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CommanderAlpha — Armored Core Big Red

Published: 2011-05-01 02:42:27 +0000 UTC; Views: 1193; Favourites: 4; Downloads: 19
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Description A modified, all red, GA Sunshine that features heavy armor and enough ordinance to level entire cities on its own (so long as the owner can keep up with it's insane ammo costs).
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Comments: 5

Redtor [2012-10-24 20:43:04 +0000 UTC]

Did someone call m- oh..... THAT Big Red... sorry then.

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CurtisKeefe [2011-05-01 05:46:45 +0000 UTC]

I never did get stuff like that down myself, emoticons or animating well in maya. It's a long row to hoe to learn it too sadly. Digital tutors is one of the best sources I found but they cost monies after the free trial is up... You need to do things like setting up a skeleton under the animation tools subset then setting up joints in places where... well joints would go. Then once you have the skeleton all laid out you shift select the mesh and bind it to it (robots are one of the few things that do well under rigid binds). Then you can rotate those joints to move the skeleton, which moves the model. BUT THEN you need to do stuff like use the paint weights tool to get it all moving smoothly which is still kinda voodoo to me. Flood tool helps allot I found but yeah... still voodoo. Well sorry for long ass rant... but if your interested in trying to make it pose-able the more pro way this is what I have been lead to believe is the path.

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CurtisKeefe [2011-05-01 02:48:33 +0000 UTC]

Very cool, only thing that might seem a little off is the forward thigh armor seems a little flat maybe. I like the raised sections that are on the shoulder pieces on the front and it feels maybe discontinuous from that maybe? So many weapon mounts though, would look so awesome doing a FIRE EVERYTHING animation.

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CommanderAlpha In reply to CurtisKeefe [2011-05-01 02:53:08 +0000 UTC]

If i only knew how to animate in Maya.

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CommanderAlpha In reply to CommanderAlpha [2011-05-01 02:55:20 +0000 UTC]

don't mind the sad emoticon for it was my fault, I'm new here.

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