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Ajinryu β€” Full crouching set - Animation

Published: 2007-08-18 06:22:44 +0000 UTC; Views: 1594; Favourites: 19; Downloads: 299
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Description Edit: FUCK! Gotta download to view it... I really hate DA's setup for this...

Well, there you have a full set of crouching attacks. Now what's left? Standing attacks, aerial attacks, special attacks, hyper attacks, jumping, walking dashing, flight mode, air dashing, blocking, stunned, rolling, and...possibly four more items I'm forgetting.

That's a lot...
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Comments: 10

RisingManes [2007-12-04 02:32:05 +0000 UTC]

You could make a MUGEN character out of this little project.

Seriously.

I envy you and your pixel-animating skills.

πŸ‘: 0 ⏩: 0

sheepofdumb [2007-08-19 19:28:45 +0000 UTC]

Go sliding tackle!

πŸ‘: 0 ⏩: 0

Fugiri-Shi [2007-08-18 19:08:43 +0000 UTC]

Woo! I Knew a tail swipe would work

πŸ‘: 0 ⏩: 1

Ajinryu In reply to Fugiri-Shi [2007-08-20 00:42:16 +0000 UTC]

I had no choice.

πŸ‘: 0 ⏩: 0

zx-blade [2007-08-18 08:35:59 +0000 UTC]

You must show me how to do this.
These are as good as ripped sprites,SNES\GBA quality.

πŸ‘: 0 ⏩: 1

Ajinryu In reply to zx-blade [2007-08-20 00:41:41 +0000 UTC]

One pixel at a time, and very carefully. There are some tutorials out there if you google "fighter sprite tutorial"

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zx-blade In reply to Ajinryu [2007-08-20 05:42:58 +0000 UTC]

That was incredibly useful, thanks a lot.

πŸ‘: 0 ⏩: 0

ProminenceFlare [2007-08-18 07:31:04 +0000 UTC]

If you're ever looking to make an actual 2D fighting game, look me up. I can help you out with the programming side.

πŸ‘: 0 ⏩: 0

SaiKayden [2007-08-18 06:25:21 +0000 UTC]

Of course, that's how it works for every sprite character in a game. Good job though.

πŸ‘: 0 ⏩: 0

RadosBadger [2007-08-18 06:25:11 +0000 UTC]

I can only hope youΒ΄re going to have fun going all that stuff. Anyway I look forwart to seeing it as I always love seeing anything from your production. DonΒ΄t you keep me waiting!

πŸ‘: 0 ⏩: 0