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irishlostboy — tree centerpiece

Published: 2008-08-08 05:32:42 +0000 UTC; Views: 1735; Favourites: 5; Downloads: 114
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Description mid-poly tree for Rabbit game. it has a lot going on, so really intended to be a centerpiece. too detailed to populate a forest with this. too characterful for filling a forest with too. for 3d forests you need a certain blandness to cover the fact that you are heavily using instancing.

i have included the wireframe render. there are six 512x2 materials on this (its a lot)
bark.
alpha mapped branches.
alpha mapped leaves.
detail parts (raw wood under the bark, broken branch ends, the bracket fungus etc on one sheet)
alpha mapped vines.
alpha mapped leaves and flower for vine.

i hope to put together an intermediate tutorial on making trees like this soonish....hopefully.
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Comments: 22

Majki-Fajki [2012-10-10 12:00:59 +0000 UTC]

Any chances for tutorial?

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Captainfusion [2009-06-29 08:30:43 +0000 UTC]

Nice, I wish I could do this!

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irishlostboy In reply to Captainfusion [2009-06-30 19:11:13 +0000 UTC]

thanks. glad you like. you can do work like this too with practice.

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Captainfusion In reply to irishlostboy [2009-07-01 06:44:29 +0000 UTC]

Yea, maybe I can wach some tutorials on youtube. I am trying Blender for the time, do you know the program? I do not think that Maya is cheap enough for me to just try it out.

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irishlostboy In reply to Captainfusion [2009-07-04 03:58:43 +0000 UTC]

blender is a good program. maya and max do have trial editions, but blender is able to do pretty much whatevr the higher progs can do, so stick with it. 3d takes time and effort. lots of it. have fun.

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Captainfusion In reply to irishlostboy [2009-07-04 07:03:31 +0000 UTC]

Ok, thanks a lot. I will study blender then.

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vkirchner [2009-04-03 19:03:51 +0000 UTC]

Fantastic job with the tree, I have been looking at tree generation for the sides of the driving simulations. You can eat up system resources in seconds with the wrong tree system. When do you think the tutorials will be coming? Hint hint hint.

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irishlostboy In reply to vkirchner [2009-04-07 23:48:06 +0000 UTC]

long time no hear. how you doing? glad you like the tree. i am still ticking away at a tree tutorial. its pretty big. will be a tree book. lol. send me an email and i will send you what i have so far if you are in a rush. dunno when it will be done. within a month i hope. the thing with trees is there are so many different ways to tackle them, depending on what your needs are.the tutorial i am writing focuses on the most difficult way of doing it, to give the skills needed and insight into all the other ways of tackling trees. simply, if you can do this kind of tree, you can do any kind of real-time tree.

i am doing the whole "looking for work" lark at the moment. not going so hot. lol. hope all is well with you and yours.

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Divin3GFX [2009-02-03 23:22:02 +0000 UTC]

looks awesome.

3dsmax?

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irishlostboy In reply to Divin3GFX [2009-02-04 11:09:46 +0000 UTC]

ya, 3ds max. the in-game shot is running in C4 engine.

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Divin3GFX In reply to irishlostboy [2009-02-04 18:42:07 +0000 UTC]

What version of the C4 Engine?

Pro?

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irishlostboy In reply to Divin3GFX [2009-02-04 23:20:30 +0000 UTC]

versions make no odds. from an artists point of view, the tools you get as a licencee and the tools in the free version are the same. only difference between the two is the licenced version you get the source code for the engine, you get access to all the minor upgrades as they are happening, and you get access to licencee section of the forums. oh, and of course you can publish stuff legally with it.
basically, the demo version is designed to be 100% working for the artist. but it is a bad choice of engine for beginer modelers. you work has to obey a lot of rules to work in it.

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apollos [2008-09-09 23:41:41 +0000 UTC]

Goddamn that is stunning. Puts my limited work at 3D done at uni to utter shame

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irishlostboy In reply to apollos [2008-09-10 01:30:33 +0000 UTC]

glad you like this.
this was a major piece of work, getting something of good detail, visual style, but being able to run in a games engine. took ages, but the result is satisfying every time i see it.

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z3r0t0lerance [2008-08-12 01:43:51 +0000 UTC]

nice technique on the leaves, something new for me.

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irishlostboy In reply to z3r0t0lerance [2008-08-12 06:51:10 +0000 UTC]

thanks. there is a lot of use of alpha mapping on game-trees like this. its a very good method of keeping the polycount low. i am glad you get something from this model. cheers

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z3r0t0lerance In reply to irishlostboy [2008-08-12 07:45:40 +0000 UTC]

I already knew alpha mapping would be used in those kinds of things but I never imagined using different polys for different uhmm... sections(?) of leaves. i don't make any sense, do i?

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irishlostboy In reply to z3r0t0lerance [2008-08-12 08:13:45 +0000 UTC]

lol. what you do is you create some curved planes to hold leaf scatters. trees can be pretty complicated, and there are many ways of doing them. some games attach leaves to a load of flat planes, and have the planes constantly face the player (billboarding its called) i prefer having them static, and on curved planes. they have more depth this way i think.
ya, you can apply different stuff to different planes. branches, leaves, whatever you like. the more you add, the more computationally expensive it is though. so if you want a forest you keep it simple.

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vietkatthroughlense [2008-08-08 18:37:12 +0000 UTC]

ooo i like the mushrooms! i might need to see a short clip rendition of the tree with the building around it...it looks interesting.

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irishlostboy In reply to vietkatthroughlense [2008-08-09 01:42:28 +0000 UTC]

short clips are here [link] and here [link]
invest in a monster gaming pc and you will be able to run around and look at it yourself! lol.

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vietkatthroughlense In reply to irishlostboy [2008-08-11 20:50:53 +0000 UTC]

wow the detail so far is very good! even the light is flickering! the movement is smooth...the atmosphere is quite dark but i guess that's the nature of the game. ahh you got to send me a copy of this game when you're done

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irishlostboy In reply to vietkatthroughlense [2008-08-12 06:53:55 +0000 UTC]

ya, the lighting is quite dark there. it will be brightened more for the physX demo, but it will be mainly night-time in the main game. there is a lot less movement in the vids cos the mouse movement is too jerky.
i will of course send you a copy of the game once we have anything playable. i have been working on getting sound into it. so far its pretty ok.

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