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Published: 2022-01-20 16:37:17 +0000 UTC; Views: 7348; Favourites: 64; Downloads: 0
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Description
I decided to describe the details in the illustration, the secrets and everything that happens, because all this can be overlookedI will try to describe both illustrations, their plot, idea and of course the secret message.
The first illustration depicts Haykon, who went on a sortie during the day to find something useful for survival.
The search led him to a long-abandoned and dilapidated medical pavilion in which it would seem there was nothing special.
Haykon found a strange message on the wall. Apparently he was left by some scientist, whose body was nearby.
The purpose of the message is that all is not lost yet and that there is salvation, that there is a way to save everyone.
If you carefully read the text vertically, where the wall is stained with blood, then a hint about who is in question opens in it. About a difficult character.
I also left in the illustration a few references to the universe of the game.
There are only six of them:
1.This is the figurine on the left.
2.Inscription on a piece of plywood, this is a mention of the main character of the game of the first part.
3.If you carefully examine the character, then on his backpack you can see a keychain with the initials: "D B" which mean: David Belle.
4.The sticker on the box with the main slogan of the first part of the game: Good Night Good Luck
5.Comic about the banshee of the second part of the game.
6.A note with text stating that there is always a choice, which is the main feature of the second part of the game.
Description of the plot, the event.
The message he saw in the medical pavilion still haunted Haken and he decided to tell Aiden about it.
And it was necessary to study this message in more detail as soon as possible,
but the circumstances allowed Aiden and Haiken visit this place not immediately.
A month later, Aiden and Haiken went to the same medical pavilion,to study the message in more detail and try to find answers.
They had a dangerous path ahead of them, because they had to go in the evening and they had to have time to return before dark.
Getting to the mysterious place, Aiden and Haykon got into trouble with zombies, and the night reigned on the street for a long time.
Using an ultraviolet flashlight, they found a message on the wall that only burst under ultraviolet light.
Haykon noticed that this was a different message and began to study it carefully. The scientist's body was gone, apparently he turned into a zombie and left.
A strange handwriting, as if it was applied with sharp claws. From the message, it becomes clear that it was a banshee, but only from time to time controlling her mind.
Seeing this message, she tried to communicate that the chances of salvation still exist.
Atmosphere and design.
The interior of the pavilion has changed a little and the illustration needed to show this, because the structure is too old and it is literally falling apart.
Also, bandits and looters, who like to destroy everything in search of profit, could enter the building, this reflects the interior design: devastation, debris, garbage and other details.
The main characters dealt with the zombies lying on the floor, and some were already dead.
Character and weapon design.
I tried to come up with my own design for Aiden's costume, not the one presented in the game. The machete, which is in the hands of Aiden, its design was conceived in such a way that
to make it look like a fish. You can call it a machete: "Fisheye". Glowing paint in the dark accentuates the fish's appearance.
In fact, these numbers represent the release dates for both Dying Light games. On January 26, 2015, the first part was released and on February 4 the second part will be released, thus it turns out: 2604
I don't know if anyone can guess, but I hope the secrets are interesting.
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Comments: 3
rickytattoo [2022-06-22 15:05:34 +0000 UTC]
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Pretend2BeHappy [2022-01-20 17:55:59 +0000 UTC]
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alexspline In reply to Pretend2BeHappy [2022-01-21 02:24:24 +0000 UTC]
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