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Published: 2014-02-20 01:14:43 +0000 UTC; Views: 2197; Favourites: 94; Downloads: 28
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Description
So I have a video game world idea (EXPLOSIONS ) that I use as a vehicle for thinking about game design and visual design. For a while now, I've wanted to illustrate some scenes and aspects of the game, but then display them as little animations. So here we are - for practice, fun and hopefully some viewing pleasure.
I'll be illustrating and animating a bunch of concepts to visually piece together the world yay
Starting out simple - This is the head of our most common enemy, Longarm. It acts as a zippy littleΒ scout for the slow, lumbering Longarm robot - and once it knows where you are, it will quickly return to its body... unless you catch and stomp it into the dirt. BUT. Doing that won't Β make the big bot too happy...
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Comments: 13
Ahnock [2014-02-23 23:03:11 +0000 UTC]
Oh my god it's the epic box all over again 3> 3> 3>
π: 0 β©: 1
Ben-Olive In reply to Ahnock [2014-02-23 23:08:25 +0000 UTC]
Pahahaha. With a bit more direction
π: 0 β©: 1
Mizuha21 [2014-02-20 01:52:34 +0000 UTC]
Awesome little dude, look at him go! I'm loving this concept for a game, gonna be following it closely
π: 0 β©: 1