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GoblinQueeenTips to Critque on DA

Published: 2005-03-13 10:57:29 +0000 UTC; Views: 120590; Favourites: 1798; Downloads: 16888
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Description It seemed to me that more and more so lately, I'm noticing disharmony between artists here on dev relating to the critique system. I don't think it's that artists don't want honest critques, I think it stems more from miscommunication and perhaps not everyone understanding how to give a helpful critque. In any case, I didn't think it would hurt to throw this guide together and just maybe, it might help improve communication between each other.

Now, I don't want to sound preachy, either. These are just thoughts and techniques I have found work well for me. Like any other tutorial, you may find some work for you and some don't. Just take from it what you like and leave the rest behind

*Edit 3/13/05: re *tigrin 's suggestion, I went back and added some general and brief definitions for the formal elements.

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Critique. It’s one of those words that society has taken into one of the most negative connotations, and yet, it’s not meant to be a negative at all. In the art world, the idea of a critique is to examine the formal elements of a particular piece of art. It has absolutely nothing to do with passing judgment or assessing its validity, it is just a way to look beyond the obvious. It is an invaluable process within the artistic community and the responsibility to handle it properly should not be taken lightly.

Now, personally, I was introduced to the process at a very young age. Back in grade school, we had a woman that would come in once a month and we would go over several pieces and review the formal elements involved. Of course, my level of understanding at that age was not what it is now, but still, I knew the basics and if asked, how to approach a proper critique.

It has come to my attention that many people were not likewise exposed and are relatively new to the concept of critiquing the works of others. There seems to be a bit of high tension lately as some people are presenting things in a less than tactful way, upsetting artists, and in turn, getting upset and thinking that the artist does not want an honest critique. Well, I can’t speak for everyone, but I know for myself personally that is not the case. I do want an honest critique, but I also appreciate one done properly that shows respect for the work at the same time as examining it.

As many people do not understand the difference between those two concepts and many have not yet been exposed to the proper way to give a critique, I thought a little guide might be helpful. This is especially important here on devArt as if you are going to participate in the critiquing/commenting process, it’s best to do so with a full understanding of what is and is not considered good form.

First and foremost, the formal elements of art I mentioned include but are not limited
to:

Theme – the idea, emotion, or motif behind the piece.

Expression – how the theme is carried out in a piece on a technical level. What elements are employed to express the theme and how well does it read.

Line – how lines are used in the piece, both in the literal lines you can see and in the implied ones created by objects and directional movement.

Color – how color is used, including, but not limited to the tonal palate (warm tones like reds, oranges, browns versus cool tones like blues and greens), use of contrast and complimentary, and also how the color has been used to render and draw focus.

Form – how the artist has used rendering techniques to create a dimensional feel and how those forms then register and relate to each other.

Repetition – how shapes, colors, and lines can be repeated throughout a piece to create unity, pattern, balance, and/or rhythm.

Composition – how the different elements of the piece are arranged to give and specific effect or mood. The actual staging of a piece.

Balance – a more surreal term, does the piece feel balanced and well grounded where it is? Are the objects centered, or all to one side? Does one side seem to feel more pull than another?

Direction – somewhat related to balance, how the elements combine to create a pull to a common point in space.

Movement – similar to energy, but also including literal movement within a piece. How alive a piece feels, both for abstract and representational works.

Energy – the dynamics of a piece. Do the different elements like color, line, and pattern create a calm state or a more energetic one.

Rhythm – how elements like pattern, repetition, and flow work together to create an overall unified feel.

Flow – how the eye moves around the piece and how well the different elements relate to each other.

Focus – how the artist has used to formal elements to guide the viewer to a main subject area.

Depth of Field – how the literal focus has been adjusted to create depth in the piece, i.e., objects at a closer range are more/less in focus than those at a distance.

Emotion – also related to theme, but the emotional level or idea in a piece. Also the emotional response it elicits from the viewer.

Symbolism – elements of the piece that involve a subtext beyond their outward appearance. They are what they appear to be at first glance, but they may also be representational of an idea, a person, or an emotion.

Iconography – a type of symbolism related to specific images or objects the viewer should use to understand a piece. For instance, placing a heart over a person’s head would be an iconographic reference to love.


How an artist has chosen to use these elements should be the central issue, not whether or not you care for the particular subject, style, etc… What follows are some tips on how to keep that focus.


1) A critique is not just about what is ‘wrong’ with a piece. This is an unfortunate misunderstanding that I have seen perpetrated all too often. Simply pointing out each and every thing you consider to be a flaw in a piece of art is not a good critique. A good critique is balanced and addresses many if not all of the formal elements, expressing both good and bad, what you feel works, and what doesn’t. This may seem to be an overly ‘pc’ approach to some, but if you focus on the negative, the person you are trying to help is likely to tune you out without taking in your meaning which accomplishes nothing for either of you. Remember, this is something the person has likely poured hours of work into and understandably, they may be rather attached to it and if all you have to say is negative and they see some good, they may discredit your perfectly valid points. A balanced evaluation is the best and most proper approach. Try to address the elements you think were carried out well in addition to the one’s you felt maybe could use some work.

2) Remember to leave your personal tastes behind. If you are going to evaluate a piece of art, you have to be able to approach it from a totally neutral perspective. If you don’t care for a particular genre or style, to give a good critique, that needs to be left out of it. That is not to say you are not entitled to that opinion, but I’m sure the artist is well aware that there are those that will not care for the style/genre of their work and there is no need to say so again. As mentioned before, you want the person to be receptive to what you have to say and if you start out with an obvious prejudice, they will likely discredit anything else you may have written. Again, this is of no help to anyone and defeats the purpose of the critique.

3) Be constructive with your criticisms. Unfortunately, this is a very ambiguous area. How do you say something bad in a good way? Well, to start out with, saying something is ‘ugly,’ ‘annoying,’ and/or ‘bad’ is not constructive. It gives the artist nothing to help them improve. Again, your ultimate goal is to help the person you are lending your time to and if all you do is slander their hard work, they are unlikely to listen. If per say you find something lacking in a piece, it is far better to try to focus on why you find it lacking and express it that way. Saying a color feels a bit too bright is far more helpful than saying it is ugly or wrong. By focusing on the source of your gut instinct, you are both helping the artist because it is much harder if not impossible for them to try to guess why you had a certain reaction.

4) Similarly, do try to be honest. It’s all well and good to be polite, but also not to the point where you are being untruthful. Don’t hold back your opinion, just try to keep in mind how you would like it expressed to you if it was your own artwork being commented on.

5) Also important specifically here on devART is the level of critique the person has indicated they desire. Obviously, if they say ‘do not critique,’ they do not want it critiqued for many possible reasons. If they ask for an ‘advanced critique,’ then fire away, but still keep in mind that you want to be respectful in doing so. More ambiguous is the ‘critique welcome’ option. Keep in mind, this is the only middle ground deviantART has set up. While the person is not asking you to refrain from a more in-depth look at the work, they are also not specifically requesting it, so try to keep that in mind.

6) Use maturity and tact in your comments. Of course, this may fluctuate depending on the age of the artist that produced the work, but if you are evaluating a serious nude, then it is not generally good form to make jokes about body parts, etc. Understandably, one of the most natural responses in people when they are nervous or uncomfortable about something is to make a joke, but think first about whether it is appropriate or not. If not, it might be better to say nothing.

7) Saying nothing is perfectly alright. If you really just don’t like a genre like anime, or abstract expressionism, or portraiture and do not think you can comment without those prejudices influencing you, it is perfectly alright to say nothing at all about the piece. To have an opinion does not mean it has to be expressed at every opportunity. As mentioned before, the artist already knows that there are those that do not share their same interests. Simply telling them again with no consideration for the formal elements of the work does not help them at all and isn’t the end goal to help the artist?

8) Be prepared that the artist may not agree with you. That does not mean that they do not respect your opinion, but just as you do not necessarily agree with the choices they made, they might not agree with yours. In the end, art is very subjective and each person will have their own taste. You can offer a suggestion, but don’t take it personally if the artist decides against it. It is not that they are unwilling to hear criticism, they just don’t happen to agree with that particular suggestion. Remember, all you are offering is an opinion. It may be an opinion shared by many, but in the end, it is only an opinion and the artist is the one with the end say.

9) Do not try to pass judgment on the ‘validity’ of someone’s chosen means of expression. There many different forms of art out there, some I like and some I don’t, but if it is of no harm to others, then I have no right to say what is and isn’t ‘art.’ Someone else might choose a different means of expression than I would, but that does not make those feelings they are expressing any less valid.

10) Try to look at the age and level of the artist. On devART, there are many different ages and skill levels. The scale ranges from professionals to amateurs to hobbyists. You may want to be a bit less harsh with a 12 year old or someone that is just doing art for fun than with an aspiring professional that is trying to hone their skills to break into the field.

11) Be willing to put your money where your mouth is. It is not a necessity, but a very nice addition if you can see that the person offering suggestions understands what they are talking about and can demonstrate it in their own work. As I said, this is not a necessity, but I’ve always found I’m far more receptive to taking suggestions from professors and other artists whose work I respect. It shows that they understand what they are saying on both a theoretical and practical level.

12) Do not, I repeat do not use the critique/comment area for promoting your own work. That is extremely bad form. That’s like coming into someone else’s gallery show with fliers for your own or coming to someone’s wedding and trying to upstage the bride, it’s just not done. Mentioning that you have dealt with a similar theme/character and even comparing and contrasting the two is generally accepted, but to use the space to link up your own work is very disrespectful. Obviously, if the artist is interested (and I would hope they are as I’m always interested in seeing how different artists have approached the same subject), they can come over and find it in your gallery, but it is impolite to impose.

13) If you are going to ask a question, be respectful of the artist’s time and read the description first. Nine times out of ten, the question has already been answered there. After all, they were nice enough to take the time to provide all of the information you might need to properly understand a particular piece, if you ignore it, then you are showing disrespect for that original time spent and the time they now must spend answering it again.

Now, in the end, these are only suggestion to help both you and the person who you are critiquing. Just like with a critique, you might agree with some or none of these and ultimately, how you approach it is up to you. These are just my own observations and things I have found help me from both ends in terms of understanding where someone else is coming from in offering a critique and helping them understand where I’m coming from when I am offering one. Maybe these tips will prove useful for you and maybe they won’t, but it’s something to think about in anycase.
Related content
Comments: 567

mholzem In reply to ??? [2005-03-15 00:48:57 +0000 UTC]

i heart *GoblinQueeen

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bw-inc In reply to ??? [2005-03-15 00:32:03 +0000 UTC]

OMIGOD THANK YOU FOR MAKING THIS. I keep getting horrible "critiques" which really are EXTREMELY condescending. I don't get anything good out of them. I know what a proper critique is supposed to be like since I get them all the time in graphic design, but unfortunately 95% of people don't have any idea on what a good critique is. This is an awesome tutorial. <33

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GoblinQueeen In reply to bw-inc [2005-03-31 02:44:52 +0000 UTC]

I'm very glad you find it helpful. I wasn't sure if I was alone in my observations at first

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x-PinkRose-x In reply to ??? [2005-03-15 00:13:59 +0000 UTC]

THANK YOOOU! Hopefully everyone will read this. I am so tired of recieving comments like OMMGGG! KAWAII! +FAVE! It is not relevant to the picture at all, and how am I supposed to know what you like, why you liked it, or how I can make it better? It just shows me that you can't spell, you are a wanna-be animefreak (sometimes), and you just felt like adding it to your faves cause it was 'kawaii'. I mean I say kawaii, but I don't just go KAWAII! I LOVE THIS! <3333333

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GoblinQueeen In reply to x-PinkRose-x [2005-03-31 02:46:35 +0000 UTC]

exactly. If I like something, I always try to figure out what it is I really like about it, that way the artist knows what things are good to incorporate the next time.

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BAHZUT In reply to ??? [2005-03-15 00:07:18 +0000 UTC]

You did a great job on this but I think one thing could be added. It is o.k. to debate the subject or message of a piece. Sometimes art is made to bring something up, to start a discussion. I think its important that we know that it is o.k. to disagree with the artists message if we are respectfull and tactfull and the artist seems up to it.

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GoblinQueeen In reply to BAHZUT [2005-03-31 02:48:25 +0000 UTC]

Oh, very much so. One of my mother's clients was a gallery artist who specialized in rather abstract and surreal pieces and he always said one of his favorite things was listening to other people telling him what they thought his piece was about.

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lemontea In reply to ??? [2005-03-15 00:05:16 +0000 UTC]

Indeed, for the most part, I try to apply these rules to everything I do on DeviantART. Except, I'm pretty brief and pretty blunt.

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kirayasha In reply to ??? [2005-03-14 23:44:52 +0000 UTC]

Very well said!! I think it's something everyone should read as all too often I've seen "critiques" lead to flame wars not only here but elsewhere & I think it's important that people read it. Would you mind if I put up something in my journal about this, & include a link?

*laughs* I was just thinking about a couple of reviews I've recieved on FF.net where the reviewer has said something like "Awesome fic, but email me & I'll give you ideas on how to make it better." which always makes me laugh as these peopel NEVER have anything posted for me to read to se just how much bettter their ideas can be. I think it's great that something you've written about art can be applied to the written word as well! Excellent job!!

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GoblinQueeen In reply to kirayasha [2005-03-31 02:56:37 +0000 UTC]

Feel free to link away. It really is too bad that art can spark so many bad feelings when the whole idea is to be expressive.

It's ok to offer help, but no matter what I feel my skill is in relation to another persons, I would never have the arrogance to say I could 'make their work better.' I coud offer suggestions, but that's not to say one version is any better than another, they're just different.

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kirayasha In reply to GoblinQueeen [2005-04-23 11:44:49 +0000 UTC]

Tahnks! I will!

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Calic0Paws In reply to ??? [2005-03-14 23:42:29 +0000 UTC]

Thank you sooo much for making this. It is so frustrating when you see people just blasting away at your work and making you feel so inferior that you just want them to go away. I've seen so many people give plain "your work stinks" comments and it's so degrading. The even more annoying: leave a praise and then beg people to visit your gallery. I hope everyone can read through this, it would definately make art so much more fun and enjoyable

:+favelove:

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GoblinQueeen In reply to Calic0Paws [2005-03-31 03:02:15 +0000 UTC]

You're very welcome. I've never seen a piece of art in my life that warranted being just plain rude. Sadly, I think some people just don't care to take the time to think about what they are saying.

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Squabbit In reply to ??? [2005-03-14 23:34:43 +0000 UTC]

Wow! This is lovely! Very good job.

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Vel-Asunai In reply to ??? [2005-03-14 23:32:58 +0000 UTC]

wow nicely written!

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Garanz2 In reply to ??? [2005-03-14 23:32:14 +0000 UTC]

Very useful indeed. A definite fave

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AdnamaSilverstone In reply to ??? [2005-03-14 23:21:50 +0000 UTC]

Could you please watch me? You really know how to give a critique, and I need every real bit of help I can get. I hunt good critiquers more actively than I do other good artists, actually. I'm always searching for ways to improve, and the cute little notes like "Oh, your art is so awesome, there's no way I could do something like that!" just don't help me out, (well, except for an ego boost, which I'm sure I don't need ). Hope to hear from you!

Thanks!

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Nekoian In reply to ??? [2005-03-14 22:46:26 +0000 UTC]

Crits are something I really need to work on. I usually just comment on stuff I like...Isuppose I'm not a crittiquer at heart. but I shall try. this is very helpful. I thank you for your help, and helping me to help others. ; I get the feeling I should have more to say...bust sadly I don't...

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GoblinQueeen In reply to Nekoian [2005-03-31 03:05:07 +0000 UTC]

I'm much the same, but if a person asks for a more in depth look, I'm happy to offer what I can. Key word being offer, I know my opinion is certainly not the end all

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WhiteBlaze In reply to ??? [2005-03-14 22:31:14 +0000 UTC]

Perfect! +fav

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theweirdhorse In reply to ??? [2005-03-14 22:25:06 +0000 UTC]

Wow, this is VERY useful. I'll need it. Thanks for making this!

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panatheist In reply to ??? [2005-03-14 22:20:46 +0000 UTC]

You win at the internet!

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lindalemela In reply to ??? [2005-03-14 22:06:24 +0000 UTC]

indepth, helpful, and interesting...a useful tool to keep coming back to for reference as well as a necessary one for a new devArtist or a commentor who just leaves a hug for a comment (if you can force them to read it...lol) (and favorited so that I myself can keep coming back to see.) Even if one is confident with their criticism and comments of someone's work, it's still nice to have another point of reference to see what one can improve. Thank you for supplying it to the community, and congrats on the DD!

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GoblinQueeen In reply to lindalemela [2005-03-31 03:06:23 +0000 UTC]

lol, you know the funny thing in writing my thoughts out like this, I think I was able to help myself, too

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justthorne In reply to ??? [2005-03-14 21:46:40 +0000 UTC]

Great job on this, just awesome.

Here's a thought that's served my criticism well: "My job is to tell you what you're doing right, and then reflect on room for improvement within the context of that."

I'm not going to blow-by-blow through your whole effort - it's all good! I'd just suggest one useful potential addition, right at the beginning of the "useful tips" list: A point that simply encourages the critic to focus on issues with which he feels most comfortable and knowledgable.

That is, a photographer would be "out of his element" regarding many aspects of painting, but still very relevant to issues like composition and mood. So the point would be something to the effect of "bring your own expertise to the criticism." This is sort of related to your point #11, but perhaps deserves more prominence. Many people feel intimidated to critique by their own lacks of knowledge, so this point would help them see that everyone here has something to offer.

I've long meant to write something like this, but I've lacked your own formal training and background, so you've done a much better job than I ever could have. Great work, and a great contribution to our community.

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GoblinQueeen In reply to justthorne [2005-03-31 03:08:38 +0000 UTC]

Very true. It's been years since I've worked with a camera, so I'm not as familiar as I'd like to be with the technical aspects like F stops and all that, but I still do understand compostion and generally will lay my focus there when talking about work in that media.

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firecloud In reply to ??? [2005-03-14 21:32:04 +0000 UTC]

from the bottom of my heart, thank you. I just hope more people on DA will read this.

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SketchKat In reply to ??? [2005-03-14 21:27:52 +0000 UTC]

I managed to read it all and I do most of that anyway but thankyou for verifying what I have acheived and what so many will acheive I award 5 roses!

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thundercake In reply to ??? [2005-03-14 21:24:55 +0000 UTC]

Pritchard's guide to poetry, anyone?

I learned all this crap in like....3rd grade. People's problem isn't that they don't know how, it's that they're too lazy. Sometimes it's better to just blurt out how the piece makes you feel and let the artist figure it out instead of trying to show them how to do their job, in my opinion. I'd rather have someone tell me my work is ugly than try and show me how to draw.

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championchap In reply to ??? [2005-03-14 21:09:45 +0000 UTC]

hmm i notice that almost everyone who commented on this kind of ignored what you had to say and stuck with the tryed and tested deciantart "awww...thanx for this!!! *hugs*"

sort of thing...

i too am guilty of not commenting quite properly on this
but i suppose thats what makes us individuals

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GoblinQueeen In reply to championchap [2005-03-31 03:16:09 +0000 UTC]

lol, all good I have found myself in situations where the artist has specifically asked for help and I couldn't give them much.

In terms of this, its really just some thoughts I had and put down to paper (well, digital paper I suppose ) If you found it at all useful, then I'm very glad

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paradoxtz In reply to ??? [2005-03-14 20:40:51 +0000 UTC]

this is stupid and useless

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jamuko In reply to paradoxtz [2005-03-14 22:06:38 +0000 UTC]

If you weren't trying to be sarcastic/ironic, see #3. ...And 7.

If you were, it wasn't funny. :/

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paradoxtz In reply to jamuko [2005-03-15 20:02:41 +0000 UTC]

no i wasnt being sarcastic nor ironic. and ill type anything i want, that is why the deviation was stupid and useless, youre telling people how they should do it. if i dont like something ill say it, and if i do ill say that too unless im lazy.

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jamuko In reply to paradoxtz [2005-03-16 03:15:14 +0000 UTC]

It's not "telling people how they should do it," it's just to be used as a reference for those who aren't familiar with good critiquing and may want to learn.

Sure, you can say whatever you want, but if you want to be a helpful and respected member of dA, you should at least be considerate in your comments.

There's nothing wrong with not liking this deviation, but it's not helpful to say "this is stupid and useless." That's no better than saying nothing at all. Instead, respectfully explain why you think such a thing.

I'm not trying to tell you how you should do things either, but it's common courtesy to think before you speak. Just keep that in mind.

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paradoxtz In reply to jamuko [2005-03-17 23:44:30 +0000 UTC]

o, well i think its useless because of just that. its not stupid though, i guess u did spend some time working on it so... respek

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jamuko In reply to paradoxtz [2005-03-18 21:06:37 +0000 UTC]

Um, I didn't write it... *GoblinQueeen did. I'm just a bystander inserting my opinion here.

I think this is pretty much resolved though, so no harm done.

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paradoxtz In reply to jamuko [2005-03-19 02:04:36 +0000 UTC]

none

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EspionagePenguin In reply to ??? [2005-03-14 20:37:50 +0000 UTC]

Thank you. Thank you, thank you, thank you. Go forth and propogate this all across the internet. All across the world. Many, many people need to be slapped in the face with a nice firm copy of this here tutorial.
I'd suggest doing a summary of your 13 points in a simple list-form of one sentence per point; it'll help get the idea across, and casual browsers can glean something from it too.

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Dualmask In reply to ??? [2005-03-14 20:26:22 +0000 UTC]

So much useful knowledge. I hope a lot of folks out there are paying attention.

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zhavas In reply to ??? [2005-03-14 19:56:04 +0000 UTC]

by sheer coincidence, I cannot be bothered to read it all and therefore will not critique

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LoreliAoD In reply to ??? [2005-03-14 18:55:09 +0000 UTC]

I can think a number of people I'd like to show this to XD

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kureejiilea In reply to ??? [2005-03-14 18:51:20 +0000 UTC]

Nicely done. I know some people who'll definately appreciate #13. I'd love to think that this kind of thing falls into the lines of common sense, but that sadly isn't the case - good job on creating a clear, honest outline for those who wish to leave better critiques (and for those who can't seem to get a clue ).

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GoblinQueeen In reply to kureejiilea [2005-03-31 03:19:01 +0000 UTC]

lol, I have to say, number 13 is a big one of mine I'm pretty busy these days, so if someone asks something that has already been answered, I don't have the time to answer it again and they never do learn what it is they wanted to know.

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revack In reply to ??? [2005-03-14 18:36:55 +0000 UTC]

Excellent and honest suggestions. You are right when you say that communication (both speaking and listening) is so very important. Thank you for taking the time to offer this to all of us.

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GoblinQueeen In reply to revack [2005-03-31 03:20:42 +0000 UTC]

I think communication is one of those skills that is so much more important than Math or Grammar in all walks of life. Unfortunately, it's also not one you can really teach all that well

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revack In reply to GoblinQueeen [2005-03-31 07:24:10 +0000 UTC]

You are correct. It is interesting that we are taught all the language skills, but not how to use them most effectively for life.

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showna In reply to ??? [2005-03-14 17:48:55 +0000 UTC]

I was reminded of my crits in college.
they were brutal but we leartned

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GoblinQueeen In reply to showna [2005-03-31 03:21:36 +0000 UTC]

One of my favorite professors was very brutal with his crits, but like you say, we learned a lot and our designs were all the better for it.

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felixxkatt In reply to ??? [2005-03-14 17:33:35 +0000 UTC]

excellent tutorial. i wish it was a mandatory read before you were allowed to post comments. i especially like #7.... and #11... (there are few things more irritating than someone who has never touched oil paints telling an oil painter what to do.) i'd like to add that people should probably at least SKIM the first page of comments as well, before adding their two cents... since so many end up being word-for-word repeats.....though that is really less important than the message you have already sent. altogether two thumbs up! good show! i love that you have touched on ettiquette! it is so important and so overlooked here. at on the back:

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