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Published: 2015-07-01 00:51:58 +0000 UTC; Views: 1111; Favourites: 7; Downloads: 0
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Description
INTELLIGENT SPECIES OF BODORThere are four intelligent species that live on Bodor, the Felisari, the Leopiri, the Preasiri and the Feleori. While these species have lived with each other for eons, old racial prejudices still cause problems and divisions in Bodorian society.
The Preasiri represent the smallest portion of the population. Though they appear as humanoid guinea pigs, they are more closely related to the Capybara. Though they have had a considerable impact on Bodor's history and cultural development, their influence has waned (as has their population) within the last several centuries. Today, they represent only 15% of Bodor's terrestrial population. Neuronic Arts and its subsidiary CyberSecure Systems are still majority controlled by the Preasiri, though Neuronic Arts does not have nearly the same power and influence it once did. While the Preasiri can interbreed with the other species of Bodor, their genetic traits are extemely recessive. Because of this, they tend not to interbreed and this has contributed to their relatively low population numbers.
Like all intelligent species on Bodor, they are omnivorous mammals that give birth to live young (usually one child per birthing). Preasiri are considered physically mature by age 15, and live for an average of 60 years (longer if life-exension methods are used). Preganancy lasts an average of 140-150 Bodorian days.
The Felisari are the third smallest segment of the population, though they lag behind the Leopiri only slightly at 26% of Bodor's terrestrial population. They appear as feline humanoids with a large variety of fur patterns and colors. In terms of weath and influence on Bodor, they hold as much power as the Leopiri, and there is a lot of tension between the two races. The current holder of Corp One is the CEO of Dynamic Developments, with its subsidiary companies Algernon Agricultural, Eugenics Incorporated and Wellington Industries. All of these companies are controlled by the Felisari. They can interbreed with any of the other species on Bodor, though among the purists this is frowned upon.
Like all intelligent species on Bodor, they are omnivorous mammals that give birth to live young (usually one child per birthing). Felisari are considered physically mature by age 18, and live for an average of 100 years (longer if life-exension methods are used). Preganancy lasts an average of 210-220 Bodorian days.
The Leopiri are the second smallest segment of the population, just slightly ahead of the Felisari at 27%. They appear as humanoid hares with a variety of fur patterns and colors. They hold nearly as much wealth and influence as the Felisari, and there is constant tension between the two groups because of this. The Leopiri control the powerful corporation known as Goth-Tech, along with its subsidiary companies Violation Pharmaceutical, Psyche Management Services and D.N.I. Chemical. Leopiri can interbreed with any of the other species on Bodor, though this is commonly discouraged out of a desire for racial purity.
Like all intelligent species on Bodor, they are omnivorous mammals that give birth to live young. Leopiri are considered physically mature by age 18, and live for an average of 100 years (longer if life-exension methods are used). Preganancy lasts an average of 210-220 Bodorian days.
The largest segment of the population is the Feleori, comprising 32% of the terrestrial population of Bodor. Unlike the previous three species, the Feleori are a hybrid species, formed from the union of a Felisari and a Leopiri. Despite attempts by the Felisari and the Leopiri to maintain racial purity, those efforts simply do not work. Felisari and Leopiri tend to find each other extremely attractive (for reasons that have sociologists scratching their heads). As a result, Feleori are an extremely common sight on Bodor.
Feleori blend the physcial characteristics of their parent species. They have long tails like Felisari, but end in a tuft of fur like a Leopiri. They have long ears like Leopiri, but retain the overall shape of Felisari ears. Their hair color and patterns can be even more wildly varied than their parents, to the point to being quite exotic. Despite their large numbers, Feleori often find themselves excluded from positions of power and authority on Bodor. As a result the Feleori control less wealth and influence than their numbers would suggest. Any companies they control are minor, and do not rate a position on the corporate council of Bodor. The Feleori are trying to combat this, but they are finding stiff opposition from the pure-bred races.
Feleosir breed pure if done with another Feleori or a Preasiri, but unions with Felisari or Leopiri result in Felisari or Leopiri offspring. Like all intelligent species on Bodor, they are omnivorous mammals that give birth to live young (usually one child per birthing). Feleori are considered physically mature by age 18, and live for an average of 100 years (longer if life-exension methods are used). Preganancy lasts an average of 210-220 Bodorian days.
SOCIAL CLASSES ON BODOR
The modern social structure of Bodor is highly stratified, though it is possible to move from one social group to another. Social standing is Bodor is not based on heritage or position, but rather on net worth and the amount paid in taxes every year (for the most part). There are four strata in the Bodorian social structure. At the top are the Citizens, beneath them are the Workers, beneath them are the Slaves, and at the bottom are the Disenfranchised.
Roughly 85% of all Bodorians are Workers (about 116 billion total), and own about 30% of Bodor's net worth. They lack the net worth needed to pay enough taxes to qualify as a Citizen. If they do manage to increase their net worth enough, they can qualify as Citizens (so long as they can maintain it). Workers cannot own property (including Slaves), nor own personal transportation. Travel between cities or off-world is restricted, and must be pre-approved by civil authorities. Workers accused of a crime are allowed a trial before a Judge (assigned to their case by the legal system) and can have legal representation (provided the Worker can afford it). Workers are not allowed to hold management positions within the major Corporations of Bodor. Workers that are convicted of a crime against a Citizen (or against any Slaves owned by that Citizen) have their assets liquidated and become Slaves of that Citizen. Workers that commit crimes against other Workers must pay a fine based on the severity of the crime. If they cannot pay the fine, their assets are liquidated and the Worker becomes Disenfranchised. Most Workers live in the cramped conditions inside massive building complexes built at ground level. Workers are expected to adhere to the law at all times, and they have little (if any) flexibility when it comes to the law. While Workers sometimes have the occasional biotech or cybertech implant or replacement, most Workers cannot afford such things.
Roughly 1% of all Bodorians are Citizens (numbering roughly 1.3 billion), and own the remaining 70% of Bodor's net worth. As long as they declare enough income to pay the requisite amount of taxes on that income, they are allowed to retain their Citizenship. If their net worth drops below the minimum taxation amount needed to maintain their Citizenship, they lose it at the start of the next year. Citizens can own property (including Slaves) and personal transportation, and travel is unrestricted. Citizens accused of a crime are allowed a trial before a Judge of their choice and can have whatever legal representation they are prepared to pay for. Only Citizens can hold management positions within the major Corporations of Bodor, and only a Citizen can hold a position on the Corporate Council. Because they can own their own property, Citizens live either in private luxury homes or high-end luxury Arcologies. The current fad is for Citizens to live in free-floating complexes suspended in Bodor's lower atmosphere. Citizens are less constricted by the law, and can often bribe their way out of any legal troubles (unless they've crossed another Citizen). Citizens routinely possess biotech or cybertech upgrades or replacements, though these are usually internal rather than external enhancements. Citizens routinely customize their children before they're even born to remove defects and implant enhancments to improve physical and mental qualities. As a result, the average Citizen is stronger, faster, tougher, smarter and lives longer than those of lower social classes. But because what is desirable in children tends follow fads, there can be a disturbing physical 'sameness' among Citizens.
Roughly 10% of all Bodorians are Slaves (numbering roughly 13 billion). Most Slaves (90% or so) are Workers whose net worth was liquidated after being convicted of a crime against a Citizen. The remaining 10% of Slaves are artificial life-forms or robots created by the major corporations. Once someone is a Slave, they remain so until death (except in extremely rare circumstances). Slaves have no rights outside of those granted to their owner. Slaves cannot own anything nor retain their own money. Slaves cannot travel anywhere without the express, written permission of their owners. Slaves that commit a crime against anyone are put to death, though still are allowed a case before a Judge if their Citizen owner is prepared to pay a stiff fine.
Though their exact numbers aren't known, its estimated that 4% of Bodorians (5 billion or so) are Disenfranchised. Disenfranchised are Workers or Ex-Citizens that had their net worth liquidated. The Disenfranchised cannot own property or money, and have no rights. They cannot travel anywhere legally. It is impossible to commit a crime against a Disenfranchised. Disenfranchised that are accused of a crime against anyone are put to death immediately and without trial.
Because of their pariah status, the Disenfrachised tend to cluster in abandoned and dangerous places on Bodor where they scrounge and steal with they need in order to survive. While considered uncouth, there is a segment of the Citizenry that enjoys sponosored "hunts" of Disenfranchised, and display their kills like trophys.
LAW ENFORCEMENT ON BODOR
Law enforcement on Bodor is a complicated affair. There are four main security forces that operate on Bodor, each with their own juristiction (though these often come into conflict).
The law enforcement arm that handles the public is the Domestic Security Force (or DSF). The DSF is closer to a military police force than a civilian one. The DSF is the largest law enforcement presence on Bodor and within the Solumni star system. The DSF has the authority to enforce the law in all areas except when it comes to Corporate affairs. In those cases the DSF must defer to Corporate security. The budget of the DSF is paid for by taxes, though the major Corporations will often suppliment the DSF's budget with additional funds in order to influence its leadership. Officially, the DSF is supposed to act as the primary authority in terms of maintaining public order and safety. The reality is that the DSF tends to defer to whoever pays them off. The only exception to this is in cases of off-world espionage. The DSF handles these cases, and rarely gives up juristiction even if Corprate security asks them to.
Each of the three major Corporations of Bodor have their own internal Security force. These are numerically smaller, but have superior equipment, resources and influence at their disposal. While their official juristiction is limited to internal Corporate affairs, the reality is that they weild more law enforcement authority than the DSF. If Corporate security orders the DSF to stand aside, they usually do. Each Corporate security force handles cases of Corporate espionage, and this is where most juristictional problems occur. Conflicts between the individual security forces is rampant, but rarely explodes into actual fighting.
MILITARY FORCES OF BODOR
Bodor's military is strong to protect its territory from pirates and other small-scale threats. While it cannot outright dominate its neighbors, it is strong enough to keep them wary. Against truly powerful Empires like the Skullosaurs or the Equinox, Bodor's military wouldn't stand a chance on its own. Fortunately, the Accords of Neutrality (along with the aid of Pharoah Sitto), keep both Empires at bay.
The Commander of the Military is always selected by the previous Commander, and as such has become something of a hereditary position. The Commander's authority is checked by the presence of three Sub-Commanders appointed by the three largest Corporations of Bodor. If any one of the Sub-Commanders wishes, any orders given by the Commander can be countermanded. The Commander can appeal to the other two Sub-Commanders, and if they side with the Commander, the original countermanding order is annulled. If any one of the two remaining Sub-Commanders sides against the Commander, the countermanding stands. Sub-Commanders cannot give orders, they exist only to correct or curtail the actions of the Commander.
The vast majority of the officers are drawn from the Citizenry, while most of the fighting is done by the Workers. The military maintains massive reserves of military grade bioroids, chimaerea and robots, but these are used only when necessary. Like the DSF, the military's budget comes from taxes paid by Workers and Citizens, though its budget dwarfs that of the DSF. Its influence and authority are strictly limited to interplanetary and interstellar territories.
While the design and power of its military mechines is not noteworthy, the use of biotech, cybertech, bioroids and chimaerea make its infantry extremely potent. Where Bodor truly shines is it's ability to rapidly assemble and build armies. Though exact figures are closely guarded, it's estimated that Bodor has the facilities and resources to force-grow and build and army of 100,000 artificial soldiers and equip them with modern weapons and machines of war each month for years at a time.
In times of crisis, Bodor's military has the authority to conscript members of the DSF to act as militia. Corporate security cannot be conscripted in the same way.
THE GOVERNMENT OF BODOR
Bodor's past has been a turbulent one, and many great nations have risen and fallen. The genesis of the current government came after a large-scale collapse of the world-wide civilian government a little over eight centuries ago. Corporate power supplanted civil power, and a Plutocracy was established. The ten largest corporarions established a Corporate Council to provide stability and order, a governing body that remains in power to this day.
The council possesses a total of twelve seats. Each Corporation assigns one of their corporate executives to act on their behalf on the Council. An eleventh seat is an elected position to allow the Worker class representation in planetary affairs. The final and most imporatant seat belongs to the most profitable company from the previous fiscal year. The holder of the seat is known as Corp One, and chairs the council and dictates what policies will be debated and voted on in each session of the Council and has veto power.
Policies debated at the Council are put to a simple vote. The motion passes and is codified into law if approved by a simple majority. Corp One may veto any policy approved by the Council, but this veto can be over-ridden if the rest of the Council unifies against Corp One.
While the Council never showed much interested in the welfare of the people, it was strongly interested in maintaining stability and security for all of Bodor. They knew that a safe and stable world was a magnet for trade and commerce, thus the Council worked hard to make Bodor as safe and stable (and profitable) as possible. For many centuries, this worked very well. Bodor became well-known as one of the galaxies' premier trading worlds.
Inevitably, the great monolith that is the Corporate Council began to show cracks in its foundation. It began with a hostile takeover, where one corproation on the Council bought out one of the weaker ones. This triggered as series of such takeovers, as various companies attempted to increase their power and influence over the council. Today, while there are still ten Council seats given to the corporations, they are technically controlled by only three. Dynamic Developments and Goth-Tech each control four seats, while Neuronic Arts controls two. Some whisper that its only a matter of time before Neuronic Arts is bought out by one of the other two.
With so much power consolidated into very few hands, the careful compromise that served past Councils is long gone. Corp One (the CEO of Dynamic Developments) refuses to bring policies proposed by Goth-Tech or Neuronic Arts to a vote, while Goth-Tech and Neuronic Arts prevent anything Corp One brings to a vote from passing (whether its a good idea or not). The Council has been at a legislative stalemate for several decades now, leaving Bodor effectively on autopilot. The elected representative on the Council is largely ignored by everyone else, as nothing that seat can do is able to break the gridlock.