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Published: 2015-07-02 18:58:52 +0000 UTC; Views: 854; Favourites: 5; Downloads: 0
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Description
To go with the Righteous bridge I built a Main Engineering. This is very loosely based on the Intrepid deck in that there are two decks (well, actually there are some maintenance decks above and below, but there are two main decks) but there the similarities end. The core is in a segregated room that can be isolated with a set of blast doors so that the entirety of engineering doesn't have to be evacuated in the event of a coolant leak or core ejection. Also there is a corridor down the side of the core room with windows looking in, so the core can be monitored from outside.The core itself is a three barreled design, allowing for three simultaneous matter/antimatter streams to be utilised. This reduces the risk of losing main power if the articulation frame is partially misaligned and increased total power output.
Finally there is a separate area for slipstream equipment - should the technology be perfected...
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Comments: 5
Alig952 [2015-07-02 19:08:58 +0000 UTC]
Very interesting, I do see the bases of the Intrepid class and the console in the middle reminds of the Sovereign class engineering. The quantum slip stream is a good idea for if that can be perfected warp drive would become obsolete, but I suppose trans warp is a bit more doable before a quantum slip stream drive (Perhaps).
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kjc733 In reply to Alig952 [2015-07-02 19:16:40 +0000 UTC]
The Intrepid layout seemed a good one to me, a lot of workers all withing easy distance of each other, yet in a small area, yet all able to see whats going on. Conversely the Sovereign class has a massive cavern, which seems a massive waste of space - but I loved the core design.
The table is, like on the bridge, intended to be a holographic table, which is why there's a lack of symbology on it. The cross on it is actually an error that I liked, I once loaded the textures but forgot to swap out the uv map on the table. But I thought it looked kinda good, or at least would if there were a "holographic" Righteous floating above it.
The story behind the Righteous I will put up when I load some images of her, but in short, she's a modular ship, designed to swap in and out components as the role requires. She was also designed to receive transwarp/slipstream drive should the technology be perfected, and so there are lots of placeholders in the ship - like the third conduit from the core, the additional deflectors, and the "optional" bridge stations.
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Alig952 In reply to kjc733 [2015-07-02 19:21:44 +0000 UTC]
I see yes interesting, quite a logical design, I have designed my own ship, not based off star trek sort of designs and I am trying to create it in blender or 3ds max but so far not much luck you see, quite ironic how I am doing a course in animation that teaches the use of such software and I am bad at it, mainly do to the uni sucking, anyway keep it up
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kjc733 In reply to Alig952 [2015-07-02 19:36:27 +0000 UTC]
Animation is a very different set of skills to modelling - or so my sister keeps telling me (she did a visual effects course). Being a Maya user I can't provide much in the way of advice, other than take it one step at a time and try to break the problem down into simpler parts. It just takes practice and the will to keep at it - just take a look at my first and Daedalus!
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Alig952 In reply to kjc733 [2015-07-02 19:48:47 +0000 UTC]
Yes you do have a point, but I found a passion for 2D art that is on my page so I may stick to that, but I dont know.
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