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Published: 2007-07-23 11:53:55 +0000 UTC; Views: 1340; Favourites: 10; Downloads: 44
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Description
texturing progress on the abraham, thinking of making the texture a bit lighter, it always seems to come out really dark in the renders :/Related content
Comments: 16
tomwastaken [2008-11-13 15:15:39 +0000 UTC]
shadows looks like it should go the other way towards the right and make it alot softer and more transparent
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trancelius [2007-07-24 09:22:48 +0000 UTC]
The camo should be chosen according to environment, so the less is the tank visible, the better texture ^^
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BleedingBlack666 In reply to trancelius [2007-07-24 09:25:47 +0000 UTC]
yeh true, i forgot bout that lol thanks for the advise
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khdownes [2007-07-24 09:21:41 +0000 UTC]
Dey tookur jooobbss!!!
Needs moar global illumination or something man! I dunno what it needs (since I suck balls at materials and lighting) but it needs something to sort of grainify the surfaces, they look too flat and videogame-like at the moment.
Also something makes it look kind of like an indoor scene.
Otherwise, besides that fact that its utter CRAP, it awesome.
Do a super perspecivized render with the gun turret point towards/over the camera, and show up close ups of the back foo.
👍: 0 ⏩: 1
BleedingBlack666 In reply to khdownes [2007-07-24 09:29:32 +0000 UTC]
um it prolly looks flat coz it dusnt have ne bump maps on it yet, and yeh i think i still need to do a fair bit of work on the lighting. neway i definatley wanna make an aircraft next or a peugeot 307 rally car
👍: 0 ⏩: 1
khdownes In reply to BleedingBlack666 [2007-07-29 13:10:06 +0000 UTC]
Oh god. Maya/Mental Ray is sending me absolutely fucking crazy.
I am about to grab my computer and throw it off my back balcony...
👍: 0 ⏩: 1
BleedingBlack666 In reply to viewjz [2007-07-24 04:32:39 +0000 UTC]
thanks, just whipped it up in photoshop
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numberofthebenjox667 [2007-07-23 16:48:49 +0000 UTC]
He/She`s right,don`t touch it,itz just perfect
👍: 0 ⏩: 1
BleedingBlack666 In reply to numberofthebenjox667 [2007-07-23 22:03:40 +0000 UTC]
lol kk, thanks for the comment
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