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AlaniseSectera

Published: 2010-06-05 18:05:26 +0000 UTC; Views: 23811; Favourites: 890; Downloads: 0
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Description Sectera a Sci-Fi city built high in the mountain cliffs. For Progress thread visit [link]

Programs: 3ds Max and photoshop
Related content
Comments: 62

DaneCustance [2012-09-02 01:53:45 +0000 UTC]

Lush

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laillustr8or [2012-04-15 16:36:25 +0000 UTC]

Awesome! Love the perspective!

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jedion357 [2011-08-17 23:21:37 +0000 UTC]

Angle gives a sense of imposing power and importance. I like how the colors in the light contrast subtly, a little, with the colors in the fore ground.

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CassiopeiaArt [2011-07-09 13:13:05 +0000 UTC]

Hi there, you are featured in my journal here: [link] Thank you for being such an inspiring artist!

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SusanMellen [2010-07-15 11:31:36 +0000 UTC]

This has been featured here: [link]

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vxmrtm [2010-06-15 09:32:21 +0000 UTC]

astonishing architecture and angle, keep the good stuff coming!

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jamga [2010-06-14 06:12:21 +0000 UTC]

nice

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LordBloodySoul [2010-06-14 06:04:20 +0000 UTC]

Super cool

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lilblackcat2874 [2010-06-14 04:44:18 +0000 UTC]

very cool!

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Affet-kak [2010-06-14 04:13:36 +0000 UTC]

wow
great detail

the perspective makes it look very big and intimidating!!

congrats on DD

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xxAlicex-xCullenxx [2010-06-14 03:45:02 +0000 UTC]

Really nice

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DiaconJarredStone [2010-06-14 03:13:10 +0000 UTC]

Awesome, pal. Congratulations for your DD ^^

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BulletFodder80 [2010-06-14 03:08:44 +0000 UTC]

Wow, this really captures the eye. I've always loves the use of spikes/spines in fictional architecture, just 'cause it looks so dang cool. Reminds me a little of the Covenant from Halo, actually.

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Jovha [2010-06-14 02:36:17 +0000 UTC]

Great atmosphere!

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DeadlyVisage [2010-06-14 02:07:24 +0000 UTC]

WOW! AWESOME!

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LemurianWanderer [2010-06-13 23:53:07 +0000 UTC]

Nicely Done!

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Madkazer [2010-06-13 23:47:56 +0000 UTC]

wow you get this amazing sense of deep space. I love it!

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Kaiamar [2010-06-13 23:16:00 +0000 UTC]

Good detail

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TheSignmaker [2010-06-13 22:40:02 +0000 UTC]

Impressive work, my respect

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Velikorossiya [2010-06-13 21:55:50 +0000 UTC]

Absolutely beautiful.

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RedInksHeart [2010-06-13 21:02:41 +0000 UTC]

This is amazing!
I wish i could do something like this. I envy your awesome skills.

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ajbluesox [2010-06-13 20:58:02 +0000 UTC]

Awesome!

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Wytherwing [2010-06-13 20:02:37 +0000 UTC]

fantastic work and congrats to you on your DD!

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maikarant [2010-06-13 19:45:28 +0000 UTC]

Original and awe inspiring! Great stuff! Thanks for including a big version too!

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gorselefektanimasyon [2010-06-13 19:08:19 +0000 UTC]

very succesful, cong..

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chriscrazyhouse [2010-06-13 18:58:40 +0000 UTC]

I love the perspective on this. The building design is also very original and thought provoking. Great work.

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konole [2010-06-13 18:44:28 +0000 UTC]

It's awesome.

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E-Squid [2010-06-13 17:52:42 +0000 UTC]

You have a style quite unlike anything I've ever seen. I can't quite name it...

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Alanise In reply to E-Squid [2010-06-13 18:05:35 +0000 UTC]

Thanks!! I think everyone wants to create a new style and do something new and I am no different. Guess my big dream is to create new architectural environments that have not been seen and that others enjoy. I like to combine different styles together and blurring the line between them whether it is two architectural styles or combining 3D with Painting or Combining ideas of man made and organic together. Ideally I want to be pushing the trend not following one, not there yet but maybe one day.

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E-Squid In reply to Alanise [2010-06-13 18:19:04 +0000 UTC]

Yeah, I thought your use of MAX was really good. I've tried to do that, using 3D as a base, but it doesn't always work out well. One thing I really liked about your work is that the lines and definition between colors and shapes are really clear-cut, there is little blurring. I almost thought it was a vector drawing at first.

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Alanise In reply to E-Squid [2010-06-13 18:46:36 +0000 UTC]

Yeah the clear cut shapes have gotten me several critiques in the past, but that is how I see the world as shapes why I liked architecture and 3D they are just a matter of combining basic shapes together. I guess that is one thing I kept in my style as I approve I tend to always concentrate on the shape of things first.

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Magicalthestar [2010-06-13 17:12:14 +0000 UTC]

Beautiful and awsomeness!!!

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cele1989 [2010-06-13 16:39:20 +0000 UTC]

cool ^^

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Joriz2 [2010-06-13 16:27:41 +0000 UTC]

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Sephirath21000 [2010-06-13 16:15:52 +0000 UTC]

looks more like a type of castle in the mist, lovely

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luciankinox [2010-06-13 16:10:17 +0000 UTC]

AWESOME!!!!!!!!

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TheGiik [2010-06-13 15:57:30 +0000 UTC]

This caught my eye on the DD bar. Now I want a place like this to be built. And then I'll live there.

And it kinda reminds me of Mass Effect!

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Nik-S-D [2010-06-13 15:34:57 +0000 UTC]

The detail in this is mind blowing. Well done.

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maejonin [2010-06-13 14:44:54 +0000 UTC]

I like it how it kind of looks like alot of those patings, but then its actually a render.

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slicesoflife [2010-06-13 12:26:25 +0000 UTC]

Nice work and good POV.

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FaErika [2010-06-13 12:09:53 +0000 UTC]

So amazing concept design.... I love the compopsition, the consept and also the illumination. The point of view is wonderful. Very good work. Sorry for my bad english XDDDD

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Lergahin [2010-06-13 11:07:56 +0000 UTC]

That's really impressive, I like it ^^

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choudryarif [2010-06-13 04:29:15 +0000 UTC]

very nice

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BLUECHERRIES [2010-06-11 23:28:49 +0000 UTC]

Its Beautiful

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iancjw [2010-06-11 19:03:49 +0000 UTC]

awesome work

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Sciocont [2010-06-08 01:48:00 +0000 UTC]

Awesome. great colors.

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Hayden-Zammit [2010-06-08 00:14:32 +0000 UTC]

Whoa, this is awesome. Your art just keeps getting better and better. Can I ask what sort of lighting set-up you used for this?

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Alanise In reply to Hayden-Zammit [2010-06-11 16:37:12 +0000 UTC]

Thanks, I didn't do anything too special on the lighting in max [link] just some vray lights placed around. To get the effect for this piece it was done in photoshop I rendered out several passes for alpha channels [link] and was able to push forward and push back areas of the compositions and have more control of lighting.

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sevenofeleven In reply to Alanise [2010-06-13 16:38:45 +0000 UTC]

Looks great.

Can you elaborate on the pushing back and forward and what you did with the alpha channels?

Looks like you took the scene apart and put it on different channels, how did you do that?

Am especially interested in how the different non color based parts were put into channels.

What happens after you put the info in the different channels?

This looks more like something done totally in photoshop and not just rendered.

Thanks in advance.

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Alanise In reply to sevenofeleven [2010-06-13 17:37:14 +0000 UTC]

The process I used for this piece was a combination of using the 3D render elements tab by getting the actual individual passes the computer uses to generate final image. Like having the lighting pass, reflection pass or atmosphere pass alone. [link] this way you can combine the passes in photoshop or fusion to get the same image if you rendered it but now they are broken out so you can tweak just the lighting pass if you want and see results faster than tweaking in the render program. Some dvds that go into this in depth are [link] and [link] he composites his piece in photoshop using passes and where I first learned some of these tricks.

Now the alpha channels It saved me time on cutting out sections in photoshop by rendering out several renders and saving them out as tga so I get the alpha channel included. So setting the scene to one material using the global material override [link] which I made black. I would select the objects I did not want to be rendered then opening the object properties and setting the alpha contribution to -1 and when I would rendered them they would not show up in the alpha channel [link] If you do not want the objects to show up in the render you can check the box matte object which allows the background image to come through. To see what you get when you render out passes I showed these on this piece [link]

This was a concept piece where I modeled everything in 3D used the passes to get good alphas , and only used some basic materials and textures as I was going to paint over sections in photoshop. The piece is still about 90 to 95 percent rendered elements I use photoshop as a way to enhance what comes out of the 3D Render and to give it a softer feel to the piece and take some of that cg edge off.

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