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#fractal #mandelbulb
Published: 2015-01-01 18:25:18 +0000 UTC; Views: 1164; Favourites: 47; Downloads: 0
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Description
Mandelbulb 3D 189. Trans-KochIFS, columnsIFS, HeightMap2IFS and helixIFS. MC render.Mandelbulb3Dv18{
g.....S....6/...8....22...EVOUVHG.Sqzyp6q39bG20EYuHAVdJfBzflX/8MaPO/.Vbt3xGXivwj
................................m1VEcMDxq.2........A.d8.........nAnAnAnIG/2...wD
...Uz6....kf..../Q.1/......g0...z....2Ej.....sBgLQSfXZmD/Q.........m/dkpXm1....U
z.UaNadD12../.EnAnAnAng/.XZNaNaNaNuDnAnAnAnAfz1...........U0.....y1...sD...../..
.zHnAnoDNCfW.twqXwHyJIw3pA45z.LgUiJokjkD1.X55sODlvXWgaPEv2l4zi5RXMKXTJmDhdu7ws.K
Tw1M2mY2Pz/6ziRryBGdISljU.....YY....N.....EnAnoD/6....sD..G.....................
.............oAnAt1...sD....zw1.........................................8....k1.
.....Ksulz1.....yyDsYpAzyXES.UC.t....62....D....Q/.06Y/.keE3....K....k32....SyrW
ScJsQX1KEyTnE1rzwezwzvQo/86.2c..zzSi..kuvBTuCfxj6A72QifFjzH..........2k28.kYjd2.
.A72QifFDz1.H0/bvOonz0...........6U0.YnFP/..fjrwdvgqzo1Fbf24LNyD..........U.2c..
zzzzp/.U........F16.........p0.......2./8.kzzzD...........k3....................
/EU0.wzzz1...................................kfm81EStV5Eex.m4LA.wpLT.3m51Pgm.AsU
10oSiEgk21UW8e6EFonjy0A.rRrR.VSGtSAm.wsXD02zJhwm71UV4O6Ez44m6HA.wl5T.VQP3XAl.E5R
o/okuRQkx0kSuh5E...cU08czz/cU08cyz1cU08cxz3cU08c.2LQstWOkR4.msWOkR4.iRKEMtWOkR4.
E....Ek.l2E.....I....k.....Jm3aPnpmGjB4O7NoI.............................MU/46./
................................................................................
...4./.......O2kVrHJJJJJJznAnAnAnAHyz........G/E................................
.....................2.....3....B....AqPgJLPiBLG4B3.H/..........................
....C.....U.....0....kAnAnAnAXyDzzzzzzzzC.oAnAnAnAnqz..........EnAnAnAnAbzHaNaNa
NaNuzCnAnAnAnAyD...................4./........zD........6.2...................zD
........kz1...................../....E/...k1....6JKObV4RB34QmYYFH/..............
..........U./2E./2E.4MU/06E./6.........sc/2.............................Uz9.....
...wz.........zDQxckpX0Lfy1...................................................zD
..................././....................E.....I....g.....OZlKOsZYFH/..........
.........................s......06U.......UNaNaNaNatz.........zD........kzXaNaNa
NaNyz................................cNaNaNaNavD........kz1........../.......U.E
........................................................}
{Titel: HTR}
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Comments: 31
GoddessZenith [2015-01-08 20:55:50 +0000 UTC]
I'm in love with the twists and angularity, as well as the colors. It strikes a more personal chord with me.
👍: 0 ⏩: 1
batjorge In reply to GoddessZenith [2015-01-08 22:38:58 +0000 UTC]
Oh it's a weird angle of camera indeed and a bit experimental one :d Thanks a lot!
👍: 0 ⏩: 1
GoddessZenith In reply to batjorge [2015-01-09 22:29:57 +0000 UTC]
You are welcome, I love experimental stuff! Really pushes the boundaries of art.
👍: 0 ⏩: 0
SergioKodemo [2015-01-03 16:59:32 +0000 UTC]
Excelente y loco diseño! Muy buen uso de las fórmulas, especialmente la helixIFS.
👍: 0 ⏩: 1
batjorge In reply to SergioKodemo [2015-01-03 17:44:35 +0000 UTC]
Muchísimas gracias! Las dIFS siempre son interesantes
👍: 0 ⏩: 1
SergioKodemo In reply to batjorge [2015-01-04 13:04:47 +0000 UTC]
Un placer! Te confieso que lo más interesante que encontré en MB3D son las dIFS. Todos los trabajos finales de 2013 (luego nada ), pendientes de subir al sitio, fueron hechos con éstas fórmulas. El problema son los tiempos de render
👍: 0 ⏩: 1
batjorge In reply to SergioKodemo [2015-01-04 23:40:03 +0000 UTC]
Oh bastante ha llovido ya desde entonces. Al menos para tu suerte el desarrollo de MB3D se ha parad así que no hay nada nuevo www.fractalforums.com/mandelbu…
Para acortar los tiempos de render de los dIFS puedes bajar las max. iter en la casilla de formulas de 60 a un valor mas bajo como 10 o 15, así acortas un montón esos eternos tiempos de render.
You're welcome Sergio
👍: 0 ⏩: 1
SergioKodemo In reply to batjorge [2015-01-05 12:07:29 +0000 UTC]
Ambas son buenas noticias!
Bajar el valor de las iteraciones no afecta la calidad?
👍: 0 ⏩: 1
batjorge In reply to SergioKodemo [2015-01-05 16:17:29 +0000 UTC]
Bájalos hasta que veas que no desaparezcan estructuras que a ti te interesen. No afecta a la calidad pero si pueden desaparecer cosas de la escena
👍: 0 ⏩: 1
SergioKodemo In reply to batjorge [2015-01-05 17:37:29 +0000 UTC]
Muchas gracias por el consejo!
👍: 0 ⏩: 0
Jojodyne [2015-01-02 20:10:37 +0000 UTC]
Love how everything twists around the beams. Cool work!
👍: 0 ⏩: 1
Undead-Academy [2015-01-02 12:06:40 +0000 UTC]
This is awesome , looks like ir is underwater
👍: 0 ⏩: 1
Sabine62 [2015-01-01 20:15:25 +0000 UTC]
High-wire fractalling of the best kind!
So beautiful...
👍: 0 ⏩: 1