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Published: 2008-11-21 03:44:16 +0000 UTC; Views: 30234; Favourites: 78; Downloads: 707
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Description
Note: You do not need to enable the Specular Color Channel, that channel is only effective when you set Specular to Color (which we obviously won't do, since we want to cheat steel looks with the metal specular .p)Fully procedual Grunge and Dirty/Bumpy Steel Shader Tutorial for C4D
Works with most if any version
Has a lot of modification possibilites to match your taste aswell, try around with the settings, most if any steel setup is possible with the basic shader
Comments and Criticism welcome
*note
This Tutorial is the base for my upcoming Chainmail Tutorial ,p)
Related content
Comments: 38
filandargon [2013-03-10 09:51:50 +0000 UTC]
Hello I would like to adpat some of your tutorials in french for the french C4D community. I will mention your name also and of course it will be a free tutorial. Do I have your permission to do that.
regards.
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eRe4s3r In reply to Erebos-Lionpride [2011-07-27 11:49:41 +0000 UTC]
Hah thanks but by now this is very outdated.. i should probably revise it for more modern c4d versions - at least the general idea remains the same though
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GerryButton [2008-12-15 00:29:35 +0000 UTC]
I just tried this tutorial and im loving it! How would I go about adding dirt and other textures over this? Im modeling a shield, a dwarfs shield and I want to give the appearance of mud!
Any ideas man?
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eRe4s3r In reply to GerryButton [2008-12-15 01:30:34 +0000 UTC]
You can use procedual noise as dirt in the Alpha channel, you just have to adjust the scale or maybe fuse 2 noise procedures together (with correct scale and something making nice muddy thingy's, this requires maybe bump and color noise modifications aswell
Once you have Alpha map done you can change color and apply it on TOP of another texture in c4d (so that you have 2 shaders stacked in the display) you don't need to set mix textures (in fact, you shouldnt need to use that button ever .p)
I do all my dirt maps that way, mud would require you to use the same shader from the alpha channel in the bump and smooth that a bit before doing it, otherwise the bump will cause artifacts ,p
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GerryButton In reply to eRe4s3r [2008-12-15 08:10:37 +0000 UTC]
Hmmm, I grasp some of that, when it comes to anything involving alpha channels im terrible at figuring it out, do you think you could write a mini tutorial on how to add mud/dirt to a texture such as this you've shown here?
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eRe4s3r In reply to GerryButton [2008-12-15 08:38:04 +0000 UTC]
I could, well.. gimme some days time and i will write a mini alpha map tutorial, not sure if it is what you envision though... im good with alpha map and overlaying shaders but i can guarantee you they will kill your rendertimes for only marginal details
That said, Mud should be easy
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GerryButton In reply to eRe4s3r [2008-12-15 08:40:37 +0000 UTC]
Render time is no issue really. I can make new textures now because of this tutorial, and I would love to take it a step further in knowing how to add even more realistic detail. The only problem now is learning to model certain objects to apply the materials to!
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eRe4s3r In reply to GerryButton [2008-12-30 23:04:00 +0000 UTC]
BTW I HAVE.. (eh sorry capslock ,p) not forgotten this ^^ expect this to be up sometime next year (hah)
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GerryButton In reply to eRe4s3r [2008-12-31 00:28:58 +0000 UTC]
Ha ha thanks dude! Im looking forward to it.
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eRe4s3r In reply to eRe4s3r [2008-12-15 01:31:16 +0000 UTC]
Also don't forget, fresnel can be mixed in fusion (via the fusion mask) easily aswell, so experiment with that too
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SiteLine6 [2008-11-21 12:16:54 +0000 UTC]
cool!
thanks! explains a few things, Coming from Maya I can see that things are not do terribly different as to how they do it, it's just the where!
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eRe4s3r In reply to SiteLine6 [2008-11-21 16:06:02 +0000 UTC]
Indeed, all hail the mighty multi-layered multi-stage shaders
If i didnt care about rendertime as much as i do, i would have used layers instead of fusion and done more gradient work
But i cant have everything ,p (the Wip 5 of the armor renders in 3 minutes)
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SiteLine6 In reply to eRe4s3r [2008-11-22 03:05:49 +0000 UTC]
that's not bad, In maya I was playing around with stuff that took up to a few hours to render but then again I didn't really know a lot about what I was doing either
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FenixPheonix [2008-11-21 07:50:39 +0000 UTC]
Cool. I'll have to try this. I should be able to get it working in Blender, and the steel and metal textures I've been using just don't look quite right. This looks like it should work very well.
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eRe4s3r In reply to FenixPheonix [2008-11-21 16:04:22 +0000 UTC]
Thanks but I wouldn't know about Blender If it supports Fusion and Noise, it should work just aswell
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FenixPheonix In reply to eRe4s3r [2008-11-22 00:17:37 +0000 UTC]
It probably does. It's basically the most capable free modeler in existence, so it's got some good capabilities. I don't have enough cash and I'm not serious enough to break out money on a really good modeler.
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master3d [2008-11-21 06:25:35 +0000 UTC]
hm I think I'm gonna try this for MAX later see if it works. thnx ^^
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eRe4s3r In reply to master3d [2008-11-21 16:03:18 +0000 UTC]
As pleasure, well it will work also with hand painted textures btw, is just alot more hassle to map then
Not sure what noise shaders 3dsmax has, but the principle is simple enough
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eRe4s3r In reply to jaryth000 [2008-11-21 03:57:07 +0000 UTC]
Thanks
Well im aware this' a very basic shader though, not sure if that really warranted a tutorial
Then Again, C4D Tutorial Gallery is pretty slow, so why not ,p
👍: 0 ⏩: 1
jaryth000 In reply to eRe4s3r [2008-11-21 10:00:47 +0000 UTC]
indeed, and plus, regardless of how simple, people still like/follow/learn from Tutorials! Even if someone made a tut on how to make a sphere... and render it (no special effects nothing) SOMEONE would still like it!
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eRe4s3r In reply to jaryth000 [2008-11-21 16:36:32 +0000 UTC]
Well setting up a decent rendering environment is in my oppinion allready covered well
This Tutorial too , assumes you know what a HDRI is and what GI is, and Ambient Occlusion ^^
My beef is, you nearly never find free shader tutorials that are easy to follow, i don't want shaders in a file, i want to see why the creators did certain things, so that i can adapt it to my own shaders.
Anyway, this tutorial is just a first step to the chainshirt shader, which is equally easy to do, even uses the same noise pattern ,p (well, and a texture ,p)
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jaryth000 In reply to eRe4s3r [2008-11-21 18:48:18 +0000 UTC]
what method are you going to do the chain mail with? Texture with Transparency? Mograph? Something else maybe? lol
and its true, its hard to find how people make shaders. Im crap at making textures/shaders . And I can never get Glass quite right... ever... lol.
Cant wait to see the Chainshirt!
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eRe4s3r In reply to jaryth000 [2008-11-21 20:20:12 +0000 UTC]
Chainshirts arent transparent, they are solid, in the sense that beneath the chain layer is cloth/leather to make it comfy, thus a simple chainmail texture is all thats required (well, that and a bit more ,p)
Personally i used this one [link] but not as is, used some layer/fusion shadering to mix with my own shader
Im not entirely sure these textures are free to use though, i havent seen any text that forbids using the preview pictures of filters...
One could create the chainmail effect in c4d aswell, but for this i went for a 2d texture, resolution is nearly irrelevant, since im not using the texture as texture, but rather as bump substitute
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jaryth000 In reply to eRe4s3r [2008-11-21 20:45:42 +0000 UTC]
By transparent I meant like an Alpha mat . not the enitre thing transparent, just the parts where the chain is not.
👍: 0 ⏩: 1
eRe4s3r In reply to jaryth000 [2008-11-21 22:03:37 +0000 UTC]
Yeah but what for, you could just merge the whole shader instead, its not like anybody would see the difference
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jaryth000 In reply to eRe4s3r [2008-11-21 22:12:24 +0000 UTC]
true... lol. So when do you think you'll get the tut done and up?
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jaryth000 In reply to eRe4s3r [2008-11-22 04:05:07 +0000 UTC]
[link] Bubbling hot? XD (I was looking though my gallery earlier, and I found that one, one I completely forgot I made).
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eRe4s3r In reply to jaryth000 [2008-11-22 04:18:40 +0000 UTC]
If my coffee were burning and smoking like that, it would trigger all my fire detectors, my neighbours will thank you
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jaryth000 In reply to eRe4s3r [2008-11-22 04:33:26 +0000 UTC]
Wait... why would they? do they not like you? Or was that a tad bit of sarcasm? lol
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eRe4s3r In reply to jaryth000 [2008-11-22 04:47:27 +0000 UTC]
Yes, that was a healthy 50ton bucket of sarcasm ,p
But fear not, i have a very nifty way for creating chainmail up my sleeve now, i just need to figure out a way to make it tileable, ill give away the texture for free aswell ,p
With Normal Maps Diffuse Maps and Color Maps each in 512x512 lossless ,p
👍: 0 ⏩: 1
jaryth000 In reply to eRe4s3r [2008-11-22 06:58:15 +0000 UTC]
>_> only 512? why not.... 2100x2100? XD
OMFG THE NEW ONES UP!! *Goes to look and comment*
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eRe4s3r In reply to eRe4s3r [2008-11-22 03:59:06 +0000 UTC]
Ok, and, when i found a good way to create a "copyright free" version of the chainmail, im not a big fan of linking to textures which are not totally free
I have my own chainmail texture, but the creation process would explode any tutorial
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