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Published: 2009-12-02 01:26:07 +0000 UTC; Views: 1016; Favourites: 17; Downloads: 6
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Description
I havn't done anything with Aeskhari in a very long time. So here he is along with my attempt at a new style Neo noir ( working with major dark mostly black and white with only a few actual colors.) I used pnecils, pen, and markers. The style effect was somewhat reached."Attempting to battle a darkness he barely understands, fighting outwardly and inwardly he clings to sanity while insanity engulfs him. Trying to be a hero to save a miserable bleak world that hates him..."
His double barrel shotgun , and the undead monsters suddenly make this look like a B movie.
I'm not really that satisfied with this. But please tell me what you think.
Full view is appreciated but not demanded.
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Comments: 163
Jblask In reply to ??? [2009-12-24 03:52:42 +0000 UTC]
That sounds like it would work. I know it is difficult. I've tried already tried alot with different views. I actually think a fox would work best for Aeskhari since he has such a thin build.
Well I guess you would know. Alot of your things have only gotten better and look to continue to improve. I have every intention to improve as well.
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Epiaruna In reply to Jblask [2010-01-02 20:52:37 +0000 UTC]
Well there you go! Foxes can be fun.
And you think I'm continuing to improve? I felt like I've really come to a standstill lately and my stuff is definitely not up to par, so I've been practicing behind the scenes and I haven't finished a lot of art as a result.
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Jblask In reply to Epiaruna [2010-01-03 04:31:37 +0000 UTC]
Well as I go through your gallery of things I see better and better things.
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lluvia-the-wolfgirl In reply to ??? [2009-12-02 16:40:34 +0000 UTC]
Oh look, nothing left for me to say. XD
It's a excellent picture, very good. (Pats Aeskhari on the head) Poor guy.
Those little verse-y thingys that you're including now are interesting too.A little awkward sounding sounding, but interesting.
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Jblask In reply to lluvia-the-wolfgirl [2009-12-02 18:40:22 +0000 UTC]
They are not exactly classic poem material. Not that I really care though. They are all ab libed improvised. They really only express the picture.
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DanileeNatsumi In reply to ??? [2009-12-02 02:28:35 +0000 UTC]
I like your newer style, it is very interesting and the lines are very smooth. I agree very much with what has stated.
I also would like to comment that I really like the moon, and how it is very similar to what we actualyl see in the moon (the rabbit for example)
However, the lighting is difficult to understand. I dunno if it is supposed to be so ambiguous or not, but it's a good start in the right direction. I would recommend using geometry to understand where light would hit-- you would know best because of the 3D-design of your character.
The perspective is incrediably dynamic. Very good attempt, however, if I may, I'd also like to comment (no worries, I'm guilty of this myself.) The foot in particularly throws off the proportion for me because of it's large size in relation to the head and it's supposed position (it should be behind the body but it t looks like an optical illusion to be before the body.)
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Jblask In reply to DanileeNatsumi [2009-12-02 16:10:59 +0000 UTC]
Thank you. I am growing to like it as well. I am not familiar with the rabbit example sorry. But yes, I was going to make it bigger but I changed it too look farther and distant. I wanted the picture to look and feel bleak, cold, and isolated. I wanted the moon to reflect that.
Lighting did get muddled in some areas. So I can see why you would say that. Thank you I am glad for your input. STill working out some kinks. But you are right he is a hard guy to work on. I really would need a 3D model of a human to work off. But I really dunt want a nude model.
Yes, the perspective is meant to be kinda of one of action. Ah yes proportions. I change some of his features back and forth. (you'll probably notice this if you look closly at all my deviations of him.) His feet are kinda meant to be like that. Sometimes in American style art things have exaggerated styles and proporions. That is something else I am toying with.
The placing of his leg is a little off like you said. But I was trying to make him look somewhat braced for the attack.
But thank you dearly for you constructive criticism. I hope to produce even better things in hopefully the near future.
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DanileeNatsumi In reply to Jblask [2009-12-03 01:38:36 +0000 UTC]
Oh the rabbit reflects Chinese mythology. :] Ever heard of the legend of the moon princess?
You don't have to get a node model. I have 3D models of people generated on computer programs that are muscle based, and have no genitalia (even if it is distinctly male or female by body type.) Also, you can simply ask your male friends to pose for you with their clothes on. x] That works.
Ooooh I see I understand. Well, it's still very good looking. x] Just needs a little work. x]
Of course! I hope I wasn't too critical
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Jblask In reply to DanileeNatsumi [2009-12-03 15:59:34 +0000 UTC]
No, not that I remember at least. I know the rabbit is part of the zodiac and that's it.
That's good to know. What program is it? And can you change the build of each model and age? With clothes it kinda makes it hard to see their contours and such. But for proportions overall yes posing works.
Well I am glad that you like it. This one of the few pieces I actually find myself liking. No you were not too critical at all. You are most helpful. I never knew you had an art critiquing side.
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Dessan-san In reply to ??? [2009-12-02 01:46:26 +0000 UTC]
yyour style is quite gritty but sytlish at the same time you have great detail when it come to certain areas especially for elaborate backgrounds
P.S THIS IS MY BOOM STICK
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Jblask In reply to Dessan-san [2009-12-02 15:37:26 +0000 UTC]
Thank you very much. I did want to achieve a smooth but dirty and gritty look. It goes to trying to let the viewer 'feel' picture.
Boomstick huh? Yeah pretty much.
Never seen that movie.
Mostly Aeskhari uses that shotgun is because it was around at that time period (fictional 1800s) and because it looks hardcore.
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