HOME | DD

fraterchaos — basic Mandelbulb Animation Tutorial

Published: 2012-12-16 11:08:20 +0000 UTC; Views: 7772; Favourites: 60; Downloads: 284
Redirect to original
Description My simple basic Mandelbulb animation tutorial...
NOTE:
I made a small error in the text... where it says "setting frames per second higher will make it slower" is actually wrong, higher settings will make it faster, lower settings will make it slower! Sorry about that!

as promised in the tut, here are some assembling program links...

animated gif makers:
[link]

animated png maker:
[link]

I don't have any links for Flash or Avi or other formats... you'll have to locate those on your own!

Hope this helps somebody!
Related content
Comments: 85

DsyneGrafix In reply to ??? [2012-12-16 19:22:22 +0000 UTC]

Flagged as Spam

👍: 0 ⏩: 1

fraterchaos In reply to DsyneGrafix [2012-12-16 19:35:39 +0000 UTC]

quite welcome my friend!

👍: 0 ⏩: 0

FractalBee [2012-12-16 16:42:04 +0000 UTC]

Fantastic! I'm gonna download and fav!

👍: 0 ⏩: 1

fraterchaos In reply to FractalBee [2012-12-16 18:20:47 +0000 UTC]

great! and thanks!

👍: 0 ⏩: 1

FractalBee In reply to fraterchaos [2012-12-16 19:15:07 +0000 UTC]

You're most welcome!

👍: 0 ⏩: 0

Cygam-7 In reply to ??? [2012-12-16 16:36:21 +0000 UTC]

Thank you for sharing this fraterchaos, quite informative

👍: 0 ⏩: 1

fraterchaos In reply to Cygam-7 [2012-12-16 18:22:03 +0000 UTC]

thank you... there are a couple minor errors, the place where it says "higher numbers for frames per second will make it slower" is actually backward... higher numbers will make it faster!

👍: 0 ⏩: 1

Cygam-7 In reply to fraterchaos [2012-12-16 18:31:08 +0000 UTC]

ok, ty noted

👍: 0 ⏩: 1

fraterchaos In reply to Cygam-7 [2012-12-16 18:35:32 +0000 UTC]

welcome

👍: 0 ⏩: 0

skyzyk In reply to ??? [2012-12-16 15:31:16 +0000 UTC]

Bravo Charles. Well made and to the point.

👍: 0 ⏩: 1

fraterchaos In reply to skyzyk [2012-12-16 18:22:19 +0000 UTC]

thank you Gary...
there are a couple minor errors, the place where it says "higher numbers for frames per second will make it slower" is actually backward... higher numbers will make it faster!

👍: 0 ⏩: 0

jccrfractals In reply to ??? [2012-12-16 15:31:02 +0000 UTC]

Thank you very much. I'll try it, my friend.

👍: 0 ⏩: 1

fraterchaos In reply to jccrfractals [2012-12-16 18:22:41 +0000 UTC]

very welcome and thank you!
there are a couple minor errors, the place where it says "higher numbers for frames per second will make it slower" is actually backward... higher numbers will make it faster!

👍: 0 ⏩: 1

jccrfractals In reply to fraterchaos [2012-12-17 02:49:58 +0000 UTC]

Alright

👍: 0 ⏩: 1

fraterchaos In reply to jccrfractals [2012-12-17 03:16:19 +0000 UTC]


👍: 0 ⏩: 0

Undead-Academy In reply to ??? [2012-12-16 13:22:24 +0000 UTC]

Very well written

👍: 0 ⏩: 1

fraterchaos In reply to Undead-Academy [2012-12-16 18:23:13 +0000 UTC]

thanks... there are a couple of typos and there are a couple minor errors, the place where it says "higher numbers for frames per second will make it slower" is actually backward... higher numbers will make it faster!

👍: 0 ⏩: 1

Undead-Academy In reply to fraterchaos [2012-12-17 00:48:48 +0000 UTC]

Welcomed I am sure some will find it useful

👍: 0 ⏩: 1

fraterchaos In reply to Undead-Academy [2012-12-17 00:50:38 +0000 UTC]

I do hope so... so when do we get to see your first animation? LOL

👍: 0 ⏩: 1

Undead-Academy In reply to fraterchaos [2012-12-17 00:56:03 +0000 UTC]

Neva

👍: 0 ⏩: 1

fraterchaos In reply to Undead-Academy [2012-12-17 01:03:00 +0000 UTC]

chicken!
lol

👍: 0 ⏩: 1

Undead-Academy In reply to fraterchaos [2012-12-17 15:36:21 +0000 UTC]

Heh heh ..

👍: 0 ⏩: 1

fraterchaos In reply to Undead-Academy [2012-12-17 19:25:49 +0000 UTC]

lol

👍: 0 ⏩: 0

Ace60 [2012-12-16 12:40:03 +0000 UTC]

nicely written and easy to follow. i may try this and let you know if i do

👍: 0 ⏩: 1

fraterchaos In reply to Ace60 [2012-12-16 18:23:31 +0000 UTC]

cool, will be cool to see what you make!

there are a couple minor errors, the place where it says "higher numbers for frames per second will make it slower" is actually backward... higher numbers will make it faster!

👍: 0 ⏩: 0

viperv6 In reply to ??? [2012-12-16 12:12:01 +0000 UTC]

nice , when i have time i will try this...

👍: 0 ⏩: 1

fraterchaos In reply to viperv6 [2012-12-16 18:23:53 +0000 UTC]

great, I will be interested to see what you do with it!

there are a couple minor errors, the place where it says "higher numbers for frames per second will make it slower" is actually backward... higher numbers will make it faster!

👍: 0 ⏩: 1

viperv6 In reply to fraterchaos [2012-12-16 20:25:23 +0000 UTC]

ahh, ok, thnx for info

👍: 0 ⏩: 1

fraterchaos In reply to viperv6 [2012-12-16 21:32:00 +0000 UTC]

very welcome Jens

👍: 0 ⏩: 0

C-91 In reply to ??? [2012-12-16 11:10:58 +0000 UTC]

Thanks a lot for sharing!!!

👍: 0 ⏩: 1

fraterchaos In reply to C-91 [2012-12-16 11:19:29 +0000 UTC]

very welcome!
I hope it helps someone!

👍: 0 ⏩: 1

C-91 In reply to fraterchaos [2012-12-16 11:33:04 +0000 UTC]

It surely will!

👍: 0 ⏩: 1

fraterchaos In reply to C-91 [2012-12-16 18:24:11 +0000 UTC]

just a note: there are a couple minor errors, the place where it says "higher numbers for frames per second will make it slower" is actually backward... higher numbers will make it faster!

👍: 0 ⏩: 1

C-91 In reply to fraterchaos [2012-12-16 18:30:01 +0000 UTC]

You should write it in the description!

👍: 0 ⏩: 1

fraterchaos In reply to C-91 [2012-12-16 18:35:48 +0000 UTC]

yes, I had not thought of that, thanks for reminding me!

👍: 0 ⏩: 0


<= Prev |