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#elemental #gamefreak #pokemon #punch #type #dualtype #hawlucha #move #flyingpress
Published: 2019-04-07 15:14:56 +0000 UTC; Views: 5586; Favourites: 38; Downloads: 0
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Description
I've wanted to see dual-type moves implemented as a mechanic in some form since... generation 3 I suppose? Although we have had obvious candidates like the elemental punches since the beginning.In generation 6, a dual-type move was finally added, with Hawluchas signature move, Flying Press... but then, the mechanic wasn't applied to any other move or used for anything else ever again xD
So I went through the list of currently existing moves and considered potential candidates for having a second type added. The image was the result of that.
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Comments: 8
twinskitty [2020-09-01 03:57:13 +0000 UTC]
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Ninjaizauwsum [2020-01-07 10:55:48 +0000 UTC]
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Fuego-fantasmal [2019-04-07 20:47:22 +0000 UTC]
I have been creating double-type movements for years, until I managed to correct almost all the movements of GameFreak, as well as create new ones in the process.
Some corrections:
1- Megapunch and Megakick can be simply fight type due to their nature, so the double type is not necessary.
2- Razord Wind can simply be a normal type by changing the name because it does not make sense to call it that way today, even more so because it is a first generation movement.
3- Blizzard may continue to be called that way and remain only Ice-type, but the way it will look will not be like a blizzard per se, but rather a powerful blast of highly freezing ice particles. In other words, it is not necessary to add a double type.
4- Aurora Beam can be simply Ice / Normal type because there is no way to combine the Electric and Ice type. However, because the Aurora Beam looks like an aurora borealis but without bequeathing to do it truly, it can be granted those two types that I mentioned before.
5- Solar Beam is actually all right, so... No problem at all.
6- Petal Dance and Fire Spin don't need a second type.
7- Whirlwind can easily be of Flying type with no problem.
8- Lick can be of Poison type with no problem.
9- Poison Gas and Leech Life don't need a second type so...
10- Mind Reader can be only Psychic type with no problem.
In order not to extend myself too much I will leave it like this for now. More than half of the movements with the types shown here are fine so there is no problem, in general. Besides that, this is still a good job after all. Greetings.
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AdeptCharon In reply to Fuego-fantasmal [2019-04-08 17:16:48 +0000 UTC]
Yeah, it's not meant to be the correct list, just what I'd do
I can see keeping Normal on the "Mega" moves, because I always understood them to be Normal instead of Fighting due to them just being pure raw strength, and not having much to do with martial arts or any actually technique.
Petal Dance I made Fairy, because I liked the idea of making "dance" moves to Fairy what "punch" moves are to Fighting, or Fang moves are to Dark
With things where I could just swap the type instead of making it dual... yeah, I was mostly doing this to stay consistent to whatever GF reasons might have been for the original type.
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Fuego-fantasmal In reply to AdeptCharon [2019-04-08 19:09:10 +0000 UTC]
On the one hand, I thank you for responding to my message; I really appreciate it.
"I can see keeping Normal on the "Mega" moves, because I always understood them to be Normal instead of Fighting due to them just being pure raw strength, and not having much to do with martial arts or any actually technique."
Secondly, to clarify the Normal type. The Normal type from my point of view always had to do with making use of unrefined energy to do harm, whether it was through physical or special category movements. In addition, the unrefined energy can also be used to direct it towards what they need, such as making the user increase both their taque and their dense, or both, and / or recover health points, or something similar.
Regarding the fighting type, Pokemon of that type is usually characterized by using more refined energy to make better offensive techniques such as punching and kicking. Generally, techniques like that are usually present in Pokemon whose level of intelligence is more than enough to make use of such movements in the first place. Another characteristic of the fighting type is that almost all the movements of that type are of physical category, generally, because it has to do with fortitude, and is closely linked to physical strength. There is the answer.
"Petal Dance I made Fairy, because I liked the idea of making "dance" moves to Fairy what "punch" moves are to Fighting, or Fang moves are to Dark "
Regarding the Petal Dance is debatable. Regarding the rest, I have no problem because it is correct.
"With things where I could just swap the type instead of making it dual... yeah, I was mostly doing this to stay consistent to whatever GF reasons might have been for the original type."
I understand.
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Duskeeey [2019-04-07 15:50:02 +0000 UTC]
Dual type moves?
I never actually thought of that. Nice!
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