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Published: 2014-08-01 18:26:03 +0000 UTC; Views: 2023; Favourites: 30; Downloads: 16
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Description
Blender, Poser, Photoshop---
Hello, and welcome. Thank you for taking time out of your day to view my work. And a double thanks to those who comment and favorite. I deeply appreciate it.
Since I didn't make the first round cut in the Miss Renderosity contest, I'm now posting this here. I strongly debated whether to post this as is, because I wasn't able to finish the image _nearly_ to my liking. I decided to post it so people could see what my work looks like in the very, very early stages. If any newbies out there have been wondering how I do what I do, it's by rendering and refining. A whole lot of refining.
I made the clothing, hair, and full body morph myself. The full body morph is what I'd like it to be, but the clothing and head wrap are _very_ quickly textured. I'm not even satisfied with how the swimsuit bottoms look. They're too stiff right now, even though the clothes are dynamic (well, admittedly, the collar and clasps are props). I also made the "promenade"she's standing on. It's just a very long rectangular box for now, so most of the interesting work is in the texture. I'm trying to figure out how to texture large scale items efficiently, so I gave it a tiling UV map. I'll have to see how that works out. I'm hoping that mixing it with procedural textures helps.
If anyone has advice on modeling waves, please let me know. My beach scene, which will show up in a new image soon, is weak in terms of the water meeting the sand. The water is good, and the sand is good, and even the relationship to distance is good for both.
Eventually the full body morph, the clothes, the hair, and the scenery (I made an ocean, beach, sky, and horizon for another image already) will each be products. Before then, I have a ton of work to do on each of them. This just shows their initial state. Sort of like a sketch, or line-art for 2D. Only this has already been through the design phase, and now needs refining in whole different ways. The mesh and UV mapping of everything is in a good state, and I think I have some decent preliminary textures. I think stitches are in about the right place, and my ideas about scale are OK. But I need to add detail to pretty much every displacement and bump map, the marble needs some serious work, the hair needs touching up at the ends, or at least a slightly adjusted material, I might need to play with the cloth settings of the swimsuit bottoms a bit, and everything that can be needs to be converted to V4. And that's not getting into issues like different material options, morphs for props, and other features I have to add just to make it useful to people.
If anyone has any requests or suggestions regarding these pieces (or any other new products), please let me know. I'm always open to ideas.
Oh! And I'm probably going to make a texture for this character. I wanted to make her much darker than this, but I didn't have time. Yeah, I know, a really dark character for Dawn by a first time character artist probably isn't going to sell so well. I want one, though, and it will be good practice.
That said, all of this will have to wait. I'm going to make a couple of options for that mask, then get back to Essential Materials 02. Some of the items here may dovetail with EM 02, actually, since I need to improve my Lycra and add a Wet Lycra. I need to make my own street lamps for the promenade or pier (not sure which I want yet), so I'd get to play with either my Old or Corroded Metal. I might even get to use my Old Stone on something. That would really be helpful. So much of my problem (almost all) with the new EM 02 materials is figuring out a structure that will work with textures and meshes.
Credits:
Dawn, Starter Morphs (a touch of BodyToned and BodyDefinition) by HiveWire3D
Face of Africa Set 1 textures and materials by VirtualWorld (HW3D)
Antique Street Lamp by LuxXeon (freebie!)
Related content
Comments: 21
AetherDreams [2014-08-02 14:33:34 +0000 UTC]
This is a Very lovely render. I really love the promenade that she is standing on. I think you did a really good job on texturing/modeling the tiles. The small bit of the water I see looks good. I would love to see some sort of ethnic looking textures for the head dress and maybe some jungle style textures on the swim suit would look pretty awesome.I love the idea of another dark skinned texture. There are never enough of them up in the store. I am really looking forward to your products.
I am also anxiously awaiting your mask--looks amazing--
👍: 0 ⏩: 1
kobaltkween In reply to AetherDreams [2014-08-03 19:40:14 +0000 UTC]
Oh, thank you for the kind words! And the great suggestions. I've been trying to think about clothing options, and wondering what I should do about the swimsuit textures. I figure I could go with a leather for a fantasy look. Mentioning a jungle look makes me consider leopard or tiger. I'm sort of torn on those, because even virtually I don't like to think of great cats skinned. Maybe just as a print?
👍: 0 ⏩: 1
AetherDreams In reply to kobaltkween [2014-08-05 03:56:00 +0000 UTC]
Yes certainly, I would never want actual leopard skin. I have some leopard print blouses though that I like quite a bit. It has the lovely colors without harming anything and of course, it is so obviously cotton.
👍: 0 ⏩: 1
kobaltkween In reply to AetherDreams [2014-08-06 07:48:51 +0000 UTC]
You know, I think I've avoided animal prints since the 80's became a joke to other people. People still make fun of the 80's, but the styles are definitely back. And I can do my choose-your-own-color thing with prints.
👍: 0 ⏩: 1
AetherDreams In reply to kobaltkween [2014-08-13 02:40:37 +0000 UTC]
Lol-- I saw your outfit up in Hivewire today. I will get it as soon as I get paid. It looks lovely.
👍: 0 ⏩: 1
kobaltkween In reply to AetherDreams [2014-08-13 07:26:23 +0000 UTC]
Thank you. I really hope you enjoy it!
👍: 0 ⏩: 0
LuminescentRiver [2014-08-02 14:30:45 +0000 UTC]
I love the outfit and the tiles are so vibrant!
👍: 0 ⏩: 1
HardBargainArt [2014-08-02 13:55:23 +0000 UTC]
I have quickly acquired a deep appreciation and respect for your modeling abilities. This outfit is beyond becoming, as is the character. This is a very appealing piece, I think.
👍: 0 ⏩: 1
kobaltkween In reply to HardBargainArt [2014-08-03 07:36:08 +0000 UTC]
Oh, thank you for the kind words regarding my modeling.
👍: 0 ⏩: 0
MemorialComics [2014-08-02 13:28:28 +0000 UTC]
nice job lol hey join our gorup
we want the best of the best
dark-anatomy.deviantart.com/
👍: 0 ⏩: 1
kobaltkween In reply to MemorialComics [2014-08-03 07:35:11 +0000 UTC]
Thanks for the invitation!
👍: 0 ⏩: 1
MemorialComics In reply to kobaltkween [2014-08-03 11:32:41 +0000 UTC]
np keep it up
if u have time check out my gallery too
👍: 0 ⏩: 0
LuxXeon [2014-08-02 02:23:30 +0000 UTC]
Thank you for the mention, and for using my freebie in the scene! I really love the headwrap and hair on this character. You did a fantastic job with the ends of the strands, and form-fitting the cloth. It's an impressive clothing design overall, and the detail in the hair really brings it to life.
👍: 0 ⏩: 1
kobaltkween In reply to LuxXeon [2014-08-02 09:57:33 +0000 UTC]
Thanks so much for the kind words! And the lamppost and textures are _awesome_.
👍: 0 ⏩: 0
ttobserve [2014-08-01 21:56:41 +0000 UTC]
Dawn?
Does that arm-bending glitch disturb you?
You CAN fix it, of course; but,
isn’t it odd that the developers of Dawn haven’t ironed that out yet?
👍: 0 ⏩: 1
kobaltkween In reply to ttobserve [2014-08-02 09:59:55 +0000 UTC]
Sorry, what arm-bending glitch? I'm not great on anatomy, but I'm not seeing a big problem with her arms here, so you'll have to be more specific?
👍: 0 ⏩: 1
ttobserve In reply to kobaltkween [2014-08-02 11:43:41 +0000 UTC]
The unnatural fold in her left elbow pit.
It’s been a problem since Victoria 1.
People came up with fixes for V4;
that’s why I’m surprised and disappointed
that Dawn should still have that problem,
especially given the fact that the technology to fix it
has been around for a number of years, now:
Whisenant wrote about it in 2000;
since then, techniques have improved, with e.g. the triax weight mapping system.
👍: 0 ⏩: 1
kobaltkween In reply to ttobserve [2014-08-02 20:09:36 +0000 UTC]
Interesting. I don't find her elbow bend that unnatural, especially considering my references. Certainly not the fold itself. Just checking in the mirror, the fold seems pretty accurate to me, actually. If you think the fold shouldn't be there, you might either be used to postworked photos or women with _very_ thin arms. I've had a fold when my arm bends like that since I can remember, but even in my youth, my arms were pretty substantial. I think her bicep could probably use some touching up here, and I probably should have shaped the fold a bit. But I wouldn't call it unnatural, myself.
I find Dawn's joints _way_ better than V4's. I even prefer her rigging to both the weight mapped rigs I have for V4. And I often use photos for my poses. Which isn't to say I find her anatomy and rigging perfect, but I don't think I expect the same behavior at the elbow that you do.
👍: 0 ⏩: 1
ttobserve In reply to kobaltkween [2014-08-03 22:09:33 +0000 UTC]
Interesting take.
To my eyes, the fold itself, as you say, looks vintage CG
(including the shape of her biceps).
There are those who get so obsessive about photorealism
that they try to replicate the quirks of particular cameras and chemical films.
Not I, milady.
I can be content with an obviously hand-drawn illustration;
but, in this case,
I find myself too distracted by the termination of her left biceps to fully enjoy the image as a whole.
👍: 0 ⏩: 0