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#absurd #astronaut #astronut #cartoon #digitalart #floaty #funny #illustration #scared #spaceman #aquaphobic
Published: 2016-05-18 14:15:21 +0000 UTC; Views: 798; Favourites: 20; Downloads: 0
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So while the colored finish probably wasn't as nice as I would have liked, and I still need to work out some of the kinks with this new coloring approach, this is still a pretty significant image for me. I figured out a vital piece of my process that has been almost completely absent until very recently, and I think it is going to make a huge difference going forward.In the past, I have approach characters from a purely visual standpoint. If I like how the thing looks, that has been the yardstick for it's success. But one of the reasons I wanted to learn to draw in the first place was to create characters that lived. I have studied posing, acting (for animation), gesture, force, movement as well as the usual construction and figure drawing, but I have never really felt as if the characters had that lively quality that I've always wanted. They always felt superficial to me. The problem, they had no personality. Such a simple thing, and yet I completely missed it. I'll probably go into a more in depth journal article on this in the next couple of days, mainly because it was so significant a breakthrough for me, but to sum it up here, I was basically focusing too much on the what and completely ignored/missed the who. So that's what I've been working on.
The most beneficial byproduct of focusing on a personality, and by that I mean like two or three personality traits so nothing too complicated, I actually started to picture the character before ever putting something down on paper. I can almost never do that. So I saw this guy in my head well and truly before I tried to draw him. True, I still had to design him, but those design choices were directed by the character's personality, as was the posing, which was also so much easier to come up with. Story too. Basically, having a simple personality for your character helps in all sorts of ways, and I really wish I could have figured that out ages ago.
Anyway, enough rambling, let me know what you think.
More on the way.
P.S. In case you're interested, and wasn't obvious, this guy's personality was just a two traits and a flaw. Brave, ambitious, but deathly afraid of water. Which, if you want to be an astronaut can be a problem when it comes to weightlessness training. So the addition of a goal, basically creates a story for him. Pretty simple, but really helpful.Β
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Comments: 15
Mrs-Elizabeth [2016-05-23 16:35:17 +0000 UTC]
Nice. I have the opposite problem. If I had the talent to draw what is in my head, I'd be filthy rich!
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KaidokJ In reply to Mrs-Elizabeth [2016-05-25 01:49:26 +0000 UTC]
Yeah, well I'm struggling with that part now. Before it was much easier, just doodling, because you either got something you liked or your didn't. If you didn't like it, you just moved on, no trouble. It wasn't better, but it was easier.
Now, with an image in your head of what you want, there are expectations and fear and struggle. So if you don't get it looking the way you have in your head, you get frustrated. But I'll get over it. Just need to practice and build confidence again. The upside is that this isn't the worst problem to have. As you improve your skills, the gap between idea and finished result gets smaller. It's a problem that has a solution you can work on, and the end is always in sight. The other problem was kind of like stumbling around in the dark, hoping the find the light switch.
So, yeah, you and me both.
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Mrs-Elizabeth In reply to KaidokJ [2016-07-20 16:52:02 +0000 UTC]
π I need more practice, lol
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AlmyriganHero [2016-05-19 14:08:38 +0000 UTC]
"Okay, I just gotta do this for a bit of training...it's gonna be okay...there's no water on the moon...just gotta do my zero gravity training...just gotta get this outa the way...then everything'll be fine..."
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KaidokJ In reply to AlmyriganHero [2016-05-20 03:47:53 +0000 UTC]
Those are his exact thoughts as he lays curled up in the corner, sucking his thumb.
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AlmyriganHero In reply to KaidokJ [2016-05-20 04:01:05 +0000 UTC]
You must make something about this man. A movie. A comic. A story. Anything.
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KaidokJ In reply to AlmyriganHero [2016-05-20 04:04:06 +0000 UTC]
I'll have a play around, see what I can come up with.
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GonzaU [2016-05-18 22:10:02 +0000 UTC]
I don't understand why you are not happy with the color I love it and the character's personality... you could try with make them with different faces, the you can build their personality...Β Β
link
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KaidokJ In reply to GonzaU [2016-05-19 01:26:53 +0000 UTC]
I don't think I'm going to be happy with coloring until I figure out a method that consistently appeals to me, but that's just me being overly critical, probably.
As for the faces, I have never really bothered with that exercise, firstly because it seemed more trouble than it was worth, particularly for throwaway characters, and secondly, and this is the important one, it's actually a bad exercise for developing an initial personality. Okay, so that sounds a bit harsh now that I think about it, but the point I am trying to make, and this probably applies more to me than to other artists, is that without a base personality, all that exercise is going to do is produce generic expressions of a design.
If you have a bit of a personality first, then those expressions start to get character specific. For instance, if the astronaut was happy, his expression would differ significantly depending on who he was. If he was a stoic character who doesn't smile much, then his happy expression might be quite reserved, but if he was a flamboyant extrovert, that happy expression would look very different. So basically, the character expression exercise is better at revealing or showing personality, not creating it. Which makes sense, since emotions aren't personality traits, they are universal to all character. How they are expressed is what is unique. Without a base personality, you need to guess how that character is going to express that emotion. If you have a base personality, you already know. That isn't to say you can't still experiment. Lots of variety to play with still.
Okay, so you probably weren't expecting a reply this extensive, sorry for that. This is more for my benefit, as explaining it to someone else will help solidify my understanding of this principle. This wasn't a rant, just to be clear.
Also, and I probably should have lead with this, thanks for trying to be helpful. I appreciate it. I hope you don't think I was putting down your suggestion, because that wasn't the intention. Your suggestion just got me thinking about that exercise and why I've always hated it and found it difficult. I needed a base personality first, I just didn't know that at the time. So thanks for revealing that problem of mine.
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GonzaU In reply to KaidokJ [2016-05-20 15:07:12 +0000 UTC]
Nah, don't worry. I need to practice to read too xD
But it is ok everybody finds their way to creates personalities for their characters. And this the way, I think, is the best, because we can do a lecture of how could be it.
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GonzaU In reply to KaidokJ [2016-05-24 20:07:28 +0000 UTC]
It is a pleasure to be hereΒ Β
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KaidokJ In reply to TheDubstepAddict [2016-05-19 01:07:36 +0000 UTC]
Thanks. I'm glad you liked it.
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