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Published: 2022-04-20 12:43:55 +0000 UTC; Views: 1363; Favourites: 20; Downloads: 0
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Description
On page 2 of Final Ars Astra it's explained that the first lifeforms that Ars Astra ever created were a set of seven summons for each element in the story. Without someone to raise them, summons will just behave similar to natural elements (i.e. earth elementals will sit there like rocks and fire elementals will dance and thrash about like fire).Things they have in common
-They don't have traditional (though you could say Ars Astra is their owner) owners, and they're all far larger than a planet in their normal forms.
-There all act as something of a god in Final Ars Astra to the Arrenguardia mainly, though the concept of a god in Final Ars Astra is different from the concept of a god in traditional fiction. Nobody prays to them, it's more like you meditate on the idea of them and try to resonate with them to make yourself more powerful like them if that makes sense.
-They were all raised by Ars Astra, so bits of her personality show up in all of them. Mainly, they tend to fly through the universe, visiting people on different planets and doing something beneficial (except for the one that can't).
Now lets go over their differences by introducing each one. Also, with the exception of the first two which were created simultaneously, this is by order of age.
Ars Astra (top)
Mentioned ubiquitously throughout my profile. A cosmic entity that was born when a bunch of matter in the universe happened to randomly assemble into her. Instinctively creates life and planets. She has a motherly nature and fancies herself an artist, with her planets being her "art".
The Singularity Devil "Singi" (2nd from top, slightly left)
The first Dark type summon ever created. Her body contains a lot of mass, and it naturally draws in and engulfs things. She has no way of preventing this, so she isolates herself in a corner of the universe so that nobody gets hurt. This has caused her to become incredibly lonely. She's learned how to project herself into dreams in an effort to find someone to talk to, but she still doesn't know how to approach people. She either rushes in trying to hastily introduce herself, or approaches slowly from far away. Both tend to spook people awake.
The Infinity Seraph "Infi" (3rd from top, slightly right)
The first Light type summon ever created. Her body contains a seemingly infinite amount of light. She can be a bit vain due to the amount of compliments she receives about how pretty she is. She's also the most talkative of the Forces of the Universe; she'll actually talk indefinitely if you don't raise your hand and ask if you can say something, or tell her you have to go. She tries to leverage time between killing world destroying monsters from the alternate dimension and visiting with her twin sister Singi, as she is one of the only beings who can withstand being in her presence. She's unable to shrink down like the rest of her younger sisters and sibling, so if you're talking to her, your probably doing it from a space ship.
The Atmospheric Goddess "Zephy" (middle)
The first Wind type summon ever created, Zephy has a bit of a bit of a god complex due to the amount of favor that she has with the Arrenguardia. This is because she collaborates with the next three siblings, Conti, Pura and Sapphire to create habitable planets. Her job is to add the atmosphere. Zephy is subject to mood swings and may need one of her siblings to talk her down if she's in a foul mood.
The Terraspheric Goddess "Conti" (middle left)
The first Earth type summon also has a bit of a god complex. Conti does most of the work when creating a planet, being in charge of most of the mass and the continents. She has come the closest to her mother when it comes to creating life; she can make plants, but not animals yet. She loves watching her planets become inhabited, and she'll even place mountains and islands in places for those that meet her and request it. In doing so, she sometimes lets time get away from her.
The Hydrospheric Goddess "Pura" (middle right)
The first Water type summon is the last sister with a god complex, though lately, she's become a little depressed, as a much smaller water elemental has come to match her in terms of offensive power. She adds the oceans, lakes, rivers, ponds, ect. to the planets that she creates with her siblings. If she gets too pouty, she'll land on a planet and cause rain until someone comes and cheers her up.
The Inferno Fury "Sapphire" (bottom right)
The first Fire type summon, Sapphire's job is to make the fiery core for the planets so the rest of the work can start. Sapphire lacks the god complex that their three next oldest sisters have and is far more humble. Instead of acting high and mighty, Sapphire prefers hanging out with a Demonthrope girl that they made friends with named Liz. They keep their size compressed to about that of a fire elemental in order to keep a low profile. They also like to change the color of the fire in their body on a whim. They just don't have much in common with their god complex sisters; they're cordial with them, but not exactly desperate to hang out with them or anything. They also didn't want to stick with their sister's naming conventions, so they picked out the name Sapphire.
The Plasma Fury "Bolty" (bottom left)
The first Lightning type summon, but the youngest of the Forces of the Universe, Bolty is the most pugnacious of the seven siblings. Lightning isn't needed to make a planet so Bolty spends her time killing monsters with Infi. When Infi is away with Singi, Bolty has a habit of triggering lightning storms in various places through the universe. She often picks fights with Zephy in an effort to prove that the lightning element can overcome the wind element, but that never goes well.
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Comments: 3
JustAnotherArtGirl [2022-04-20 13:16:30 +0000 UTC]
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ArsArren In reply to JustAnotherArtGirl [2022-04-20 13:30:48 +0000 UTC]
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JustAnotherArtGirl In reply to ArsArren [2022-04-20 13:36:40 +0000 UTC]
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