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Published: 2009-05-29 07:25:40 +0000 UTC; Views: 1885; Favourites: 15; Downloads: 0
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Description
Concept for one of the Main villains for a short story illustration i'm working on, inspired by the Diablo universe from Blizzard Entertainment.Here he is pwning some nubs!:
[link]
Please feel free to critique my work, thats one of the main purposes for me posting.
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Comments: 13
Gordomuro [2011-01-25 09:41:45 +0000 UTC]
I like the loose style of the concept. the anatomy is generally very nice.. nice hands , but the feet feel too rushed and are lacking. The big toe seems to be curving too much in the opposite direction and feels disconnected. I like the exxageration of features , however the ankle seems to be really pushing into the flesh too much. (also a bit low on the foot) Since he is fat it wouldn't be so..i since you have the line showing that it's pushing the fat it just feels as if the ankle is sitting on top the flesh rather than in it. Wouldn't take much to fix. The last thing that catches my eye is the mouth. I guess you'r going for a grotesque feel.. it looks like he might haave 2 mouths.. I'm not sure if that's what you're going for? I like how you have a human blocked in for scale.. it really helps to sell the sheer size of the beast ! It has the potential to be a really awsome peice.
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AncientSources In reply to Gordomuro [2011-01-26 08:31:06 +0000 UTC]
Thanks for your thoughts! Agreed with the toe, I look at it now, and its curved inward too much, it might do me well to just get rid of that toe all together. The fibula is outside of the flesh, I did a poor job of conveying that. There are 2 mouths, one for eating the other for regurgitation.
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Gordomuro In reply to AncientSources [2011-01-26 21:18:53 +0000 UTC]
I don't think you should just get rid of it.. I don't mean to be rude but that's just lazy. I think it would be better to straighten it and add a line that would connect it to the leg. Remember your character is HUGE his feet need to be able to support his weight. also look how the small toes sit on the ground. Toes are different than fingers. Picture you pressing your index finger down on a surface, that is more of the shape you are looking for, that's how the small toes sit. Also I don't beleive that the fib should sit outside the flesh.. you have to think about unity. Your character is very fleshy, and only that one part is very different. One thing to think about when designing monsters is to keep one foot in reality. Since you mentioned the fib and looking at your musculature I think you might know a thing or 2 about anatomy.. That brings me to my last suggestion. If it has 2 mouths right now it looks like the super vampires from blade.. where the bottom jaw splits apart rather than 2 mouths. If one is for eating and another for vomitting you should try one jaw above another. since one is for vomitting it doesn't need teeth. A layer of muscle similar to the sub scapularis could be between the 2. A laranx could run from one mouth down to the stomach and the next run back up to the lower mouth. That way the laranx could be reinforced with a mucous that prevents damage from the acids of the vomit.. Try drawing out a skeleton and make sure it can work... I wish i could draw something for you to illustrate what I am talking about.. hopefully my description makes sense. Good luck with it, don't cheap out and not fix things, you are really close to having a really solid peice that could really function.. you just need to think about a few key things to bring it all together. Remember all great art is born of suffering.
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AncientSources In reply to Gordomuro [2011-01-27 05:35:16 +0000 UTC]
Thank you for your feedback. You've expressed your ideas well and for this I am appreciative .
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Gordomuro In reply to AncientSources [2011-01-27 06:07:47 +0000 UTC]
You're welcome.. I'd love to see it if you go further.
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Fady117 [2009-05-29 11:49:23 +0000 UTC]
Ok, first this creature looks a lot like the cagemaster they use in the new release Dante's Inferno (refer to GS web for details) and still looks more like a weak creature here. Can't feel the scaling as to how big this monster is. Gotta work on feet and hands tho, make them more fierce, and give it a double-edged weapon. Add a lot of scars, stink, saliva, blood and stuff. Horns look dull, remove them, make it bald-headed with, like, 3 eye levels and with 2 black oval holes for a nose. Remember to get a scale in here so add some human or building or sumthing. That's all to say for now
Great work tho
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AncientSources In reply to Fady117 [2009-05-29 19:27:15 +0000 UTC]
Cool thanks for your thoughts on this, good call on scaling, I should add something to reference for scale. The other details are something to consider, they must work with the character in the story.
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AncientSources In reply to AncientSources [2011-01-06 21:58:11 +0000 UTC]
I finally played Dante's Inferno, that is one twisted game man... I also finally got around to adding in a character for scale, good call on that.
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