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GoblinQueeenTips to Critque on DA

Published: 2005-03-13 10:57:29 +0000 UTC; Views: 120591; Favourites: 1798; Downloads: 16888
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Description It seemed to me that more and more so lately, I'm noticing disharmony between artists here on dev relating to the critique system. I don't think it's that artists don't want honest critques, I think it stems more from miscommunication and perhaps not everyone understanding how to give a helpful critque. In any case, I didn't think it would hurt to throw this guide together and just maybe, it might help improve communication between each other.

Now, I don't want to sound preachy, either. These are just thoughts and techniques I have found work well for me. Like any other tutorial, you may find some work for you and some don't. Just take from it what you like and leave the rest behind

*Edit 3/13/05: re *tigrin 's suggestion, I went back and added some general and brief definitions for the formal elements.

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Critique. It’s one of those words that society has taken into one of the most negative connotations, and yet, it’s not meant to be a negative at all. In the art world, the idea of a critique is to examine the formal elements of a particular piece of art. It has absolutely nothing to do with passing judgment or assessing its validity, it is just a way to look beyond the obvious. It is an invaluable process within the artistic community and the responsibility to handle it properly should not be taken lightly.

Now, personally, I was introduced to the process at a very young age. Back in grade school, we had a woman that would come in once a month and we would go over several pieces and review the formal elements involved. Of course, my level of understanding at that age was not what it is now, but still, I knew the basics and if asked, how to approach a proper critique.

It has come to my attention that many people were not likewise exposed and are relatively new to the concept of critiquing the works of others. There seems to be a bit of high tension lately as some people are presenting things in a less than tactful way, upsetting artists, and in turn, getting upset and thinking that the artist does not want an honest critique. Well, I can’t speak for everyone, but I know for myself personally that is not the case. I do want an honest critique, but I also appreciate one done properly that shows respect for the work at the same time as examining it.

As many people do not understand the difference between those two concepts and many have not yet been exposed to the proper way to give a critique, I thought a little guide might be helpful. This is especially important here on devArt as if you are going to participate in the critiquing/commenting process, it’s best to do so with a full understanding of what is and is not considered good form.

First and foremost, the formal elements of art I mentioned include but are not limited
to:

Theme – the idea, emotion, or motif behind the piece.

Expression – how the theme is carried out in a piece on a technical level. What elements are employed to express the theme and how well does it read.

Line – how lines are used in the piece, both in the literal lines you can see and in the implied ones created by objects and directional movement.

Color – how color is used, including, but not limited to the tonal palate (warm tones like reds, oranges, browns versus cool tones like blues and greens), use of contrast and complimentary, and also how the color has been used to render and draw focus.

Form – how the artist has used rendering techniques to create a dimensional feel and how those forms then register and relate to each other.

Repetition – how shapes, colors, and lines can be repeated throughout a piece to create unity, pattern, balance, and/or rhythm.

Composition – how the different elements of the piece are arranged to give and specific effect or mood. The actual staging of a piece.

Balance – a more surreal term, does the piece feel balanced and well grounded where it is? Are the objects centered, or all to one side? Does one side seem to feel more pull than another?

Direction – somewhat related to balance, how the elements combine to create a pull to a common point in space.

Movement – similar to energy, but also including literal movement within a piece. How alive a piece feels, both for abstract and representational works.

Energy – the dynamics of a piece. Do the different elements like color, line, and pattern create a calm state or a more energetic one.

Rhythm – how elements like pattern, repetition, and flow work together to create an overall unified feel.

Flow – how the eye moves around the piece and how well the different elements relate to each other.

Focus – how the artist has used to formal elements to guide the viewer to a main subject area.

Depth of Field – how the literal focus has been adjusted to create depth in the piece, i.e., objects at a closer range are more/less in focus than those at a distance.

Emotion – also related to theme, but the emotional level or idea in a piece. Also the emotional response it elicits from the viewer.

Symbolism – elements of the piece that involve a subtext beyond their outward appearance. They are what they appear to be at first glance, but they may also be representational of an idea, a person, or an emotion.

Iconography – a type of symbolism related to specific images or objects the viewer should use to understand a piece. For instance, placing a heart over a person’s head would be an iconographic reference to love.


How an artist has chosen to use these elements should be the central issue, not whether or not you care for the particular subject, style, etc… What follows are some tips on how to keep that focus.


1) A critique is not just about what is ‘wrong’ with a piece. This is an unfortunate misunderstanding that I have seen perpetrated all too often. Simply pointing out each and every thing you consider to be a flaw in a piece of art is not a good critique. A good critique is balanced and addresses many if not all of the formal elements, expressing both good and bad, what you feel works, and what doesn’t. This may seem to be an overly ‘pc’ approach to some, but if you focus on the negative, the person you are trying to help is likely to tune you out without taking in your meaning which accomplishes nothing for either of you. Remember, this is something the person has likely poured hours of work into and understandably, they may be rather attached to it and if all you have to say is negative and they see some good, they may discredit your perfectly valid points. A balanced evaluation is the best and most proper approach. Try to address the elements you think were carried out well in addition to the one’s you felt maybe could use some work.

2) Remember to leave your personal tastes behind. If you are going to evaluate a piece of art, you have to be able to approach it from a totally neutral perspective. If you don’t care for a particular genre or style, to give a good critique, that needs to be left out of it. That is not to say you are not entitled to that opinion, but I’m sure the artist is well aware that there are those that will not care for the style/genre of their work and there is no need to say so again. As mentioned before, you want the person to be receptive to what you have to say and if you start out with an obvious prejudice, they will likely discredit anything else you may have written. Again, this is of no help to anyone and defeats the purpose of the critique.

3) Be constructive with your criticisms. Unfortunately, this is a very ambiguous area. How do you say something bad in a good way? Well, to start out with, saying something is ‘ugly,’ ‘annoying,’ and/or ‘bad’ is not constructive. It gives the artist nothing to help them improve. Again, your ultimate goal is to help the person you are lending your time to and if all you do is slander their hard work, they are unlikely to listen. If per say you find something lacking in a piece, it is far better to try to focus on why you find it lacking and express it that way. Saying a color feels a bit too bright is far more helpful than saying it is ugly or wrong. By focusing on the source of your gut instinct, you are both helping the artist because it is much harder if not impossible for them to try to guess why you had a certain reaction.

4) Similarly, do try to be honest. It’s all well and good to be polite, but also not to the point where you are being untruthful. Don’t hold back your opinion, just try to keep in mind how you would like it expressed to you if it was your own artwork being commented on.

5) Also important specifically here on devART is the level of critique the person has indicated they desire. Obviously, if they say ‘do not critique,’ they do not want it critiqued for many possible reasons. If they ask for an ‘advanced critique,’ then fire away, but still keep in mind that you want to be respectful in doing so. More ambiguous is the ‘critique welcome’ option. Keep in mind, this is the only middle ground deviantART has set up. While the person is not asking you to refrain from a more in-depth look at the work, they are also not specifically requesting it, so try to keep that in mind.

6) Use maturity and tact in your comments. Of course, this may fluctuate depending on the age of the artist that produced the work, but if you are evaluating a serious nude, then it is not generally good form to make jokes about body parts, etc. Understandably, one of the most natural responses in people when they are nervous or uncomfortable about something is to make a joke, but think first about whether it is appropriate or not. If not, it might be better to say nothing.

7) Saying nothing is perfectly alright. If you really just don’t like a genre like anime, or abstract expressionism, or portraiture and do not think you can comment without those prejudices influencing you, it is perfectly alright to say nothing at all about the piece. To have an opinion does not mean it has to be expressed at every opportunity. As mentioned before, the artist already knows that there are those that do not share their same interests. Simply telling them again with no consideration for the formal elements of the work does not help them at all and isn’t the end goal to help the artist?

8) Be prepared that the artist may not agree with you. That does not mean that they do not respect your opinion, but just as you do not necessarily agree with the choices they made, they might not agree with yours. In the end, art is very subjective and each person will have their own taste. You can offer a suggestion, but don’t take it personally if the artist decides against it. It is not that they are unwilling to hear criticism, they just don’t happen to agree with that particular suggestion. Remember, all you are offering is an opinion. It may be an opinion shared by many, but in the end, it is only an opinion and the artist is the one with the end say.

9) Do not try to pass judgment on the ‘validity’ of someone’s chosen means of expression. There many different forms of art out there, some I like and some I don’t, but if it is of no harm to others, then I have no right to say what is and isn’t ‘art.’ Someone else might choose a different means of expression than I would, but that does not make those feelings they are expressing any less valid.

10) Try to look at the age and level of the artist. On devART, there are many different ages and skill levels. The scale ranges from professionals to amateurs to hobbyists. You may want to be a bit less harsh with a 12 year old or someone that is just doing art for fun than with an aspiring professional that is trying to hone their skills to break into the field.

11) Be willing to put your money where your mouth is. It is not a necessity, but a very nice addition if you can see that the person offering suggestions understands what they are talking about and can demonstrate it in their own work. As I said, this is not a necessity, but I’ve always found I’m far more receptive to taking suggestions from professors and other artists whose work I respect. It shows that they understand what they are saying on both a theoretical and practical level.

12) Do not, I repeat do not use the critique/comment area for promoting your own work. That is extremely bad form. That’s like coming into someone else’s gallery show with fliers for your own or coming to someone’s wedding and trying to upstage the bride, it’s just not done. Mentioning that you have dealt with a similar theme/character and even comparing and contrasting the two is generally accepted, but to use the space to link up your own work is very disrespectful. Obviously, if the artist is interested (and I would hope they are as I’m always interested in seeing how different artists have approached the same subject), they can come over and find it in your gallery, but it is impolite to impose.

13) If you are going to ask a question, be respectful of the artist’s time and read the description first. Nine times out of ten, the question has already been answered there. After all, they were nice enough to take the time to provide all of the information you might need to properly understand a particular piece, if you ignore it, then you are showing disrespect for that original time spent and the time they now must spend answering it again.

Now, in the end, these are only suggestion to help both you and the person who you are critiquing. Just like with a critique, you might agree with some or none of these and ultimately, how you approach it is up to you. These are just my own observations and things I have found help me from both ends in terms of understanding where someone else is coming from in offering a critique and helping them understand where I’m coming from when I am offering one. Maybe these tips will prove useful for you and maybe they won’t, but it’s something to think about in anycase.
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Comments: 567

GoblinQueeen In reply to ??? [2005-03-31 03:25:16 +0000 UTC]

There are so many subtle differences between media, even ones as similar as guache and watercolor and acrylics. If a person is going to to really get down to the technical level, they should have at least a passing knowlege of what those differences are because what they are talking about could quite easily be out of the relm of possibility.

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felixxkatt In reply to GoblinQueeen [2005-03-31 15:10:56 +0000 UTC]

certainly! what happens instead though, is that some people just want to sound like authorities on everything, so they shoot their mouths off and aggravate those who actually know what they are talking about.

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GoblinQueeen In reply to felixxkatt [2005-03-31 20:41:06 +0000 UTC]

lol, yes, that's it exactly. It's the 'Comicbook Guy' sydrome as I have always referrerd to it, though it never dawned on me to strech that definition over here into the art world

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Odious- In reply to ??? [2005-03-14 17:33:03 +0000 UTC]

THIS SUCKS!!! j/k HE-HE!! well done and completely appropriate there is nothing more meaningful to an artist than a serious thought-out critique of their work.. of course.. we don't always agree like you say, but it is well appreciated nonetheless... nice post!!!

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Reeis In reply to ??? [2005-03-14 17:20:37 +0000 UTC]

three cheers fo GoblinQueeen!!! :wOOt::wOOt::wOOt:

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sonofsanta In reply to ??? [2005-03-14 17:16:10 +0000 UTC]

Hear hear!


I've generally bluffed my way through all my critiques on here through sheer bloody-mindedness - I'm pretty determined to comment the best I can, offer at least one improvement, try and keep it friendly - so I've had to figure out what I was looking for myself. Little did I know the list of things was that long.

Critiquing is an excellent idea, not just because it's the best way to make friends/get attention/help people, whichever your aim is, it also teaches you how to be an artist yourself. Once you're looking for all these things in other people's work you start considering them in yours, thinking your art through and doing things for a reason. And until you know what you're doing, you can't get any better at doing it. It's a wonderful expression of karma, actually.



You've pitched this at a nice, balanced level that talks to both sides of the field, and really pushes through the fact that hey, this is real life with real feelings for real people, take some time and care thinking things through. I shall be pimping this hard throughout my own little plot of dAland

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GoblinQueeen In reply to sonofsanta [2005-03-31 03:27:27 +0000 UTC]

It's very true. The more we learn to observe, the more we internalize and it shows up in our own work even if we don't realize it.

And thanks much for the pimpage, always appreciated

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sonofsanta In reply to GoblinQueeen [2005-03-31 12:44:11 +0000 UTC]

Absolutely, I keep trying to tell people this - to take a good picture you need to know what makes a good picture. If you can't critique photos, you can't critique reality, and you can't improve on it with your camera.
It probably works in other places too, but I'm an artistic moron, pointing cameras is about the limit of my talent these days

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mrElectricOcean In reply to sonofsanta [2005-03-14 22:30:07 +0000 UTC]

pimp hard my friend

haha sorry i just had to comment on that it made me laugh too much when i saw it

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RoseImmortal In reply to ??? [2005-03-14 17:13:21 +0000 UTC]

This is very good, and I agree with almost all of it. The one thing I do not, though, is I think it's OK to critique on things you can't yet do--but when I do it, I first acknowledge that the artist I'm critiquing is superior to me.

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VinegarGo In reply to ??? [2005-03-14 16:45:00 +0000 UTC]

Allot of people need to read this ...

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-silencer- In reply to ??? [2005-03-14 16:43:21 +0000 UTC]

A lot of times people who have no idea how to draw will try to critique my work. I don't care what they think and I'm not going to change my work to suit them. I make things to suit me.

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GoblinQueeen In reply to -silencer- [2005-03-31 03:29:33 +0000 UTC]

Well, that's just it. Art is very personal and in the end, it you are the ultimate critic for yourself and you are the one that has to be happy.

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DanSchoening In reply to ??? [2005-03-14 16:35:24 +0000 UTC]

This is so true, and should be a mandatory read before joing DA. Congrats on the Daily too! Kudos GQ!

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Porphyria-Kris In reply to ??? [2005-03-14 16:29:48 +0000 UTC]

Excellent piece of advice! While I'm familiar with commenting on the elements listed above in class critiques, I often forget to mention that kind of thing on DA and usually focus on the subject matter. I thinks I may be bringing in more formal commentary now, since I feel encouraged by this post that people will be receptive to it.

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bomburjo In reply to ??? [2005-03-14 16:14:58 +0000 UTC]

Wow! Congrats on the Daily Deviation! This is wonderfully written and will be a great help to many people, including myself. I need to work on leaving comments that are more serious. But all your work is brilliant, y'know, so it's hard to find things to critique.

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GoblinQueeen In reply to bomburjo [2005-03-31 03:32:16 +0000 UTC]

rofl, now I know for darn sure I'm not perfect It's one of those things I certainly don't always do myself, but I do like to keep it on the backburner in case someone asks.

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AthenaTT In reply to ??? [2005-03-14 16:14:31 +0000 UTC]

I "read it all the way down", too. This is exceptional.

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jimmyjoejoe- In reply to ??? [2005-03-14 16:10:09 +0000 UTC]

Really like your tutorial, as someone who is a founder of a crit based forum I think it is very well put and thought out! Critique can be hard, I see it as helping the artist improve, offering up advice or things to watch for next time. I pretty much know what to look for these days due to studying art for so long now and can put a critique together off a first look. Far too many people mistake a critique for going over a piece with a fine tooth comb for ridiculous amounts of time nit picking it too bits and expecting the artist to go back and fix all the "problems". Then there's the "that's cool" people, they need to learn to build on that, positive reinforcement, being more indepth in letting an artist know what they're doing right is just as important.

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GoblinQueeen In reply to jimmyjoejoe- [2005-03-31 03:38:00 +0000 UTC]

Exactly! I heard someone once talking about giving a crit where they pointed out 'every single flaw' and then wondered why the artist got miffed. It's a fineline to walk, but I had an art tutor once that was so great at pumping me up. I know I have self-esteme issues and they extend into my art as well, and somehow, him being so supportive really helped me to strive to be as good as he thought I was. Now, that's not to say he didn't tell me what I was doing wrong, too, but a little confidence can go a long way sometimes.

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pluggedinbaby In reply to ??? [2005-03-14 16:10:00 +0000 UTC]

It's quite ironic that some people have commented very unconstructive comments on this piece. (Not saying I'm not one of those lovely people.)
I believe and relate to what you said, that the critique concept may fly by if you're relatively new to it. Hell, I wrote awful, unconstructive comments back in the day.

I think you've written it nicely. It's very clear and concise and you've wrote in a very friendly manner, and I for one wasn't bored or felt you were droning while reading it.
I think you've covered everything brilliantly. I hope lots of people have learned from this.

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Disco-Logic In reply to ??? [2005-03-14 16:07:41 +0000 UTC]

well said. An excellent "critique" of critique. My god Im so whitty (is this joke repeated above? Im thinking it might well be)

Its a very good point tho and a touchy subject. I personally have never seriously done art in school/colleg/whatever and only got into drawing recently. I therefore find it hard to get an honest perspective on my work. Everyone I know just thinks its good because its better than what they could do and most of the people who post on DA either say they like it (thanks ppl) or they say something nasty (or that feels nasty). Ive only had one or two constructive comments in my whole time here, which even with my lowass pageviews isnt exactly what one might expect on a specialist art site.

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GoblinQueeen In reply to Disco-Logic [2005-03-31 03:43:28 +0000 UTC]

It's very hard unfortunately for people to grasp the difference sometime. I think part of it is that they are in too much of a rush to think about it, or at least, that's what I like to believe. Personally, I ususally won't go into it unless they specifically ask for an advance crit and even then, I see no need to be rude. The person put a lot of time into it and above all, that should be respected.

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never-fits-in In reply to ??? [2005-03-14 15:19:31 +0000 UTC]

its about time someone said somthing..not great at it myslef...this ones helpfull to everyone

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greenvampire In reply to ??? [2005-03-14 15:17:38 +0000 UTC]

thankyou so much for doing this...
I think :crisrar: needs a lesson or to from you, check out what he had to say on my following piece of work:

[link]

check out the somewhat childish attempts to critersise me... (I also know this person.. unfortunatly)

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Age2003 In reply to ??? [2005-03-14 15:08:05 +0000 UTC]

And yet people still comment: "cool"
Oh the irony

I've definately got to this i'm just sorry i can't give a proper comment to this as i should. I will do though once i've read it. But i'm faving this straight away because this is what the community really needs

Thank you

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r51 In reply to ??? [2005-03-14 14:58:24 +0000 UTC]

This should be required reading for everyone who signs up here. It should also come in illustrated book format.

Now, you should tackle a guide for submitters of art - for the one nitpick I have for your writing here, upon my first reading, is that your "nine times out of ten, it's answered in the artist's comment" doesn't really hold true. I would guess that it's only half the time at best, and really, how can one see inside the mind of the artist without them putting forth a bit of effort and describing their own work.

Tangent, and just my two cents, but if you wanted to continue on this path, that may be a way to go.

Congrats on the DD, well deserved!

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GoblinQueeen In reply to r51 [2005-03-31 03:46:48 +0000 UTC]

True, I guess I was looking at it from my own perspective with that. Nine times out of ten when someone asks me something, I've already answered it But you're right from the other side, I've seen far too many people who don't put any description at all up. My general rule of thumb, if they can't take the time to say a few words, why should I be expected to?

This actually started out as a general users guide, but the critique section started to become so dominant that I felt it needed its own space.

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Rebmakash In reply to ??? [2005-03-14 14:46:36 +0000 UTC]

An excellent tutorial, and a congrats on the daily deviation! With luck, people will be inspired to give more useful and courteous critiques.

Adorable cover piccy, btw!

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GoblinQueeen In reply to Rebmakash [2005-03-31 03:47:30 +0000 UTC]

lol, well, I figured I needed to lighten the mood a bit

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DregoWolf In reply to ??? [2005-03-14 14:38:20 +0000 UTC]

It's like my Art 2 class all over again! ARGGGG!!!!(not that you doing this is a bad thing...)



Love that you did this, by the way. It should be really helpful for some of those people who don't know how to critique very well.

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solfieri In reply to ??? [2005-03-14 14:29:57 +0000 UTC]

EXCELENT tutorial. You seem to have quite a vast knowledge in the formal aspects of art, yet your style of drawing (on most of the work I saw in your gallery, not all of them XP) is more like a "fun", cartoonish style. It's great seeing someone with this kind of knowledge, but who isn't "trapped" to the pseudo-intelectual-artistic style of art. I can't express myself exactly because my English is not very good (>.<, but I hope you got the idea. ^^ I agree with tigrin in his statement though, these formal aspects are less known than those more "obvious" like shading, facial expressions, etc. If you could explain more about these items, I think it would help out both the people who comment galleries and artists, like me. ^^ Just a suggestion. Anyway, congrats!

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GoblinQueeen In reply to solfieri [2005-03-31 03:50:03 +0000 UTC]

lol, no no, you make perfect sense to me I think too often people think that it's only those formal kinds of works that need to pay attention to technical elements, but I find that by paying attention to them, even in more fun pieces, it really helps.

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Aurora-Storm In reply to ??? [2005-03-14 14:16:32 +0000 UTC]

This seems quite like the things I regularily touch on, but.. not all at the same time. This'll help, though.

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rocksicle In reply to ??? [2005-03-14 14:01:21 +0000 UTC]

This is a decent guide, but it does come across as really condescending. Maybe you can tone that down a bit?

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vitamano In reply to ??? [2005-03-14 13:57:37 +0000 UTC]

Fantastic!

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Lady-J- In reply to ??? [2005-03-14 13:45:59 +0000 UTC]

Thank you soooo much for this. I'm sure your time is limited, so thank you for the time and effort it must have took to put this together. I've noticed that so many people don't understand how to do this, which is unfortunate, but perhaps if they take the time to read this it will help.

I know I've been guilty of the quick 'This is really terrific!' type of remarks... (there is some really awesome talent on dA & sometimes it's difficult for me to find something to critique, but feel I MUST say something).... and I know these quick remarks actually aren't helpful AT ALL, but I try to be constructive in the way I would want someone to be with my work. Why can't people understand that simple concept? I WANT people to tell me, specifically, what feels right or wrong to them so that I can IMPROVE.... for goodness sake, that's why I'm posting it!

But I digress, I realize not all people feel the same as I do, and in such a global community as dA, I'm sure everyone posts their work for a variety of different reasons. And on that note, thank you once again for your courage in posting this knowing it will not please everyone in this community.

Congratulations on the DD... it's well deserved. I've only ever posted one journal entry since joining dA, but if you will permit me, I would like to link this because of it's importance to everyone. (This is the LONGEST comment I have EVER written.... sorry about that.... thanks again!)

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GoblinQueeen In reply to Lady-J- [2005-03-31 03:55:30 +0000 UTC]

lol, you are more than welcome to link away

I usually only go into the constructive bit if someone specifically asks for an advanced crit, but when I do, I have never seen anything that warranted not being polite and showing respect for the artist in the process. I mean, I have different taste in clothes than my friends and I think things are cute that they think are ugly all the time, so if persay, they just said a piece of art was ugly, I might not understand why they think so and even though the comment is said, it doesn't help at all in the end which defeats the whole purpose.

But now I'm rambling so thanks and glad you enjoyed

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KumiUtada In reply to ??? [2005-03-14 13:25:59 +0000 UTC]

^^ This is great! I have to fav this.

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azmosis In reply to ??? [2005-03-14 13:17:22 +0000 UTC]

this is very helpful!! thx for posting such useful texts!!

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FarelleMoon In reply to ??? [2005-03-14 13:12:53 +0000 UTC]

I wrote a little diddle of the like in my journal called Farelle's Rules of Critque. To sum it up is was basically two things good, one thing bad, no things undiscriptive or no things at all. I've felt the same way about critques on DA for awhile now and I'm sure glad that this piece of yours is getting so much gosh darn attention!!!!

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ipafajshem In reply to ??? [2005-03-14 13:03:55 +0000 UTC]

wow, THANK YOU VERY MUCH FOR THIS DOCUMENT. I find it really helpful.

Would you have some time to make a critique for one of my works, please?

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last-stock In reply to ??? [2005-03-14 12:55:24 +0000 UTC]

w00t, Ms. Manners, she's hot

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alenacat In reply to ??? [2005-03-14 11:48:20 +0000 UTC]

I mush prefer friendly comments/something that'll make me smile than indepth criticism, mind...

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Virulain In reply to ??? [2005-03-14 11:28:22 +0000 UTC]

Thank you for submitting this guide! I usually feel like I'm floundering around because I can't remember all of the elements I want to comment on when I look at a piece on dA. I hope you don't mind if I post a link to this on my journal.

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GoblinQueeen In reply to Virulain [2005-03-14 12:38:24 +0000 UTC]

By all means, post away Like I said, I don't know precisely how much each person can get from it, but if it helps at all, it was worth it

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Virulain In reply to GoblinQueeen [2005-03-14 15:01:25 +0000 UTC]

Thank you very much!

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fabianfucci In reply to ??? [2005-03-14 11:21:27 +0000 UTC]

Nice technical guide. But some of us prefer to be guided by emotion first.

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AngelaxCollins In reply to ??? [2005-03-14 11:17:37 +0000 UTC]

Sweetie you should rightfully be commended for the thought,
time and effort
you have put into this intelligent and helpful community resourse
go you good thing

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haruie-chan In reply to ??? [2005-03-14 11:16:21 +0000 UTC]

MWHAHAHA...I have to do one of those in my Art class after we all finish your projects

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