HOME | DD

Published: 2010-02-14 22:42:02 +0000 UTC; Views: 10418; Favourites: 159; Downloads: 450
Redirect to original
Description
Quite a few of you have asked me to write up a tutorial of how I created the asteroid-rings in Phenomenal View . Well, here you goAlso, which might be to your interest, I included the .vue-file in the download which is the final scene of the tutorial. Hit the download-button and rejoice
I hope you will enjoy this tutorial. If there are still questions left, feel free to ask me.
Comments and favs are, as usually, highly appreciated.
If you decide to use this tutorial for any of your scenes, crediting is highly appreciated. Also, it'd be great if you could link me to it so that I can view your work. Cheers!
Related content
Comments: 102
BLPH In reply to ??? [2016-11-16 17:49:07 +0000 UTC]
Thanks a lot! You should really give it a try, it's quite fun to create entire worlds in mere minutes
π: 0 β©: 1
ShaozChampion In reply to BLPH [2016-11-16 20:02:15 +0000 UTC]
ooh yus. I usually use my GIMP program to do it, but this looks simply amazing X3
π: 0 β©: 0
ObscuroArcanum [2014-07-18 15:46:33 +0000 UTC]
Thanks for this tutorial! Really looking forward to giving it a try
π: 0 β©: 1
BLPH In reply to ObscuroArcanum [2014-07-19 08:57:17 +0000 UTC]
Awesome, please show me what you can make out of it!
π: 0 β©: 1
ObscuroArcanum In reply to BLPH [2014-07-20 06:37:27 +0000 UTC]
It might be a while until I have anything to show - I have only recently bought
Vue, so I'm still settling in with the program. But I will link you to anything I do
using your tutorial
π: 0 β©: 1
BLPH In reply to ObscuroArcanum [2014-07-20 08:30:22 +0000 UTC]
Sounds great! Can't wait for it
π: 0 β©: 0
Iced-Wings [2013-06-12 22:39:37 +0000 UTC]
Cool tut, I have never used vue before, but your tutorial seemed really easy to follow. Nice work
π: 0 β©: 1
ONLYoneCANNOLI [2011-05-16 03:50:35 +0000 UTC]
Is there a way to add bumps to the rocks?
π: 0 β©: 1
BLPH In reply to ONLYoneCANNOLI [2011-05-16 20:48:18 +0000 UTC]
Sure, you just have to go to the materials-panel (bottom right (by default the object-tab is shown; the materials-tab is one to the right if I remember correctly)), find the material equipped to the rocks, and replace it with some other. For additional realism, you can select displacement mapping, but this will be extremely processor-intensive, so I recommend to just be tricky with the materials and/or fix it up in some post-processing via painting, manipulating, or anything like that.
Hope that helps
π: 0 β©: 2
ONLYoneCANNOLI In reply to BLPH [2011-05-21 23:13:32 +0000 UTC]
Hello its me again
I've got the scene almost where I want it, but I can't find the tab to edit the material of the rocks. is it not under ecosystem?
π: 0 β©: 1
BLPH In reply to ONLYoneCANNOLI [2011-05-22 00:53:47 +0000 UTC]
Hmm, I quickly made up a little example illustrating where it should be: [link]
That "Chipped" material is the default one of the rocks, so that can be edited. Does it clear stuff up?
π: 0 β©: 1
ONLYoneCANNOLI In reply to BLPH [2011-05-22 01:20:06 +0000 UTC]
omg yes. I was looking in the "plane" material through the ecosystem where the rocks come from, this never occurred to me. thanks much, when I am done with this i will link you so you can critique or admire.
rock out.
π: 0 β©: 1
BLPH In reply to ONLYoneCANNOLI [2011-05-22 10:22:22 +0000 UTC]
Awesome, can't wait to see your creation!
π: 0 β©: 1
ONLYoneCANNOLI In reply to BLPH [2011-06-17 02:36:09 +0000 UTC]
[link]
I'm not sure if its done, or if I just want it out of my WIP folder. Anyhow, here's my result. Your tutorial is epic, thanks.
π: 0 β©: 1
BLPH In reply to ONLYoneCANNOLI [2011-06-17 12:36:18 +0000 UTC]
You're welcome! A very interesting outcome, well done!
π: 0 β©: 0
ONLYoneCANNOLI In reply to BLPH [2011-05-19 00:34:16 +0000 UTC]
i see what you mean about render time. ill give it a shot though, im nutty like that. thanks much for the reply
π: 0 β©: 0
BJPentecost [2011-02-10 18:32:12 +0000 UTC]
Amazing work. May I ask how long the final took to render?
π: 0 β©: 1
BLPH In reply to BJPentecost [2011-02-12 15:36:13 +0000 UTC]
Hmm, I cannot recall exactly but I think it was something around 15 minutes or so.
π: 0 β©: 0
tommyvanklies [2010-11-25 22:12:37 +0000 UTC]
Thanks for the tutorial. Method used here: [link]
π: 0 β©: 0
Reiku-Rilona [2010-09-29 17:12:40 +0000 UTC]
Thats a pretty awesome tutorial, I love the outcome - Shame i dont how any idea of how to use that program <_< it though (:
π: 0 β©: 1
BLPH In reply to Reiku-Rilona [2010-09-29 21:12:30 +0000 UTC]
I think, e-on offers a trial version of Vue. You should definitely try it out, it's a whole lot of fun!
π: 0 β©: 1
Reiku-Rilona In reply to BLPH [2010-09-30 16:27:25 +0000 UTC]
It looks way too complicated though O: I'll try and follow you're tutorial one of these next days ;D Thanks for sharing it (:
π: 0 β©: 0
powerpointer [2010-05-07 02:36:42 +0000 UTC]
My main problem so far has been texturizing the asteroids... for some reason, I can't apply a texture to the "rock" layer itself without it applying to the entire plane and compromising the invisibility of the plane itself. Any thoughts ?
π: 0 β©: 1
BLPH In reply to powerpointer [2010-05-07 10:55:12 +0000 UTC]
Well, there's a little trick behind it. In the bottom right, you'll have the objects-panel containing all the scene's elements. Check the second tab; this is the material-tab. Usually, pretty far at the bottom, there should be the rocks' material (by default, it should be "Chipped"). Double-click on that one and edit it as you want
Hope this helps you
π: 0 β©: 0
Rynn19 [2010-03-07 06:37:29 +0000 UTC]
Woooow, I will have to try out this tutorial one of these days.
π: 0 β©: 1
BLPH In reply to Rynn19 [2010-03-07 10:02:04 +0000 UTC]
Feel free to do so. I'd love to see your results!
π: 0 β©: 0
DanielSeebacher [2010-03-01 14:10:26 +0000 UTC]
Danke fΓΌr das Tutorial Echt gut gemacht.
π: 0 β©: 1
BLPH In reply to DanielSeebacher [2010-03-01 19:43:38 +0000 UTC]
Keine Ursache! Und dankeschΓΆn
π: 0 β©: 0
MA7R [2010-02-27 18:27:25 +0000 UTC]
Hi,
I have a problem: I can't use the Dynamic Population
If I tick "Dynamic Population" in the material editor then I can't do "Populate", do you know why ?
Thanks
π: 0 β©: 1
BLPH In reply to MA7R [2010-02-27 18:38:27 +0000 UTC]
Well basically, what "Dynamic population" does is adding instances during the render-process. While you're editing the scene, those instances won't be added for more RAM and CPU-efficiency. That is also the reason why you cannot populate the scene manually (as in: hitting the populate-button).
Try to render the scene (regardless of the quality, preview is totally fine to check how it'd look like).
Hope I could help you
π: 0 β©: 1
MA7R In reply to BLPH [2010-02-27 19:05:02 +0000 UTC]
Ok thanks, I'll try that because actually my pc is dying with 7 billions polygons !
Your tuto is absolutely awesome, I did my asteroids with 3ds max one by one and I hope your method will work because it's great.
π: 0 β©: 1
BLPH In reply to MA7R [2010-02-27 19:10:52 +0000 UTC]
Thanks a lot!
Yeah, 7 billion polys is also far more than my pc can handle (mine dies at about 1.5 billion). With dynamic population, only instances which can actually be seen will be created, so, for example, if there is just half of the ring visible, there will be around half as many instances and thus half as many polys. It does help a lot!
π: 0 β©: 1
MA7R In reply to BLPH [2010-02-27 20:02:26 +0000 UTC]
Yeah sure, now I understand.
Thank you, I'll show you my result
π: 0 β©: 1
MA7R In reply to BLPH [2010-02-27 23:04:13 +0000 UTC]
Sorry dude but I have another problem:
Now I set to dynamic population but after enlarge the objects with the triangle tool I have an enormous density with my asteroids and they are very bigs so I set the overall density to 1% and the overall scaling to 0.010 (minimum) but even if it's better, there is very density too.
π: 0 β©: 1
BLPH In reply to MA7R [2010-02-27 23:16:04 +0000 UTC]
hmmm...
Did you uncheck the "Avoid Overlapping Instances"-option? It helps reducing the density quite well. Also, the smaller you set the overall scaling, the more objects will be created (and thus the distance between the objects decreased). Makes me actually wonder why you get so large asteroids. Can you show me a screenshot?
π: 0 β©: 1
MA7R In reply to BLPH [2010-02-27 23:29:09 +0000 UTC]
The "avoid overlapping instances" is check.
Here are the screens: [link] and [link]
Thanks for you help
π: 0 β©: 1
BLPH In reply to MA7R [2010-02-27 23:41:25 +0000 UTC]
Ah, I think I see where the bug is. Do you see the zoom-level you're working with? It's the percent-value at the bottom: 100%
If I'm not mistaken, you'll have to increase the size of the stuff dramatically. In order to do so, scroll down until you reach something like 4%. Then, enlarge the respective objects (planet, plane, big sphere, and torus) until they fill out the entire "Top View" window again. It'd be good to increase the overall scaling, else you might end up with 10,000,000+ instances
π: 0 β©: 1
MA7R In reply to BLPH [2010-02-28 00:00:25 +0000 UTC]
I did what you say but it's just a little bit more little :/ The rendering is almost the same even if I zoom out to 6% and I enlarge all the object to fit the top view. But it's better all the same.
So I tried to massively zoom out (after 0%) but it makes artefacts during the render: I see rows of polygons.
Maybe I made so little objects in the beginning of the tutorial ?
π: 0 β©: 1
| Next =>