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Anarlaurendil — Keltios Map - Lake of Time by

Published: 2020-01-16 17:13:42 +0000 UTC; Views: 29466; Favourites: 673; Downloads: 181
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Description

My second map made on RPG Maker for my fangame Pokemon Sacred Phoenix.
Here is the Lake of Time: the second map that the player will discover by plunging into the realm of Keltios.

Only the lower parts will be accessible during the start of the game, the most remote areas will require Surf, Rock Climb or Waterfall to access them.



Lake of Time lore:


Nestled between the two highest mountains of Everlasting Mounts on Alienor Shire, the Lake of Time is a holy forest and also the refuge of Celebi. At least that's what the rumor says. One thing is certain: the Energy of Nature is very present.

The mountain range forming a natural border with Kalos located to the north, you can only access it from Sylvan Town from the south. Its isolated geographical position contributes to the purity of this place.
Sensing the high vibrations of this lake, the clergy of Celebi erected at the dawn of keltic era a wooden altar, as well as a keltic stone circle further north. Amazed by the beauty of the place, the few who make the pilgrimage to the stone circle see their happiest memories to surface.



Borders:

North: Kalos border / Everlasting Mounts (Impassable)

Northeast: Lugh ravines (Kalos) (Impassable)
East: Vale of Lugh (Breliande Shire) (Impassable)

South: Sylvan Town

Southwest: Route 1 - Eagle Path



Experiencing tile-making and advanced mapping:


It is 99x67 map (3x2 chunks with the three tiles borders). With such a level of detail, this is a large map for me. Each trail is unique and will have its uses in gameplay. No two places are the same. You will really have the sensation of strolling in a mountain forest with its steep paths if you move away from the shores of the lake.


One of the funniest challenges was to stay as faithful as possible to my worldmap, especially on its relief curves. As a result, I had to extend the map (initially 2x2 chunks) with an additional column of chunks to the east. The highest mountain in this shire (which borders Kalos to north) is present, which played on the number of "cliffs" that I had to stack. A dozen of double cliffs (which corresponds to 2000 meters in elevation between the highest and lowest point of this map) was enough to give this feeling of relief.
Everything has to be mapped, including the edges, as I foresee a soaring feature which will allow you to fly freely over the entire overworld.


The tileset used in the Phoenix Hill has also evolved. Optimized to have a maximum of elements in first layer, I also multiply the number of custom tiles, whether it be:

• Pre-mapping (combination of tiles on the same layer. The most common case is the foot of a tree with its soil tile.)

• Manual autotiling of shorelines and paths with agancement optimized for the human eye. (48 combinations each time) I reserve automatic autotiles only for animated areas, namely water and waterfalls.

• Sacred elements specific to Keltios (altars, stone circles)
• Body of water whose shore straddles 2 tiles. (No ambiguity on what is navigable or not.)

• Optimization of the space taken by the trees. (Slight line offsets to free up tiles occupied by 1 or 2 pixels from a tree edge.)

• Optimization of tree groupings (removal of ledge tiles which duplicated the tree alone). I gained more than 50% of space in these places of the tileset!

• Custom connection tile for connecting relief elements. (Transition from a double cliff into 2 simple cliffs, sagging cliff, custom rock stairs, vertical and horizontal stone bridge ... )


In the end, the balance of working time is:

60 hours of tile-making and re-arrangement of tiles. (Which add up to the 80 hours for Phoenix Hill)

35 hours of mapping (against 18 hours for Phoenix Hill, but this map is 50% larger and certainly more wild.)


I hope that in the long term, this tile-making / mapping time ratio will decrease.

I also lost a lot of time when I redeployed tiles elsewhere on the tileset (especially when optimizing tree groupings).
But it is important to start on solid foundations with a complete and ergonomic tileset, because all the other maps will have the same one.



-- Crédits --

Tiles used come from:
• Amras Anárion (myself) (CC BY)

• Magiscarf (Creative Commons Attribution-Noncommercial-Share Alike)

• Chaoticcherrycake (CC BY-NC)

Related content
Comments: 54

StefanLJones [2024-07-22 22:05:22 +0000 UTC]

👍: 0 ⏩: 1

Anarlaurendil In reply to StefanLJones [2024-07-23 22:05:43 +0000 UTC]

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Peppo011 [2024-03-01 17:44:12 +0000 UTC]

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Endergirl93 [2021-10-13 15:22:39 +0000 UTC]

👍: 1 ⏩: 1

Anarlaurendil In reply to Endergirl93 [2021-10-13 23:47:54 +0000 UTC]

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Cuddlepug [2020-01-17 12:28:57 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


a.deviantart.net/avatars/d/e/d… " alt=" " title="delibirdplz" />a.deviantart.net/avatars/s/a/s… " alt=" " title="saysplz" />"As a delibird, native to Johto, who is in the process of deciding where to move house, I have strong opinions. When looking at where I might make my new home, I checked the surrounding regions - Kanto, Sinnoh etc. - and thought I had made my decision. I was confident that I would be moving to Alola, where I would swap the snow for the sun and live out my days on the beach with a cocktail under my wing.

"...That was until I saw the fantastic region above. With its snowy peaks, there is a little piece of home still here, but the lake and surrounding forest provide much-needed variety. I immediately booked a tour of the area and discovered many of its unique nuances - the stone circles, the woodlands and the waterfalls. Well, as you can imagine, I have now completely changed my plans. I will be moving to the Lake of Time...and I encourage my fellow delibirds to come with me!"
a.deviantart.net/avatars/s/w/s… " alt=" " title="Swinubplz" />a.deviantart.net/avatars/s/a/s… " alt=" " title="saysplz" />"Can I come too, delibird?"
a.deviantart.net/avatars/d/e/d… " alt=" " title="delibirdplz" />a.deviantart.net/avatars/s/a/s… " alt=" " title="saysplz" />"Stay in Ice Cave, you swine!"

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PeekyChew In reply to Cuddlepug [2020-01-23 01:06:09 +0000 UTC]

Poor Swinub! 

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Veresik [2020-05-05 17:21:48 +0000 UTC]

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Anarlaurendil In reply to Veresik [2020-05-05 22:14:46 +0000 UTC]

Thanks.
Don't hesitate to watch the others maps.

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PeekyChew [2020-01-31 06:02:28 +0000 UTC]

This is good but, I want to know your secret for getting so many favourites in one day xD

👍: 0 ⏩: 1

Anarlaurendil In reply to PeekyChew [2020-02-06 22:59:18 +0000 UTC]

I noticed that as soon as I exceed the threshold of 250 views before the first 24 hours, the number of views increases exponentially (until the expiration of 24 hours). the reason is that Deviantart puts by default in its homepage the most viewed Deviations in the last 24 hours.

I think there must have been word of mouth, because it was the first time that I had so much sight, my best score being "only" of 1600 on my second Deviation.

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BlackOliveArt [2020-01-18 17:40:42 +0000 UTC]

Omg I literally thought this was a minecraft biome

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Aznvm [2020-01-18 16:17:45 +0000 UTC]

This like stardew valley

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A-L-IA-S [2020-01-18 13:01:43 +0000 UTC]

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William-the-Bear [2020-01-18 10:45:11 +0000 UTC]

Is it Based on Minecraft, nice ^^

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Joshie-the-bush [2020-01-17 20:18:11 +0000 UTC]

Which rpg maker did you use

👍: 0 ⏩: 1

Anarlaurendil In reply to Joshie-the-bush [2020-01-17 20:44:49 +0000 UTC]

RPG Maker XP

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Alex-Canine845 [2020-01-17 17:24:43 +0000 UTC]

cool

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KaguyaTsukiHime [2020-01-17 17:02:30 +0000 UTC]

  dude this is amazing! Makes me maps look lame. 

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Rune-Plushheart [2020-01-17 16:58:43 +0000 UTC]

hmm, I think I will try and see if I can recreate this in Minecraft!

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Anarlaurendil In reply to Rune-Plushheart [2020-01-17 17:05:32 +0000 UTC]

Go ahead.

I know Minecraft is a great sandbox for bringing creativity to life.

The adjacent maps will come soon.

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Rune-Plushheart In reply to Anarlaurendil [2020-01-17 17:13:51 +0000 UTC]

cool! Once I finish it, I will post it and give you credit

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Orbit135 [2020-01-17 16:38:19 +0000 UTC]

It's been so long since I used RPG Maker. I need to get back to my game, Gems of Mangora. (No, not a SU fangame.)

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cas20 [2020-01-17 16:13:13 +0000 UTC]

Beautiful.

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Arstotzka111 [2020-01-17 16:10:10 +0000 UTC]

thats a god damn good Pixel art....its Beautiful mate….made me instantly speechless

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AkaToraHageshichi [2020-01-17 14:06:59 +0000 UTC]

This looks so much fun! I love the different tiles. Snowy trees are my favorite

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T3-Mith [2020-01-17 13:12:55 +0000 UTC]

wow, you have gone into alot of detail in this, looks great,

i have only just started using RPG Maker my self, currently working on doing my own sprites

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DerangedMisfitHD In reply to T3-Mith [2020-01-17 16:55:04 +0000 UTC]

Rad

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Anarlaurendil In reply to T3-Mith [2020-01-17 15:05:46 +0000 UTC]

Making a fangame is a long-term project. I encourage you on this adventure.
Mine has already been going on for 19 months.

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T3-Mith In reply to Anarlaurendil [2020-01-17 16:56:49 +0000 UTC]

^^ thank you, i have been working on it for about a week now, though the maps that im making are quite large, as for a open world, someone dislike the over world tile sets i have right now so i am only using the outside tile sets for world view,


the game im designing is my own, i have been doing the story line for a few years now, though i have made a table top game, this game is going to be a digital, non card game version of it, using the same quests and story line, as well characters, ~,~ as im doing my own sprites i think its going to take a long time to finish, lol, but im cheating a little, im making templates for the sprites so that i can layer customize them on photoshop.


given this game is my own, i have been thinking about making a tester game just using a story line i like, just as a learning exp,

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Aesoucan [2020-01-17 12:03:00 +0000 UTC]

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EminanDraw [2020-01-17 11:33:29 +0000 UTC]

This looks beautifuly detailed. I really miss official Pokemon games with pixelart....
Q: What software did you used to make this image? I mean it's just a image made with something like Pyxel Edit or Photoshop or an actual map made in Advanced Map or RPG Maker? It has a huge scale.
Keep it going

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Aesoucan In reply to EminanDraw [2020-01-17 12:04:00 +0000 UTC]

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EminanDraw In reply to Aesoucan [2020-01-17 15:44:26 +0000 UTC]

Oh sorry, i looked at the text but i guess as it was a lot i started already from the underlined titles.
Thank you for answer either way

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WildwSpirit [2020-01-17 09:49:22 +0000 UTC]

Sympa la map, ça fait un peu penser à stardew valley dans le côté un peu bucolique.
Ca manque peu être très légèrement de hautes herbes sur la droite, entre les sortes de sapins, une touffe par ci par là notamment au bord de l'étendue d'eau en bas à droite.

Mais bravo, super boulot!

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Anarlaurendil In reply to WildwSpirit [2020-01-17 15:04:45 +0000 UTC]

Merci pour ton commentaire. Ça fait plaisir de voir Kalos représenté ici.

Pour les hautes herbes présentes uniquement à gauche de la rivière, c'est un choix volontaire de level design. C'est en effet la map où le héros sera dépose juste après les évènements du prologue alors qu'il n'a encore ni Pokéballs, ni Pokédex. (Pour faire une comparaison, c'est encore le stade où le Professeur Chen ne laisse pas le joueur quitter Bourg Palette.)
L'accès aux Pokémons sauvages de cette zone sera donc possible dès que la technique Surf sera possédée.

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WildwSpirit In reply to Anarlaurendil [2020-01-17 15:54:13 +0000 UTC]

Ah d'accord, autant pour moi, je ne savais pas!

En tout cas, bravo et bon courage pour la suite!

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GloriaKitsune [2020-01-17 09:32:32 +0000 UTC]

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hannahelizabethh [2020-01-17 06:26:10 +0000 UTC]

cool game map

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nautiscarader [2020-01-17 05:41:07 +0000 UTC]

Oh what I'd give for pokemon games to have maps this size instead of the linear BS we're getting nowadays...

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ginalovesGod [2020-01-17 05:19:36 +0000 UTC]

This is so frickin' amazing!! You did such a good job I could cry, dude! Great work and that looks like a game I would absolutely LOVE to play!!!

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Anarlaurendil In reply to ginalovesGod [2020-01-17 14:47:38 +0000 UTC]

If you love to play it, a first playable demo already exists, currently in alpha 0.1.1: www.sacredphoenix.fr/res/Telec…

(FR fangame - partially translated into English and Spanish.)


You can admire the 15 minutes of the introduction and this map. (Lake of Time is still WIP, but enough to give you an idea of the future.)


There is also a video of gameplay (based of 0.1): www.youtube.com/watch?v=sbyRTZ…

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TaranAlvein [2020-01-17 05:08:51 +0000 UTC]

Man, that looks really complex!  It must have taken a long time to put together!  It's visually very interesting, however, so good job!

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Deganai [2020-01-17 04:58:00 +0000 UTC]

Pretty good !
it's been a while since i haven't used rpg maker.
i never took the time to create such detailed maps back then.

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Anarlaurendil In reply to Deganai [2020-01-17 14:38:00 +0000 UTC]

I just asked the question to maker friends. They do not spend more than 5 hours on the same RMG Maker map.
I exploded the scores with my 105 hours of work on it.

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Deganai In reply to Anarlaurendil [2020-01-17 15:52:20 +0000 UTC]

wow.
that's a lot of time and efforts put into it

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Tani5 [2020-01-17 03:35:27 +0000 UTC]

Did you make all the tiles yourself? The flowers are really pretty!

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Anarlaurendil In reply to Tani5 [2020-01-17 14:24:42 +0000 UTC]

The majority of the flower tiles are from Magiscarf.

The water lilies come from Chaoticcherrycake.

And some (in particular the tiles comprising 2 large white or red flowers) are a rip from HGSS.


I took a lot of inspiration from the two people mentioned to create mine especially for my relief where I need a lot of freedom.


My next map will have slightly more varied original tiles, since there will be urban elements. But yes, the majority are tailor-made for my universe.

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Redxphones [2020-01-17 01:28:58 +0000 UTC]

This looks like if I Minecraft world looked like a map from The Legend of Zelda a Link to the Past.
Looks great though. Keep up the great world.

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Anarlaurendil In reply to Redxphones [2020-01-17 14:08:28 +0000 UTC]

I was told the same thing when the first gameplay video came out: I was compared to Zelda franchise.  

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