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Published: 2017-08-23 19:37:11 +0000 UTC; Views: 4345; Favourites: 22; Downloads: 0
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Hello guys! Thanks again for the 800+ watches I really appreciate your support. I wanted to take the time to do something for you. It's not a lot but since most of you are artists that draw traditionally and digitally I wanted to help you guys improve and reach your goals. This is what had worked for me since I started digital painting in the last 2 years.
1.Draw as much as you canDraw a lot! With the free time that you can have even if it's for an hour or 15 minutes, create the habit of drawing everyday. It doesn't have to be a study or something complex, just draw what comes to your mind and it's okay if it doesn't come out the way you want. The goal is to create a habit to draw almost everyday and you should be looking forward for that free time if you really like that activity.
If you draw traditionally, just grab a pencil, an eraser and a sketchbook and start. Don't wait until you're inspired or until you get a brand new sketchbook or new pencils or markers, just sit down and DRAW!!
If you're new to digital it can be more challenging because you might not be comfortable yet with the software and everything that comes with it. It's alright, don't panic. Everything will sync in once you draw a lot and you'll know all about the hotkeys and brushes and blablabla. So open a canvas, it can be any size and if you're afraid of the blank canvas, fill the background with the color sand or a gray. Then, use a round brush with the pressure sensitivy on if you have a tablet. Just explore the tools and draw anything.
In both case, you have to create a habit of drawing even if you think that 15 minutes won't be enough, even when you don't feel inspired and even when you don't feel ready, your hand will eventually move on its own.
2.Learn the fundamentals So once you got into the habit of drawing everyday and you don't feel the resistance anymore, you can start to study the fundamentals. What are they and what their purpose? Well if you want to draw and paint really well like your favorite artists, you have to understand what makes a good art. There are certain rules and universal guidelines that will help you achieve your vision but you can bend them afterwards. Here's a list of fundamentals if you're planning on making illustrations, there are a lot of videos on Youtube that you can find:
- Perspective
- Shapes and Forms
- Anatomy and proportions
- Values and shading
- Color Theory
- Composition and Design
It's a long list of things but pick one subject or two and study it for a couple of week. You don't have do master everything but if you takes the time to learn them you will have a good foundation to start with. You will also notice your strengths and weaknesses along the way, what you like to draw and what you don't
3.Makes art buddies! At this point, you'll find that it can get lonely to draw since not everybody want to draw seriously like you. Make sure to find friends that share similar interests and goals with you. Believe me, you will need it. I'm so happy that I co-founded an art group with artists that I met online. You will need support along the way and having friends to cheer you up and become better when you're feeling at your worst, it's the best thing ever So go out there on forums, comment on people artwork and profile!
I don't mean to copy their style and it doesn't have to be an artist that draws. You can find inspiration from a movie director, a photographer, a company likes Disney etc. Think about what attracts you in their work and learn to reproduce it and how you can twist it and apply it to your own work.
5.Take art courses and mentorship programYou did all the steps above and you feel that you're improving but you're not sure if you're on the right track because you've only been watching art tutorials and you feel that you're stuck in the same stage and don't know how to get out of there. It's really important to get feedback. Yes your art buddies can help you but most of the time they won't be able to find HOW to help you. That's why I recommend to attend a class in the subject where you need help, complete the assignment and the teacher will give you proper feedback. Make sure that the teacher have been in the art industry for a while and that you like his work. Do some research on the academy and if it's what you really need.
If you have strong foundations and you're able to create portfolios pieces and would like to improve even more, you can think about taking a mentorship program where it's a one on one most of the time and the artist give you assignment based on your career goals and weaknesses. It's quite beneficial since you can ask direction questions and the interactions are more personal.
This sums it up. I think that's a really go base to start with. I didn't go too much into details but I would say that part 2 is the most important factor in improving your skills since it's the foundation. I started taking digital painting seriously two years ago but even during that period (from May 2015 to February 2017) I would only do one complete artwork and just a couple of sketches. I didn't draw everyday, I was watching a lot of series, playing videogames and taking too many breaks lol. I was only painting portraits because that's what I was comfortable with and eventually I became good at it, however when I wanted to do other types of illustrations I would've a hard time with it because my foundations were poor. I also realized that I needed to take it more seriously when I started to take online art classes in February 2017 because there was a lot of artists that out there that were doing way better than me and if I kept slacking off, they would've get the job offers instead of me and that was a big slap on my face. Since then I've been doing a lot of study and homework everyday in order to create the illustrations that I want, it's super tedious and boring because I don't have much time do draw my own stuff but at least I'm more productive than ever and I've been improving and learning a lot more within 6 months.
I'm also trying to create a tutorial on how to render clothes, so stay tune. If you have questions, feel free to send me a note or just comment
If you liked this journal, don't forget to fav it I would really appreciate it.
If you would like to see more wips and sketches and update about my anatomy of clothing class from 2Dcgma visit my instagram page, it's also easier and faster for me to reply to you.
INSTAGRAM!!
Take you and love you all
Related content
Comments: 26
XxRoseArtist1635Xx [2018-04-25 22:20:05 +0000 UTC]
And there isnt a lot of Cat Anatomy videos on YouTube...
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XxRoseArtist1635Xx [2018-04-25 22:18:50 +0000 UTC]
It kinda helped but im not improving its just making me worse! And I cant go to art classes where I live because they arent exactly drawing classes unless theyre online and my parents probadly wont let me do it.
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morgensternx1 [2017-10-16 15:17:45 +0000 UTC]
Those suggestions seem very sound to me -- I'm on various stages of the learning path in each of those areas, and looking forward to learning and improving!
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KenryChu In reply to morgensternx1 [2017-10-17 14:45:32 +0000 UTC]
I'm so glad that it vibrated with you. I wish you the best!!
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Brutalwyrm In reply to KenryChu [2017-10-15 19:03:07 +0000 UTC]
Oh of course
Perspective is the most difficult imo
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KenryChu In reply to Brutalwyrm [2017-10-17 14:47:49 +0000 UTC]
I agree with you I took a course on perspective and I learned a lot but it's still hard haha!
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Brutalwyrm In reply to KenryChu [2017-10-17 15:08:28 +0000 UTC]
yeah
i never took a course
i have a book on perspective that i use so i been trying on my own
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KenryChu In reply to Brutalwyrm [2017-10-19 18:15:13 +0000 UTC]
oh me too, it's called Perspective made easy haha is it that one that you have?
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Brutalwyrm In reply to KenryChu [2017-10-19 19:34:22 +0000 UTC]
yep thats the one XD
yellow cover green text by ernest norling
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orchidkitty [2017-10-09 07:55:28 +0000 UTC]
I especially agree with learning the fundementals There are so many great video tutorials and websites that teach you this, for free, with no art school. I recently focused on learning these you listed with videos, it helped a lot!
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KenryChu In reply to orchidkitty [2017-10-11 17:05:42 +0000 UTC]
You're welcome! glad you found it useful
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BlackTeaChai [2017-09-02 17:21:05 +0000 UTC]
Thank you for the advice! Its really useful!
Im in a heavy art block lately, so I guess its time to just practice.
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KenryChu In reply to BlackTeaChai [2017-09-19 12:59:03 +0000 UTC]
you're welcome glad it helped you in some way
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MehrzAuchtyra [2017-08-28 10:02:50 +0000 UTC]
Thank you for this! I've only recently got serious about pursuing art as a career and have felt a bit lost regarding what to focus on first while trying to improve. This has just answered so many of my questions. I'm very grateful!
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KenryChu In reply to MehrzAuchtyra [2017-09-19 12:58:45 +0000 UTC]
Hey congrats on getting serious about pursuing art as a career. It will be a tough journey but I believe that it's better to try then to settle for a career that doesn't fit with our purpose. I'm glad that I was able to help
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MehrzAuchtyra In reply to KenryChu [2017-09-28 09:30:43 +0000 UTC]
I agree, and thank you! I appreciate your encouragement. Your work is wonderful, I look forward to any critique you might have on my mine.
(Also, thank you for the watch and the the add!)
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KenryChu In reply to MehrzAuchtyra [2017-10-05 16:29:18 +0000 UTC]
Yeah of course! Dont feel shy about sending me a note and asking for feedback
Ill be happy to help you!
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KenryChu In reply to AbsintheAndOleander [2017-09-19 12:56:10 +0000 UTC]
you're really welcome
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AnDLV [2017-08-23 21:47:08 +0000 UTC]
i think there is a very complicate point that nobody really mentions but i think is important none the less.
having a goal in mind
like, '' what do you want to do with your art?'' with the internet nowadays people kinda see someone doing something cool and they want to do it just because, sometimes just because to be ''e-famous''-.-
having a good idea of what you want to do once you get the knowledge saves you quite a lot of trouble, or even better, knowing what you want to do before even start learning , then you can tackle more specifically the areas you need more for that specific task.
or if you want to enter some particular industry or company you can study portfolios of past employees and, i dont know focus more on cartoony style, or technical drawing, or realistic rendering and such.
a professional can probably draw and paint everything , but there always something they do the best of all and thats what gets them hired.
i dont know, its just my opinion '-'
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KenryChu In reply to AnDLV [2017-09-19 12:56:01 +0000 UTC]
Hey Andy I agree with a few things such as having an idea of what you want to do with your art but sometimes your main objective can put a restraint on your learning process and growth. For example, someone can think that they want to become an animator, so they will learn how to animated but by doing that they will put themselves in a corner and just do animation and they might discover that they dislike animation but at least they tried and now they know and have to learn something new or something else. I'm with you that getting the knowledge first will save you a lot of troubles, it depends on where you are in your journey. I think that taking the time to learn about art and its fundamentals will open doors to stuff that you never thought about doing. However It's kinda hard do figure out your end goal if you haven't dive into a few subject first. Some people know exactly what they wanna do and others don't. I believe that accumulating knowledge, experiences and having small set of goals is a good balance
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AnDLV In reply to KenryChu [2017-09-20 17:43:29 +0000 UTC]
i couldnt agree more -w-)d
i just wanted to point that out since, ive been meeting a couple of young artist that dived into very intensive studies and can probably do wonders with all their talents , but are all doing it aimlessly and that ultimately hurt them because they never stop to think what they like and what they wanted out of their journey . balance is the key
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