HOME | DD

Published: 2014-07-21 05:28:59 +0000 UTC; Views: 579; Favourites: 17; Downloads: 4
Redirect to original
Description
Star Wars X-Wingphoto-realistic lego rendering test
i built this in Lego digital design, imported it into Ldraw, exported it to .3ds format, transferred it to blender where i proceeded to remake the geometry of most of the bricks until it beveled smoothly,
the clouds were not made in blender, they are photographs of real clouds on the background.
it took one hour to render im not sure of the samples because i set it for 10000 and turned on progressive scan then stopped it when it looked good.
used composting to get the glare.
this is based on photo i found a while back you can look at it HERE
Related content
Comments: 3
Terrance8d [2014-07-21 19:04:47 +0000 UTC]
I'm just going to say this: You will most likely never need 10,000 samples. If you had a scene with alot (and I mean A LOT) of DoF blur, 10,000 might be necessary. I find that 1,000 samples gives me a generally noise free render. 2,000 is probably the most you'll ever need, unless doing a lot with DoF blur, then you'll probably only need around 5,000 samples. Anyhow, that is completely beside the point. This is really a great image, I think Legos and Star Wars were meant to be XD
👍: 0 ⏩: 1
cshep99 In reply to Terrance8d [2014-07-21 19:48:53 +0000 UTC]
Thanks for the fav!
normally i'd set it to something like 500-1000 samples (the highest I've ever rendered at was almost 5500 here ). but this image was tricky, the mesh was unnecessarily complex ( i didn't delete any legos from the original model), every thing had a bevel and subsurface modifier, and every color is fairly glossy to simulate real legos. my computer is slow so i HATE setting the samples to something, leaving it alone to render for a while and come back only to find out it wasn't enough, and with this image it happened consistently.
my solution was to turn on progressive scan (that renders the ENTIRE image one sample at a time, instead of tiles) and forget about it for a while. i knew i would remember it LONG before it ever reached 10,000 samples, and about an hour later when i came back, it looked pretty good so i stopped the render and used that image.
👍: 0 ⏩: 1
Terrance8d In reply to cshep99 [2014-07-22 03:23:41 +0000 UTC]
Ok, that's a good point. If it took that long, I can see why you would use progressive scan.
👍: 0 ⏩: 0