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hypnothalamus — Neobarok :: Arrays I

Published: 2015-06-15 00:28:26 +0000 UTC; Views: 2848; Favourites: 30; Downloads: 0
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Description

Neobarok

Simple arrays of elements (useful for creating chains, spines etc.). Items are automatically added or removed to maintain an even spacing (strict uniformity is being tested).

Linears:
 

Other geometric elements here (Revolutons and Meshes):
     

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Comments: 7

ABlipinTime [2015-06-15 20:53:10 +0000 UTC]

Wow! Impressive! I take it the motion of the chains was the strict uniformity being tested by some balancing algorithm, no? Nice work!

One last thing: What GUI framework are you using? Or did you make one from scratch?

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hypnothalamus In reply to ABlipinTime [2015-06-15 22:59:39 +0000 UTC]

no, that's a relaxation process used in the non-strict version
the strict version means that you directly have the same spacing between the chain-links (no relaxation needed) - I still have some issues with that one but I'm solving them right now

I only use QT Creator for the window and menus (since it's portable across Win, Linux, Mac) but everything else (rendering, interaction, sculpting) is my own code using OpenGL 3.3

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CyberneticCupcake [2015-06-15 20:53:08 +0000 UTC]

Very useful for making spines for alien skeletons; I know I've had trouble with that.

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DeathlyBurns [2015-06-15 16:15:02 +0000 UTC]

Interesting. What programme do you us?

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hypnothalamus In reply to DeathlyBurns [2015-06-15 16:39:31 +0000 UTC]

it's the program I am developing myself - Neobarok
it will be released for free by the end of the year
you can check for updates on facebook.com/neobarok3d or here

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DeathlyBurns In reply to hypnothalamus [2015-06-15 16:47:32 +0000 UTC]

Great idea. And that for free. Wow

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Asderuki [2015-06-15 06:18:57 +0000 UTC]

This is looks very usefull

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