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BraddyApples — LSW Sprite Tutorial 001: Basics

#howto #lsw #pixel #pixelart #tutorial #howtotutorial #howtospritelsw
Published: 2016-04-05 15:43:04 +0000 UTC; Views: 23935; Favourites: 190; Downloads: 419
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Description Here's my quick tutorial on how to sprite in LSW.

Base Used:
braddyapples.deviantart.com/ar…
Credit to


New Hair tutorial here:
www.deviantart.com/braddyapple…
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Comments: 61

God-of-Death-Alex In reply to ??? [2016-04-10 09:41:00 +0000 UTC]

Well... yeah, that doesn't change my point of view.
That's why in my comment I said what I said.

(I never asked about the meaning of the LSW acronym, because I knew that)
(It looks like a Wikipedia article )

I knew all about that... well, not all the names of the styles or the name of the spriters because I didn't really care about that (I just collected a lot of them and noticed they're different), I know there are many people who make LSW-inspired sprites with their changes, because everyone is different and want to do their own thing and that's not wrong.

See? The right term could be "inspired"; these styles could be considered all LSW-inspired; but that doesn't sound cool now, eh? It's better to keep it as LSW... like you (not you, I'm talking in general) invented the art style; and that ticks me a little off. It's wrong.
Too many names? It may look a bit stupid (it kind of is actually), but it's better because if you have an enstablished way to make your sprites in your style and you name it, it might be easier to find that style. But I'm digressing now.

Returning to my previous point, it's like taking KOFXIII sprites, scaling them down to CvS size, cleaning them a little bit and saying they're CvS styled.
It's totally wrong, because the line art is different, the lightsource is different, the frame rate is different, the proportions are different (yes, this belong in the line art comment I said earlier, I just wanted to repeat it to highlight this).

(KOFXIII = King of Fighters XIII; CvS = Capcom vs SNK; usually you talk about CvS2)

Obviously, the difference between the original LSW and the new styles that came from it is not as big, but you know what I meant.
Calling something the wrong way is... wrong and it may cause confusion.
You may think not, because there's a LSW community that is now making sprites on the new style and knows the difference, or for some spriters like me; (or are you going to say nobody cares about the labelling? Because I do and I think others do too)
but, let's say, for a new user/guest who has just started getting some interest in the pixel art world: he searches for LSW sprites (because he read about it somewhere) in Google Images, and what does he find?
All kinds of LSW "styles" (from slight edits, to the original one, to the LSWi, to other different versions);
what may he think? "Eh... now which is the correct one?" "Wow, I like this more than this other" "Is this LSW? It's ugly. What about this? It's LSW but... it's better?" all kind of questions.

I hope I explained what I meant and why I don't agree with labelling stuff wrongly because "fans said so" and "I should just go with it".
Now I'm making a fuss over this stuff, but I think everything I just wrote when I see something called the wrong way. (Also you sort of asked me to elaborate on my POV.)

And it doesn't happen only for LSW (or whatever) sprites, it happens for other sprite-styles too.


Also I know Grim, he's a good guy! I rip sprites too and I contribute to his database. I've been there for some years now and just recently I got to 100 rips.

👍: 0 ⏩: 1

BraddyApples In reply to God-of-Death-Alex [2016-04-10 23:19:50 +0000 UTC]

But, it doesn't even matter though. It really doesn't. By your logic, ever single spriter that does an LSW sprite, or any sprite in their own style needs to label it something. Why? There's no point. Hell, a spriter's style changes so much in the course of a few months that the older style they sprited in would need updating. I think the problem you're having with this is you're looking at this as if everyone sprites in LSWi, or Retro-LSW, or VRP, but most spriters take inspiration from all these styles... and that constantly changes. It's nearly impossible to label LSW sprites now. Even Angryboy went through 3 iterations with LSWi to LSWi3 in like a year or two. The style changes too much to be consistent.

And how come Sprites need these labels? At the end of the day, it's all pixel art. It's just closest to the LSW style. That's why I( along with the vast majority of spriters) just call it LSW. Having another wave of names under the umbrella term "LSW" is unnecessary and actually more confusing than just calling it LSW since there are so many spriting styles already. 

And I recognize your username. You've been in the pixel art game for awhile. I'm just saying there's no reason to label it something other than LSW.

👍: 0 ⏩: 1

God-of-Death-Alex In reply to BraddyApples [2016-04-11 11:06:05 +0000 UTC]

First of all I didn't expect to create all of this confusion, comments, fights, etcetera.
I personally enjoyed talking with you guys and sharing our points of view.

Okay, returning to our discussion:
"By your logic, ever single spriter that does an LSW sprite, or any sprite in their own style needs to label it something."
I'm a guy who contradicts himself a lot so I'll say "yes and no".

Yes:
before I said:
"it's better because if you have an established way to make your sprites in your style and you name it, it might be easier to find that style"
with the word "established" (sorry, I made a typo before) I meant a style that inspires people, that is well known, that has defined rules.
You may understand why people easily think of LSWi when looking at your sprites; they look similar, albeit there are some differences.

No:
before I also said:
"It may look a bit stupid (it kind of is actually)"
when you see similar sprites you don't think of the real name of the style (who would even care? It could be too long or complex to remember, there are too many), you just associate it with the closest in terms of size.
(But they'll think of LSWi first, LSW second)

We were agreeing on some points, see?

-----
Think of it in percentuals, I think it's 52% wrong (not accurate labelling) and 48% right (easy to remember).

But I'm going to tell you why I think like this (because it's not your fault):
in a forum I'm in, there are spriters or sprite editors who make sprites their own way and call them with the wrong name.

Before I mentioned the case of KOFXIII sprtes rescaled and cleaned a bit and labeled CvS even though they were not.
I don't know if you're familiar with Mugen; anyway, there is this sprite patch with KOFXIII rescaled sprites of the character K'. If you put his sprites next to a real CvS sprite you see how it sticks out. But hey, it's fine as long as the majority thinks it's good (but this majority doesn't have spriters' eyes).

I could mention another case: palette swapping KOF97 sprites and adding a bit of antialiasing; that wouldn't make them CvS, but people still call them CvS; it happens that those people don't really look for quality, they just see the antialiasing and think it's CvS, but there's more to it than just AA; the line art (proportions, details, feeling of the sprite), the lightsource, the number of frames and their purpose.

Yet another example: there's this guy who rushes his mugen characters like there's no tomorrow for no apparent reason and releases them as betas. The sprite work is obviously not good, but he calls it CvS or (worse) CFJ... although he took parts of sprites with different shading and frankensprited everything... people have told him many times that's wrong but he doesn't listen.

-----
But I'm comparing that stuff with this and it's not really the same thing, I just treat it the same way.

Those are different styles, these (LSW-inspired ones) are "micro"-styles (if we can call them like that?), all generating from one, original style, which got improved over time by fans.

-----

In short, I rumbled for nothing.

👍: 0 ⏩: 1

BraddyApples In reply to God-of-Death-Alex [2016-04-11 17:33:00 +0000 UTC]

No, no, it's fine lol. You're actually trying to debate this like a person. The others are trying to be assholes.

I guess it's just a difference in the way our forums work. The forum I am present on doesn't label their sprites anything other than LSW... well a few do, such as AngryBoy or Luka, but that's because they have several spritesheets mimicking the original (retro)LSW sheets.

But, the main reason I say that this isn't LSWi, is because LSWi may be the most popular style to compare "modern" LSW to, but LSWi wasn't the first to create a sprite in that style. It was just the first one to label itself differently. Devonasakamori and a few other LSW veterans are credited to starting the "modern" lsw style. That's just why it's confusing to most people.

👍: 0 ⏩: 0

sonicluke [2016-04-06 07:25:08 +0000 UTC]

Awesome

👍: 0 ⏩: 0

Vebills In reply to ??? [2016-04-06 06:31:42 +0000 UTC]

Good tutorial :^^) I can now make LSW sprites better 

👍: 0 ⏩: 0

EnteiTheHedgehog In reply to ??? [2016-04-05 16:37:49 +0000 UTC]

*patiently waits for advanced LSW tutorial*

I strongly approve dis, really helpful indeed.

👍: 0 ⏩: 1

BraddyApples In reply to EnteiTheHedgehog [2016-04-05 18:07:28 +0000 UTC]

idk how much more advanced I can go than this xD. Maybe some advanced tips and such. Thanks.

👍: 0 ⏩: 0

TheHowlingStorm [2016-04-05 16:10:07 +0000 UTC]

-clap clap-
Impressive tut

👍: 0 ⏩: 1

BraddyApples In reply to TheHowlingStorm [2016-04-05 18:07:50 +0000 UTC]

Thank you sire.

👍: 0 ⏩: 0

theredheadhenry [2016-04-05 16:00:43 +0000 UTC]

Very helpful. Good job here!

👍: 0 ⏩: 1

BraddyApples In reply to theredheadhenry [2016-04-05 18:08:00 +0000 UTC]

Thanks red. I want HOP.

👍: 0 ⏩: 0


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