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Published: 2014-04-15 07:48:07 +0000 UTC; Views: 672; Favourites: 4; Downloads: 30
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Description
Last set of rocks for a while now I think, finally comfortable with the workflow. I think this set of rocks would benefit greatly from some plants and things around them so I'll have to make an alpha blend compatible version of the shader - probably without vertex painted damage as the vertex colours would be better used for procedural wind and bending animation.This is the first one using a fully generated base texture, no photo sourcing. I think it came up quite well.
560 tris per rock. ~5.4k tris for the scene, including the ground.
512 norm+diff+spec, 128 detail+damage+damage+environment, 64 gradients (3 texture lookups)
I'm still working on optimising and improving the shader, figuring out what works and what doesn't - this is still in free time around work though so I'm just feeling my way.
ZBrush, Blender, UVLayout, Photoshop, Unity.