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Published: 2020-10-13 09:32:57 +0000 UTC; Views: 97; Favourites: 4; Downloads: 0
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Description
This is the third robot master that I post today, I spent a while making all of them so I hope you enjoy.Lore time!
Network man is an advance robot master created by doctor Williams to protect and maintain the servers of the secret society. Extremely curious, but easily scared, network man took also part in many exploration missions alongside other robots, becoming really attached to copper man. He also spends time with book man and knowledge man. The servers that he maintains will be his stage. When megaman will fight network man, the stage will change every 10 minutes with platforms and gaps. After defeating network man the player will get a passive ability called: network access, that lets you unlock special doors in various stages.
If you want to use this design for a fan project or something similar, go for it! You have all my support
Sorry for the broken English and the bad coloring
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Comments: 5
MC-Laboratories [2020-10-27 18:08:52 +0000 UTC]
👍: 0 ⏩: 1
logbot03 In reply to MC-Laboratories [2020-10-27 18:16:30 +0000 UTC]
Yeah, the idea was to make him a bit slow, his boss fight is already hard due to the fact that the room can change drastically, so making it hard too catch up to the little guy, would be just too punishing, besides he wasn’t really meant to be a fighter even he works for the secret society. About the human tipe I tried to implement it in Saber man, Velcro man, Marshal man and others, thanks again for the feedback, I’ll try to make them less top heavy. Actually I don’t even know how I started doing it since in my first eight, the only bulky one was Panic man. By the way, Code woman looks great.
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MC-Laboratories In reply to logbot03 [2020-10-27 18:21:57 +0000 UTC]
👍: 0 ⏩: 2
logbot03 In reply to MC-Laboratories [2020-10-27 18:28:59 +0000 UTC]
Still, only the boss room is a cyberspace, the stage is just a normal coding room, but since Network man’s weapon is necessary to go on in certain stages and it’s also a passive ability, much like liquid man’s liquid state, I think that it shouldn’t really have weapon that hurt him more then others, so he’s just gonna be one of the few RM that doesn’t have a weakness, but has a serious disadvantage in damage, range or in his case movement. Still your idea for a boss rush level is pretty good, just as Code woman herself
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logbot03 In reply to MC-Laboratories [2020-10-27 18:23:04 +0000 UTC]
A boss rush uh, it’s a cool idea, but I wanted to keep that for Archimedes stage
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