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HarukaSakurai — {MMD} UV Slider Tutorial {Part 2}

Published: 2016-08-30 15:19:58 +0000 UTC; Views: 8893; Favourites: 240; Downloads: 59
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Description Part 1
How to install UV plugin and basic features
More in-depth UV plugin tutorial
You don't have to stick with just two, you can use as many as you want. All that changes is the decimals you need to scale and move by. (Ex. if you have 2 extra textures and the original, you'll need to scale the UV by 0.3333333 and move it by the same decimal, etc)
It also changes how you need to edit the texture (Ex. Set the height to 400 percent instead of 200, and one texture will need to be anchored to the middle).

Credits:
Base by TDA and HarukaSakurai
Related content
Comments: 6

Dewani90 [2023-09-08 13:13:40 +0000 UTC]

👍: 0 ⏩: 0

PrincessMistry [2020-01-03 01:15:15 +0000 UTC]

👍: 0 ⏩: 1

SnekHero In reply to PrincessMistry [2024-01-13 06:15:36 +0000 UTC]

👍: 0 ⏩: 0

Nintendraw [2016-09-02 04:29:28 +0000 UTC]

Second note: If you give a TDA model (e.g. Miku) a UV slider set up for only 2 textures and later you want to give her 6, same principles apply, except you'd have to shrink the UV map by a y-factor of 0.333 + register and then (1) move the UV map by y=1.0 on the morph and leave a note in the readme/somewhere that to access the in-between colors, move the slider by increments of 0.2, or (2) make 5 separate UV sliders to access each of the other 5 colors. BE ADVISED that if you follow Method 1, the number of EXTRA textures (NOT the number of total textures) must divide evenly into 10 to avoid long decimal strings. For example, 2 (1/(2-1)=1), 3 (1/(3-1) = 0.5), 5 (1/(5-1)=0.25), and 6 (1/(6-1)=0.2) are all acceptable.

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Nintendraw [2016-09-02 04:22:22 +0000 UTC]

Note: Since texture files 'tile' in UV Editor, you could have a column of, say, 5 hair textures and register the UV at y=0.2 for a different starting color. All colors would still be available.

Another note: Really savvy people (or people who don't want a single long column of stuff) COULD use a second UV slider to move the map horizontally to access a different column of textures. I'm tempted to try this, except Idk if people would know how to use it...

(I remember you were the one who taught me how to do these so long ago! XD)

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Likeman4 [2016-08-30 15:33:12 +0000 UTC]

Your really good with tutorials! Thanks!

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