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Published: 2013-05-10 20:09:44 +0000 UTC; Views: 775; Favourites: 26; Downloads: 3
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Description
I've been meaning to do something like this for a while. I loved Twilight Princess - probably more than I should have - and I loved the character designs, so I always wanted to take a crack at them myself...but there's so much great LoZ fanart out there, it was hard to get myself to do it. Better late than never, though, right?I'm kind of glad I waited, though, since this wouldn't have looked as good previously. I mean, my digital painting skills still have a ways to go, but if you go back and look at my first one ("Seeking Fate" still featured on my front page) I've come a long way, and it feels like it's been improving in leaps and bounds since I got the new photoshop. Yay for brushes!
For the breakdown of all the layers showing how I put this together, go here .
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Comments: 13
dragonsong12 In reply to Jakered3 [2018-01-16 03:39:33 +0000 UTC]
Thank you!
(And apologies for the late reply )
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Jetyra-Luck [2013-05-22 22:04:48 +0000 UTC]
This is a really nice piece. I sadly never got far in Twilight Princess, but I loved the designs as well. It was just a bit weird for me to play a video game with motion control, but one day if I ever have time I want to take a crack at it again.
After looking over your process though, I do have some advice. I'm no master painter, as you know, I had to do some paintings for school.
I think you're definitely a stronger line artist than a mass/shape artist. Most people I know are, myself included. Painting can be hard when you're used to lines, because you have to create images with masses of tone and colour, not outlines or hatching. You're almost sculpting with tones and colour. I think you could have really pushed the tonal values of the work as a whole, the shadows just aren't dark enough, it almost feels like you felt apprehensive about obscuring anything too much from it's original colour or shape. I also feel that Mina's stone head is a bit too flat and too overworked with detail, I think you could have spent a bit more time building up the values on it before jumping into the details
.
As for your process, I would recommend working on the whole painting at once next time, block in the trees,and the shrubs at the same time that you block in Mina and Link, you jumped way to fast into refining the shading when you didn't even have a point of light picked out. I think in general, you need to loosen up a bit and not be afraid to paint a character, starting with a big ugly blob... it's scary, but you sort of have to work up through the ugly, layering overtones on undertones. The thing with painting is that the environment is as important as the subject/character within it, they need to be treated equally, and painted together so they don't seem disjointed.
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dragonsong12 In reply to Jetyra-Luck [2013-05-23 01:16:43 +0000 UTC]
Thanks for the input!
Yeah, I definitely have some work still to do.
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Jetyra-Luck In reply to dragonsong12 [2013-05-25 22:45:01 +0000 UTC]
One friend once said something along the lines of "well... the good thing about being new at something, is that you improve really fast at it," It's sort of an awkward statement, because it implies that you're bad/new/a novice at what you're doing, which is something few people want to hear from someone else... but it's encouraging advice. I wouldn't say you're all that bad at painting. I just see you going through things I had to go through, and things I still struggle with. I still don't know how to take a sketch, and block paint over it, and then refine the blobs to look like the sketch without things skewing and looking awful.
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CyanilurusJubatus [2013-05-10 21:55:58 +0000 UTC]
Well... wow. You' ve grown huuuuuuuuge since eye first cast eyes upon Twisted Mirrors.
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dragonsong12 In reply to CyanilurusJubatus [2013-05-11 16:22:16 +0000 UTC]
Thanks! I've still got a ways to go, but it's kind of neat seeing how far it's progressed.
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