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ThirdPotato — Tutorial- Comic Continuity

Published: 2011-03-28 05:12:49 +0000 UTC; Views: 25646; Favourites: 875; Downloads: 465
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Description My friend had some questions so I decided to throw up this method I learned from Larison at SCAD, though it was a tedious assignment XD having to map out every single panel >,< But it certainly taught me bout continuity! 8D

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Comments: 76

Emaretto In reply to ??? [2011-03-28 15:47:25 +0000 UTC]

Agreed .A.

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Fushica In reply to Emaretto [2011-03-28 16:04:25 +0000 UTC]

thank you! someone else agrees .v.

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zazz96 In reply to ??? [2011-03-28 13:32:53 +0000 UTC]

Are we allowed to do panel 2 after panel 1 if someone is sneaking up behind them? xD

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ThirdPotato In reply to zazz96 [2011-03-28 15:51:21 +0000 UTC]

Well even still, one should vary the angle. Not a complete 180 is the general rule, not to say it's complete solid truth, but it does always confuse the reader. However, you could do a back 3/4 view without breaking the 180

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zazz96 In reply to zazz96 [2011-03-28 13:33:39 +0000 UTC]

Seriously, though, thank you for the advice!
Very helpful! ^^

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DragondekaTS020 [2011-03-28 12:55:35 +0000 UTC]

this is seriously well put together, and is definitely going to be an asset to myself, as well as the comic artists community here on da

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ThirdPotato In reply to DragondekaTS020 [2011-03-28 15:51:29 +0000 UTC]

THank you very much

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DragondekaTS020 In reply to ThirdPotato [2011-03-28 15:56:52 +0000 UTC]

you did all the work. the thanks goes to you

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ThirdPotato In reply to DragondekaTS020 [2011-03-28 16:24:26 +0000 UTC]

Ah, pushaw, just regurgitating what I learned n.n

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Muffin-Machine [2011-03-28 12:36:42 +0000 UTC]

Unless of course you suddenly wanted to show that the two of them had been looking at a giant rubber gorilla all along.

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ThirdPotato In reply to Muffin-Machine [2011-03-28 15:51:44 +0000 UTC]

Back 3/4 view would be better, when going from a full frontal view

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DarkX1122 [2011-03-28 12:03:24 +0000 UTC]

Aw, I thought this was gonna be a reference to Justsomerandom guys works. "Continuity! Bum"

Still, this is a well put together tutorial. Hope your friend put it to good use.

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ThirdPotato In reply to DarkX1122 [2011-03-28 15:51:56 +0000 UTC]

Thankye kindly

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Mercury5 [2011-03-28 10:56:41 +0000 UTC]

Huh I really had no idea the complexity of comic making. Mabey mine will look more professional if I draw using this method. I just draw too big in general..

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Bectard In reply to ??? [2011-03-28 10:23:44 +0000 UTC]

Ah the 180 rule. Doesn't that take me back to film classes! Haha.
Great tips, thanks!

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ThirdPotato In reply to Bectard [2011-03-28 15:52:32 +0000 UTC]

XD No problem! Indeed! Film and comics are synonymous as they're both forms of storytelling n.n

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Antransfare [2011-03-28 09:47:47 +0000 UTC]

Now this is good shit! More? D8

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FrauVogo [2011-03-28 08:21:32 +0000 UTC]

Very interesting. Thanks for sharing

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Cyclops-Cat [2011-03-28 06:47:16 +0000 UTC]

I learned a bit o' this in one of my classes last semester. Ever since, I have been SO aware of the 180 rule, and I notice it.. soo.. much!

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ThirdPotato In reply to Cyclops-Cat [2011-03-28 15:53:12 +0000 UTC]

ROFL I know right!? once you know it, you spot it everywhere. XD I break it sometimes cuz I suck >,< But yeah, you start catching it in movies and tv and such. XDDD

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Minnie-Salinas In reply to ??? [2011-03-28 05:50:37 +0000 UTC]

I never thought of that. :3

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Xommon In reply to ??? [2011-03-28 05:40:13 +0000 UTC]

Interesting. I dunno if I'd ever get into comics, but if I do, I'll remember this stuff. Especially that last part.

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Mad-Hatter-1955 [2011-03-28 05:18:42 +0000 UTC]

Interesting tutorial

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stuck-in-suburbia [2011-03-28 05:17:16 +0000 UTC]

Oh, just a tip - The cipher kit had everything saved as vectors, so you could make that little teeny triangle bigger if you wanted.

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ThirdPotato In reply to stuck-in-suburbia [2011-03-28 05:19:40 +0000 UTC]

Yup 8D

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