.

👍: 0 ⏩: 0


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