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Published: 2014-01-11 14:18:45 +0000 UTC; Views: 1250; Favourites: 18; Downloads: 0
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Description
Made in Blender 2.69 based on this amazing tutorial on YouTube:Also, I combined it with some volumetric lighting techniques I've been wanting to try out, and a first dive into the node editor. It didn't quite come out how I imagined, but it was fun and a good learning experience. Plus I love lightflares! What's not to like.
My original idea was to have a person at the center of the explosion, but with the crazy bright lights I ended up going with, you can't even see the model. Color correction on the render was performed in Gimp. Render before Gimp:
Getting away from Adobe and moving towards OpenSource solutions is part of my 2014 resolutions, and I've been struggling with getting familiar with Gimp especially. I'll get there eventually, but right now doing anything in Gimp rather than Photoshop still makes me nervous and miserable.
Thanks for looking! Let me know what you think, and I'm always interested in hearing your thoughts!
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Comments: 5
blanket86 [2014-01-13 08:06:49 +0000 UTC]
This is so amazing! Very interesting style! I love this work!
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barninga [2014-01-12 20:39:49 +0000 UTC]
well you caught the point: the worst thing with proprietary software is not their (usually excessive) price or, to a certain extent, the fact that learning from how they are implemented is very difficult or forbidden, but rather the lock-in effect caused by data proprietary and non-standard formats. if you save your work in one of those formats and one day decide (or have) to change your workflow or the software that supports it, you're stuck. just think that most private companies and even governments use proprietary software to run their business and you have a (terrifying) idea of the problem.
and i totally share what you state about the passion of those who contribute to free software, it really deserves respect and the results of that work, in turn, deserve to be taken in account.
about the gimp, it is just perfect for any basic need and much much more, even for complex tasks. its weakness do matter only when you come to specific editing workflows. i'll try to list those i deal with:
- hdr: there's no hdr od dri functionality in the gimp. i've found some plugins (for hdr) and scripts (for dri) around, but none of them satisfied me completely. so i do dri manually (using masks) and bought a program for hdr (yes, there are open tools for that, but could not get from them the results i wanted).
- pano images: no functionality again. same as above.
- non-destructive editing: non available (yet). gimp 2.8 integrates the gegl engine, and it is a first step; however i think it slowed things noticeably, at least some operations.
- plugins are platform-dependant: this means that a plugin must be compiled for the operating system that runs the gimp. in other words, if nobody creates the executable file and distributes it on the internet, you have to compile it from sources. this is usually not so difficult in linux, but more difficult on windows. as for os x, you have to install a package management system that allows you to work like you would do in linux, but this forces you to compile the gimp itself, since i've serious doubts that a plugin compiled this way can be run in a native os x application package. this really sucks. the native os x gimp package comes with some very useful plugins included, but i would gladly use some more from time to time, and i have to search for replacement applications (i do not feel like hacking anymore) or try manual workflows. some examples are tilt & shift effects and liquid resize.
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barninga [2014-01-11 15:35:46 +0000 UTC]
i never used blender or other shape rendering programs, it looks like they can really do something interesting - when there's an interesting idea in the beginning.
i have been using gimp for years now and it still does 90% of my photo editing work. it's powerful and there's a number of good plugins around. it though lacks some professional features that could speed up editing work, and mainly experimenting.
anyway, it is free (like in beer and in speech) and this is a tremendous plus. in my linux years i put my hands into its sources more than one time to change defaults, recompile plugins, and so on, and it was fun.
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dareme In reply to barninga [2014-01-11 16:26:40 +0000 UTC]
I've been so impressed this past year with the leaps and bounds some OpenSource projects have taken forward, that it's sheer madness to pay a company like Adobe horrendous amounts of money when someone else is pouring their heart and soul into making those same features available for free, and encouraging you to adjust the software to your specific needs and wishes if you please (and are competent to).
Not to specifically hate on Adobe... I've used their products for years, and I've been very happy. I've never used any cracked software, but only ever legally purchased copies. But their pricing and some of their executive decisions are hard for me to get into agreement with, and basically as a consumer you're just... at their mercy, so to speak.
What areas do you have most problems with in Gimp, respectively what are you referring to when you speak of the lacking functionality?
I have no judgement on that yet, since so far I've been happy if I just figured out how to square crop in Gimp (a challenge that I've finally mastered).
And if you would like to experiment with Blender, I can really recommend the tutorials found on the YouTube channel I linked in the description. They are excellently organized, crisp, clean and structured, and by going through them you'll get familiar with the basics of Blender in just a few hours. I'm really quite amazed at how easy it was to get started. Reminds me of learning English... it doesn't take much until you can say your first few sentences.
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